VerifiedAll tag definitionsBuild 2026.06.26.1097863.1-Rel-i343-Meteorite-2606-CU2

globals

matg

Fields
542
Structs
51
Shipped tags
1
Root size
632 B
Version
3

globals_block_struct

Root49 fields · 632 B
OffsetSizeFieldType
012havok cleanup resourcesblock havok_cleanup_resources_block · max 1block
1212sound globalsblock sound_globals_block · max 1block
2416ai globals reftag reference
4012damage tableblock game_globals_damage_block · max 2block
5212camerablock camera_block · max 1block
6412controller inputblock controller_input_block · max 1block
7612player controlblock player_control_block · max 1block
8812default player traitsblock game_engine_player_traits_block · max 1block
10012difficultyblock difficulty_block · max 1block
11212co-op difficultyblock coop_difficulty_block · max 1block
12412factionsblock factions_block · max 8block
13612grenadesblock grenades_block · max 4block
14812soft ceilingsblock soft_ceiling_globals_block · max 1block
16012interface tagsblock interface_tag_references · max 1block
17212@player informationblock player_information_block · max 3block
18412@player representationblock player_representation_block · max 3block
19612damageblock damage_globals_block · max 1block
20812materialsblock materials_block · max 256block
22012profile colorsblock player_color_index_block · max 32block
23212forge colorsblock named_rgb_color_block · max 8block
24416game engine globalstag reference
26016multiplayer globalstag reference
27616survival_mode globalstag reference
29216global multiplayer object type listtag reference
30816simulation globalstag reference
32416skull globalstag reference
34012cinematics globalsblock cinematics_globals_block · max 1block
35212campaign metagame globalsblock campaign_metagame_globals_block · max 1block
36416game medal globalstag reference
38016default camera fx settingstag reference
39616weather globalstag reference
41216collision damage effecttag reference
42816collision damagetag reference
4444global water materialstring id
4484global air materialstring id
4522global water material typeshort integer
4542global air material typeshort integer
45616effect globalstag reference
47216havok collision filtertag reference
48816default item grounded frictiontag reference
50412active camoblock active_camo_globals_block · max 1block
51616incident global propertiestag reference
53216player model customization globalstag reference
54816loadout globalstag reference
56416game achievementstag reference
58016game performance thortles defaulttag reference
59612garbage collectionblock garbage_collection_block · max 1block
60812camera impulseblock global_camera_impulse_block · max 1block
62012runtime materialsblock runtime_materials_block · max 512block

havok_cleanup_resources_block

13 fields · 96 B
OffsetSizeFieldType
04namestring id
44parent namestring id
82runtime material indexshort integer
102flags
  • flammable
  • biomass
  • rad xfer interior
  • used directly
  • used by children
word flags
124general armorstring id
164specific armorstring id
208wet proxiesstruct
282runtime dry base material indexshort integer
328physics propertiesstruct
4016breakable surfacetag reference
5612sweetenersstruct
6816material effectstag reference
8412underwater proxiesblock underwater_proxies_block · max 512block

sound_globals_block

1 fields · 8 B
OffsetSizeFieldType
08mappingstruct

campaign_unspatialized_sounds_block

6 fields · 24 B
OffsetSizeFieldType
04Dropped itemreal
44Dropped item by playerreal
84Dropped item in multiplayerreal
124Broken constraintsreal
164Dead unitreal
204Dead playerreal

game_globals_damage_block

7 fields · 36 B
OffsetSizeFieldType
04biped speed referencereal
44vehicle speed referencereal
84camo value for game namereal fraction
124camo value to distortionstruct
164camo value to transparencystruct
204camo value to fp transparencystruct
2412camo levelsblock active_camo_level_definition_block · max 5block

damage_group_block

5 fields · 20 B
OffsetSizeFieldType
04grenade throw penaltyreal
44melee penaltyreal
84minimum dinged valuereal
124interpolation timereal
164speed to maximum camostruct

