VerifiedAll tag definitionsBuild 2026.08.11.1121610.2-Rel-i343-Meteorite-2607-CU4

giant

gint

Fields
353
Structs
43
Shipped tags
1
Root size
1268 B
Version
1

giant_struct_definition

Root13 fields · 1268 B
OffsetSizeFieldType
01212unitstruct
12124flagslong flags
12164accel_timereal
12204decel_timereal
12244minimum speed scalereal fraction
12284speed scalereal
12324elevation change ratereal fraction
12364proxy body offsetreal
12404proxy body deadzonereal fraction
12444max_vertical_reachreal
12484foot target radiusreal
125212buckle-settingsblock giant_buckle_parameters_block · max 3block
12644ankle ik scalereal

unit_struct_definition

74 fields · 1212 B
OffsetSizeFieldType
0332objectstruct
3324unit flags
  • circular aiming
  • destroyed after dying
  • half-speed interpolation
  • fires from camera
  • entrance inside bounding sphere
  • doesn't show readied weapon
  • causes passenger dialogue
  • resists pings
  • melee attack is fatal
  • don't reface during pings
  • has no aiming
  • impact melee attaches to unit
  • impact melee dies on shields
  • cannot open doors automatically
  • melee attackers cannot attach
  • not instantly killed by melee
  • flashlight power doesnt transfer to weapon
  • runs around flaming
  • top level for AOE damage
  • special cinematic unit
  • ignored by autoaiming
  • shields fry infection forms
  • use velocity as acceleration
  • can dual wield
  • acts as gunner for parent
  • controlled by parent gunner
  • parent's primary weapon
  • unit has boost
  • allow aim while opening or closing
  • compute acceleration from aiming
  • disable transition animations
long flags
3362default team
  • default
  • player
  • human
  • covenant
  • brute
  • mule
  • spare
  • covenant_player
  • flood
  • sentinel
  • heretic
  • prophet
  • guilty
  • berserk_hostile_to_all
  • unused14
  • unused15
short enum
3382constant sound volume
  • silent
  • quiet
  • medium
  • shout
  • loud
short enum
34016hologram unit referencetag reference
35612campaign metagame bucketblock campaign_metagame_bucket_block · max 1block
36812screen effectsblock unit_screen_effect_block · max 4block
380120unit camerastruct
500120sync action camerastruct
6204unit labelstring id
62416assassination start damage responsetag reference
64016assassination weapontag reference
6564assassination weapon stow markerstring id
6604assassination weapon out markerstring id
6644assassination weapon anchor markerstring id
66816seat accelerationtag reference
6844soft ping thresholdreal
6884soft ping interrupt timereal
6924hard ping thresholdreal
6964hard ping interrupt timereal
7004soft death direction speed thresholdreal
7044hard death thresholdreal
7084pain screen durationreal
7124pain screen region fade out durationreal
7164pain screen region fade out weight thresholdreal fraction
7204pain screen angle toleranceangle
7244pain screen angle randomnessangle
7284defensive screen durationreal
7324defensive screen scrub fallback fractionreal fraction
7364distance of dive animreal
7404terminal velocity fall ratioreal fraction
7444stun movement penaltyreal
7484stun sprinting penaltyreal
7524stun turning penaltyreal
7564stun jumping penaltyreal
7604minimum stun timereal
7644maximum stun timereal
76816spawned turret charactertag reference
7844target aiming pivot marker namestring id
7884aiming velocity maximumangle
7924aiming acceleration maximumangle
7964casual aiming modifierreal fraction
8004looking velocity maximumangle
8044looking acceleration maximumangle
8084object velocity maximumreal
8124right_hand_nodestring id
8164left_hand_nodestring id
8208additional nodesstruct
8282melee damage class
  • default class
  • elite class
short enum
83216melee damagetag reference
848144boarding meleestruct
9922motion sensor blip size
  • medium
  • small
  • large
short enum
9942item owner size
  • small
  • medium
  • large
  • huge
short enum
9964equipment variant namestring id
10004grounded equipment variant namestring id
100412NEW HUD INTERFACESblock unit_hud_reference_block · max 2block
10164grenade anglereal
10204grenade angle max elevationreal
10244grenade angle min elevationreal
10284grenade velocityreal
10324grenade type namestring id
10362grenade type
  • human fragmentation
  • covenant plasma
short enum
10382grenade countshort integer
104012powered seatsblock powered_seat_block · max 2block
105212weaponsblock unit_weapon_block · max 4block
106412target trackingblock global_target_tracking_parameters_block · max 1block
107612seatsblock unit_seat_block · max 64block
10884opening timereal
10924closing timereal
10964emp disabled timereal
110016emp disabled effecttag reference
111664booststruct
118016exit and detach damagetag reference
119616exit and detach weapontag reference

