collision_damage
cddf
- Fields
- 12
- Structs
- 3
- Shipped tags
- 26
- Root size
- 80 B
- Version
- 1
3 structs
collision_damage_struct_definition
Root10 fields · 80 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | Apply collision damage scale | real |
| 4 | 4 | Friendly apply collision damage scale | real |
| 8 | 4 | minimum velocity for game damage | real |
| 12 | 20 | game collision damage | struct |
| 32 | 8 | game acceleration | real bounds |
| 40 | 4 | Apply absolute collision damage scale | real |
| 44 | 4 | Friendly apply absolute collision damage scale | real |
| 48 | 4 | minimum velocity for absolute damage | real |
| 52 | 20 | absolute collision damage | struct |
| 72 | 8 | absolute acceleration | real bounds |
collision_damage_function
1 fields · 20 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 20 | mapping | struct |
mapping_function
1 fields · 20 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 20 | data | data |
Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.