Balance Overhaul

gameplay

by shoto3817 · 82 downloads · 33 views

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What this mod does · v0.1.5

145 field edits across 47 tags · overrides 46 game-data chunks

damage_effectmagnum_bullet3 edits

objects/Weapons/Pistol/Magnum/projectiles/magnum_bullet

  • damage headshot multiplier (shielded)0 → 2
  • damage lower bound23 → 22
  • damage upper bound(23, 23) → 22, 23
damage_effectneedler_shard_impact3 edits

objects/Weapons/Pistol/needler/projectiles/damage_effects/needler_shard_impact

  • damage lower bound6 → 7
  • damage upper bound(6, 6) → 7, 7
  • damage headshot multiplier (unshielded)0 → .5
damage_effectplasma_pistol_bolt3 edits

objects/Weapons/Pistol/plasma_pistol/projectiles/damage_effects/plasma_pistol_bolt

  • damage lower bound16 → 18
  • damage upper bound(16, 16) → 18, 19
  • damage headshot multiplier (unshielded)0 → 3
damage_effectplasma_pistol_charged_bolt2 edits

objects/Weapons/Pistol/plasma_pistol/projectiles/damage_effects/plasma_pistol_charged_bolt

  • damage lower bound100 → 150
  • damage upper bound(100, 100) → 150, 150
damage_effectplasma_pistol_charged_bolt_aoe2 edits

objects/Weapons/Pistol/plasma_pistol/projectiles/damage_effects/plasma_pistol_charged_bolt_aoe

  • flagsdoes not hurt owner (0x1) → none
  • radius(0.25, 0.25) → 0.25, 0.25
damage_effectshotgun_bullet1 edit

objects/Weapons/Rifle/Shotgun/projectiles/shotgun_bullet

  • damage lower bound8 → 15
damage_effectassault_rifle_bullet4 edits

objects/Weapons/Rifle/assault_rifle/projectiles/assault_rifle_bullet

  • damage lower bound8.5 → 5
  • damage upper bound(8.5, 8.5) → 5, 5
  • damage headshot multiplier (shielded)0 → 1.4
  • flagsforce s_kill on death (0x200000) → force s_kill on death | can cause insta-kill headshots
damage_effectbattle_rifle_bullet3 edits

objects/Weapons/Rifle/battle_rifle/projectiles/battle_rifle_bullet

  • damage headshot multiplier (shielded)0 → 1
  • damage lower bound11 → 14
  • damage upper bound(11, 11) → 14, 14
damage_effectplasma_rifle_bolt3 edits

objects/Weapons/Rifle/plasma_rifle/projectiles/plasma_rifle_bolt

  • damage lower bound7 → 13
  • damage upper bound(11, 11) → 14, 14
  • damage headshot multiplier (unshielded)0 → 1
damage_effectplasma_rifle_red_bolt2 edits

objects/Weapons/Rifle/plasma_rifle_red/projectiles/plasma_rifle_red_bolt

  • damage lower bound9 → 14
  • damage upper bound(14, 14) → 14, 16
damage_effectsniper_rifle_bullet1 edit

objects/Weapons/Rifle/sniper_rifle/projectiles/sniper_rifle_bullet

  • damage headshot multiplier (shielded)0 → 0.5
damage_effectspike_rifle_shard3 edits

objects/Weapons/Rifle/spike_rifle/projectiles/spike_rifle_shard

  • flagsnone (0x0) → can cause insta-kill headshots
  • damage lower bound14 → 15
  • damage upper bound(14, 14) → 17, 18
damage_effectrocket_launcher_rocket_explosion1 edit

objects/Weapons/support_high/rocket_launcher/projectiles/damage_effects/rocket_launcher_rocket_explosion

  • flagsdetonates explosives | enables special death (0x20040) → detonates explosives | enables special death | causes flaming death
damage_effectrocket_launcher_rocket_impact1 edit

objects/Weapons/support_high/rocket_launcher/projectiles/damage_effects/rocket_launcher_rocket_impact

  • flagsenables special death (0x20000) → enables special death
damage_effecthunter_fuel_rod_explosion1 edit

objects/characters/Hunter/hunter_fuel_rod/projectiles/damage_effects/hunter_fuel_rod_explosion

  • damage lower bound30 → 20
damage_effectbanshee_dual_cannon_bolt3 edits

objects/vehicles/Covenant/banshee/Weapons/banshee_dual_cannon/projectiles/damage_effects/banshee_dual_cannon_bolt

  • AOE core radius0 → 0.01
  • damage lower bound12 → 14
  • damage upper bound(12, 12) → 14, 14
damage_effectwarthog_chaingun_bullet2 edits

objects/vehicles/human/Warthog/Weapons/warthog_chaingun/weapon/projectiles/damage_effects/warthog_chaingun_bullet

