VerifiedBuild 2026.06.26.1097863.1-Rel-i343-Meteorite-2606-CU2
Tag definitions
Every field of every Blam tag group in Halo Campaign Evolved, with the original names, types, byte offsets, and enum options. Extracted from the shipped game data, which carries its own definitions.
- Groups
- 101
- Structs
- 1,779
- Fields
- 11,216
- Shipped tags
- 12,290
Search tag groups
101 groups
- achiachievements6 fields · 1 tags
- adlgai_dialogue_globals77 fields · 1 tags
- aiglai_globals197 fields · 1 tags
- mdlgai_mission_dialogue7 fields · 13 tags
- bipdbiped553 fields · 32 tags
- bsdtbreakable_surface5 fields · 3 tags
- cfxscamera_fx_settings64 fields · 1 tags
- csdtcamera_shake21 fields · 83 tags
- trakcamera_track3 fields · 23 tags
- cmoecamo7 fields · 5 tags
- charcharacter666 fields · 132 tags
- chadchud_animation_definition43 fields · 180 tags
- chdtchud_definition163 fields · 62 tags
- chgdchud_globals_definition222 fields · 1 tags
- wadtchud_widget_animation_data_template9 fields · 14 tags
- wpdtchud_widget_placement_data_template7 fields · 5 tags
- wrdtchud_widget_render_data_template24 fields · 9 tags
- wsdtchud_widget_state_data_template17 fields · 15 tags
- cinecinematic12 fields · 45 tags
- citrcinematic_transition26 fields · 5 tags
- cddfcollision_damage12 fields · 26 tags
- collcollision_model187 fields · 424 tags
- colocolor_table3 fields · 1 tags
- coopcoop_spawning_globals_definition18 fields · 2 tags
- bloccrate131 fields · 292 tags
- creacreature264 fields · 2 tags
- jpt!damage_effect48 fields · 178 tags
- drdfdamage_response_definition34 fields · 155 tags
- bdpddeath_program_selector10 fields · 3 tags
- ctrldevice_control148 fields · 20 tags
- machdevice_machine149 fields · 63 tags
- termdevice_terminal150 fields · 2 tags
- udlgdialogue9 fields · 38 tags
- effeeffect60 fields · 884 tags
- effgeffect_globals14 fields · 1 tags
- efsceffect_scenery124 fields · 4 tags
- remxencounter_remix13 fields · 1 tags
- eqipequipment394 fields · 20 tags
- formformation12 fields · 4 tags
- frmsframe_event_list31 fields · 130 tags
- geglgame_engine_globals26 fields · 1 tags
- wezrgame_engine_settings_definition172 fields · 1 tags
- gmeggame_medal_globals9 fields · 1 tags
- gptdgame_performance_throttle8 fields · 1 tags
- gintgiant353 fields · 1 tags
- matgglobals542 fields · 1 tags
- grfrgrounded_friction7 fields · 1 tags
- hcfdhavok_collision_filter52 fields · 1 tags
- igpdincident_global_properties_definition52 fields · 1 tags
- ingdincident_globals_definition40 fields · 6 tags
- footmaterial_effects9 fields · 104 tags
- msitmegalo_string_id_table2 fields · 1 tags
- mglsmegalogamengine_sounds95 fields · 1 tags
- hlmtmodel312 fields · 451 tags
- jmadmodel_animation_graph374 fields · 176 tags
- unicmultilingual_unicode_string_list21 fields · 20 tags
- mulgmultiplayer_globals103 fields · 1 tags
- motlmultiplayer_object_type_list23 fields · 1 tags
- goofmultiplayer_variant_settings_interface_definition11 fields · 89 tags
- pfmcperformance_template61 fields · 18 tags
- phmophysics_model382 fields · 421 tags
- pmcgplayer_model_customization_globals23 fields · 1 tags
- projprojectile235 fields · 61 tags
- rainrain_definition4 fields · 1 tags
- rmblrumble8 fields · 139 tags
- scnrscenario1344 fields · 13 tags
- sdzgscenario_required_resource2 fields · 1 tags
- sbspscenario_structure_bsp791 fields · 122 tags
- stliscenario_structure_lighting_info40 fields · 122 tags
- scenscenery126 fields · 30 tags
- rmshshader53 fields · 29 tags
- shitshield_impact40 fields · 29 tags
- sidtsimulated_input15 fields · 60 tags
- simgsimulation_globals16 fields · 1 tags
- siinsimulation_interpolation25 fields · 13 tags
- skelskeleton_model31 fields · 460 tags
- skugskull_globals88 fields · 1 tags
- snd!sound36 fields · 5895 tags
- snclsound_classes10 fields · 1 tags
- scmbsound_combiner6 fields · 2 tags
- spk!sound_dialogue_constants4 fields · 1 tags
- sfx+sound_effect_collection15 fields · 1 tags
- sgp!sound_global_propagation0 fields · 1 tags
- lsndsound_looping44 fields · 163 tags
- snmxsound_mix0 fields · 1 tags
- sradsound_radio_settings13 fields · 3 tags
- sscesound_scenery128 fields · 2 tags
- sadtspring_acceleration12 fields · 12 tags
- sqtmsquad_template30 fields · 343 tags
- sddtstructure_design49 fields · 42 tags
- stsestructure_seams103 fields · 13 tags
- stylstyle14 fields · 38 tags
- smdtsurvival_mode_globals20 fields · 1 tags
- silytext_value_pair_definition10 fields · 371 tags
- wgtzuser_interface_globals_definition9 fields · 3 tags
- wigluser_interface_shared_globals_definition47 fields · 1 tags
- vehivehicle810 fields · 25 tags
- wpdpwater_physics_drag_properties8 fields · 2 tags
- wavewave_template12 fields · 31 tags
- weapweapon400 fields · 75 tags
- wxcgweather_globals1 fields · 1 tags
Where this comes from
Halo Campaign Evolved ships self-describing tag files. Each one carries a layout section holding its own field names, type names, and enum option names, so this reference is generated mechanically from the game rather than reconstructed by hand. The extractor parses all 101 groups across all 12,290 shipped tags.
This is schema only. Field names, types, offsets, and option names are published; tag values are game content and are not.
Format details: Self-describing tag layout.