VerifiedAll tag definitionsBuild 2026.06.26.1097863.1-Rel-i343-Meteorite-2606-CU2

skull_globals

skug

Fields
88
Structs
19
Shipped tags
1
Root size
336 B
Version
0

skull_globals_block_struct

Root20 fields · 336 B
OffsetSizeFieldType
04mythicstruct
412birthday partiesblock skull_birthday_party_block · max 8block
161runtime birthday party on unit damage flagsbyte integer
171runtime birthday party on unit death flagsbyte integer
181runtime birthday party on unit post-death damage flagsbyte integer
191runtime birthday party on unit destruction flagsbyte integer
208angrystruct
2848boomstruct
7612foreignstruct
8816that's just wrongstruct
1044recessionstruct
1088they come backstruct
11644object remapstruct
16020riskrunstruct
18024armisticestruct
2048endurance specstruct
21212give and takestruct
2248temperamentalstruct
23296floor is lavastruct
3288third personstruct

skull_mythic_struct

2 fields · 4 B
OffsetSizeFieldType
01projectile creation location override
  • use observer aim line
  • use deterministic camera aim line
  • use weapon origin
  • same as first person
char enum
11throw aim origin override
  • use observer aim line
  • use deterministic camera aim line
  • throw release position
  • same as first person
char enum

skull_birthday_party_block_struct

5 fields · 28 B
OffsetSizeFieldType
01flags
  • stun shield on touch
  • stun body on touch
byte flags
11lava damage reporting type
  • unknown
  • teh guardians
  • scripting
  • ai suicide
  • magnum pistol
  • assault rifle
  • marksman rifle
  • shotgun
  • sniper rifle
  • rocket launcher
  • spartan laser
  • frag grenade
  • grenade launcher
  • plasma pistol
  • needler
  • plasma rifle
  • plasma repeater
  • needle rifle
  • spike rifle
  • plasma launcher
  • gravity hammer
  • energy sword
  • plasma grenade
  • plasma shot
  • ghost
  • revenant driver
  • revenant gunner
  • wraith
  • wraith anti-infantry
  • banshee
  • banshee bomb
  • seraph
  • mongoose
  • warthog driver
  • warthog gunner
  • warthog gunner gauss
  • warthog gunner rocket
  • scorpion
  • scorpion gunner
  • falcon driver
  • falcon gunner
  • falling damage
  • generic collision damage
  • generic melee damage
  • generic explosion
  • birthday party explosion
  • flag melee damage
  • bomb melee damage
  • bomb explosion damage
  • ball melee damage
  • teleporter
  • transfer damage
  • armor lock crush
  • airstrike
  • human turret
  • plasma cannon
  • plasma mortar
  • plasma turret
  • shade turret
  • excavator
  • smg
  • battle rifle
  • carbine
  • beam rifle
  • flak cannon
  • missile launcher
  • brute shot
  • flame thrower
  • sentinal gun
  • claymore grenade
  • firebomb grenade
  • elephant turret
  • spectre driver
  • spectre gunner
  • tank
  • chopper
  • hornet
  • mantis
  • mauler
  • sentinel beam
  • sentinel rpg
  • prox-mine
  • forklift
  • sabre
char enum
44lava damage thresholdreal
84lava damage frequencyreal
1216lava damage effecttag reference

skull_angry_struct

2 fields · 8 B
OffsetSizeFieldType
04incident threshold scalereal
44incident decay timer scalereal

skull_boom_struct

10 fields · 48 B
OffsetSizeFieldType
01flags
  • suppress death from self damage
byte flags
44damage -> awarded vitality scalereal
84maximum awarded shield vitalityreal
121projectile fired damage potential type flags
  • impact
  • detonation
byte flags
131projectile thrown damage potential type flags
  • impact
  • detonation
byte flags
164damage potential -> self damage scalereal
204projectile conical spread biasreal
244projectile impact distance biasreal
284projectile detonation distance biasreal
3216self damage effecttag reference

skull_foreign_struct

1 fields · 12 B
OffsetSizeFieldType
012indestructible vehiclesblock skull_endurance_spec_indestructible_vehicles_block · max 8block

