VerifiedAll tag definitionsBuild 2026.06.26.1097863.1-Rel-i343-Meteorite-2606-CU2

text_value_pair_definition

sily

Fields
10
Structs
2
Shipped tags
371
Root size
24 B
Version
1

text_value_pair_definition_struct_definition

Root4 fields · 24 B
OffsetSizeFieldType
04parameter
  • game misc score to win round
  • game misc teams
  • game misc round reset map
  • game misc round time limit
  • game misc sudden death time limit
  • game misc perfection enabled
  • game misc round limit
  • game misc early win count
  • game respawn inherit timer
  • game respawn with teammate
  • game respawn at location
  • game respawn on kill
  • game respawn lives per round
  • game respawn team lives per round
  • game respawn respawn time
  • game respawn suicide penalty
  • game respawn betrayal penalty
  • game respawn growth
  • game respawn initial loadout selection time
  • game respawn traits duration
  • respawn shld dmg resistance
  • respawn body multiplier
  • respawn body recharge rate
  • respawn shld multiplier
  • respawn shld recharge rate
  • respawn overshld recharge rate
  • respawn headshot immunity
  • respawn assassination immunity
  • respawn deathless
  • respawn vampirism
  • respawn dmg modifier percentage
  • respawn melee dmg modifier percentage
  • respawn initial primary weapon
  • respawn initial secondary weapon
  • respawn initial equipment
  • respawn initial grenade count
  • respawn recharging grenades
  • respawn infinite ammo
  • respawn infinite equipment
  • respawn weapon pickup
  • respawn equipment usage
  • respawn equipment drops
  • respawn walking speed
  • respawn personal gravity
  • respawn vehicle use
  • respawn jump modifier
  • respawn double jump
  • respawn motion tracker
  • respawn motion tracker range
  • respawn directional damage
  • respawn waypoint
  • respawn active camo
  • respawn visual
  • respawn forced change colors
  • respawn gamertag visibility
  • game social observers
  • game social team changing
  • game social friendly fire
  • game social betrayal booting
  • game social enemy voice
  • game social open channel voice
  • game social dead player voice
  • game map grenades
  • game map equipment
  • game map turrets
  • game map shortcuts
  • game map powerups
  • game map indestructible vehicles
  • player shld dmg resistance
  • player body multiplier
  • player body recharge rate
  • player shld multiplier
  • player shld recharge rate
  • player overshld recharge rate
  • player headshot immunity
  • player assassination immunity
  • player deathless
  • player vampirism
  • player dmg modifier percentage
  • player melee dmg modifier percentage
  • player initial primary weapon
  • player initial secondary weapon
  • player initial equipment
  • player initial grenade count
  • player recharging grenades
  • player infinite ammo
  • player infinite equipment
  • player weapon pickup
  • player equipment usage
  • player equipment drops
  • player walking speed
  • player personal gravity
  • player vehicle use
  • player jump modifier
  • player double jump
  • player motion tracker
  • player motion tracker range
  • player directional damage
  • player waypoint
  • player active camo
  • player visual
  • player forced change colors
  • player gamertag visibility
  • game map weapon set
  • game map vehicle set
  • red powerup shld dmg resistance
  • red powerup body multiplier
  • red powerup body recharge rate
  • red powerup shld multiplier
  • red powerup shld recharge rate
  • red powerup overshld recharge rate
  • red powerup headshot immunity
  • red powerup assassination immunity
  • red powerup deathless
  • red powerup vampirism
  • red powerup dmg modifier percentage
  • red powerup melee dmg modifier percentage
  • red powerup initial primary weapon
  • red powerup initial secondary weapon
  • red powerup initial equipment
  • red powerup initial grenade count
  • red powerup recharging grenades
  • red powerup infinite ammo
  • red powerup infinite equipment
  • red powerup weapon pickup
  • red powerup equipment usage
  • red powerup equipment drops
  • red powerup walking speed