  • flagsnone (0x0) → can cause insta-kill headshots
  • damage upper bound(7, 8) → 8, 9
damage_effectscorpion_anti_infantry_bullet2 edits

objects/vehicles/human/scorpion/turrets/scorpion_anti_infantry/weapon/projectiles/damage_effects/scorpion_anti_infantry_bullet

  • flagsnone (0x0) → can cause insta-kill headshots
  • damage upper bound(7, 7) → 12, 12
damage_effectscorpion_cannon_round2 edits

objects/vehicles/human/scorpion/turrets/scorpion_cannon/weapon/projectiles/damage_effects/scorpion_cannon_round

  • AOE core radius0.6 → 1
  • flagsdetonates explosives | enables special death (0x20040) → detonates explosives | enables special death | causes flaming death
projectilemagnum_bullet2 edits

objects/Weapons/Pistol/Magnum/projectiles/magnum_bullet

  • initial velocity3000 → 2800
  • final velocity3000 → 2600
projectileneedler_shard5 edits

objects/Weapons/Pistol/needler/projectiles/needler_shard

  • ai velocity scale (normal)0.4 → 0.3
  • ai velocity scale (heroic)0.45 → 0.4
  • ai velocity scale (legendary)0.6 → 0.5
  • initial velocity8 → 11
  • final velocity8 → 12
projectileplasma_pistol_bolt5 edits

objects/Weapons/Pistol/plasma_pistol/projectiles/plasma_pistol_bolt

  • ai velocity scale (normal)0.6 → 0.55
  • initial velocity20 → 30
  • final velocity30 → 40
  • ai velocity scale (heroic)0.75 → 0.6
  • ai velocity scale (legendary)1 → 0.7
projectileshotgun_bullet4 edits

objects/Weapons/Rifle/Shotgun/projectiles/shotgun_bullet

  • impact noisemedium (2) → shout
  • detonation noisemedium (2) → shout
  • maximum range16 → 50
  • conical spread[0].spread0.15708 → 0.0215
projectileSMG_bullet2 edits

objects/Weapons/Rifle/assault_rifle/projectiles/SMG_bullet

  • initial velocity3000 → 4000
  • final velocity3000 → 4000
projectileassault_rifle_bullet5 edits

objects/Weapons/Rifle/assault_rifle/projectiles/assault_rifle_bullet

  • final velocity3000 → 2400
  • ai velocity scale (normal)0 → 01.3
  • ai velocity scale (heroic)0 → 01.3
  • ai velocity scale (legendary)0 → 01.3
  • initial velocity3000 → 3000
projectileneedle_rifle_shard2 edits

objects/Weapons/Rifle/needle_rifle/projectiles/needle_rifle_shard

  • initial velocity1500 → 1000
  • final velocity1500 → 1000
projectileplasma_rifle_bolt5 edits

objects/Weapons/Rifle/plasma_rifle/projectiles/plasma_rifle_bolt

  • ai velocity scale (normal)0.5 → 0.25
  • initial velocity25 → 50
  • final velocity25 → 50
  • ai velocity scale (legendary)1 → 0.3
  • ai velocity scale (heroic)0.6 → 0.30
projectileplasma_rifle_red_bolt5 edits

objects/Weapons/Rifle/plasma_rifle_red/projectiles/plasma_rifle_red_bolt

  • final velocity25 → 35
  • ai velocity scale (legendary)1 → 0.6
  • ai velocity scale (heroic)0.6 → 0.6
  • ai velocity scale (normal)0.5 → 0.6
  • initial velocity25 → 15
projectilespike_rifle_shard4 edits

objects/Weapons/Rifle/spike_rifle/projectiles/spike_rifle_shard

  • impact noisemedium (2) → loud
  • initial velocity35 → 40
  • final velocity25 → 35
  • timer(1.5, 2.5) → 35, 50
projectilerocket_launcher_rocket3 edits

objects/Weapons/support_high/rocket_launcher/projectiles/rocket_launcher_rocket

  • detonation noiseshout (3) → loud
  • initial velocity8 → 55
  • final velocity16 → 70
projectilehunter_fuel_rod_bolt5 edits

objects/characters/Hunter/hunter_fuel_rod/projectiles/hunter_fuel_rod_bolt

  • detonation noiseshout (3) → loud
  • impact noiseshout (3) → shout
  • initial velocity15 → 20
  • final velocity12 → 15
  • ai velocity scale (legendary)1.1 → 1
projectileghost_dual_cannon_bolt5 edits

objects/vehicles/Covenant/Ghost/Weapons/ghost_dual_cannon/projectiles/ghost_dual_cannon_bolt

  • initial velocity30 → 45
  • final velocity30 → 45
  • ai velocity scale (normal)0.75 → 0.55
  • ai velocity scale (heroic)0.9 → 0.55
  • ai velocity scale (legendary)1.1 → 60
projectilebanshee_bomb_launcher_bomb4 edits

objects/vehicles/Covenant/banshee/Weapons/banshee_bomb_launcher/projectiles/banshee_bomb_launcher_bomb