skull_thats_just_wrong_struct

1 fields · 16 B
OffsetSizeFieldType
016vehicletag reference

skull_recession_struct

1 fields · 4 B
OffsetSizeFieldType
04allied teams
  • default
  • player
  • human
  • covenant
  • brute
  • mule
  • spare
  • covenant_player
  • flood
  • sentinel
  • heretic
  • prophet
  • guilty
  • berserk_hostile_to_all
  • unused14
  • unused15
long flags

skull_they_come_back_struct

2 fields · 8 B
OffsetSizeFieldType
04disabled equipment types
  • multiplayer_powerup
  • spawner
  • proximity_mine
  • motion_tracker_noise
  • showme
  • invincibility_mode
  • treeoflife
  • shapeshifter
  • player_trait_field
  • ai_trait_field
  • repulsor_field
  • daddy
  • laser_designation
  • super_jump
  • ammo_pack
  • power_fist
  • health_pack
  • jet_pack
  • hologram
  • special_weapon
  • special_move
  • engineer_shields
  • sprint
  • flashlight
long flags
44damage scale while sprintingreal

skull_object_remap_struct

4 fields · 44 B
OffsetSizeFieldType
01flags
  • force load objects
byte flags
416multiplayer object typestag reference
2012scenario object placement (reload skull)struct
3212runtime object placement (magnified skull)struct

skull_object_remap_remap_table_data_struct

4 fields · 12 B
OffsetSizeFieldType
04weapon set namestring id
44vehicle set namestring id
82runtime weapon set indexshort integer
102runtime vehicle set indexshort integer

skull_riskrun_struct

5 fields · 20 B
OffsetSizeFieldType
04actor types
  • none
  • player
  • marine
  • crew
  • spartan
  • elite
  • jackal
  • grunt
  • brute
  • hunter
  • prophet
  • bugger
  • scarab
  • engineer
  • skirmisher
  • combat_form
  • infection_form
  • carrier_form
  • pure_form_stealth
  • pure_form_tank
  • pure_form_ranged
  • sentinel
  • mule
  • mounted_weapon
long flags
44resurrected damage scalereal
84resurrected melee damage scalereal
124resurrected body vitality scalereal
164resurrected shield vitality scalereal

skull_armistice_struct

6 fields · 24 B
OffsetSizeFieldType
04rounds per shot scalelong integer
44heat per shot scalereal
84age per shot scalereal
124age per kill scalereal
164age charge drain scalereal
204age external scalereal

skull_endurance_spec_struct

4 fields · 8 B
OffsetSizeFieldType
01flags
  • disable perception positional attenuation
  • disable perception actor mode attenuation
  • disable perception line of sight attenuation
byte flags
11player unit constant sound volume override
  • silent
  • quiet
  • medium
  • shout
  • loud
char enum
21player unit noise adjustmentchar integer
44hearing distance scalereal

skull_endurance_spec_indestructible_vehicles_block_struct

1 fields · 4 B
OffsetSizeFieldType
01flags
  • affects weapons
  • affects equipment
  • affects grenades
  • affects factionless objects
byte flags

skull_give_and_take_struct

3 fields · 12 B
OffsetSizeFieldType
01flags
  • do not scale melee damage
byte flags
44damage falloff radius scalereal
84damage cutoff radius scalereal

skull_temperamental_struct

2 fields · 8 B
OffsetSizeFieldType
01enemy-of team
  • default
  • player
  • human
  • covenant
  • brute
  • mule
  • spare
  • covenant_player
  • flood
  • sentinel
  • heretic
  • prophet
  • guilty
  • berserk_hostile_to_all
  • unused14
  • unused15
char enum
44rate of fire scalereal

