sound_classes
sncl
- Fields
- 10
- Structs
- 3
- Shipped tags
- 1
- Root size
- 12 B
- Version
- 1
3 structs
sound_classes_block_struct
Root1 fields · 12 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 12 | sound classesblock sound_class_block · max 71 | block |
sound_class_block_struct
7 fields · 20 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 2 | max sounds per tag [1,16] | short integer |
| 2 | 2 | max sounds per object per tag [1,16] | short integer |
| 4 | 2 | max sounds per class [0,16] | short integer |
| 6 | 2 | max sounds per object per class [0,16] | short integer |
| 8 | 1 | internal flags
| byte flags |
| 9 | 1 | flags
| byte flags |
| 12 | 8 | distance parameters | struct |
sound_distance_parameters_struct
2 fields · 8 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | minimum distance | real |
| 4 | 4 | maximum distance | real |
Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.