  • red powerup personal gravity
  • red powerup vehicle use
  • red powerup jump modifier
  • red powerup double jump
  • red powerup motion tracker
  • red powerup motion tracker range
  • red powerup directional damage
  • red powerup waypoint
  • red powerup active camo
  • red powerup visual
  • red powerup forced change colors
  • red powerup gamertag visibility
  • blue powerup shld dmg resistance
  • blue powerup body multiplier
  • blue powerup body recharge rate
  • blue powerup shld multiplier
  • blue powerup shld recharge rate
  • blue powerup overshld recharge rate
  • blue powerup headshot immunity
  • blue powerup assassination immunity
  • blue powerup deathless
  • blue powerup vampirism
  • blue powerup dmg modifier percentage
  • blue powerup melee dmg modifier percentage
  • blue powerup initial primary weapon
  • blue powerup initial secondary weapon
  • blue powerup initial equipment
  • blue powerup initial grenade count
  • blue powerup recharging grenades
  • blue powerup infinite ammo
  • blue powerup infinite equipment
  • blue powerup weapon pickup
  • blue powerup equipment usage
  • blue powerup equipment drops
  • blue powerup walking speed
  • blue powerup personal gravity
  • blue powerup vehicle use
  • blue powerup jump modifier
  • blue powerup double jump
  • blue powerup motion tracker
  • blue powerup motion tracker range
  • blue powerup directional damage
  • blue powerup waypoint
  • blue powerup active camo
  • blue powerup visual
  • blue powerup forced change colors
  • blue powerup gamertag visibility
  • yellow powerup shld dmg resistance
  • yellow powerup body multiplier
  • yellow powerup body recharge rate
  • yellow powerup shld multiplier
  • yellow powerup shld recharge rate
  • yellow powerup overshld recharge rate
  • yellow powerup headshot immunity
  • yellow powerup assassination immunity
  • yellow powerup deathless
  • yellow powerup vampirism
  • yellow powerup dmg modifier percentage
  • yellow powerup melee dmg modifier percentage
  • yellow powerup initial primary weapon
  • yellow powerup initial secondary weapon
  • yellow powerup initial equipment
  • yellow powerup initial grenade count
  • yellow powerup recharging grenades
  • yellow powerup infinite ammo
  • yellow powerup infinite equipment
  • yellow powerup weapon pickup
  • yellow powerup equipment usage
  • yellow powerup equipment drops
  • yellow powerup walking speed
  • yellow powerup personal gravity
  • yellow powerup vehicle use
  • yellow powerup jump modifier
  • yellow powerup double jump
  • yellow powerup motion tracker
  • yellow powerup motion tracker range
  • yellow powerup directional damage
  • yellow powerup waypoint
  • yellow powerup active camo
  • yellow powerup visual
  • yellow powerup forced change colors
  • yellow powerup gamertag visibility
  • game map red powerup duration
  • game map blue powerup duration
  • game map yellow powerup duration
  • sandbox open voice channel
  • sandbox enter editor mode
  • sandbox respawn time
  • sandbox_editor shld dmg resistance
  • sandbox_editor body multiplier
  • sandbox_editor body recharge rate
  • sandbox_editor shld multiplier
  • sandbox_editor shld recharge rate
  • sandbox_editor overshld recharge rate
  • sandbox_editor headshot immunity
  • sandbox_editor assassination immunity
  • sandbox_editor deathless
  • sandbox_editor vampirism
  • sandbox_editor dmg modifier percentage
  • sandbox_editor melee dmg modifier percentage
  • sandbox_editor initial primary weapon
  • sandbox_editor initial secondary weapon
  • sandbox_editor initial equipment
  • sandbox_editor initial grenade count
  • sandbox_editor recharging grenades
  • sandbox_editor infinite ammo
  • sandbox_editor infinite equipment
  • sandbox_editor weapon pickup
  • sandbox_editor equipment usage
  • sandbox_editor equipment drops
  • sandbox_editor walking speed
  • sandbox_editor personal gravity
  • sandbox_editor vehicle use
  • sandbox_editor jump modifier
  • sandbox_editor double jump
  • sandbox_editor motion tracker
  • sandbox_editor motion tracker range
  • sandbox_editor directional damage
