VerifiedAll tag definitionsBuild 2026.06.26.1097863.1-Rel-i343-Meteorite-2606-CU2

model_animation_graph

jmad

Fields
374
Structs
83
Shipped tags
176
Root size
84 B
Version
1

model_animation_graph_block_struct

Root6 fields · 84 B
OffsetSizeFieldType
012definitionsstruct
128contentstruct
2020run time datastruct
4020last import resultsdata
6012additional node datablock additional_node_data_block · max 255block
7212tag resource groupsblock model_animation_tag_resource_group · max 6144block

animation_graph_definitions_struct

2 fields · 12 B
OffsetSizeFieldType
04reference_countlong integer
48tag_resourcepageable resource

animation_usage_block

1 fields · 12 B
OffsetSizeFieldType
012group_membersblock model_animation_tag_resource_member · max 2048block

animation_graph_node_block

7 fields · 72 B
OffsetSizeFieldType
04animation_indexlong integer
44animation_checksumdword integer
82frame countshort integer
101node countchar integer
111movement_data_type
  • none
  • dx,dy
  • dx,dy,dyaw
  • dx,dy,dz,dyaw
  • dx,dy,dz,dangle-axis
char enum
1240data sizesstruct
5220animation_datadata

animation_node_mask_block

17 fields · 68 B
OffsetSizeFieldType
04static_node_flagslong integer
44animated_node_flagslong integer
84movement_datalong integer
124pill_offset_datalong integer
164default_datalong integer
204uncompressed_datalong integer
244compressed_datalong integer
284blend_screen_datalong integer
324object_space_offset_datalong integer
364ik_chain_event_datalong integer
404ik_chain_control_datalong integer
444ik_chain_proxy_datalong integer
484ik_chain_pole_vector_datalong integer
524uncompressed_object_space_datalong integer
564fik_anchor_datalong integer
604uncompressed_object_space_node_flagslong integer
644compressed_event_curvelong integer

animation_node_mask_entry_block

6 fields · 60 B
OffsetSizeFieldType
04node namestring id
416default rotationreal quaternion
2012default translationreal point 3d
324default scalereal
3612min boundsreal point 3d
4812max boundsreal point 3d

g_node_flag_storage_array

5 fields
OffsetSizeFieldType
012inheritence listblock inherited_animation_block · max 8block
1212new inheritance listblock inherited_animation_block · max 8block
2412weapon listblock weapon_class_lookup_block · max 64block
36left arm bit vectorarray [8]
right arm bit vectorarray [8]

animation_function_block

2 fields · 8 B
OffsetSizeFieldType
04weapon namestring id
44weapon classstring id

scalar_function_named_struct

4 fields · 44 B
OffsetSizeFieldType
016inherited graphtag reference
1612node mapblock inherited_animation_node_map_block · max 255block
2812node map flagsblock inherited_animation_node_map_flag_block · max 255block
404inheritance_flagslong integer

mapping_function

1 fields · 4 B
OffsetSizeFieldType
04local node flagslong integer

model_animation_variant_block

1 fields · 2 B
OffsetSizeFieldType
02local nodeshort integer

mode_or_stance_alias_block_struct

4 fields · 40 B
OffsetSizeFieldType
02default gait groupshort block index
412modesblock animation_mode_block · max 512block
1612vehicle suspensionblock vehicle_suspension_block · max 32block
2812function overlaysblock function_overlay_animation_block · max 32block

animation_graph_sound_reference_block

4 fields
OffsetSizeFieldType
04labelstring id
4animationstruct
2function controls
  • frame
  • scale
short enum
4functionstring id

animation_graph_effect_reference_block

12 fields
OffsetSizeFieldType
04labelstring id
4animationstruct
4function namestring id
4marker namestring id
4contact marker namestring id
4mass point offsetreal
4full extension ground_depthreal
4full compression ground_depthreal
4region namestring id
4destroyed mass point offsetreal
4destroyed full extension ground_depthreal
4destroyed full compression ground_depthreal