object_block_struct

35 fields · 332 B
OffsetSizeFieldType
04object flags
  • does not cast shadow
  • search cardinal direction lightmaps on failure
  • preserves initial damage owner
  • not a pathfinding obstacle
  • extension of parent
  • does not cause collision damage
  • early mover
  • early mover localized physics
  • object scales attachments
  • object is always on the ceiling
  • sample enviroment lighting only ignore object lighting
  • effects created by this object do not spawn objects in multiplayer
  • does not collide with camera
  • force collide with camera
  • damage not blocked by obstructions
  • does not damage breakable surfaces
long flags
42object secondary flags
  • does not affect projectile aiming
word flags
62runtime object typeshort integer
84runtime flagslong integer
124bounding radiusreal
1612bounding offsetreal point 3d
284horizontal acceleration scalereal
324vertical acceleration scalereal
364angular acceleration scalereal
402lightmap shadow mode
  • default
  • never
  • always
  • blur
short enum
421sweetener size
  • default
  • small
  • medium
  • large
char enum
431water density
  • default
  • super_floater
  • floater
  • neutral
  • sinker
  • super_sinker
  • none
char enum
444dynamic light sphere radiusreal
4812dynamic light sphere offsetreal point 3d
604generic hud textstring id
6416generic service tag listtag reference
804default model variantstring id
8416modeltag reference
10016crate objecttag reference
11616collision damagetag reference
13216brittle collision damagetag reference
14812early mover OBBblock object_early_mover_obb_block · max 1block
16016creation effecttag reference
17616material effectstag reference
19216melee soundtag reference
20812ai propertiesblock object_ai_properties_block · max 1block
22012functionsblock object_function_block · max 256block
23212runtime interpolator functionsblock object_runtime_interpolator_functions_block · max 256block
24412attachmentsblock global_object_attachment_block · max 24block
25612hull surfacesblock water_physics_hull_surface_definition_block · max 64block
26812jetwashblock jetwash_definition_block · max 4block
28012change colorsblock object_change_colors · max 4block
29212multiplayer objectblock multiplayer_object_block · max 1block
30416simulation_interpolationtag reference
32012spawn effectsblock object_spawn_effects_block · max 1block

object_early_mover_obb_block

9 fields · 44 B
OffsetSizeFieldType
04node namestring id
44runtime node indexlong integer
84x0real
124x1real
164y0real
204y1real
244z0real
284z1real
3212anglesreal euler angles 3d

object_ai_properties_block

5 fields · 16 B
OffsetSizeFieldType
04ai flags
  • detroyable cover
  • pathfinding ignore when dead
  • dynamic cover
  • non flight-blocking
  • dynamic cover from centre
  • has corner markers
  • idle when flying
  • consider for interaction
long flags
44ai type namestring id
84interaction namestring id
122ai size
  • default
  • tiny
  • small
  • medium
  • large
  • huge
  • immobile
short enum
142leap jump speed
  • NONE
  • down
  • step
  • crouch
  • stand
  • storey
  • tower
  • infinite
short enum

object_function_block

10 fields · 64 B
OffsetSizeFieldType
04flags
  • invert
  • mapping does not controls active
  • always active
  • random time offset
  • always exports value
  • turn off with uses magnitude
long flags
44import namestring id
84export namestring id
124turn off withstring id
164ranged interpolation namestring id
204min valuereal
2420default functionstruct
444scale bystring id
4812interpolationblock object_function_interpolation_block · max 2block
604runtime interpolator indexlong block index

