Balance Overhaul
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shoto3817 · 22 downloads · 26 views
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What this mod does · v0.1.5
145 field edits across 47 tags · overrides 46 game-data chunks
damage_effectmagnum_bullet3 edits
objects/Weapons/Pistol/Magnum/projectiles/magnum_bullet
- damage headshot multiplier (shielded)0 → 2
- damage lower bound23 → 22
- damage upper bound(23, 23) → 22, 23
damage_effectneedler_shard_impact3 edits
objects/Weapons/Pistol/needler/projectiles/damage_effects/needler_shard_impact
- damage lower bound6 → 7
- damage upper bound(6, 6) → 7, 7
- damage headshot multiplier (unshielded)0 → .5
damage_effectplasma_pistol_bolt3 edits
objects/Weapons/Pistol/plasma_pistol/projectiles/damage_effects/plasma_pistol_bolt
- damage lower bound16 → 18
- damage upper bound(16, 16) → 18, 19
- damage headshot multiplier (unshielded)0 → 3
damage_effectplasma_pistol_charged_bolt2 edits
objects/Weapons/Pistol/plasma_pistol/projectiles/damage_effects/plasma_pistol_charged_bolt
- damage lower bound100 → 150
- damage upper bound(100, 100) → 150, 150
damage_effectplasma_pistol_charged_bolt_aoe2 edits
objects/Weapons/Pistol/plasma_pistol/projectiles/damage_effects/plasma_pistol_charged_bolt_aoe
- flagsdoes not hurt owner (0x1) → none
- radius(0.25, 0.25) → 0.25, 0.25
damage_effectshotgun_bullet1 edit
objects/Weapons/Rifle/Shotgun/projectiles/shotgun_bullet
- damage lower bound8 → 15
damage_effectassault_rifle_bullet4 edits
objects/Weapons/Rifle/assault_rifle/projectiles/assault_rifle_bullet
- damage lower bound8.5 → 5
- damage upper bound(8.5, 8.5) → 5, 5
- damage headshot multiplier (shielded)0 → 1.4
- flagsforce s_kill on death (0x200000) → force s_kill on death | can cause insta-kill headshots
damage_effectbattle_rifle_bullet3 edits
objects/Weapons/Rifle/battle_rifle/projectiles/battle_rifle_bullet
- damage headshot multiplier (shielded)0 → 1
- damage lower bound11 → 14
- damage upper bound(11, 11) → 14, 14
damage_effectplasma_rifle_bolt3 edits
objects/Weapons/Rifle/plasma_rifle/projectiles/plasma_rifle_bolt
- damage lower bound7 → 13
- damage upper bound(11, 11) → 14, 14
- damage headshot multiplier (unshielded)0 → 1
damage_effectplasma_rifle_red_bolt2 edits
objects/Weapons/Rifle/plasma_rifle_red/projectiles/plasma_rifle_red_bolt
- damage lower bound9 → 14
- damage upper bound(14, 14) → 14, 16
damage_effectsniper_rifle_bullet1 edit
objects/Weapons/Rifle/sniper_rifle/projectiles/sniper_rifle_bullet
- damage headshot multiplier (shielded)0 → 0.5
damage_effectspike_rifle_shard3 edits
objects/Weapons/Rifle/spike_rifle/projectiles/spike_rifle_shard
- flagsnone (0x0) → can cause insta-kill headshots
- damage lower bound14 → 15
- damage upper bound(14, 14) → 17, 18
damage_effectrocket_launcher_rocket_explosion1 edit
objects/Weapons/support_high/rocket_launcher/projectiles/damage_effects/rocket_launcher_rocket_explosion
- flagsdetonates explosives | enables special death (0x20040) → detonates explosives | enables special death | causes flaming death
damage_effectrocket_launcher_rocket_impact1 edit
objects/Weapons/support_high/rocket_launcher/projectiles/damage_effects/rocket_launcher_rocket_impact
- flagsenables special death (0x20000) → enables special death
damage_effecthunter_fuel_rod_explosion1 edit
objects/characters/Hunter/hunter_fuel_rod/projectiles/damage_effects/hunter_fuel_rod_explosion
- damage lower bound30 → 20
damage_effectbanshee_dual_cannon_bolt3 edits
objects/vehicles/Covenant/banshee/Weapons/banshee_dual_cannon/projectiles/damage_effects/banshee_dual_cannon_bolt
- AOE core radius0 → 0.01
- damage lower bound12 → 14
- damage upper bound(12, 12) → 14, 14
damage_effectwarthog_chaingun_bullet2 edits
objects/vehicles/human/Warthog/Weapons/warthog_chaingun/weapon/projectiles/damage_effects/warthog_chaingun_bullet