  • sandbox_editor waypoint
  • sandbox_editor active camo
  • sandbox_editor visual
  • sandbox_editor forced change colors
  • sandbox_editor gamertag visibility
  • megalo_custom_1 shld dmg resistance
  • megalo_custom_1 body multiplier
  • megalo_custom_1 body recharge rate
  • megalo_custom_1 shld multiplier
  • megalo_custom_1 shld recharge rate
  • megalo_custom_1 overshld recharge rate
  • megalo_custom_1 headshot immunity
  • megalo_custom_1 assassination immunity
  • megalo_custom_1 deathless
  • megalo_custom_1 vampirism
  • megalo_custom_1 dmg modifier percentage
  • megalo_custom_1 melee dmg modifier percentage
  • megalo_custom_1 initial primary weapon
  • megalo_custom_1 initial secondary weapon
  • megalo_custom_1 initial equipment
  • megalo_custom_1 initial grenade count
  • megalo_custom_1 recharging grenades
  • megalo_custom_1 infinite ammo
  • megalo_custom_1 infinite equipment
  • megalo_custom_1 weapon pickup
  • megalo_custom_1 equipment usage
  • megalo_custom_1 equipment drops
  • megalo_custom_1 walking speed
  • megalo_custom_1 personal gravity
  • megalo_custom_1 vehicle use
  • megalo_custom_1 jump modifier
  • megalo_custom_1 double jump
  • megalo_custom_1 motion tracker
  • megalo_custom_1 motion tracker range
  • megalo_custom_1 directional damage
  • megalo_custom_1 waypoint
  • megalo_custom_1 active camo
  • megalo_custom_1 visual
  • megalo_custom_1 forced change colors
  • megalo_custom_1 gamertag visibility
  • megalo_custom_2 shld dmg resistance
  • megalo_custom_2 body multiplier
  • megalo_custom_2 body recharge rate
  • megalo_custom_2 shld multiplier
  • megalo_custom_2 shld recharge rate
  • megalo_custom_2 overshld recharge rate
  • megalo_custom_2 headshot immunity
  • megalo_custom_2 assassination immunity
  • megalo_custom_2 deathless
  • megalo_custom_2 vampirism
  • megalo_custom_2 dmg modifier percentage
  • megalo_custom_2 melee dmg modifier percentage
  • megalo_custom_2 initial primary weapon
  • megalo_custom_2 initial secondary weapon
  • megalo_custom_2 initial equipment
  • megalo_custom_2 initial grenade count
  • megalo_custom_2 recharging grenades
  • megalo_custom_2 infinite ammo
  • megalo_custom_2 infinite equipment
  • megalo_custom_2 weapon pickup
  • megalo_custom_2 equipment usage
  • megalo_custom_2 equipment drops
  • megalo_custom_2 walking speed
  • megalo_custom_2 personal gravity
  • megalo_custom_2 vehicle use
  • megalo_custom_2 jump modifier
  • megalo_custom_2 double jump
  • megalo_custom_2 motion tracker
  • megalo_custom_2 motion tracker range
  • megalo_custom_2 directional damage
  • megalo_custom_2 waypoint
  • megalo_custom_2 active camo
  • megalo_custom_2 visual
  • megalo_custom_2 forced change colors
  • megalo_custom_2 gamertag visibility
  • megalo_custom_3 shld dmg resistance
  • megalo_custom_3 body multiplier
  • megalo_custom_3 body recharge rate
  • megalo_custom_3 shld multiplier
  • megalo_custom_3 shld recharge rate
  • megalo_custom_3 overshld recharge rate
  • megalo_custom_3 headshot immunity
  • megalo_custom_3 assassination immunity
  • megalo_custom_3 deathless
  • megalo_custom_3 vampirism
  • megalo_custom_3 dmg modifier percentage
  • megalo_custom_3 melee dmg modifier percentage
  • megalo_custom_3 initial primary weapon
  • megalo_custom_3 initial secondary weapon
  • megalo_custom_3 initial equipment
  • megalo_custom_3 initial grenade count
  • megalo_custom_3 recharging grenades
  • megalo_custom_3 infinite ammo
  • megalo_custom_3 infinite equipment
  • megalo_custom_3 weapon pickup
  • megalo_custom_3 equipment usage
  • megalo_custom_3 equipment drops
  • megalo_custom_3 walking speed
  • megalo_custom_3 personal gravity
  • megalo_custom_3 vehicle use
  • megalo_custom_3 jump modifier
  • megalo_custom_3 double jump
  • megalo_custom_3 motion tracker
  • megalo_custom_3 motion tracker range
  • megalo_custom_3 directional damage
  • megalo_custom_3 waypoint
  • megalo_custom_3 active camo
  • megalo_custom_3 visual
  • megalo_custom_3 forced change colors
  • megalo_custom_3 gamertag visibility
  • megalo_custom_4 shld dmg resistance
  • megalo_custom_4 body multiplier