skull_floor_is_lava_struct

13 fields · 96 B
OffsetSizeFieldType
04flags
  • celebrate on damage
  • celebrate on death
  • celebrate on post-death damage
  • celebrate on destruction
  • only celebrate if damage owner is not self
  • only celebrate if damage owner is enemy
  • only celebrate if damage owner is player
  • only celebrate if damage owner is at maximum shield vitality
  • only celebrate if damage owner is at maximum body vitality
  • destroy unit after death
long flags
41skull
  • skull_iron
  • skull_black_eye
  • skull_tough_luck
  • skull_catch
  • skull_fog
  • skull_famine
  • skull_thunderstorm
  • skull_tilt
  • skull_mythic
  • skull_assassin
  • skull_blind
  • skull_superman
  • skull_birthday_party
  • skull_daddy
  • skull_red
  • skull_yellow
  • skull_blue
  • skull_angry
  • skull_bandanna
  • skull_bonded_pair
  • skull_boom
  • skull_envy
  • skull_eye_patch
  • skull_foreign
  • skull_ghost
  • skull_grunt_funeral
  • skull_jacked
  • skull_malfunction
  • skull_masterblaster
  • skull_pinata
  • skull_recession
  • skull_scarab
  • skull_so_angry
  • skull_swarm
  • skull_thats_just_wrong
  • skull_they_come_back
  • skull_boots_off_the_ground
  • skull_adaptation
  • skull_reload
  • skull_spore_visibility
  • skull_night_vision
  • skull_lights_out
  • skull_riskrun
  • skull_pop
  • skull_armistice
  • skull_fragile
  • skull_give_and_take
  • skull_stow_and_grow
  • skull_hip_fire
  • skull_temperamental
  • skull_floor_is_lava
  • skull_magnified
  • skull_johnny_ammo_tree
  • skull_leadhead
  • skull_efficient
  • skull_third_person
char enum
51special damage types
  • none
  • headshot
  • melee
  • collision
  • assassination
byte flags
61effect damage reporting type
  • unknown
  • teh guardians
  • scripting
  • ai suicide
  • magnum pistol
  • assault rifle
  • marksman rifle
  • shotgun
  • sniper rifle
  • rocket launcher
  • spartan laser
  • frag grenade
  • grenade launcher
  • plasma pistol
  • needler
  • plasma rifle
  • plasma repeater
  • needle rifle
  • spike rifle
  • plasma launcher
  • gravity hammer
  • energy sword
  • plasma grenade
  • plasma shot
  • ghost
  • revenant driver
  • revenant gunner
  • wraith
  • wraith anti-infantry
  • banshee
  • banshee bomb
  • seraph
  • mongoose
  • warthog driver
  • warthog gunner
  • warthog gunner gauss
  • warthog gunner rocket
  • scorpion
  • scorpion gunner
  • falcon driver
  • falcon gunner
  • falling damage
  • generic collision damage
  • generic melee damage
  • generic explosion
  • birthday party explosion
  • flag melee damage
  • bomb melee damage
  • bomb explosion damage
  • ball melee damage
  • teleporter
  • transfer damage
  • armor lock crush
  • airstrike
  • human turret
  • plasma cannon
  • plasma mortar
  • plasma turret
  • shade turret
  • excavator
  • smg
  • battle rifle
  • carbine
  • beam rifle
  • flak cannon
  • missile launcher
  • brute shot
  • flame thrower
  • sentinal gun
  • claymore grenade
  • firebomb grenade
  • elephant turret
  • spectre driver
  • spectre gunner
  • tank
  • chopper
  • hornet
  • mantis
  • mauler
  • sentinel beam
  • sentinel rpg
  • prox-mine
  • forklift
  • sabre
char enum
84team flags
  • default
  • player
  • human
  • covenant
  • brute
  • mule
  • spare
  • covenant_player
  • flood
  • sentinel
  • heretic
  • prophet
  • guilty
  • berserk_hostile_to_all
  • unused14
  • unused15
long flags
1216unittag reference
2816secondary unittag reference
4416effecttag reference
6016damage effecttag reference
764dropped grenade typestring id
801dropped grenade countbyte integer
844custom stimulusstring id
888stimulus durationreal bounds

skull_third_person_struct

2 fields · 8 B
OffsetSizeFieldType
04body vitality multiplierreal
44shield vitality multiplierreal

Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.