The launcher only ever knew where the stores usually put the game. A library on a drive it did not guess, an install that had been moved, or a copy kept outside a store meant Game Not Found — and that screen offered nothing but a link to the store page for a game you already owned.
Added
- Game Location in Settings. Choose the folder holding the game, and everything follows it: installing the runtime, managing your mods, verifying an install, launching.
- The same chooser on the Game Not Found screen, so the screen that reports the problem is also where you fix it.
- The picker takes whatever names the installation — the game folder, the
library folder above it, the
Meteoritefolder inside it, theWin64folder, or the game's executable. It works out the rest. - A What's new summary when an update finishes, so you can see what you just installed.
Changed
- A folder that is not the game is refused when you choose it, with a note saying what was expected, rather than accepted and then failing partway through an install.
- A location you set is used as given. If that folder later disappears — an unplugged drive, a moved install — the launcher says so, instead of quietly finding some other copy of the game and installing into that. One click puts it back to detecting automatically.
- A location set here is passed to the tools the launcher starts, so the Tag Editor opens the same installation without being told a second time.
Thanks to Feb on Discord, whose report is the reason this release exists. For anyone whose game was not where the launcher expected, it was not a rough edge — the launcher did nothing at all, and there was no way to tell it otherwise.