game_performance_throttle
gptd
- Fields
- 8
- Structs
- 4
- Shipped tags
- 1
- Root size
- 12 B
- Version
- 1
4 structs
game_performance_throttle_struct_definition
Root1 fields · 12 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 12 | entriesblock game_performance_throttle_entries_block · max 32 | block |
game_performance_throttle_entries_block
2 fields · 20 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 16 | filter | struct |
| 16 | 4 | profile | struct |
game_performance_throttle_filter_struct
4 fields · 16 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | maximum havok proxy count | long integer |
| 4 | 4 | maximum ragdoll count | long integer |
| 8 | 4 | maximum impact count | long integer |
| 12 | 4 | vehicle suspension update frequency | long integer |
game_performance_throttle_profile_struct
1 fields · 4 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | minimum player count | long integer |
Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.