animation_blend_screen_block

7 fields · 48 B
OffsetSizeFieldType
04labelstring id
42overlay groupshort block index
62ik setshort block index
84flags
  • this is a stance
long flags
1212weapon classblock weapon_class_block · max 64block
2412mode ikblock animation_ik_block_v1 · max 64block
3612foot defaultsblock foot_tracking_defaults · max 32block

animation_aiming_screen_struct

2 fields · 4 B
OffsetSizeFieldType
02footshort block index
22default state
  • off
  • on
short enum

foot_tracking_member_block

7 fields · 56 B
OffsetSizeFieldType
04labelstring id
42overlay groupshort block index
62ik setshort block index
812weapon typeblock weapon_type_block · max 64block
2012weapon ikblock animation_ik_block_v1 · max 64block
3212ranged actionsblock animation_ranged_action_block · max 16block
4412sync actions groupsblock animation_sync_action_group_block · max 16block

animation_pool_block_struct

2 fields · 16 B
OffsetSizeFieldType
04namestring id
412sync actionsblock animation_sync_action_block · max 32block

shared_animation_reference_block

3 fields · 28 B
OffsetSizeFieldType
04namestring id
412same type participantsblock animation_sync_action_same_type_participant · max 6block
1612other participantsblock animation_sync_action_other_type_participant · max 6block

shared_model_animation_block

2 fields · 20 B
OffsetSizeFieldType
04flags
  • Supports any type
  • Disabled
long flags
416object typetag reference

animation_frame_event_block_struct

6 fields
OffsetSizeFieldType
04flags
  • Initiator
  • Critical Participant
  • Disabled
  • Airborne
long flags
4animationstruct
12start offsetreal point 3d
12start facingreal vector 3d
12end offsetreal point 3d
4time_until_hurtreal

animation_sound_event_block

7 fields · 36 B
OffsetSizeFieldType
04labelstring id
412animationsblock ranged_animation_entry_block · max 256block
1612triangulation datablock triangulation_entry_block · max 1block
282horizontal source
  • none
  • offset x
  • offset y
  • offset z
  • offset horizontal
  • negative offset x
  • negative offset y
short enum
302vertical source
  • none
  • offset x
  • offset y
  • offset z
  • offset horizontal
  • negative offset x
  • negative offset y
short enum
322start key
  • none
  • primary keyframe
  • secondary keyframe
  • tertiary keyframe
  • left foot
  • right foot
  • allow interruption
  • do not allow interruption
  • both-feet shuffle
  • body impact
  • left foot lock
  • left foot unlock
  • right foot lock
  • right foot unlock
  • blend range marker
  • stride expansion
  • stride contraction
  • ragdoll keyframe
  • drop weapon keyframe
  • match a
  • match b
  • match c
  • match d
short enum
342end key
  • none
  • primary keyframe
  • secondary keyframe
  • tertiary keyframe
  • left foot
  • right foot
  • allow interruption
  • do not allow interruption
  • both-feet shuffle
  • body impact
  • left foot lock
  • left foot unlock
  • right foot lock
  • right foot unlock
  • blend range marker
  • stride expansion
  • stride contraction
  • ragdoll keyframe
  • drop weapon keyframe
  • match a
  • match b
  • match c
  • match d
short enum

animation_effect_event_block

2 fields · 24 B
OffsetSizeFieldType
012pointsblock triangulation_point_block · max 255block
1212trianglesblock triangulation_triangle_block · max 255block

animation_dialogue_event_block

6 fields · 8 B
OffsetSizeFieldType
01vertex1byte integer
11vertex2byte integer
21vertex3byte integer
31link12byte integer
41link23byte integer
51link31byte integer

object_space_node_data_block

1 fields · 8 B
OffsetSizeFieldType
08pointreal vector 2d

quantized_orientation_struct

5 fields
OffsetSizeFieldType
02overlay groupshort block index
22ik setshort block index
4animationstruct
4animation parameterreal
4animation parameter breal

foot_tracking_block

2 fields · 8 B
OffsetSizeFieldType
04markerstring id
44attach to markerstring id

foot_lock_cycle_block

4 fields · 20 B
OffsetSizeFieldType
04labelstring id
42overlay groupshort block index
62ik setshort block index
812setsblock animation_set_block · max 64block

