Changelog

Every release of the MJOLNIR modding platform for Halo Campaign Evolved — the launcher, the tag editor, the runtime and the signed code mods. Newest first.

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MJOLNIR Tag Editorv0.20.1

The Script, World and Model views keep the way back

The Script, World and Model views keep the view buttons, so there is a way back to a tag's fields, and a view chosen for one tab no longer follows you into the next.

MJOLNIR Launcherv0.8.2

The Xbox app version, found

Mod setup on the Xbox app copy of the game failed looking for a Win64 folder. That build ships in WinGDK; the launcher now finds it, and finds Xbox app installs on its own.

MJOLNIR Launcherv0.8.1

The stub beside every mod is written, not copied

The empty .pak the launcher places beside each installed container is now written from scratch instead of copied from the smallest shipped one.

MJOLNIR Tag Editorv0.20.0

Levels and Nanite meshes as glTF, textures as DDS and TIFF

A mission's Unreal geometry exports as glTF, a Nanite mesh shows and exports at full detail, a texture exports as DDS or TIFF, and tag references poke into the running game.

MJOLNIR Tag Editorv0.19.0

Undo, and blocks that copy and paste

Ctrl+Z and Ctrl+Y step a tag's edits back and forward; block elements can be inserted, copied and pasted between tags, and a whole block can go out and come back as tab-separated text.

MJOLNIR CLIv0.2.0

`mjolnir live`: what the running game has loaded

A new live command reads the running game's own table of loaded tags and its string-id registry, and poke uses that table to find a tag instantly instead of sweeping memory.

MJOLNIR Tag Editorv0.18.0

Live mode reads the game's own tag table

Live mode reads the game's own table of loaded tags instead of sweeping memory, and a mod can now add tags of its own with New Tag From This.

MJOLNIR Code Modsv0.6.0

Blam console answers on screen

MJOLNIRBlamConsole 0.2.0 shows each answer in an on-screen panel and writes what it can to the Unreal console, so the UE4SS window is no longer required to see what a command did.

MJOLNIR Code Modsv0.5.0

The classic Blam console, at the Unreal console

MJOLNIRBlamConsole feeds the engine's own HS console from the Unreal console and answers back, with help for all 1,695 engine functions; it is the set's first native mod, built in CI.

MJOLNIR Tag Editorv0.17.0

Live edits reach weapons, and fields inside blocks

A live edit of a weapon — or any field inside a block element — now changes the running game. Before, it reported success and changed nothing.

MJOLNIR Tag Editorv0.16.0

Live mode reads the engine's own object table

Arm live mode and the level appears in about a second, read straight from the engine — no memory scan. The scan now only finds what is actually pokeable.

MJOLNIR Tag Editorv0.15.0

Live mode learns what the game is holding

One scan finds every loaded tag at once — no more minutes-long search per edit — makes them instant to poke, and names the level you are in.

MJOLNIR Tag Editorv0.14.0

The editor remembers your place

Tabs keep their scroll, open sections and element picks across switches and restarts — plus right-click menus everywhere, and sound tags that play their audio.

MJOLNIR Tag Editorv0.13.0

References you can see through

Hover a tag reference to preview what it points at — a playable sound, a spinning model, or its identity. Broken references show red. Plus back/forward history, Ctrl+P quick-open, and "referenced by".

MJOLNIR Tag Editorv0.12.0

Blocks grow and shrink now

Add, duplicate and remove block elements — constraints a tag never shipped with. Also fixes string id, tag reference and script edits dropping out of exports.

MJOLNIR Runtimev2.0.1

The signature fix that never shipped

Ships the corrected GUObjectHashTables signature. 2.0.0 carried a pattern that resolved to the wrong function, so UE4SS started cleanly and then failed somewhere unrelated.

MJOLNIR Launcherv0.8.0

See who made it

Click an author's name anywhere and their profile opens in the launcher: their avatar, everything they have published, and what that work has drawn.

MJOLNIR Launcherv0.7.0

See what a mod does before you install it

Mod pages now show "What this mod does" — the declared list of every tag edit, texture, and script in the latest release — and mods the community reports are hidden automatically.

MJOLNIR Tag Editorv0.11.0

Your exports now say what they change

Exported mods now carry a declared change list — every tag edit, texture, and script — shown on the mod's hub page and in the launcher before anyone installs.

MJOLNIR CLIv0.1.0

Edit the game's tags from Windows, Linux or macOS

The first published build of mjolnir, the command line that reads and edits the tags in your installed game — now for three operating systems, where before it had to be compiled from source.