- flagsnone (0x0) → can cause insta-kill headshots
- damage upper bound(7, 8) → 8, 9
damage_effectscorpion_anti_infantry_bullet2 edits
objects/vehicles/human/scorpion/turrets/scorpion_anti_infantry/weapon/projectiles/damage_effects/scorpion_anti_infantry_bullet
- flagsnone (0x0) → can cause insta-kill headshots
- damage upper bound(7, 7) → 12, 12
damage_effectscorpion_cannon_round2 edits
objects/vehicles/human/scorpion/turrets/scorpion_cannon/weapon/projectiles/damage_effects/scorpion_cannon_round
- AOE core radius0.6 → 1
- flagsdetonates explosives | enables special death (0x20040) → detonates explosives | enables special death | causes flaming death
projectilemagnum_bullet2 edits
objects/Weapons/Pistol/Magnum/projectiles/magnum_bullet
- initial velocity3000 → 2800
- final velocity3000 → 2600
projectileneedler_shard5 edits
objects/Weapons/Pistol/needler/projectiles/needler_shard
- ai velocity scale (normal)0.4 → 0.3
- ai velocity scale (heroic)0.45 → 0.4
- ai velocity scale (legendary)0.6 → 0.5
- initial velocity8 → 11
- final velocity8 → 12
projectileplasma_pistol_bolt5 edits
objects/Weapons/Pistol/plasma_pistol/projectiles/plasma_pistol_bolt
- ai velocity scale (normal)0.6 → 0.55
- initial velocity20 → 30
- final velocity30 → 40
- ai velocity scale (heroic)0.75 → 0.6
- ai velocity scale (legendary)1 → 0.7
projectileshotgun_bullet4 edits
objects/Weapons/Rifle/Shotgun/projectiles/shotgun_bullet
- impact noisemedium (2) → shout
- detonation noisemedium (2) → shout
- maximum range16 → 50
- conical spread[0].spread0.15708 → 0.0215
projectileSMG_bullet2 edits
objects/Weapons/Rifle/assault_rifle/projectiles/SMG_bullet
- initial velocity3000 → 4000
- final velocity3000 → 4000
projectileassault_rifle_bullet5 edits
objects/Weapons/Rifle/assault_rifle/projectiles/assault_rifle_bullet
- final velocity3000 → 2400
- ai velocity scale (normal)0 → 01.3
- ai velocity scale (heroic)0 → 01.3
- ai velocity scale (legendary)0 → 01.3
- initial velocity3000 → 3000
projectileneedle_rifle_shard2 edits
objects/Weapons/Rifle/needle_rifle/projectiles/needle_rifle_shard
- initial velocity1500 → 1000
- final velocity1500 → 1000
projectileplasma_rifle_bolt5 edits
objects/Weapons/Rifle/plasma_rifle/projectiles/plasma_rifle_bolt
- ai velocity scale (normal)0.5 → 0.25
- initial velocity25 → 50
- final velocity25 → 50
- ai velocity scale (legendary)1 → 0.3
- ai velocity scale (heroic)0.6 → 0.30
projectileplasma_rifle_red_bolt5 edits
objects/Weapons/Rifle/plasma_rifle_red/projectiles/plasma_rifle_red_bolt
- final velocity25 → 35
- ai velocity scale (legendary)1 → 0.6
- ai velocity scale (heroic)0.6 → 0.6
- ai velocity scale (normal)0.5 → 0.6
- initial velocity25 → 15
projectilespike_rifle_shard4 edits
objects/Weapons/Rifle/spike_rifle/projectiles/spike_rifle_shard
- impact noisemedium (2) → loud
- initial velocity35 → 40
- final velocity25 → 35
- timer(1.5, 2.5) → 35, 50
projectilerocket_launcher_rocket3 edits
objects/Weapons/support_high/rocket_launcher/projectiles/rocket_launcher_rocket
- detonation noiseshout (3) → loud
- initial velocity8 → 55
- final velocity16 → 70
projectilehunter_fuel_rod_bolt5 edits
objects/characters/Hunter/hunter_fuel_rod/projectiles/hunter_fuel_rod_bolt
- detonation noiseshout (3) → loud
- impact noiseshout (3) → shout
- initial velocity15 → 20
- final velocity12 → 15
- ai velocity scale (legendary)1.1 → 1
projectileghost_dual_cannon_bolt5 edits
objects/vehicles/Covenant/Ghost/Weapons/ghost_dual_cannon/projectiles/ghost_dual_cannon_bolt
- initial velocity30 → 45
- final velocity30 → 45
- ai velocity scale (normal)0.75 → 0.55
- ai velocity scale (heroic)0.9 → 0.55
- ai velocity scale (legendary)1.1 → 60
projectilebanshee_bomb_launcher_bomb4 edits
objects/vehicles/Covenant/banshee/Weapons/banshee_bomb_launcher/projectiles/banshee_bomb_launcher_bomb