object_space_offset_node_block

9 fields · 72 B
OffsetSizeFieldType
04labelstring id
42overlay groupshort block index
62ik setshort block index
82gait groupshort block index
1212actionsblock animation_entry_block · max 256block
2412overlay animationsblock animation_entry_block · max 256block
3612death and damageblock damage_animation_block · max 8block
4812transitionsblock animation_transition_source_block · max 256block
6012velocity boundariesblock animation_velocity_boundaries_block · max 1block

fik_anchor_node_block

1 fields · 32 B
OffsetSizeFieldType
032velocity boundary entriesarray [8]

animation_ik_chain_events_struct

1 fields · 4 B
OffsetSizeFieldType
04valuesreal

animation_ik_chain_proxies_struct

2 fields · 16 B
OffsetSizeFieldType
04state namestring id
412destinationsblock animation_transition_destination_block · max 32block

animation_extended_events_struct

3 fields
OffsetSizeFieldType
04mode namestring id
44state namestring id
8animationstruct

animation_object_functions_struct

2 fields · 16 B
OffsetSizeFieldType
04labelstring id
412directionsblock damage_direction_block · max 4block

new_animation_blend_screen_block_struct

1 fields · 12 B
OffsetSizeFieldType
012regionsblock damage_region_block · max 11block

animation_index_struct

1 fields
OffsetSizeFieldType
0animationstruct

new_animation_function_overlay_block

4 fields
OffsetSizeFieldType
04labelstring id
42overlay groupshort block index
62ik setshort block index
8animationstruct

overlay_group_definition_block

24 fields · 256 B
OffsetSizeFieldType
016parent animation graphtag reference
161inheritance flags
  • inherit root trans scale only
  • inherit for use on player
byte flags
171private flags
  • prepared for cache
  • use a single mixing board
  • imported with codec compressors
  • uses data driven animation
  • written to cache
  • animation data reordered
  • ready for use
byte flags
182animation codec packshort integer
202force compression setting
  • none
  • medium compression
  • rough compression
  • uncompressed
  • old codec
short enum
2412node usageblock animation_usage_block · max 22block
3612node masksblock animation_node_mask_block · max 8block
4812functionsblock animation_function_block · max 16block
6012model animation variantsblock model_animation_variant_block · max 64block
7212skeleton nodesblock animation_graph_node_block · max 255block
8412sound referencesblock animation_graph_sound_reference_block · max 512block
9612effect referencesblock animation_graph_effect_reference_block · max 512block
10812blend screensblock animation_blend_screen_block · max 1024block
12012foot markersblock foot_tracking_member_block · max 32block
13216imported eventstag reference
14812animationsblock animation_pool_block · max 2048block
16012NEW blend screensblock new_animation_blend_screen_block · max 1024block
17212NEW function overlaysblock new_animation_function_overlay_block · max 48block
18412overlay groupsblock overlay_group_definition_block · max 1072block
19612gaitsblock animation_gait_block · max 32block
20812gait groupsblock animation_gait_group_block · max 32block
22012ik datablock animation_ik_block · max 64block
23212ik setsblock animation_ik_set · max 32block
24412ik chainsblock animation_ik_chain_block · max 4block

blend_screen_item_definition_block

6 fields · 16 B
OffsetSizeFieldType
04namestring id
42type
  • standard
short enum
82start nodeshort block index
102effector nodeshort block index
122rankshort integer
142antecedentsshort integer

function_overlay_item_definition_block

2 fields · 16 B
OffsetSizeFieldType
04namestring id
412ik pointsblock animation_ik_set_item · max 8block

animation_gait_block

3 fields · 8 B
OffsetSizeFieldType
02ik pointshort block index
22flags
  • disable
word flags
44ik weight source functionstring id

animation_gait_group_block

5 fields · 28 B
OffsetSizeFieldType
04namestring id
44source markerstring id
84attach to
  • parent
  • NYI any child
  • primary weapon
  • secondary weapon
long enum
124destination markerstring id
1612pole markerreal point 3d

