Mods
Browse and download community mods for Halo Campaign Evolved
The classic Blam console at the Unreal console: cheats, HS script, help for all 1,695 engine functions, and answers on screen.
This mod makes you jump higher!
No summary.
Builds a playable map inside a custom world at runtime: lighting and floor geometry the cooked package cannot carry.
Reveals the game's shipped debug map menu and adds custom worlds to its map select pages.
Raises every client-reachable co-op player limit and reports which layer refuses the extra players.
Installs a game mode into the game's own Experience framework at runtime, and lays out a two-base Capture the Flag arena inside a custom world.
Core runtime initialization and UEHelpers utility library. Required by all MJOLNIR mods.
Diagnostic UFunction dumper and netcode travel URL logging for reverse engineering.
Free-flying detached camera on the numpad (8/2/4/6 move, 9/3 up/down, 5 snap to player) with mouse look, speed boost, HUD toggle, and automatic first-person model hiding.
Enables the UE5 developer console in Halo Campaign Evolved's shipping build via UE4SS.
Campaign-flow mission launching (mjolnir_mission), debug menu access, listen-server experiments, and player admin commands.
Remote control: run Lua and console commands in the game from outside it.
Read loaded Blam tag assets from inside the running game.