mapping_function

1 fields · 20 B
OffsetSizeFieldType
020datadata

object_function_interpolation_block

6 fields · 24 B
OffsetSizeFieldType
04interpolation mode
  • constant velocity
  • linear acceleration
  • damped spring
  • fractional
long enum
44linear travel timereal
84accelerationreal
124spring kreal
164spring creal
204fractionreal

object_runtime_interpolator_functions_block

1 fields · 4 B
OffsetSizeFieldType
04runtime interpolator to object function mappinglong integer

global_object_attachment_block

6 fields · 32 B
OffsetSizeFieldType
016typetag reference
164markerstring id
201change color
  • none
  • primary
  • secondary
  • tertiary
  • quaternary
char enum
211flags
  • force always on
byte flags
244primary scalestring id
284secondary scalestring id

water_physics_hull_surface_definition_block

4 fields · 24 B
OffsetSizeFieldType
02flags
  • works on land
  • effects only
word flags
44marker namestring id
84radiusreal
1212dragblock water_physics_material_override · max 512block

water_physics_material_override

2 fields · 60 B
OffsetSizeFieldType
04materialstring id
456dragstruct

water_physics_drag_properties_struct

4 fields · 56 B
OffsetSizeFieldType
024pressurestruct
2424suctionstruct
484linear dampingreal
524angular dampingreal

physics_force_function_struct

2 fields · 24 B
OffsetSizeFieldType
020velocity to pressurestruct
204max velocityreal

jetwash_definition_block

7 fields · 36 B
OffsetSizeFieldType
04marker namestring id
44radiusreal
84maximum traceslong integer
124maximum emission lengthreal
168trace yaw angleangle bounds
248trace pitch angleangle bounds
324particle offsetreal

object_change_colors

2 fields · 24 B
OffsetSizeFieldType
012initial permutationsblock object_change_color_initial_permutation · max 32block
1212functionsblock object_change_color_function · max 4block

object_change_color_initial_permutation

4 fields · 32 B
OffsetSizeFieldType
04weightreal
412color lower boundreal rgb color
1612color upper boundreal rgb color
284variant namestring id

object_change_color_function

5 fields · 36 B
OffsetSizeFieldType
04scale flags
  • blend in hsv
  • ...more colors
long flags
412color lower boundreal rgb color
1612color upper boundreal rgb color
284darken bystring id
324scale bystring id

multiplayer_object_block

17 fields · 60 B
OffsetSizeFieldType
01game engine flags
  • none
  • sandbox
  • megalogamengine
  • campaign
  • survival
byte flags
11type
  • ordinary
  • weapon
  • grenade
  • projectile
  • powerup
  • equipment
  • ammo pack
  • light land vehicle
  • heavy land vehicle
  • flying vehicle
  • turret
  • device
  • teleporter 2way
  • teleporter sender
  • teleporter receiver
  • player spawn location
  • player respawn zone
  • secondary objective
  • primary objective
  • named location area
  • danger zone
  • fireteam 1 respawn zone
  • fireteam 2 respawn zone
  • fireteam 3 respawn zone
  • fireteam 4 respawn zone
  • safe volume
  • kill volume
  • cinematic camera position
char enum
21teleporter passability
  • disallow players
  • allow light land vehicles
  • allow heavy land vehicles
  • allow flying vehicles
  • allow projectiles
byte flags
44boundary width/radiusreal
84boundary box lengthreal
124boundary +heightreal
164boundary -heightreal
201boundary shape
  • unused
  • sphere
  • cylinder
  • box
char enum
211spawn timer type
  • starts on death
  • starts on disturbance
char enum
222default spawn timeshort integer
242default abandonment timeshort integer
262flags
  • only visible in editor
  • phased physics in forge
  • valid initial player spawn
  • fixed boundary orientation
  • candy monitor should ignore
  • inherit owning team color
  • boundary volume doesn't kill immediately
word flags
284normal weightreal
324boundary center markerstring id
364spawned object marker namestring id
4016spawned objecttag reference
564NYI boundary materialstring id

object_spawn_effects_block

3 fields · 48 B
OffsetSizeFieldType
016multiplayer spawn effecttag reference
1616survival spawn effecttag reference
3216campaign spawn effecttag reference

