skull_globals
skug
- Fields
- 88
- Structs
- 19
- Shipped tags
- 1
- Root size
- 336 B
- Version
- 0
19 structs
- skull_globals_block_struct
- skull_mythic_struct
- skull_birthday_party_block_struct
- skull_angry_struct
- skull_boom_struct
- skull_foreign_struct
- skull_thats_just_wrong_struct
- skull_recession_struct
- skull_they_come_back_struct
- skull_object_remap_struct
- skull_object_remap_remap_table_data_struct
- skull_riskrun_struct
- skull_armistice_struct
- skull_endurance_spec_struct
- skull_endurance_spec_indestructible_vehicles_block_struct
- skull_give_and_take_struct
- skull_temperamental_struct
- skull_floor_is_lava_struct
- skull_third_person_struct
skull_globals_block_struct
Root20 fields · 336 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | mythic | struct |
| 4 | 12 | birthday partiesblock skull_birthday_party_block · max 8 | block |
| 16 | 1 | runtime birthday party on unit damage flags | byte integer |
| 17 | 1 | runtime birthday party on unit death flags | byte integer |
| 18 | 1 | runtime birthday party on unit post-death damage flags | byte integer |
| 19 | 1 | runtime birthday party on unit destruction flags | byte integer |
| 20 | 8 | angry | struct |
| 28 | 48 | boom | struct |
| 76 | 12 | foreign | struct |
| 88 | 16 | that's just wrong | struct |
| 104 | 4 | recession | struct |
| 108 | 8 | they come back | struct |
| 116 | 44 | object remap | struct |
| 160 | 20 | riskrun | struct |
| 180 | 24 | armistice | struct |
| 204 | 8 | endurance spec | struct |
| 212 | 12 | give and take | struct |
| 224 | 8 | temperamental | struct |
| 232 | 96 | floor is lava | struct |
| 328 | 8 | third person | struct |
skull_mythic_struct
2 fields · 4 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 1 | projectile creation location override
| char enum |
| 1 | 1 | throw aim origin override
| char enum |
skull_birthday_party_block_struct
5 fields · 28 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 1 | flags
| byte flags |
| 1 | 1 | lava damage reporting type
| char enum |
| 4 | 4 | lava damage threshold | real |
| 8 | 4 | lava damage frequency | real |
| 12 | 16 | lava damage effect | tag reference |
skull_angry_struct
2 fields · 8 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | incident threshold scale | real |
| 4 | 4 | incident decay timer scale | real |
skull_boom_struct
10 fields · 48 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 1 | flags
| byte flags |
| 4 | 4 | damage -> awarded vitality scale | real |
| 8 | 4 | maximum awarded shield vitality | real |
| 12 | 1 | projectile fired damage potential type flags
| byte flags |
| 13 | 1 | projectile thrown damage potential type flags
| byte flags |
| 16 | 4 | damage potential -> self damage scale | real |
| 20 | 4 | projectile conical spread bias | real |
| 24 | 4 | projectile impact distance bias | real |
| 28 | 4 | projectile detonation distance bias | real |
| 32 | 16 | self damage effect | tag reference |
skull_foreign_struct
1 fields · 12 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 12 | indestructible vehiclesblock skull_endurance_spec_indestructible_vehicles_block · max 8 | block |
skull_thats_just_wrong_struct
1 fields · 16 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 16 | vehicle | tag reference |
skull_recession_struct
1 fields · 4 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | allied teams
| long flags |
skull_they_come_back_struct
2 fields · 8 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | disabled equipment types
| long flags |
| 4 | 4 | damage scale while sprinting | real |
skull_object_remap_struct
4 fields · 44 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 1 | flags
| byte flags |
| 4 | 16 | multiplayer object types | tag reference |
| 20 | 12 | scenario object placement (reload skull) | struct |
| 32 | 12 | runtime object placement (magnified skull) | struct |
skull_object_remap_remap_table_data_struct
4 fields · 12 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | weapon set name | string id |
| 4 | 4 | vehicle set name | string id |
| 8 | 2 | runtime weapon set index | short integer |
| 10 | 2 | runtime vehicle set index | short integer |
skull_riskrun_struct
5 fields · 20 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | actor types
| long flags |
| 4 | 4 | resurrected damage scale | real |
| 8 | 4 | resurrected melee damage scale | real |
| 12 | 4 | resurrected body vitality scale | real |
| 16 | 4 | resurrected shield vitality scale | real |
skull_armistice_struct
6 fields · 24 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | rounds per shot scale | long integer |
| 4 | 4 | heat per shot scale | real |
| 8 | 4 | age per shot scale | real |
| 12 | 4 | age per kill scale | real |
| 16 | 4 | age charge drain scale | real |
| 20 | 4 | age external scale | real |
skull_endurance_spec_struct
4 fields · 8 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 1 | flags
| byte flags |
| 1 | 1 | player unit constant sound volume override
| char enum |
| 2 | 1 | player unit noise adjustment | char integer |
| 4 | 4 | hearing distance scale | real |
skull_endurance_spec_indestructible_vehicles_block_struct
1 fields · 4 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 1 | flags
| byte flags |
skull_give_and_take_struct
3 fields · 12 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 1 | flags
| byte flags |
| 4 | 4 | damage falloff radius scale | real |
| 8 | 4 | damage cutoff radius scale | real |
skull_temperamental_struct
2 fields · 8 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 1 | enemy-of team
| char enum |
| 4 | 4 | rate of fire scale | real |
skull_floor_is_lava_struct
13 fields · 96 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | flags
| long flags |
| 4 | 1 | skull
| char enum |
| 5 | 1 | special damage types
| byte flags |
| 6 | 1 | effect damage reporting type
| char enum |
| 8 | 4 | team flags
| long flags |
| 12 | 16 | unit | tag reference |
| 28 | 16 | secondary unit | tag reference |
| 44 | 16 | effect | tag reference |
| 60 | 16 | damage effect | tag reference |
| 76 | 4 | dropped grenade type | string id |
| 80 | 1 | dropped grenade count | byte integer |
| 84 | 4 | custom stimulus | string id |
| 88 | 8 | stimulus duration | real bounds |
skull_third_person_struct
2 fields · 8 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | body vitality multiplier | real |
| 4 | 4 | shield vitality multiplier | real |
Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.