  • megalo_custom_4 body recharge rate
  • megalo_custom_4 shld multiplier
  • megalo_custom_4 shld recharge rate
  • megalo_custom_4 overshld recharge rate
  • megalo_custom_4 headshot immunity
  • megalo_custom_4 assassination immunity
  • megalo_custom_4 deathless
  • megalo_custom_4 vampirism
  • megalo_custom_4 dmg modifier percentage
  • megalo_custom_4 melee dmg modifier percentage
  • megalo_custom_4 initial primary weapon
  • megalo_custom_4 initial secondary weapon
  • megalo_custom_4 initial equipment
  • megalo_custom_4 initial grenade count
  • megalo_custom_4 recharging grenades
  • megalo_custom_4 infinite ammo
  • megalo_custom_4 infinite equipment
  • megalo_custom_4 weapon pickup
  • megalo_custom_4 equipment usage
  • megalo_custom_4 equipment drops
  • megalo_custom_4 walking speed
  • megalo_custom_4 personal gravity
  • megalo_custom_4 vehicle use
  • megalo_custom_4 jump modifier
  • megalo_custom_4 double jump
  • megalo_custom_4 motion tracker
  • megalo_custom_4 motion tracker range
  • megalo_custom_4 directional damage
  • megalo_custom_4 waypoint
  • megalo_custom_4 active camo
  • megalo_custom_4 visual
  • megalo_custom_4 forced change colors
  • megalo_custom_4 gamertag visibility
  • template shld dmg resistance
  • template body multiplier
  • template body recharge rate
  • template shld multiplier
  • template shld recharge rate
  • template overshld recharge rate
  • template headshot immunity
  • template assassination immunity
  • template deathless
  • template vampirism
  • template dmg modifier percentage
  • template melee dmg modifier percentage
  • template initial primary weapon
  • template initial secondary weapon
  • template initial equipment
  • template initial grenade count
  • template recharging grenades
  • template infinite ammo
  • template infinite equipment
  • template weapon pickup
  • template equipment usage
  • template equipment drops
  • template walking speed
  • template personal gravity
  • template vehicle use
  • template jump modifier
  • template double jump
  • template motion tracker
  • template motion tracker range
  • template directional damage
  • template waypoint
  • template active camo
  • template visual
  • template forced change colors
  • template gamertag visibility
  • template vision
  • template hearing
  • template luck
  • template weapon
  • template grenades
  • template equipment drop
  • template ai assassination immunity
  • template ai headshot immunity
  • template ai damage resistance
  • template ai damage modifier
  • survival enable scenario hazards
  • survival enable weapon drops
  • survival enable ammo crates
  • survival generator defend all
  • survival generator random spawn
  • survival game difficulty
  • survival set count
  • survival bonus lives awarded
  • survival bonus target
  • survival spartan lives on elite death
  • survival extra life score target
  • survival shared team life count
  • survival elite life count
  • survival maximum lives
  • survival generator count
  • game elite_respawn inherit timer
  • game elite_respawn with teammate
  • game elite_respawn at location
  • game elite_respawn on kill
  • game elite_respawn lives per round
  • game elite_respawn team lives per round
  • game elite_respawn respawn time
  • game elite_respawn suicide penalty
  • game elite_respawn betrayal penalty
  • game elite_respawn growth
  • game elite_respawn initial loadout selection time
  • game elite_respawn traits duration
  • elite_respawn shld dmg resistance
  • elite_respawn body multiplier
  • elite_respawn body recharge rate
  • elite_respawn shld multiplier
  • elite_respawn shld recharge rate
  • elite_respawn overshld recharge rate
  • elite_respawn headshot immunity
  • elite_respawn assassination immunity
  • elite_respawn deathless
  • elite_respawn vampirism
  • elite_respawn dmg modifier percentage
  • elite_respawn melee dmg modifier percentage
  • elite_respawn initial primary weapon
  • elite_respawn initial secondary weapon
  • elite_respawn initial equipment
  • elite_respawn initial grenade count
  • elite_respawn recharging grenades