armor_modifier_block

8 fields · 56 B
OffsetSizeFieldType
012stylesblock campaign_metagame_style_type_block · max 100block
1212difficultyblock campaign_metagame_difficulty_scale_block · max 4block
2412skullsblock campaign_metagame_skull_block · max 56block
364friendly_death_point_countlong integer
404player_death_point_countlong integer
444player_betrayal_point_countlong integer
484transient score timereal
524EMP kill windowreal

camera_block

1 fields · 4 B
OffsetSizeFieldType
04difficulty multiplierreal

scalar_function_named_struct

1 fields · 4 B
OffsetSizeFieldType
04difficulty multiplierreal

mapping_function

2 fields · 8 B
OffsetSizeFieldType
04incident namestring id
44style multiplierreal

camera_obstruction_struct

8 fields · 76 B
OffsetSizeFieldType
016cinematic anchor referencetag reference
164cinematic film aperturereal
204cinematic skip ui up timereal
248subtitle rect widthfraction bounds
328subtitle rect heightfraction bounds
4012default subtitle colorreal rgb color
5212default subtitle shadow colorreal rgb color
6412cinematic charactersblock cinematic_characters_block · max 16block

controller_input_block

3 fields · 28 B
OffsetSizeFieldType
04character namestring id
412subtitle colorreal rgb color
1612shadow colorreal rgb color

player_control_block

2 fields · 16 B
OffsetSizeFieldType
04namestring id
412colorreal rgb color

gamepad_stick_info_block

1 fields · 12 B
OffsetSizeFieldType
012colorreal rgb color

input_mapping_function_block

13 fields · 96 B
OffsetSizeFieldType
04namestring id
44parent namestring id
82runtime material indexshort integer
102flags
  • flammable
  • biomass
  • rad xfer interior
  • used directly
  • used by children
word flags
124general armorstring id
164specific armorstring id
208wet proxiesstruct
282runtime dry base material indexshort integer
328physics propertiesstruct
4016breakable surfacetag reference
5612sweetenersstruct
6816material effectstag reference
8412underwater proxiesblock underwater_proxies_block · max 512block

game_engine_player_traits_block

4 fields · 12 B
OffsetSizeFieldType
04underwater materialstring id
44proxy materialstring id
82underwater material typeshort integer
102proxy material typeshort integer

player_trait_shield_vitality_block

15 fields · 228 B
OffsetSizeFieldType
016sound sweetener (small)tag reference
1616sound sweetener (medium)tag reference
3216sound sweetener (large)tag reference
4816sound sweetener rollingtag reference
6416sound sweetener grindingtag reference
8016sound sweetener (melee small)tag reference
9616sound sweetener (melee)tag reference
11216sound sweetener (melee large)tag reference
12816effect sweetener (small)tag reference
14416effect sweetener (medium)tag reference
16016effect sweetener (large)tag reference
17616effect sweetener rollingtag reference
19216effect sweetener grindingtag reference
20816effect sweetener (melee)tag reference
2244sweetener inheritance flags
  • sound_small
  • sound_medium
  • sound_large
  • sound_rolling
  • sound_grinding
  • sound_melee_small
  • sound_melee
  • sound_melee_large
  • effect_small
  • effect_medium
  • effect_large
  • effect_rolling
  • effect_grinding
  • effect_melee
long flags

player_trait_weapons_block

11 fields · 72 B
OffsetSizeFieldType
04flagslong integer
44frictionreal
84restitutionreal fraction
124densityreal
1616water physics drag propertiestag reference
3212drag overridesblock object_type_drag_properties_block · max 14block
484super floaterreal
524floaterreal
564neutralreal
604sinkerreal
644super sinkerreal

player_trait_movement_block

1 fields · 16 B
OffsetSizeFieldType
016drag propertiestag reference

player_trait_appearance_block

2 fields · 8 B
OffsetSizeFieldType
04wet materialstring id
42runtime proxy material indexshort integer