animation_gait_item_block

2 fields · 16 B
OffsetSizeFieldType
04namestring id
412animation gaitsblock animation_gait_item_block · max 32block

animation_ik_block

1 fields · 4 B
OffsetSizeFieldType
02animation gaitshort block index

animation_ik_set

5 fields · 20 B
OffsetSizeFieldType
04namestring id
44slow gait namestring id
84intermediate gait namestring id
124fast gait namestring id
162move state
  • move_front
  • move_back
  • move_left
  • move_right
  • turn_left
  • turn_right
short enum

animation_ik_set_item

3 fields · 28 B
OffsetSizeFieldType
04namestring id
412blend screensblock blend_screen_item_definition_block · max 10block
1612function overlaysblock function_overlay_item_definition_block · max 48block

animation_ik_chain_block

2 fields · 4 B
OffsetSizeFieldType
02function overlayshort block index
22flags
  • disable
word flags

animation_graph_contents_struct

3 fields · 8 B
OffsetSizeFieldType
02blend screenshort block index
22flags
  • disable
word flags
42node maskshort block index

animation_mode_block

6 fields
OffsetSizeFieldType
04namestring id
44flags
  • strict looping
long flags
84frame ratio object functionstring id
124playback speed object functionstring id
164blend weight object functionstring id
20animationstruct

weapon_class_block_struct

14 fields
OffsetSizeFieldType
04namestring id
44flags
  • active only when weapon down
  • attempt piece-wise blending
  • allow parent adjustment
long flags
84weightreal
124interpolation ratereal fraction
162yaw source
  • none
  • object function
  • horizontal test
  • vertical test
  • aim yaw
  • aim pitch
  • look yaw
  • look pitch
  • object yaw
  • object pitch
  • acceleration yaw
  • acceleration pitch
  • steering
  • velocity yaw
  • velocity pitch
  • damage gut yaw
  • damage gut pitch
  • damage chest yaw
  • damage chest pitch
  • damage head yaw
  • damage head pitch
  • damage left shoulder yaw
  • damage left shoulder pitch
  • damage left arm yaw
  • damage left arm pitch
  • damage left leg yaw
  • damage left leg pitch
  • damage left foot yaw
  • damage left foot pitch
  • damage right shoulder yaw
  • damage right shoulder pitch
  • damage right arm yaw
  • damage right arm pitch
  • damage right leg yaw
  • damage right leg pitch
  • damage right foot yaw
  • damage right foot pitch
  • defense yaw
  • defense pitch
  • first person yaw
  • first person pitch
  • first person turn
  • first person rise
  • first person look offset yaw
  • first person look offset pitch
  • throttle side
  • throttle_forward
short enum
182pitch source
  • none
  • object function
  • horizontal test
  • vertical test
  • aim yaw
  • aim pitch
  • look yaw
  • look pitch
  • object yaw
  • object pitch
  • acceleration yaw
  • acceleration pitch
  • steering
  • velocity yaw
  • velocity pitch
  • damage gut yaw
  • damage gut pitch
  • damage chest yaw
  • damage chest pitch
  • damage head yaw
  • damage head pitch
  • damage left shoulder yaw
  • damage left shoulder pitch
  • damage left arm yaw
  • damage left arm pitch
  • damage left leg yaw
  • damage left leg pitch
  • damage left foot yaw
  • damage left foot pitch
  • damage right shoulder yaw
  • damage right shoulder pitch
  • damage right arm yaw
  • damage right arm pitch
  • damage right leg yaw
  • damage right leg pitch
  • damage right foot yaw
  • damage right foot pitch
  • defense yaw
  • defense pitch
  • first person yaw
  • first person pitch
  • first person turn
  • first person rise
  • first person look offset yaw
  • first person look offset pitch
  • throttle side
  • throttle_forward
short enum
202primary weight source
  • none
  • object function
  • acceleration magnitude
  • velocity magnitude
  • state function a
  • state function b
  • state function c
  • state function d
  • damage chest
  • damage gut
  • damage head
  • damage left shoulder
  • damage left arm
  • damage left leg
  • damage left foot
  • damage right shoulder
  • damage right arm
  • damage right leg
  • damage right foot
  • defense
short enum
222secondary weight source
  • none
  • object function
  • acceleration magnitude
  • velocity magnitude
  • state function a
  • state function b
  • state function c
  • state function d
  • damage chest
  • damage gut
  • damage head
  • damage left shoulder
  • damage left arm
  • damage left leg
  • damage left foot
  • damage right shoulder
  • damage right arm
  • damage right leg
  • damage right foot
  • defense
short enum
244yaw source object functionstring id
284pitch source object functionstring id
324primary weight source object functionstring id
364secondary weight source object functionstring id
402weight functionshort block index
44animationstruct