  • final velocity8 → 12
  • ai velocity scale (legendary)0 → .6
  • ai velocity scale (heroic)0 → 0.6
  • ai velocity scale (normal)0 → 0.6
projectilebanshee_dual_cannon_bolt7 edits

objects/vehicles/Covenant/banshee/Weapons/banshee_dual_cannon/projectiles/banshee_dual_cannon_bolt

  • impact noisemedium (2) → shout
  • detonation noisemedium (2) → shout
  • initial velocity75 → 80
  • final velocity75 → 100
  • ai velocity scale (normal)0.8 → 0.6
  • ai velocity scale (heroic)0.9 → 0.6
  • ai velocity scale (legendary)1 → .7
projectilewraith_mortar_round2 edits

objects/vehicles/Covenant/wraith/turrets/wraith_mortar/weapon/projectiles/wraith_mortar_round

  • initial velocity20 → 30
  • final velocity10 → 30
projectilewarthog_chaingun_bullet6 edits

objects/vehicles/human/Warthog/Weapons/warthog_chaingun/weapon/projectiles/warthog_chaingun_bullet

  • initial velocity800 → 700
  • final velocity800 → 650
  • ai velocity scale (normal)0 → 01.4
  • ai velocity scale (heroic)0 → 01.4
  • ai velocity scale (legendary)0 → 01.4
  • impact noisemedium (2) → shout
weaponenergy_sword2 edits

objects/Weapons/Melee/energy_sword/energy_sword

  • AI scariness5 → 6
  • weapon aim assist.magnetism.range4.5 → 4.5
weaponmagnum3 edits

objects/Weapons/Pistol/Magnum/magnum

  • new triggers[0].behaviorspew (0) → latch
  • barrels[0].firing.fire recovery time0.28 → 0.06
  • barrels[0].firing.rounds per second(3.5, 3.5) → 4, 4
weaponSMG1 edit

objects/Weapons/Rifle/assault_rifle/SMG

  • magazines[0].rounds total maximum420 → 500
weaponassault_rifle5 edits

objects/Weapons/Rifle/assault_rifle/assault_rifle

  • weapon aim assist.magnetism.angle0.174533 → 0
  • weapon aim assist.magnetism.range17 → 0
  • weapon aim assist.magnetism.falloff range8.5 → 0
  • weapon aim assist.magnetism.near falloff range1 → 0
  • secondary flagsforce contrails to come from weapon barrel | weapon can headshot (0x280) → weapon can headshot | force contrails to come from weapon barrel
weaponbattle_rifle4 edits

objects/Weapons/Rifle/battle_rifle/battle_rifle

  • magazines[0].rounds total maximum144 → 200
  • zoom levels[0].magnification2 → 3
  • barrels[0].firing.fire recovery time0.28 → 0.05
  • barrels[0].firing.rounds per second(15, 15) → 20, 20
weaponneedle_rifle2 edits

objects/Weapons/Rifle/needle_rifle/needle_rifle

  • barrels[0].firing.rounds per second(4, 4) → 3, 3
  • barrels[0].firing noiseloud (4) → shout
weaponplasma_rifle_red2 edits

objects/Weapons/Rifle/plasma_rifle_red/plasma_rifle_red

  • barrels[0].firing.rounds per second(10, 12) → 15, 17
  • overheated threshold1 → 3
weaponspike_rifle5 edits

objects/Weapons/Rifle/spike_rifle/spike_rifle

  • weapon aim assist.magnetism.angle0.174533 → 0
  • weapon aim assist.magnetism.range16 → 0
  • weapon aim assist.magnetism.falloff range10 → 0
  • weapon aim assist.magnetism.near falloff range1 → 0
  • barrels[0].firing.rounds per second(8, 8) → 6, 6
weaponbanshee_bomb_launcher1 edit

objects/vehicles/Covenant/banshee/Weapons/banshee_bomb_launcher/banshee_bomb_launcher

  • barrels[0].firing.rounds per second(30, 30) → 40, 40
weaponbanshee_dual_cannon1 edit

objects/vehicles/Covenant/banshee/Weapons/banshee_dual_cannon/banshee_dual_cannon

  • barrels[0].firing.rounds per second(10, 10) → 15, 15
weaponwarthog_chaingun6 edits

objects/vehicles/human/Warthog/Weapons/warthog_chaingun/weapon/warthog_chaingun

  • barrels[0].firing.barrel spin scale1 → 2
  • barrels[0].rounds between tracers3 → 6
  • barrels[0].firing.acceleration time1 → 3
  • secondary flagsnone (0x0) → none
  • AI scariness0 → 7
  • barrels[0].firing.rounds per second(5, 15) → 40, 50

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