player_trait_sensors_block

14 fields · 320 B
OffsetSizeFieldType
04flags
  • disable fancy assassinations
long flags
416falling damagetag reference
2016jumping damagetag reference
3616soft landing damagetag reference
5216hard landing damagetag reference
6816hs damagetag reference
844terminal velocityreal
8816terminal velocity damagetag reference
10416default damage responsetag reference
12016friendly fire damage responsetag reference
1364player shield spilloverreal
14060damage decay propsstruct
20060ai damage decay propsstruct
26060shield impact decay propsstruct

difficulty_block

5 fields · 20 B
OffsetSizeFieldType
04current damage decay delayreal
44current damage decay timereal
84current damage decay ratereal
124recent damage decay delayreal
164recent damage decay timereal

coop_difficulty_block_struct

12 fields · 144 B
OffsetSizeFieldType
01flags
  • can use health packs
byte flags
416chud referencetag reference
2016first person handstag reference
3616first person bodytag reference
5216third person unittag reference
684third person variantstring id
7216intrinsic primary equipmenttag reference
8816intrinsic secondary equipmenttag reference
10416binoculars zoom in soundtag reference
12016binoculars zoom out soundstag reference
1364factionstring id
1404player informationlong block index

character_major_upgrade_allowance_block_struct

38 fields · 216 B
OffsetSizeFieldType
01flags
  • disable crouch while soft pinging
  • disable crouch while hard pinging
byte flags
44walking speedreal
84run forwardreal
124run backwardreal
164run sidewaysreal
204run accelerationreal
244sneak forwardreal
284sneak backwardreal
324sneak sidewaysreal
364sneak accelerationreal
404disable crouch move thresholdreal
444airborne accelerationreal
4812grenade originreal point 3d
604grenade aimingstruct
648first person idle timereal bounds
724first person skip fractionreal fraction
7616coop countdown soundtag reference
9216coop respawn soundtag reference
10816coop respawn effecttag reference
12416hologram death effecttag reference
1404binoculars zoom countlong integer
1448binoculars zoom rangereal bounds
1524fire team objective rangereal
1564fire team sandbox rangereal
1604fire team cone anglereal
1644seconds to startreal
1684seconds to full speedreal
1724decay ratereal
1764full speed multiplierreal
1804sprint turn multiplierreal
1844sprint max look yaw velocityangle
1884sprint max look pitch velocityangle
1924minimum player velocity to be considered in a sprinting statereal
1964sprint window lengthreal
2004sprint animation stancestring id
2044maximum melee yaw deviationangle
2084maximum melee pitch up deviationangle
2124maximum melee pitch down deviationangle

factions_block_struct

5 fields · 80 B
OffsetSizeFieldType
016dialog color tabletag reference
1616mainmenu ui globalstag reference
3216singleplayer ui globalstag reference
4816multiplayer ui globalstag reference
6416chud globalstag reference

grenades_block

7 fields · 28 B
OffsetSizeFieldType
04biped spring constantreal
44biped normal dampingreal
84biped tangent dampingreal
124biped min tangent damp velocityreal
164vehicle spring constantreal
204vehicle normal dampingreal
244vehicle tangent dampingreal

soft_ceiling_globals_block

8 fields · 76 B
OffsetSizeFieldType
04namestring id
42maximum countshort integer
62maximum count (multiplayer)short integer
84drop percentagereal
1216throwing effecttag reference
2816equipmenttag reference
4416projectiletag reference
6016switch soundtag reference