weapon_type_block_struct

2 fields · 4 B
OffsetSizeFieldType
02graph indexshort integer
22animationshort block index

animation_set_block

12 fields · 68 B
OffsetSizeFieldType
04namestring id
44weightreal
82loop frame indexshort integer
102user flags
  • disable interpolation in
  • disable interpolation out
  • disable mode ik
  • disable weapon ik
  • disable weapon aim/1st person
  • disable look screen
  • disable transition adjustment
  • force weapon ik on
  • override default blend time
  • enable animated source interpolation
  • disable ik sets
  • disable ik chains
  • translate and scale root only
  • enable blend out
  • override default blend out time
  • disable subframe interp on loop
word flags
124override blend in timereal
164override blend out timereal
202parent animationshort block index
222next animationshort block index
242production flags
  • do not monitor changes
  • verify sound events
  • do not inherit for player graphs
word flags
261blend screenchar block index
2828shared animation referencestruct
5612shared animation datablock shared_model_animation_block · max 1block

animation_entry_block

2 fields · 20 B
OffsetSizeFieldType
016graph referencetag reference
162shared animation indexshort block index

damage_animation_block

31 fields · 200 B
OffsetSizeFieldType
01node countbyte integer
11authored frame rate
  • 30Hz
  • 60Hz
char enum
22frame countshort integer
41animation type
  • none
  • base
  • overlay
  • replacement
char enum
51frame info type
  • none
  • dx,dy
  • dx,dy,dyaw
  • dx,dy,dz,dyaw
  • dx,dy,dz,dangle-axis
char enum
61desired compression
  • best score
  • best compression
  • best accuracy
  • old codec
char enum
71current compression
  • best score
  • best compression
  • best accuracy
  • old codec
char enum
102internal flags
  • <unused0>
  • world relative
  • <unused1>
  • <unused3>
  • <unused2>
  • resource_group
  • compression disabled
  • old production checksum
  • valid production checksum
  • override force compression
word flags
124uidlong integer
164shared idstring id
204node list checksumlong integer
244production checksumlong integer
282importer_versionshort integer
302compressor_versionshort integer
322resource_groupshort integer
342resource_group_membershort integer
3612headingreal vector 3d
484average translation magnitudereal
524average pivot yawreal
5612frame eventsblock animation_frame_event_block · max 512block
6812sound eventsblock animation_sound_event_block · max 512block
8012effect eventsblock animation_effect_event_block · max 512block
9212dialogue eventsblock animation_dialogue_event_block · max 512block
10412object-space parent nodesblock object_space_node_data_block · max 255block
11612foot trackingblock foot_tracking_block · max 32block
12812object space offset nodesblock object_space_offset_node_block · max 16block
14012forward-invert kinetic anchor nodesblock fik_anchor_node_block · max 5block
15212ik chain eventsblock animation_ik_chain_events · max 32block
16412ik chain proxiesblock animation_ik_chain_proxies · max 8block
17612extended data eventsblock animation_extended_events · max 4block
18812animation object functionsblock animation_object_functions · max 4block

damage_direction_block

5 fields · 56 B
OffsetSizeFieldType
04real_namestring id
44name
  • animation_object_function_a
  • animation_object_function_b
  • animation_object_function_c
  • animation_object_function_d
long enum
82start frameshort integer
102frame countshort integer
1244function curvestruct

