VerifiedAll tag definitionsBuild 2026.06.26.1097863.1-Rel-i343-Meteorite-2606-CU2

incident_global_properties_definition

igpd

Fields
52
Structs
12
Shipped tags
1
Root size
68 B
Version
1

incident_global_properties_definition_struct_definition

Root13 fields · 68 B
OffsetSizeFieldType
04campaign multikill timereal
44survival multikill timereal
84multiplayer multikill timereal
124low health thresholdreal
164shield recharge thresholdreal
204lifesaver damage thresholdreal
244avenger dead timereal
282maximum heatshort integer
324full heat decay timereal
364full heat stun timereal
404betrayal heat stun timereal
4412incident definitionsblock incident_globals_block · max 10block
5612default incident definitionblock incident_definition_block · max 1000block

incident_globals_block

7 fields · 72 B
OffsetSizeFieldType
04namestring id
41flags
  • never network (default is network only to interested parties)
  • always network to everyone (default is network only to interested parties)
  • use long delay (used in halo 3 on player_joined and player_rejoined incidents
  • force game engine event display in campaign
byte flags
816disallowed game modesstruct
2412suppressed incidentsblock suppressed_incident_block · max 1000block
3612specialized incidentsblock specialized_incident_block · max 1block
4812accumulator incidentsblock incident_accumulator_block · max 1block
6012responseblock game_incident_response_block · max 32block

incident_definition_block_struct

7 fields · 40 B
OffsetSizeFieldType
016allowed game modesstruct
164heat awardlong integer
204game engine eventstring id
244medalstring id
284achievementstring id
324hs scriptstring id
362internal hs script indexshort integer

game_mode_flags_struct

3 fields · 16 B
OffsetSizeFieldType
01aggregation type
  • all
  • any
char enum
11resets on
  • four seconds since last event
  • player death
  • round over
  • game over
char enum
412child incidentsblock incident_accumulator_child_incident_block · max 60block

suppressed_incident_block

3 fields · 12 B
OffsetSizeFieldType
01flags
  • equal to
  • greater than
  • less than
byte flags
44countlong integer
84incident namestring id

specialized_incident_block

6 fields · 56 B
OffsetSizeFieldType
04base incidentstring id
44time remainingreal
812kill implementsblock specialized_incident_kill_implement_block · max 50block
2012cause objectblock specialized_incident_object_properties_block · max 10block
3212effect objectblock specialized_incident_object_properties_block · max 10block
4412special kill typeblock specialized_incident_special_kill_type_block · max 10block

specialized_incident_kill_implement_block

1 fields · 4 B
OffsetSizeFieldType
01special kill type
  • headshot
  • grenade stick
  • stealth kill
  • fancy assassination
  • superdetonation
  • emp kill
  • melee
  • collision
  • leader killed
  • team elimination kill
  • ffa elimination kill
char enum

specialized_incident_object_properties_block

4 fields · 36 B
OffsetSizeFieldType
02flags
  • player
  • ai
  • bungie employee
  • airborne
  • sprinting
  • armor locked
  • reloading
  • jetpacking
  • not fancy assassinating
  • fancy assassinating
  • being fancy assassinated
  • low health
  • unshielded
word flags
21bucket type
  • any
  • brute
  • grunt
  • jackel
  • skirmisher
  • marine
  • spartan
  • bugger
  • hunter
  • flood_infection
  • flood_carrier
  • flood_combat
  • flood_pure
  • sentinel
  • elite
  • engineer
  • mule
  • turret
  • mongoose
  • warthog
  • scorpion
  • hornet
  • pelican
  • revenant
  • seraph
  • shade
  • watchtower
  • ghost
  • chopper
  • mauler
  • wraith
  • banshee
  • phantom
  • scarab
  • guntower
  • tuning_fork
  • pelican_chin_gun
  • sabre
  • space_banshee
char enum
31bucket class
  • any
  • infantry
  • leader
  • hero
  • specialist
  • light vehicle
  • heavy vehicle
  • giant vehicle
  • standard vehicle
char enum
432gamertagstring

specialized_incident_special_kill_type_block

1 fields · 4 B
OffsetSizeFieldType
01damage reporting type
  • unknown
  • teh guardians
  • scripting
  • ai suicide
  • magnum pistol
  • assault rifle
  • marksman rifle
  • shotgun
  • sniper rifle
  • rocket launcher
  • spartan laser
  • frag grenade
  • grenade launcher
  • plasma pistol
  • needler
  • plasma rifle
  • plasma repeater
  • needle rifle
  • spike rifle
  • plasma launcher
  • gravity hammer
  • energy sword
  • plasma grenade
  • plasma shot
  • ghost
  • revenant driver
  • revenant gunner
  • wraith
  • wraith anti-infantry
  • banshee
  • banshee bomb
  • seraph
  • mongoose
  • warthog driver
  • warthog gunner
  • warthog gunner gauss
  • warthog gunner rocket
  • scorpion
  • scorpion gunner
  • falcon driver
  • falcon gunner
  • falling damage
  • generic collision damage
  • generic melee damage
  • generic explosion
  • birthday party explosion
  • flag melee damage
  • bomb melee damage
  • bomb explosion damage
  • ball melee damage
  • teleporter
  • transfer damage
  • armor lock crush
  • airstrike
  • human turret
  • plasma cannon
  • plasma mortar
  • plasma turret
  • shade turret
  • excavator
  • smg
  • battle rifle
  • carbine
  • beam rifle
  • flak cannon
  • missile launcher
  • brute shot
  • flame thrower
  • sentinal gun
  • claymore grenade
  • firebomb grenade
  • elephant turret
  • spectre driver
  • spectre gunner
  • tank
  • chopper
  • hornet
  • mantis
  • mauler
  • sentinel beam
  • sentinel rpg
  • prox-mine
  • forklift
  • sabre
char enum

incident_accumulator_block

2 fields · 8 B
OffsetSizeFieldType
04incident namestring id
41suppression type
  • suppress cause player game engine event
  • suppress effect player game engine event
  • suppress cause team game engine event
  • suppress effect team game engine event
  • suppress medal display
  • suppress medal stats
byte flags

incident_accumulator_child_incident_block

4 fields · 4 B
OffsetSizeFieldType
01game mode
  • campaign
  • firefight
  • multiplayer
byte flags
11matchmaking type
  • custom game
  • matchmaking
byte flags
21difficulty
  • easy
  • normal
  • heroic
  • legendary
byte flags
31player count
  • any
  • 1 player only
  • 4 players only
  • more than one player
char enum

game_incident_response_block_struct

1 fields · 16 B
OffsetSizeFieldType
016incident property globalstag reference

Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.