interface_tag_references

1 fields · 4 B
OffsetSizeFieldType
04namestring id

player_information_block

53 fields · 220 B
OffsetSizeFieldType
04two-player shield recharge delayreal
44four-player shield recharge delayreal
84six-player shield recharge delayreal
124two-player shield recharge timerreal
164four-player shield recharge timerreal
204six-player shield recharge timerreal
244two-player grenade dive chancereal
284four-player grenade dive chancereal
324six-player grenade dive chancereal
364two-player armor lock chancereal
404four-player armor lock chancereal
444six-player armor lock chancereal
484two-player evasion danger thresholdreal
524four-player evasion danger thresholdreal
564six-player evasion danger thresholdreal
604two-player evasion delay timerreal
644four-player evasion delay timerreal
684six-player evasion delay timerreal
724two-player evasion chancereal
764four-player evasion chancereal
804six-player evasion chancereal
844two-player burst durationreal
884four-player burst durationreal
924six-player burst durationreal
964two-player burst separationreal
1004four-player burst separationreal
1044six-player burst separationreal
1084two-player damage modifierreal
1124four-player damage modifierreal
1164six-player damage modifierreal
1204two-player projectile speedreal
1244four-player projectile speedreal
1284six-player projectile speedreal
1324two-player major upgradereal
1364four-player major upgradereal
1404six-player major upgradereal
1444single-player easyreal
1484two-player easyreal
1524three-player easyreal
1564four-player easyreal
1604single-player normalreal
1644two-player normalreal
1684three-player normalreal
1724four-player normalreal
1764single-player heroicreal
1804two-player heroicreal
1844three-player heroicreal
1884four-player heroicreal
1924single-player legendaryreal
1964two-player legendaryreal
2004three-player legendaryreal
2044four-player legendaryreal
20812character major upgrade allowancesblock character_major_upgrade_allowance_block · max 10block

player_representation_block

2 fields · 8 B
OffsetSizeFieldType
04namestring id
44major upgrade allowance
  • easy 1 player
  • easy 2 players
  • easy 3 players
  • easy 4 players
  • normal 1 player
  • normal 2 players
  • normal 3 players
  • normal 4 players
  • heroic 1 player
  • heroic 2 players
  • heroic 3 players
  • heroic 4 players
  • legendary 1 player
  • legendary 2 players
  • legendary 3 players
  • legendary 4 players
long flags

damage_globals_block

104 fields · 416 B
OffsetSizeFieldType
04easy enemy damagereal
44normal enemy damagereal
84hard enemy damagereal
124imposs. enemy damagereal
164easy enemy vitalityreal
204normal enemy vitalityreal
244hard enemy vitalityreal
284imposs. enemy vitalityreal
324easy enemy shieldreal
364normal enemy shieldreal
404hard enemy shieldreal
444imposs. enemy shieldreal
484easy enemy rechargereal
524normal enemy rechargereal
564hard enemy rechargereal
604imposs. enemy rechargereal
644easy friend damagereal
684normal friend damagereal
724hard friend damagereal
764imposs. friend damagereal
804easy friend vitalityreal
844normal friend vitalityreal
884hard friend vitalityreal
924imposs. friend vitalityreal
964easy friend shieldreal
1004normal friend shieldreal
1044hard friend shieldreal
1084imposs. friend shieldreal
1124easy friend rechargereal
1164normal friend rechargereal
1204hard friend rechargereal
1244imposs. friend rechargereal
1284easy infection formsreal
1324normal infection formsreal
1364hard infection formsreal
1404imposs. infection formsreal
1444easy rate of firereal
1484normal rate of firereal
1524hard rate of firereal
1564imposs. rate of firereal
1604easy projectile errorreal
1644normal projectile errorreal
1684hard projectile errorreal
1724imposs. projectile errorreal
1764easy burst errorreal
1804normal burst errorreal
1844hard burst errorreal
1884imposs. burst errorreal
1924easy new target delayreal
1964normal new target delayreal
2004hard new target delayreal
2044imposs. new target delayreal
2084easy burst separationreal
2124normal burst separationreal
2164hard burst separationreal
2204imposs. burst separationreal
2244easy target trackingreal
2284normal target trackingreal
2324hard target trackingreal
2364imposs. target trackingreal
2404easy target leadingreal
2444normal target leadingreal
2484hard target leadingreal
2524imposs. target leadingreal
2564easy overcharge chancereal
2604normal overcharge chancereal
2644hard overcharge chancereal
2684imposs. overcharge chancereal
2724easy special fire delayreal
2764normal special fire delayreal
2804hard special fire delayreal
2844imposs. special fire delayreal
2884easy guidance vs playerreal
2924normal guidance vs playerreal
2964hard guidance vs playerreal
3004imposs. guidance vs playerreal
3044easy melee delay basereal
3084normal melee delay basereal
3124hard melee delay basereal
3164imposs. melee delay basereal
3204easy melee delay scalereal
3244normal melee delay scalereal
3284hard melee delay scalereal
3324imposs. melee delay scalereal
3364easy grenade chance scalereal
3404normal grenade chance scalereal
3444hard grenade chance scalereal
3484imposs. grenade chance scalereal
3524easy grenade timer scalereal
3564normal grenade timer scalereal
3604hard grenade timer scalereal
3644imposs. grenade timer scalereal
3684easy player vehicle ram chancereal
3724normal player vehicle ram chancereal
3764hard player vehicle ram chancereal
3804imposs. player vehicle ram chancereal
3844easy incident thresholdreal
3884normal incident thresholdreal
3924hard incident thresholdreal
3964imposs. incident thresholdreal
4004easy incident decay timerreal
4044normal incident decay timerreal
4084hard incident decay timerreal
4124imposs. incident decay timerreal