campaign_metagame_bucket_block

4 fields · 8 B
OffsetSizeFieldType
01flags
  • only counts with riders
byte flags
11type
  • brute
  • grunt
  • jackel
  • skirmisher
  • marine
  • spartan
  • bugger
  • hunter
  • flood_infection
  • flood_carrier
  • flood_combat
  • flood_pure
  • sentinel
  • elite
  • engineer
  • mule
  • turret
  • mongoose
  • warthog
  • scorpion
  • hornet
  • pelican
  • revenant
  • seraph
  • shade
  • watchtower
  • ghost
  • chopper
  • mauler
  • wraith
  • banshee
  • phantom
  • scarab
  • guntower
  • tuning_fork
  • pelican_chin_gun
  • sabre
  • space_banshee
char enum
21class
  • infantry
  • leader
  • hero
  • specialist
  • light vehicle
  • heavy vehicle
  • giant vehicle
  • standard vehicle
char enum
42point countshort integer

unit_camera_struct

16 fields · 120 B
OffsetSizeFieldType
02flags
  • pitch bounds absolute space
  • only collides with environment
  • hides player-unit from camera
  • use aiming vector instead of marker forward
word flags
44camera marker namestring id
84pitch auto-levelangle
128pitch rangeangle bounds
2012camera tracksblock unit_camera_track_block · max 2block
324pitch minimum springangle
364pitch mmaximum springangle
404spring velocityangle
444look accelerationangle
484look decelerationangle
524look acc smoothing fractionreal fraction
564override fovangle
6024camera obstructionstruct
8412camera accelerationblock unit_camera_acceleration_displacement_block · max 1block
9612move stick overridesblock gamepad_stick_info_block · max 1block
10812look stick overridesblock gamepad_stick_info_block · max 1block

unit_camera_track_block

1 fields · 16 B
OffsetSizeFieldType
016tracktag reference

camera_obstruction_struct

6 fields · 24 B
OffsetSizeFieldType
04cylinder fractionreal fraction
44obstruction test angleangle
84obstruction max inward accelreal
124obstruction max outward accelreal
164obstruction max velocityreal
204obstruction return delayreal

unit_camera_acceleration_displacement_block

4 fields · 112 B
OffsetSizeFieldType
04maximum camera velocityreal
436forward/backstruct
4036left/rightstruct
7636up/downstruct

unit_camera_acceleration_displacement_function_struct

5 fields · 36 B
OffsetSizeFieldType
01Input Variable
  • linear velocity
  • linear acceleration
  • yaw
  • pitch
  • roll
char enum
420mappingstruct
244maximum valuereal
284camera scale (axial)real
324camera scale (perpendicular)real

gamepad_stick_info_block

6 fields · 40 B
OffsetSizeFieldType
01input shape
  • none
  • unit_circle
  • unit_square
char enum
44peg threshold [0,1]real fraction
88pegged timereal point 2d
168pegged scalereal point 2d
244peg max angular velocityangle
2812input mapping functionblock input_mapping_function_block · max 1block

input_mapping_function_block

1 fields · 20 B
OffsetSizeFieldType
020functionstruct

scalar_function_named_struct

1 fields · 20 B
OffsetSizeFieldType
020functionstruct

unit_additional_node_names_struct

2 fields · 8 B
OffsetSizeFieldType
04preferred_gun_nodestring id
44preferred_grenade_markerstring id

unit_boarding_melee_struct

9 fields · 144 B
OffsetSizeFieldType
016boarding melee damagetag reference
1616boarding melee responsetag reference
3216eviction melee damagetag reference
4816eviction melee responsetag reference
6416landing melee damagetag reference
8016flurry melee damagetag reference
9616obstacle smash damagetag reference
11216assassination primary damagetag reference
12816assassination ragdoll damagetag reference

unit_hud_reference_block

1 fields · 16 B
OffsetSizeFieldType
016chud interfacetag reference

powered_seat_block

2 fields · 8 B
OffsetSizeFieldType
04driver powerup timereal
44driver powerdown timereal

unit_weapon_block

2 fields · 20 B
OffsetSizeFieldType
016weapontag reference
164position
  • primary or backpack
  • secondary
long enum

