Fixed
- The camera never moved. FlyCam 1.0.0 attached its per-frame update to something that could not be hooked, and the failure was swallowed silently, so the mod loaded and then did nothing at all.
- Two crashes. One key-checking path could bring the game down outright, and the key bindings could deadlock against the camera's own update.
Changed
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Camera movement is on the numpad: 8/2/4/6 to move, 9/3 for up and down, 5 to snap back to the player, Shift to boost, Num +/− to change speed, and Num 0 or F9 to toggle mouse look.
WASD is deliberately left to the player. The game reads movement input below every layer Unreal offers to intercept it, so there is no supported way to take those keys from the player character while a detached camera uses them.
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The first-person arms and weapon are hidden while the camera is detached, and Chief's body is made visible from outside — so a free camera shows the character rather than a floating second gun.
Other mods in the set are unchanged.