damage_decay_struct

5 fields · 60 B
OffsetSizeFieldType
012shield traitsblock player_trait_shield_vitality_block · max 1block
1212weapon traitsblock player_trait_weapons_block · max 1block
2412movement traitsblock player_trait_movement_block · max 1block
3612appearance traitsblock player_trait_appearance_block · max 1block
4812sensor traitsblock player_trait_sensors_block · max 1block

materials_block

3 fields · 4 B
OffsetSizeFieldType
01motion tracker settings
  • unchanged
  • off
  • moving friendly bipeds moving neutral vehicles
  • moving bipeds moving vehicles
  • all bipeds moving vehicles
char enum
11motion tracker range
  • unchanged
  • 10 meters
  • 15 meters
  • 25 meters
  • 50 meters
  • 75 meters
  • 100 meters
  • 150 meters
char enum
21directional damage settings
  • unchanged
  • off
  • on
char enum

wet_proxies_struct

5 fields · 8 B
OffsetSizeFieldType
01active camo setting
  • unchanged
  • off
  • poor
  • good
  • excellent
  • invisible
char enum
11waypoint setting
  • unchanged
  • off
  • allies
  • all
char enum
21gamertag setting
  • unchanged
  • off
  • allies
  • all
char enum
31aura setting
  • unchanged
  • off
  • team color
  • black
  • white
char enum
41forced change color setting
  • unchanged
  • off
  • mp team red
  • mp team blue
  • mp team green
  • mp team yellow
  • mp team purple
  • mp team orange
  • mp team brown
  • mp team grey
  • extra1
  • extra2
  • extra3
  • extra4
char enum

material_physics_properties_struct

5 fields · 8 B
OffsetSizeFieldType
01speed multiplier
  • unchanged
  • 0 percent
  • 25 percent
  • 50 percent
  • 75 percent
  • 90 percent
  • 100 percent
  • 110 percent
  • 120 percent
  • 130 percent
  • 140 percent
  • 150 percent
  • 160 percent
  • 170 percent
  • 180 percent
  • 190 percent
  • 200 percent
  • 300 percent
char enum
11gravity multiplier
  • unchanged
  • 50 percent
  • 75 percent
  • 100 percent
  • 110 percent
  • 120 percent
  • 130 percent
  • 140 percent
  • 150 percent
  • 160 percent
  • 170 percent
  • 180 percent
  • 190 percent
  • 200 percent
char enum
21vehicle usage
  • unchanged
  • none
  • passenger only
  • driver only
  • gunner only
  • not passenger
  • not driver
  • not gunner
  • full
char enum
31double jump
  • unchanged
  • off
  • on
  • on plus lunge
char enum
44jump multiplierlong integer