- final velocity8 → 12
- ai velocity scale (legendary)0 → .6
- ai velocity scale (heroic)0 → 0.6
- ai velocity scale (normal)0 → 0.6
projectilebanshee_dual_cannon_bolt7 edits
objects/vehicles/Covenant/banshee/Weapons/banshee_dual_cannon/projectiles/banshee_dual_cannon_bolt
- impact noisemedium (2) → shout
- detonation noisemedium (2) → shout
- initial velocity75 → 80
- final velocity75 → 100
- ai velocity scale (normal)0.8 → 0.6
- ai velocity scale (heroic)0.9 → 0.6
- ai velocity scale (legendary)1 → .7
projectilewraith_mortar_round2 edits
objects/vehicles/Covenant/wraith/turrets/wraith_mortar/weapon/projectiles/wraith_mortar_round
- initial velocity20 → 30
- final velocity10 → 30
projectilewarthog_chaingun_bullet6 edits
objects/vehicles/human/Warthog/Weapons/warthog_chaingun/weapon/projectiles/warthog_chaingun_bullet
- initial velocity800 → 700
- final velocity800 → 650
- ai velocity scale (normal)0 → 01.4
- ai velocity scale (heroic)0 → 01.4
- ai velocity scale (legendary)0 → 01.4
- impact noisemedium (2) → shout
weaponenergy_sword2 edits
objects/Weapons/Melee/energy_sword/energy_sword
- AI scariness5 → 6
- weapon aim assist.magnetism.range4.5 → 4.5
weaponmagnum3 edits
objects/Weapons/Pistol/Magnum/magnum
- new triggers[0].behaviorspew (0) → latch
- barrels[0].firing.fire recovery time0.28 → 0.06
- barrels[0].firing.rounds per second(3.5, 3.5) → 4, 4
weaponSMG1 edit
objects/Weapons/Rifle/assault_rifle/SMG
- magazines[0].rounds total maximum420 → 500
weaponassault_rifle5 edits
objects/Weapons/Rifle/assault_rifle/assault_rifle
- weapon aim assist.magnetism.angle0.174533 → 0
- weapon aim assist.magnetism.range17 → 0
- weapon aim assist.magnetism.falloff range8.5 → 0
- weapon aim assist.magnetism.near falloff range1 → 0
- secondary flagsforce contrails to come from weapon barrel | weapon can headshot (0x280) → weapon can headshot | force contrails to come from weapon barrel
weaponbattle_rifle4 edits
objects/Weapons/Rifle/battle_rifle/battle_rifle
- magazines[0].rounds total maximum144 → 200
- zoom levels[0].magnification2 → 3
- barrels[0].firing.fire recovery time0.28 → 0.05
- barrels[0].firing.rounds per second(15, 15) → 20, 20
weaponneedle_rifle2 edits
objects/Weapons/Rifle/needle_rifle/needle_rifle
- barrels[0].firing.rounds per second(4, 4) → 3, 3
- barrels[0].firing noiseloud (4) → shout
weaponplasma_rifle_red2 edits
objects/Weapons/Rifle/plasma_rifle_red/plasma_rifle_red
- barrels[0].firing.rounds per second(10, 12) → 15, 17
- overheated threshold1 → 3
weaponspike_rifle5 edits
objects/Weapons/Rifle/spike_rifle/spike_rifle
- weapon aim assist.magnetism.angle0.174533 → 0
- weapon aim assist.magnetism.range16 → 0
- weapon aim assist.magnetism.falloff range10 → 0
- weapon aim assist.magnetism.near falloff range1 → 0
- barrels[0].firing.rounds per second(8, 8) → 6, 6
weaponbanshee_bomb_launcher1 edit
objects/vehicles/Covenant/banshee/Weapons/banshee_bomb_launcher/banshee_bomb_launcher
- barrels[0].firing.rounds per second(30, 30) → 40, 40
weaponbanshee_dual_cannon1 edit
objects/vehicles/Covenant/banshee/Weapons/banshee_dual_cannon/banshee_dual_cannon
- barrels[0].firing.rounds per second(10, 10) → 15, 15
weaponwarthog_chaingun6 edits
objects/vehicles/human/Warthog/Weapons/warthog_chaingun/weapon/warthog_chaingun
- barrels[0].firing.barrel spin scale1 → 2
- barrels[0].rounds between tracers3 → 6
- barrels[0].firing.acceleration time1 → 3
- secondary flagsnone (0x0) → none
- AI scariness0 → 7
- barrels[0].firing.rounds per second(5, 15) → 40, 50
Declared by the author's tag editor at export and stored when the archive was scanned. The scan verifies the archive holds only inert game data; the chunk count is measured from the uploaded containers themselves.
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