  • elite_respawn infinite ammo
  • elite_respawn infinite equipment
  • elite_respawn weapon pickup
  • elite_respawn equipment usage
  • elite_respawn equipment drops
  • elite_respawn walking speed
  • elite_respawn personal gravity
  • elite_respawn vehicle use
  • elite_respawn jump modifier
  • elite_respawn double jump
  • elite_respawn motion tracker
  • elite_respawn motion tracker range
  • elite_respawn directional damage
  • elite_respawn waypoint
  • elite_respawn active camo
  • elite_respawn visual
  • elite_respawn forced change colors
  • elite_respawn gamertag visibility
  • spartan_player_traits shld dmg resistance
  • spartan_player_traits body multiplier
  • spartan_player_traits body recharge rate
  • spartan_player_traits shld multiplier
  • spartan_player_traits shld recharge rate
  • spartan_player_traits overshld recharge rate
  • spartan_player_traits headshot immunity
  • spartan_player_traits assassination immunity
  • spartan_player_traits deathless
  • spartan_player_traits vampirism
  • spartan_player_traits dmg modifier percentage
  • spartan_player_traits melee dmg modifier percentage
  • spartan_player_traits initial primary weapon
  • spartan_player_traits initial secondary weapon
  • spartan_player_traits initial equipment
  • spartan_player_traits initial grenade count
  • spartan_player_traits recharging grenades
  • spartan_player_traits infinite ammo
  • spartan_player_traits infinite equipment
  • spartan_player_traits weapon pickup
  • spartan_player_traits equipment usage
  • spartan_player_traits equipment drops
  • spartan_player_traits walking speed
  • spartan_player_traits personal gravity
  • spartan_player_traits vehicle use
  • spartan_player_traits jump modifier
  • spartan_player_traits double jump
  • spartan_player_traits motion tracker
  • spartan_player_traits motion tracker range
  • spartan_player_traits directional damage
  • spartan_player_traits waypoint
  • spartan_player_traits active camo
  • spartan_player_traits visual
  • spartan_player_traits forced change colors
  • spartan_player_traits gamertag visibility
  • elite_player_traits shld dmg resistance
  • elite_player_traits body multiplier
  • elite_player_traits body recharge rate
  • elite_player_traits shld multiplier
  • elite_player_traits shld recharge rate
  • elite_player_traits overshld recharge rate
  • elite_player_traits headshot immunity
  • elite_player_traits assassination immunity
  • elite_player_traits deathless
  • elite_player_traits vampirism
  • elite_player_traits dmg modifier percentage
  • elite_player_traits melee dmg modifier percentage
  • elite_player_traits initial primary weapon
  • elite_player_traits initial secondary weapon
  • elite_player_traits initial equipment
  • elite_player_traits initial grenade count
  • elite_player_traits recharging grenades
  • elite_player_traits infinite ammo
  • elite_player_traits infinite equipment
  • elite_player_traits weapon pickup
  • elite_player_traits equipment usage
  • elite_player_traits equipment drops
  • elite_player_traits walking speed
  • elite_player_traits personal gravity
  • elite_player_traits vehicle use
  • elite_player_traits jump modifier
  • elite_player_traits double jump
  • elite_player_traits motion tracker
  • elite_player_traits motion tracker range
  • elite_player_traits directional damage
  • elite_player_traits waypoint
  • elite_player_traits active camo
  • elite_player_traits visual
  • elite_player_traits forced change colors
  • elite_player_traits gamertag visibility
  • survival_ai_traits vision
  • survival_ai_traits hearing
  • survival_ai_traits luck
  • survival_ai_traits weapon
  • survival_ai_traits grenades
  • survival_ai_traits equipment drop
  • survival_ai_traits ai assassination immunity
  • survival_ai_traits ai headshot immunity
  • survival_ai_traits ai damage resistance
  • survival_ai_traits ai damage modifier
  • survival_round_0 skull0
  • survival_round_0 skull1
  • survival_round_0 skull2
  • survival_round_0 skull3
  • survival_round_0 skull4
  • survival_round_0 skull5
  • survival_round_0 skull6