object_type_drag_properties_block

12 fields · 24 B
OffsetSizeFieldType
01damage modifier
  • unchanged
  • 0 percent
  • 25 percent
  • 50 percent
  • 75 percent
  • 90 percent
  • 100 percent
  • 110 percent
  • 125 percent
  • 150 percent
  • 200 percent
  • 300 percent
  • fatality
char enum
11melee damage modifier
  • unchanged
  • 0 percent
  • 25 percent
  • 50 percent
  • 75 percent
  • 90 percent
  • 100 percent
  • 110 percent
  • 125 percent
  • 150 percent
  • 200 percent
  • 300 percent
  • fatality
char enum
21recharging grenades
  • unchanged
  • off
  • on
char enum
31weapon pickup
  • unchanged
  • off
  • on
char enum
41initial grenade count
  • unchanged
  • map default
  • 0
  • 1 frag
  • 2 frag
  • 3 frag
  • 4 frag
  • 1 plasma
  • 2 plasma
  • 3 plasma
  • 4 plasma
  • 1 each
  • 2 each
  • 3 each
  • 4 each
char enum
51infinite ammo
  • unchanged
  • disabled
  • enabled
  • bottomless clip
char enum
61equipment usage available
  • unchanged
  • off
  • not with objectives
  • on
char enum
71drop equipment on death
  • unchanged
  • off
  • on
char enum
81infinite equipment energy
  • unchanged
  • off
  • on
char enum
124initial primary weaponstring id
164initial secondary weaponstring id
204initial equipmentstring id

materials_sweeteners_struct

9 fields · 12 B
OffsetSizeFieldType
01damage resistance
  • unchanged
  • 10 percent
  • 50 percent
  • 90 percent
  • 100 percent
  • 110 percent
  • 150 percent
  • 200 percent
  • 300 percent
  • 500 percent
  • 1000 percent
  • 2000 percent
  • invulnerable
char enum
11body multiplier
  • unchanged
  • 0x
  • 1x (normal)
  • 1.5x
  • 2x
  • 3x
  • 4x
char enum
21body recharge rate
  • unchanged
  • -25 percent
  • -10 percent
  • -5 percent
  • 0 percent
  • 10 percent
  • 25 percent
  • 50 percent
  • 75 percent
  • 90 percent
  • 100 percent
  • 110 percent
  • 125 percent
  • 150 percent
  • 200 percent
char enum
31shield multiplier
  • unchanged
  • 0x
  • 1x (normal)
  • 1.5x
  • 2x
  • 3x
  • 4x
char enum
41shield recharge rate
  • unchanged
  • -25 percent
  • -10 percent
  • -5 percent
  • 0 percent
  • 10 percent
  • 25 percent
  • 50 percent
  • 75 percent
  • 90 percent
  • 100 percent
  • 110 percent
  • 125 percent
  • 150 percent
  • 200 percent
char enum
51overshield recharge rate
  • unchanged
  • -25 percent
  • -10 percent
  • -5 percent
  • 0 percent
  • 10 percent
  • 25 percent
  • 50 percent
  • 75 percent
  • 90 percent
  • 100 percent
  • 110 percent
  • 125 percent
  • 150 percent
  • 200 percent
char enum
61headshot immunity
  • unchanged
  • off
  • on
char enum
71vampirism
  • unchanged
  • 0 percent
  • 10 percent
  • 25 percent
  • 50 percent
  • 100 percent
char enum
81assassination immunity
  • unchanged
  • off
  • on
char enum

underwater_proxies_block

29 fields · 144 B
OffsetSizeFieldType
012move stick infoblock gamepad_stick_info_block · max 1block
1212look stick infoblock gamepad_stick_info_block · max 1block
244magnetism frictionreal fraction
284magnetism adhesionreal fraction
324inconsequential target scalereal fraction
368crosshair locationreal point 2d
444pegged magnitudereal
484pegged angular thresholdreal
524fireteam command mode durationreal
564look autoleveling scalereal
604gravity_scalereal
644minimum autoleveling timereal
684minimum angle for vehicle flippingangle
724minimum action hold timereal
764pegged zoom suppression thresholdreal
804auto unzoom thresholdreal
844analog zoom descope cooldownreal
884minimum vertical velocityreal
924cooldown timereal
968double jump velocityreal vector 2d
1048triple jump velocityreal vector 2d
1124throw channel widthreal
1164throw peg thresholdreal
1204throw centered min timereal
1244throw drawing max timereal
1284throw drawn max timereal
1324throw throwing max timereal
1364flick peg jump max timereal
1404double tap interval timereal

