MJOLNIR Research
Technical documentation
Curated findings for Halo Campaign Evolved's UE5 and Blam architecture. Claims are separated from hypotheses so each result can be checked and revised as the game changes.
Active research
Blam tag data
12,328 real Blam tag files ship inside Unreal packages across 101 classic tag groups. Container format, inventory, and the simulation-versus-rendering split.
Read researchMultiplayer viability
Inventory of retained multiplayer systems, packed content, campaign worlds, and the shortest route to a CTF prototype.
Read researchHaloSimulation_tag_release.dll
Build fingerprint, factory ABI, shell object layout, interface tables, and the UE5 loader call path.
Read researchResearch notes
View allRaw investigation logs rendered from the repository, including reproduction commands and superseded conclusions. The curated pages above summarize what these established.
Evidence model
Reproduced by an executable check or direct decompilation.
Present in an artifact, but runtime reachability is not proven.
A testable interpretation of current evidence.
Proposed behavior that still needs a discriminating test.