MJOLNIR Tag Editorv0.10.0

See models and levels in 3D

A Model view for objects and a World view for levels — the game's simulation geometry drawn in 3D, with level placements you can select and move like a lightweight Sapien.

MJOLNIR Code Modsv0.4.0

Four new mods, and missions launch the way the game launches them

CTF, an eight-player co-op experiment, custom-world tooling and the debug map menu join the set, and Multiplayer gains safe mission launching.

MJOLNIR Launcherv0.6.0

Point the launcher at your game

If MJOLNIR cannot find Halo Campaign Evolved, you can now choose the folder yourself instead of being stuck on the Game Not Found screen.

MJOLNIR Tag Editorv0.9.0

Choose which installation you are editing

The setup form now takes the game folder itself, and the installation you have open is named at the bottom of the left panel, with a way to change it.

MJOLNIR Tag Editorv0.8.0

Swap textures from inside a mod project

Replace any texture's pixels with your own image from inside a mod project, and have it travel with your tag and script edits when you test, export or publish.

MJOLNIR Tag Editorv0.7.0

Read, edit and compile the campaign's mission scripts

The campaign's original mission scripts ship inside the game. The Tag Editor now shows them, lets you edit them, and compiles your changes back in.

MJOLNIR Tag Editorv0.6.2

Twice as many textures preview

Around half the game's textures would not preview at all. 4,787 of 4,844 now decode, up from 2,421.

MJOLNIR Tag Editorv0.6.1

Hotfix: audio plays in the installed app

Fixes 0.6.0, in which the audio browsing added one release earlier could not actually play anything once the app was installed.

MJOLNIR Tag Editorv0.6.0

Browse and play the game's audio

The Tag Editor opens the game's sound archives — around 6 GB it could not read before — and lets you browse, name and play 194,559 Wwise audio files.

MJOLNIR Tag Editorv0.5.0

Live tag editing in the running game

Change a tag value and see it in Halo Campaign Evolved immediately — no rebuild, no repacking, and no restarting the game.

MJOLNIR Launcherv0.5.3

Verifies author-signed mod archives

The launcher refuses to install a community mod whose author signature does not verify, pins each mod's signing key, and warns you when a key changes or is revoked.

MJOLNIR Code Modsv0.3.0

FlyCam actually flies

MJOLNIRFlyCam 1.1.0 fixes a camera that never moved in 1.0.0, hides the first-person arms and weapon so external shots look right, and clears two crashes.

MJOLNIR Tag Editorv0.4.0

Link a hub account instead of pasting an API key

Publishing now uses the same pairing flow as the launcher — approve a code in your browser — instead of minting an API key by hand and pasting it into a text box.

MJOLNIR Tag Editorv0.3.0

Author, test and publish mods without leaving the editor

Mods become saved projects rather than one-off exports: keep a list of your edits, test them in the game, and publish to the MJOLNIR Hub from inside the editor.

MJOLNIR Tag Editorv0.2.0

No Oodle DLL required

The Tag Editor now reads the game's compressed containers on its own, so you no longer need to supply a proprietary Oodle DLL before it will open anything.

MJOLNIR Launcherv0.5.2

Setup installs the mods a new install needs

First-time setup no longer finishes with a modding framework and nothing to run in it, and the rest of the signed mods are now listed in My Mods with an Install button.

MJOLNIR Launcherv0.5.1

The signed badge tells the truth, and updates install quietly

Mods installed by an earlier launcher now verify as signed instead of reading unverified forever, and automatic updates stop interrupting you with an installer prompt.

MJOLNIR Launcherv0.5.0

The signed runtime replaces the modpack

The launcher installs a signed runtime bundle instead of the old modpack, refuses one whose signature does not verify, and stops overwriting your settings.

MJOLNIR Launcherv0.4.1

Automatic updates work for the first time

Fixes automatic updates, which had never worked in any released build: the launcher was silently blocked from checking, and reported the block as "up to date".

MJOLNIR Launcherv0.4.0

The hub release: browse, rate and update mods in the launcher

The launcher becomes a full hub client: mod pages, ratings and comments built in, one Updates screen for everything, and sign-in by pairing.

MJOLNIR Launcherv0.3.3

A Tools tab, and the Tag Editor

Adds a Tools tab that installs and updates companion apps on demand, starting with the new MJOLNIR Tag Editor for browsing and editing the game's tags and textures.

MJOLNIR Code Modsv0.2.0

MJOLNIRCore installs itself on a fresh setup

MJOLNIRCore 1.0.1 marks itself as a mod that first-time setup should install, and fixes existing installs wrongly reading as modified.

