We diffed all 12,292 tags between CU3 and CU4, field by field: AI gunfights got a real rebalance, Jackals got new hitboxes, active camo got faster, and one new animated object appeared — a quiet gameplay pass the public patch notes never mentioned.
Blog
What each game update changed under the hood, and what we learn taking Halo Campaign Evolved apart. Newest first.
Subscribe by RSSWe diffed all 12,291 tags between the Steam launch build and CU3, field by field: B40 got the biggest encounter rework of any patch yet, A30's AI was given a new objective to push, and a dozen spawns moved a few meters. Plus: why the launch build is stamped "CU2".