  • survival_round_0 skull7
  • survival_round_0 skull8
  • survival_round_0 skull9
  • survival_round_0 skull10
  • survival_round_0 skull11
  • survival_round_0 skull12
  • survival_round_0 skull13
  • survival_round_0 skull14
  • survival_round_0 skull15
  • survival_round_0 skull16
  • survival_round_0 skull17
  • survival round_0_initial_wave delivered via dropship
  • survival round_0_initial_wave wave squad advance type
  • survival_round_0_initial_wave squad type0
  • survival_round_0_initial_wave squad type1
  • survival_round_0_initial_wave squad type2
  • survival_round_0_initial_wave squad type3
  • survival_round_0_initial_wave squad type4
  • survival_round_0_initial_wave squad type5
  • survival_round_0_initial_wave squad type6
  • survival_round_0_initial_wave squad type7
  • survival_round_0_initial_wave squad type8
  • survival_round_0_initial_wave squad type9
  • survival_round_0_initial_wave squad type10
  • survival_round_0_initial_wave squad type11
  • survival round_0_primary_wave delivered via dropship
  • survival round_0_primary_wave wave squad advance type
  • survival_round_0_primary_wave squad type0
  • survival_round_0_primary_wave squad type1
  • survival_round_0_primary_wave squad type2
  • survival_round_0_primary_wave squad type3
  • survival_round_0_primary_wave squad type4
  • survival_round_0_primary_wave squad type5
  • survival_round_0_primary_wave squad type6
  • survival_round_0_primary_wave squad type7
  • survival_round_0_primary_wave squad type8
  • survival_round_0_primary_wave squad type9
  • survival_round_0_primary_wave squad type10
  • survival_round_0_primary_wave squad type11
  • survival round_0_boss_wave delivered via dropship
  • survival round_0_boss_wave wave squad advance type
  • survival_round_0_boss_wave squad type0
  • survival_round_0_boss_wave squad type1
  • survival_round_0_boss_wave squad type2
  • survival_round_0_boss_wave squad type3
  • survival_round_0_boss_wave squad type4
  • survival_round_0_boss_wave squad type5
  • survival_round_0_boss_wave squad type6
  • survival_round_0_boss_wave squad type7
  • survival_round_0_boss_wave squad type8
  • survival_round_0_boss_wave squad type9
  • survival_round_0_boss_wave squad type10
  • survival_round_0_boss_wave squad type11
  • survival_round_1 skull0
  • survival_round_1 skull1
  • survival_round_1 skull2
  • survival_round_1 skull3
  • survival_round_1 skull4
  • survival_round_1 skull5
  • survival_round_1 skull6
  • survival_round_1 skull7
  • survival_round_1 skull8
  • survival_round_1 skull9
  • survival_round_1 skull10
  • survival_round_1 skull11
  • survival_round_1 skull12
  • survival_round_1 skull13
  • survival_round_1 skull14
  • survival_round_1 skull15
  • survival_round_1 skull16
  • survival_round_1 skull17
  • survival round_1_initial_wave delivered via dropship
  • survival round_1_initial_wave wave squad advance type
  • survival_round_1_initial_wave squad type0
  • survival_round_1_initial_wave squad type1
  • survival_round_1_initial_wave squad type2
  • survival_round_1_initial_wave squad type3
  • survival_round_1_initial_wave squad type4
  • survival_round_1_initial_wave squad type5
  • survival_round_1_initial_wave squad type6
  • survival_round_1_initial_wave squad type7
  • survival_round_1_initial_wave squad type8
  • survival_round_1_initial_wave squad type9
  • survival_round_1_initial_wave squad type10
  • survival_round_1_initial_wave squad type11
  • survival round_1_primary_wave delivered via dropship
  • survival round_1_primary_wave wave squad advance type
  • survival_round_1_primary_wave squad type0
  • survival_round_1_primary_wave squad type1
  • survival_round_1_primary_wave squad type2
  • survival_round_1_primary_wave squad type3
  • survival_round_1_primary_wave squad type4
  • survival_round_1_primary_wave squad type5
  • survival_round_1_primary_wave squad type6
  • survival_round_1_primary_wave squad type7
  • survival_round_1_primary_wave squad type8
  • survival_round_1_primary_wave squad type9
  • survival_round_1_primary_wave squad type10
  • survival_round_1_primary_wave squad type11