damage_region_block

5 fields · 16 B
OffsetSizeFieldType
04namestring id
42start frameshort integer
62frame countshort integer
84default valuereal
122data indexshort integer

animation_transition_source_block_struct

3 fields · 12 B
OffsetSizeFieldType
04idlong integer
44target markerstring id
81proxy transform data indexbyte integer

animation_transition_destination_block

12 fields · 28 B
OffsetSizeFieldType
04chain namestring id
42chain type
  • standard
short enum
62chain start nodeshort block index
82chain effector nodeshort block index
102chain usage
  • none
  • world
  • self
  • parent
  • primary weapon
  • secondary weapon
  • assassination
short enum
124proxy markerstring id
164proxy idlong integer
201event type
  • active
  • passive
char enum
211effector transform data indexbyte integer
221effector weight data indexbyte integer
231pole point data indexbyte integer
241chain indexbyte integer

animation_velocity_boundaries_block

1 fields · 4 B
OffsetSizeFieldType
02anchor nodeshort block index

animation_velocity_boundaries

1 fields · 4 B
OffsetSizeFieldType
02object space offset nodeshort block index

animation_ik_block_v1

2 fields · 16 B
OffsetSizeFieldType
02footshort block index
412cyclesblock foot_lock_cycle_block · max 64block

animation_ranged_action_block

5 fields · 20 B
OffsetSizeFieldType
02start lockingshort integer
22lockedshort integer
42start unlockingshort integer
62unlockedshort integer
812lock pointreal point 3d

ranged_animation_entry_block_struct

3 fields
OffsetSizeFieldType
02node indexshort block index
22flags
  • rotation
  • translation
  • scale
  • motion root
word flags
4parent orientationstruct

triangulation_entry_block

6 fields · 24 B
OffsetSizeFieldType
02rotation xshort integer
22rotation yshort integer
42rotation zshort integer
62rotation wshort integer
812default translationreal point 3d
204default scalereal

triangulation_point_block

2 fields · 4 B
OffsetSizeFieldType
02dialogue event
  • bump
  • dive
  • evade
  • lift
  • sigh
  • contempt
  • anger
  • fear
  • relief
  • sprint
  • sprint_end
  • ass_grabber
  • kill_ass
  • ass_grabbed
  • die_ass
short enum
22frameshort integer

triangulation_triangle_block

4 fields · 12 B
OffsetSizeFieldType
02effectshort block index
22frameshort integer
44marker namestring id
81damage effect reporting type
  • unknown
  • teh guardians
  • scripting
  • ai suicide
  • magnum pistol
  • assault rifle
  • marksman rifle
  • shotgun
  • sniper rifle
  • rocket launcher
  • spartan laser
  • frag grenade
  • grenade launcher
  • plasma pistol
  • needler
  • plasma rifle
  • plasma repeater
  • needle rifle
  • spike rifle
  • plasma launcher
  • gravity hammer
  • energy sword
  • plasma grenade
  • plasma shot
  • ghost
  • revenant driver
  • revenant gunner
  • wraith
  • wraith anti-infantry
  • banshee
  • banshee bomb
  • seraph
  • mongoose
  • warthog driver
  • warthog gunner
  • warthog gunner gauss
  • warthog gunner rocket
  • scorpion
  • scorpion gunner
  • falcon driver
  • falcon gunner
  • falling damage
  • generic collision damage
  • generic melee damage
  • generic explosion
  • birthday party explosion
  • flag melee damage
  • bomb melee damage
  • bomb explosion damage
  • ball melee damage
  • teleporter
  • transfer damage
  • armor lock crush
  • airstrike
  • human turret
  • plasma cannon
  • plasma mortar
  • plasma turret
  • shade turret
  • excavator
  • smg
  • battle rifle
  • carbine
  • beam rifle
  • flak cannon
  • missile launcher
  • brute shot
  • flame thrower
  • sentinal gun
  • claymore grenade
  • firebomb grenade
  • elephant turret
  • spectre driver
  • spectre gunner
  • tank
  • chopper
  • hornet
  • mantis
  • mauler
  • sentinel beam
  • sentinel rpg
  • prox-mine
  • forklift
  • sabre
char enum

