VerifiedAll tag definitionsBuild 2026.06.26.1097863.1-Rel-i343-Meteorite-2606-CU2

scenery

scen

Fields
126
Structs
19
Shipped tags
30
Root size
336 B
Version
1

scenery_block_struct

Root3 fields · 336 B
OffsetSizeFieldType
0332objectstruct
3322pathfinding policy
  • Pathfinding CUT-OUT
  • Pathfinding STATIC
  • Pathfinding DYNAMIC
  • Pathfinding NONE
short enum
3342flags
  • not physical
  • use complex activation
word flags

object_block_struct

35 fields · 332 B
OffsetSizeFieldType
04object flags
  • does not cast shadow
  • search cardinal direction lightmaps on failure
  • preserves initial damage owner
  • not a pathfinding obstacle
  • extension of parent
  • does not cause collision damage
  • early mover
  • early mover localized physics
  • object scales attachments
  • object is always on the ceiling
  • sample enviroment lighting only ignore object lighting
  • effects created by this object do not spawn objects in multiplayer
  • does not collide with camera
  • force collide with camera
  • damage not blocked by obstructions
  • does not damage breakable surfaces
long flags
42object secondary flags
  • does not affect projectile aiming
word flags
62runtime object typeshort integer
84runtime flagslong integer
124bounding radiusreal
1612bounding offsetreal point 3d
284horizontal acceleration scalereal
324vertical acceleration scalereal
364angular acceleration scalereal
402lightmap shadow mode
  • default
  • never
  • always
  • blur
short enum
421sweetener size
  • default
  • small
  • medium
  • large
char enum
431water density
  • default
  • super_floater
  • floater
  • neutral
  • sinker
  • super_sinker
  • none
char enum
444dynamic light sphere radiusreal
4812dynamic light sphere offsetreal point 3d
604generic hud textstring id
6416generic service tag listtag reference
804default model variantstring id
8416modeltag reference
10016crate objecttag reference
11616collision damagetag reference
13216brittle collision damagetag reference
14812early mover OBBblock object_early_mover_obb_block · max 1block
16016creation effecttag reference
17616material effectstag reference
19216melee soundtag reference
20812ai propertiesblock object_ai_properties_block · max 1block
22012functionsblock object_function_block · max 256block
23212runtime interpolator functionsblock object_runtime_interpolator_functions_block · max 256block
24412attachmentsblock global_object_attachment_block · max 24block
25612hull surfacesblock water_physics_hull_surface_definition_block · max 64block
26812jetwashblock jetwash_definition_block · max 4block
28012change colorsblock object_change_colors · max 4block
29212multiplayer objectblock multiplayer_object_block · max 1block
30416simulation_interpolationtag reference
32012spawn effectsblock object_spawn_effects_block · max 1block

object_early_mover_obb_block

3 fields · 48 B
OffsetSizeFieldType
016multiplayer spawn effecttag reference
1616survival spawn effecttag reference
3216campaign spawn effecttag reference

object_ai_properties_block

17 fields · 60 B
OffsetSizeFieldType
01game engine flags
  • none
  • sandbox
  • megalogamengine
  • campaign
  • survival
byte flags
11type
  • ordinary
  • weapon
  • grenade
  • projectile
  • powerup
  • equipment
  • ammo pack
  • light land vehicle
  • heavy land vehicle
  • flying vehicle
  • turret
  • device
  • teleporter 2way
  • teleporter sender
  • teleporter receiver
  • player spawn location
  • player respawn zone
  • secondary objective
  • primary objective
  • named location area
  • danger zone
  • fireteam 1 respawn zone
  • fireteam 2 respawn zone
  • fireteam 3 respawn zone
  • fireteam 4 respawn zone
  • safe volume
  • kill volume
  • cinematic camera position
char enum
21teleporter passability
  • disallow players
  • allow light land vehicles
  • allow heavy land vehicles
  • allow flying vehicles
  • allow projectiles
byte flags
44boundary width/radiusreal
84boundary box lengthreal
124boundary +heightreal
164boundary -heightreal
201boundary shape
  • unused
  • sphere
  • cylinder
  • box
char enum
211spawn timer type
  • starts on death
  • starts on disturbance
char enum
222default spawn timeshort integer
242default abandonment timeshort integer
262flags
  • only visible in editor
  • phased physics in forge
  • valid initial player spawn
  • fixed boundary orientation
  • candy monitor should ignore
  • inherit owning team color
  • boundary volume doesn't kill immediately
word flags
284normal weightreal
324boundary center markerstring id
364spawned object marker namestring id
4016spawned objecttag reference
564NYI boundary materialstring id