MJOLNIR Code Modsv0.1.0

The first-party mods, signed and versioned

The first-party script mods, built in CI, each carrying its own version, and all covered by one Ed25519 signature the launcher checks before installing.

MJOLNIR Runtimev2.0.0

Republished so existing installs are offered the migration

The same bundle as 1.0.0, republished under a new major version so that installs still carrying the old modpack are actually offered the upgrade.

MJOLNIR Runtimev1.0.0

A signed runtime replaces the modpack

The first MJOLNIR Runtime: the UE4SS modding framework and the config this game needs, as a signed bundle the launcher verifies before installing.

MJOLNIR Tag Editorv0.1.0

Browse and edit the game's tags and textures

Browse every asset in your installed copy of Halo Campaign Evolved, read its Blam tag fields in a Guerilla-style form, preview textures, and export edits.

MJOLNIR Launcherv0.3.2

Security: replaces the update signing key

Replaces the key that automatic updates are verified against, after the previous private key was found committed to the public repository.

MJOLNIR Launcherv0.3.1

Update notifications you cannot miss

Fixes automatic updates, which could not verify a download and so never installed one, and adds an update badge that persists after you dismiss the banner.

MJOLNIR Launcherv0.3.0

Install, verify and toggle the mod framework from the launcher

The launcher now installs the UE4SS modding framework for you, verifies every file it wrote, and supports Game Pass copies of Halo Campaign Evolved as well as Steam.

MJOLNIR Launcherv0.2.6

The Windows installer builds again

Fixes the Windows installer, which had stopped building since the branded artwork was added in 0.1.3, leaving several releases without one.

MJOLNIR Launcherv0.2.5

Release pipeline only

A version bump published while fixing the automated release workflow. Nothing in the launcher itself changed since 0.2.4.

MJOLNIR Launcherv0.2.4

Release pipeline only

A version bump published while fixing the automated release workflow. Nothing in the launcher itself changed since 0.2.3.

MJOLNIR Launcherv0.2.3

Release pipeline only

A version bump published while fixing the automated release workflow. Nothing in the launcher itself changed since 0.2.2.

MJOLNIR Launcherv0.2.2

Release pipeline only

A version bump published while fixing the automated release workflow. Nothing in the launcher itself changed since 0.2.1.

MJOLNIR Launcherv0.2.1

Release pipeline only

A version bump published while fixing the automated release workflow. Nothing in the launcher itself changed since 0.2.0.

MJOLNIR Launcherv0.2.0

Release pipeline only

A version bump published while fixing the automated release workflow. Nothing in the launcher itself changed since 0.1.10.

MJOLNIR Launcherv0.1.10

Release pipeline only

A version bump published while fixing the automated release workflow. Nothing in the launcher itself changed since 0.1.9.

MJOLNIR Launcherv0.1.9

Release pipeline only

A version bump published while fixing the automated release workflow. Nothing in the launcher itself changed since 0.1.8.

MJOLNIR Launcherv0.1.8

Release pipeline only

A version bump published while wiring up the signing key that lets released builds be verified. Nothing in the launcher itself changed since 0.1.7.

MJOLNIR Launcherv0.1.7

Release pipeline only

A version bump published while fixing the automated release workflow. Nothing in the launcher itself changed since 0.1.6.

MJOLNIR Launcherv0.1.6

Release pipeline only

A version bump published while fixing the automated release workflow. Nothing in the launcher itself changed since 0.1.5.

MJOLNIR Launcherv0.1.5

Release pipeline only

A version bump published while fixing the automated release workflow. Nothing in the launcher itself changed since 0.1.4.

MJOLNIR Launcherv0.1.4

Release pipeline only

Adds an automatic Discord announcement when a release is published. Nothing in the launcher itself changed since 0.1.3.

MJOLNIR Launcherv0.1.3

Fixes a startup crash, and brands the installer

Fixes a crash that stopped the launcher opening at all on some installs, and gives the Windows installer proper MJOLNIR branding.

MJOLNIR Launcherv0.1.2

Release pipeline only

A version bump published to exercise the release pipeline. Nothing in the launcher itself changed since 0.1.1.

MJOLNIR Launcherv0.1.1

Automatic updates

The launcher can now check for new versions and install them itself, instead of asking you to download a new installer by hand.

MJOLNIR Launcherv0.1.0

The first MJOLNIR Launcher build

The first published build of the MJOLNIR Launcher for Halo Campaign Evolved, alongside the mjolnircore.com website and the automated release pipeline behind both.