animation_sync_action_group_block

3 fields · 8 B
OffsetSizeFieldType
02soundshort block index
22frameshort integer
44marker namestring id

animation_sync_action_block

2 fields · 4 B
OffsetSizeFieldType
02type
  • none
  • primary keyframe
  • secondary keyframe
  • tertiary keyframe
  • left foot
  • right foot
  • allow interruption
  • do not allow interruption
  • both-feet shuffle
  • body impact
  • left foot lock
  • left foot unlock
  • right foot lock
  • right foot unlock
  • blend range marker
  • stride expansion
  • stride contraction
  • ragdoll keyframe
  • drop weapon keyframe
  • match a
  • match b
  • match c
  • match d
short enum
22frameshort integer

animation_sync_action_same_type_participant

5 fields · 28 B
OffsetSizeFieldType
04foot marker namestring id
48foot ik rangereal bounds
124ankle marker namestring id
168ankle ik rangereal bounds
242default state
  • off
  • on
short enum

animation_sync_action_other_type_participant

2 fields · 8 B
OffsetSizeFieldType
04labelstring id
44aiming screenstruct

foot_tracking_defaults

8 fields · 24 B
OffsetSizeFieldType
04right yaw per frameangle
44left yaw per frameangle
82right frame countshort integer
102left frame countshort integer
124down pitch per frameangle
164up pitch per frameangle
202down pitch frame countshort integer
222up pitch frame countshort integer

vehicle_suspension_block

2 fields · 20 B
OffsetSizeFieldType
016effecttag reference
162flags
  • allow on player
  • left arm only
  • right arm only
  • first-person only
  • third-person only
  • forward only
  • reverse only
  • fp no aged weapons
word flags

function_overlay_animation_block

2 fields · 20 B
OffsetSizeFieldType
016soundtag reference
162flags
  • allow on player
  • left arm only
  • right arm only
  • first-person only
  • third-person only
  • forward only
  • reverse only
  • fp no aged weapons
word flags

model_animation_runtime_data_struct

3 fields · 20 B
OffsetSizeFieldType
04variant namestring id
44variant flags
  • needs mandible replacement
long flags
812mode or stance aliasesblock mode_or_stance_alias_block · max 64block

inherited_animation_block

2 fields · 8 B
OffsetSizeFieldType
04mode or stancestring id
44aliasstring id

inherited_animation_node_map_block

2 fields · 48 B
OffsetSizeFieldType
04namestring id
444functionstruct

inherited_animation_node_map_flag_block

1 fields · 4 B
OffsetSizeFieldType
04functionstruct

weapon_class_lookup_block

1 fields · 20 B
OffsetSizeFieldType
020datadata

additional_node_data_block

3 fields
OffsetSizeFieldType
04namestring id
412nodesblock animation_node_mask_entry_block · max 255block
16node flagsarray [8]

model_animation_tag_resource_group

1 fields · 4 B
OffsetSizeFieldType
04flag datalong integer

model_animation_tag_resource_struct

1 fields · 4 B
OffsetSizeFieldType
02nodeshort block index

model_animation_tag_resource_member

2 fields · 4 B
OffsetSizeFieldType
02usage
  • physics control
  • camera control
  • origin marker
  • left clavicle
  • left upperarm
  • pose blend pitch
  • pose blend yaw
  • pedestal
  • pelvis
  • left foot
  • right foot
  • damage root gut
  • damage root chest
  • damage root head
  • damage root left shoulder
  • damage root left arm
  • damage root left leg
  • damage root left foot
  • damage root right shoulder
  • damage root right arm
  • damage root right leg
  • damage root right foot
short enum
22node to useshort block index

packed_data_sizes_struct

10 fields · 40 B
OffsetSizeFieldType
04namestring id
42next sibling node indexshort block index
62first child node indexshort block index
82parent node indexshort block index
101model flags
  • primary model
  • secondary model
  • local root
  • left hand
  • right hand
  • left arm member
byte flags
1212base vectorreal vector 3d
244vector rangereal
284z_posreal
324frame_ID1long integer
364frame_ID2long integer

Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.