object_function_block

2 fields · 24 B
OffsetSizeFieldType
012initial permutationsblock object_change_color_initial_permutation · max 32block
1212functionsblock object_change_color_function · max 4block

mapping_function

5 fields · 36 B
OffsetSizeFieldType
04scale flags
  • blend in hsv
  • ...more colors
long flags
412color lower boundreal rgb color
1612color upper boundreal rgb color
284darken bystring id
324scale bystring id

object_function_interpolation_block

4 fields · 32 B
OffsetSizeFieldType
04weightreal
412color lower boundreal rgb color
1612color upper boundreal rgb color
284variant namestring id

object_runtime_interpolator_functions_block

7 fields · 36 B
OffsetSizeFieldType
04marker namestring id
44radiusreal
84maximum traceslong integer
124maximum emission lengthreal
168trace yaw angleangle bounds
248trace pitch angleangle bounds
324particle offsetreal

global_object_attachment_block

4 fields · 24 B
OffsetSizeFieldType
02flags
  • works on land
  • effects only
word flags
44marker namestring id
84radiusreal
1212dragblock water_physics_material_override · max 512block

water_physics_hull_surface_definition_block

2 fields · 44 B
OffsetSizeFieldType
04materialstring id
440dragstruct

water_physics_material_override

4 fields · 72 B
OffsetSizeFieldType
032pressurestruct
3232suctionstruct
644linear dampingreal
684angular dampingreal

water_physics_drag_properties_struct

2 fields · 40 B
OffsetSizeFieldType
036velocity to pressurestruct
364max velocityreal

physics_force_function_struct

6 fields · 32 B
OffsetSizeFieldType
016typetag reference
164markerstring id
201change color
  • none
  • primary
  • secondary
  • tertiary
  • quaternary
char enum
211flags
  • force always on
byte flags
244primary scalestring id
284secondary scalestring id

jetwash_definition_block

10 fields · 80 B
OffsetSizeFieldType
04flags
  • invert
  • mapping does not controls active
  • always active
  • random time offset
  • always exports value
  • turn off with uses magnitude
long flags
44import namestring id
84export namestring id
124turn off withstring id
164ranged interpolation namestring id
204min valuereal
2436default functionstruct
604scale bystring id
6412interpolationblock object_function_interpolation_block · max 2block
764runtime interpolator indexlong block index

object_change_colors

1 fields · 4 B
OffsetSizeFieldType
04runtime interpolator to object function mappinglong integer

object_change_color_initial_permutation

6 fields · 24 B
OffsetSizeFieldType
04interpolation mode
  • constant velocity
  • linear acceleration
  • damped spring
  • fractional
long enum
44linear travel timereal
84accelerationreal
124spring kreal
164spring creal
204fractionreal

object_change_color_function

1 fields · 20 B
OffsetSizeFieldType
020datadata

multiplayer_object_block

5 fields · 16 B
OffsetSizeFieldType
04ai flags
  • detroyable cover
  • pathfinding ignore when dead
  • dynamic cover
  • non flight-blocking
  • dynamic cover from centre
  • has corner markers
  • idle when flying
  • consider for interaction
long flags
44ai type namestring id
84interaction namestring id
122ai size
  • default
  • tiny
  • small
  • medium
  • large
  • huge
  • immobile
short enum
142leap jump speed
  • NONE
  • down
  • step
  • crouch
  • stand
  • storey
  • tower
  • infinite
short enum

object_spawn_effects_block

9 fields · 44 B
OffsetSizeFieldType
04node namestring id
44runtime node indexlong integer
84x0real
124x1real
164y0real
204y1real
244z0real
284z1real
3212anglesreal euler angles 3d

Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.