scenario_structure_lighting_info
stli
- Fields
- 40
- Structs
- 4
- Shipped tags
- 122
- Root size
- 40 B
- Version
- 1
4 structs
scenario_structure_lighting_info_struct_definition
Root4 fields · 40 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | import info checksum | long integer |
| 4 | 12 | generic light definitionsblock structure_lighting_generic_light_definition_block · max 32767 | block |
| 16 | 12 | generic light instancesblock structure_lighting_generic_light_instance_block · max 32767 | block |
| 28 | 12 | screen space light shader overrideblock screen_space_light_shader_override_block · max 32767 | block |
structure_lighting_generic_light_definition_block
7 fields · 44 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 12 | specular color normal | real rgb color |
| 12 | 4 | specular steepness | real |
| 16 | 12 | specular color gazing | real rgb color |
| 28 | 4 | specular coeff | real |
| 32 | 4 | diffuse coeff | real |
| 36 | 4 | roughness offset | real |
| 40 | 4 | albedo blend | real |
structure_lighting_generic_light_instance_block
12 fields · 68 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | definition index | long integer |
| 4 | 4 | shader reference index | long integer |
| 8 | 12 | origin | real point 3d |
| 20 | 12 | forward | real vector 3d |
| 32 | 12 | up | real vector 3d |
| 44 | 2 | bungie light type
| short enum |
| 46 | 2 | screen space specular
| word flags |
| 48 | 4 | bounce light control | real |
| 52 | 4 | light volume distance | real |
| 56 | 4 | light volume intensity scalar | real |
| 60 | 4 | fade out distance | real |
| 64 | 4 | fade start distance | real |
screen_space_light_shader_override_block
17 fields · 80 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 2 | type
| short enum |
| 2 | 2 | flags
| word flags |
| 4 | 2 | shape
| short enum |
| 8 | 12 | color | real rgb color |
| 20 | 4 | intensity | real |
| 24 | 4 | hotspot size | real |
| 28 | 4 | hotspot cutoff size | real |
| 32 | 4 | hotspot falloff speed | real |
| 36 | 8 | near attenuation bounds | real bounds |
| 44 | 8 | far attenuation bounds | real bounds |
| 52 | 4 | aspect | real |
| 56 | 4 | clipping planes x pos | real |
| 60 | 4 | clipping planes x neg | real |
| 64 | 4 | clipping planes y pos | real |
| 68 | 4 | clipping planes y neg | real |
| 72 | 4 | clipping planes z pos | real |
| 76 | 4 | clipping planes z neg | real |
Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.