player_color_index_block

6 fields · 40 B
OffsetSizeFieldType
01input shape
  • none
  • unit_circle
  • unit_square
char enum
44peg threshold [0,1]real fraction
88pegged timereal point 2d
168pegged scalereal point 2d
244peg max angular velocityangle
2812input mapping functionblock input_mapping_function_block · max 1block

named_rgb_color_block

1 fields · 4 B
OffsetSizeFieldType
04functionstruct

cinematics_globals_block

2 fields · 8 B
OffsetSizeFieldType
04axial dead zonereal
44radial dead zonereal

cinematic_characters_block

42 fields · 252 B
OffsetSizeFieldType
016default unit camera tracktag reference
164pitch to vertical offsetstruct
204field of viewreal
244yaw scalereal
284pitch scalereal
324forward scalereal
364side scalereal
404up scalereal
444transition timereal
484falling death transition timereal
524initial distancereal
564final distancereal
604dead cam z offsetreal
644dead cam maximum elevationreal
684dead cam movement delayreal
724time_to_auto_switch_to_orbitingreal
764ignore_stick_timereal
804ignore_button_timereal
844dead camera minimum falling velocityreal
884maximum boost speedreal
924time to maximum_boostreal
962boost function
  • linear
  • early
  • very early
  • late
  • very late
  • cosine
  • one
  • zero
short enum
1004zoomed field of viewreal
1044zoomed look speedreal
1084bounding sphere radiusreal
1124flying cam movement delayreal
1164zoom transition timereal
1204vertical movement time to max speedreal
1242vertical movement function
  • linear
  • early
  • very early
  • late
  • very late
  • cosine
  • one
  • zero
short enum
1284survival switch timereal
1324minimum distancereal
1364maximum distancereal
1404orbit cam movement delayreal
1444orbit cam z offsetreal
1484orbit cam minimum elevationreal
1524orbit cam maximum elevationreal
1564max playback speedreal
1604fade out timereal
1644fade in timereal
1684enter vehicle transition timereal
1724exit vehicle transition timereal
17676obstructionstruct

campaign_metagame_globals_block

6 fields · 24 B
OffsetSizeFieldType
04cylinder fractionreal fraction
44obstruction test angleangle
84obstruction max inward accelreal
124obstruction max outward accelreal
164obstruction max velocityreal
204obstruction return delayreal

campaign_metagame_style_type_block

1 fields · 8 B
OffsetSizeFieldType
08functionstruct

campaign_metagame_difficulty_scale_block

1 fields · 20 B
OffsetSizeFieldType
020datadata

campaign_metagame_skull_block

1 fields · 12 B
OffsetSizeFieldType
012damage groupsblock damage_group_block · max 512block

active_camo_globals_block

2 fields · 16 B
OffsetSizeFieldType
04namestring id
412armor modifiersblock armor_modifier_block · max 512block

active_camo_level_definition_block

2 fields · 8 B
OffsetSizeFieldType
04namestring id
44damage multiplierreal

garbage_collection_block

6 fields · 92 B
OffsetSizeFieldType
016sound classestag reference
1616sound effectstag reference
3216sound mixtag reference
4816sound combat dialogue constantstag reference
6416sound propagationtag reference
8012un-spatialized campaign soundsblock campaign_unspatialized_sounds_block · max 64block

global_camera_impulse_block

1 fields · 16 B
OffsetSizeFieldType
016soundtag reference

runtime_materials_block

1 fields · 16 B
OffsetSizeFieldType
016object cleanup effecttag reference

Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.