global_target_tracking_parameters_block

6 fields · 56 B
OffsetSizeFieldType
012tracking typesblock tracking_type_block · max 16block
124acquire timereal
164grace timereal
204decay timereal
2416tracking soundtag reference
4016locked soundtag reference

tracking_type_block

1 fields · 4 B
OffsetSizeFieldType
04tracking typestring id

unit_seat_block

41 fields · 328 B
OffsetSizeFieldType
04flags
  • invisible
  • locked
  • driver
  • gunner
  • third person camera
  • allows weapons
  • third person on enter
  • first person camera slaved to gun.
  • allow AI noncombatants
  • boarding seat
  • ai firing disabled by max acceleration
  • boarding enters seat
  • boarding need any passenger
  • invalid for player
  • invalid for non-player
  • invalid for hero
  • gunner (player only)
  • invisible under major damage
  • melee instant killable
  • leader preference
  • allows exit and detach
  • blocks headshots
  • exits to ground
  • forward from attachment
  • disallow AI shooting
  • prevents weapon stowing
  • takes top level aoe damage
  • disallow exit
  • local aiming
  • pelvis relative attachment
  • apply velocity on death exit
long flags
44labelstring id
84marker namestring id
124entry marker(s) namestring id
164boarding grenade markerstring id
204boarding grenade stringstring id
244boarding melee stringstring id
284in-seat stringstring id
324ping scalereal fraction
364turnover timereal
4016seat accelerationtag reference
564AI scarinessreal
602ai seat type
  • NONE
  • passenger
  • gunner
  • small cargo
  • large cargo
  • driver
short enum
622boarding seatshort block index
6412additional boarding seatsblock boarding_seat_block · max 64block
7612seat switch optionsblock seat_switch_option_block · max 64block
8812seat dependenciesblock seat_dependency_block · max 4block
1001seat dependency operator
  • and
  • or
char enum
1044listener interpolation factorreal fraction
1088yaw rate boundsreal bounds
1168pitch rate boundsreal bounds
1244pitch interpolation timereal
1284min speed referencereal
1324max speed referencereal
1364speed exponentreal
140120unit camerastruct
26012unit hud interfaceblock unit_hud_reference_block · max 2block
2724enter seat stringstring id
2764yaw minimumangle
2804yaw maximumangle
2844entry radiusreal
2884entry marker cone angleangle
2924entry marker facing angleangle
2964maximum relative velocityreal
3004open timereal
3044close timereal
3084open function namestring id
3124opening function namestring id
3164closing function namestring id
3204invisible seat regionstring id
3244runtime invisible seat region indexlong integer

boarding_seat_block

1 fields · 4 B
OffsetSizeFieldType
02seatshort block index

seat_switch_option_block_struct

2 fields · 8 B
OffsetSizeFieldType
04destination seat labelstring id
44animation namestring id

seat_dependency_block_struct

2 fields · 8 B
OffsetSizeFieldType
01flags
  • must be friendly
  • must be player
byte flags
44seat labelstring id

unit_boost_struct

9 fields · 64 B
OffsetSizeFieldType
016boost collision damagetag reference
164flags
  • pegs throttle
long flags
204boost peak powerreal
244boost rise timereal
284boost fall timereal
324boost power per secondreal
364recharge ratereal
404recharge delayreal
4420trigger to booststruct

giant_buckle_parameters_block

21 fields · 92 B
OffsetSizeFieldType
04lower timereal
44lower curve
  • linear
  • light_ease_in
  • full_ease_in
  • light_ease_out
  • full_ease_out
  • light_ease_in_and_out
  • full_ease_in_and_out
long enum
84raise timereal
124raise curve
  • linear
  • light_ease_in
  • full_ease_in
  • light_ease_out
  • full_ease_out
  • light_ease_in_and_out
  • full_ease_in_and_out
long enum
164pause time (easy)real
204pause time (normal)real
244pause time (heroic)real
284pause time (legendary)real
324buckle gravity scalereal
364buckling markerstring id
404forward-rear scanreal
444left-right scanreal
484forward-rear stepslong integer
524left-right stepslong integer
568pitch boundsangle bounds
648roll boundsangle bounds
724buckle animationstring id
764descent overlaystring id
804paused overlaystring id
844descent overlay scalereal fraction
884paused overlay scalereal fraction

Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.