  • survival round_1_boss_wave delivered via dropship
  • survival round_1_boss_wave wave squad advance type
  • survival_round_1_boss_wave squad type0
  • survival_round_1_boss_wave squad type1
  • survival_round_1_boss_wave squad type2
  • survival_round_1_boss_wave squad type3
  • survival_round_1_boss_wave squad type4
  • survival_round_1_boss_wave squad type5
  • survival_round_1_boss_wave squad type6
  • survival_round_1_boss_wave squad type7
  • survival_round_1_boss_wave squad type8
  • survival_round_1_boss_wave squad type9
  • survival_round_1_boss_wave squad type10
  • survival_round_1_boss_wave squad type11
  • survival_round_2 skull0
  • survival_round_2 skull1
  • survival_round_2 skull2
  • survival_round_2 skull3
  • survival_round_2 skull4
  • survival_round_2 skull5
  • survival_round_2 skull6
  • survival_round_2 skull7
  • survival_round_2 skull8
  • survival_round_2 skull9
  • survival_round_2 skull10
  • survival_round_2 skull11
  • survival_round_2 skull12
  • survival_round_2 skull13
  • survival_round_2 skull14
  • survival_round_2 skull15
  • survival_round_2 skull16
  • survival_round_2 skull17
  • survival round_2_initial_wave delivered via dropship
  • survival round_2_initial_wave wave squad advance type
  • survival_round_2_initial_wave squad type0
  • survival_round_2_initial_wave squad type1
  • survival_round_2_initial_wave squad type2
  • survival_round_2_initial_wave squad type3
  • survival_round_2_initial_wave squad type4
  • survival_round_2_initial_wave squad type5
  • survival_round_2_initial_wave squad type6
  • survival_round_2_initial_wave squad type7
  • survival_round_2_initial_wave squad type8
  • survival_round_2_initial_wave squad type9
  • survival_round_2_initial_wave squad type10
  • survival_round_2_initial_wave squad type11
  • survival round_2_primary_wave delivered via dropship
  • survival round_2_primary_wave wave squad advance type
  • survival_round_2_primary_wave squad type0
  • survival_round_2_primary_wave squad type1
  • survival_round_2_primary_wave squad type2
  • survival_round_2_primary_wave squad type3
  • survival_round_2_primary_wave squad type4
  • survival_round_2_primary_wave squad type5
  • survival_round_2_primary_wave squad type6
  • survival_round_2_primary_wave squad type7
  • survival_round_2_primary_wave squad type8
  • survival_round_2_primary_wave squad type9
  • survival_round_2_primary_wave squad type10
  • survival_round_2_primary_wave squad type11
  • survival round_2_boss_wave delivered via dropship
  • survival round_2_boss_wave wave squad advance type
  • survival_round_2_boss_wave squad type0
  • survival_round_2_boss_wave squad type1
  • survival_round_2_boss_wave squad type2
  • survival_round_2_boss_wave squad type3
  • survival_round_2_boss_wave squad type4
  • survival_round_2_boss_wave squad type5
  • survival_round_2_boss_wave squad type6
  • survival_round_2_boss_wave squad type7
  • survival_round_2_boss_wave squad type8
  • survival_round_2_boss_wave squad type9
  • survival_round_2_boss_wave squad type10
  • survival_round_2_boss_wave squad type11
  • survival bonus_wave duration
  • survival_bonus_wave skull0
  • survival_bonus_wave skull1
  • survival_bonus_wave skull2
  • survival_bonus_wave skull3
  • survival_bonus_wave skull4
  • survival_bonus_wave skull5
  • survival_bonus_wave skull6
  • survival_bonus_wave skull7
  • survival_bonus_wave skull8
  • survival_bonus_wave skull9
  • survival_bonus_wave skull10
  • survival_bonus_wave skull11
  • survival_bonus_wave skull12
  • survival_bonus_wave skull13
  • survival_bonus_wave skull14
  • survival_bonus_wave skull15
  • survival_bonus_wave skull16
  • survival_bonus_wave skull17
  • survival bonus_wave delivered via dropship
  • survival bonus_wave wave squad advance type
  • survival_bonus_wave squad type0
  • survival_bonus_wave squad type1
  • survival_bonus_wave squad type2
  • survival_bonus_wave squad type3
  • survival_bonus_wave squad type4
  • survival_bonus_wave squad type5
  • survival_bonus_wave squad type6
  • survival_bonus_wave squad type7
  • survival_bonus_wave squad type8
  • survival_bonus_wave squad type9
  • survival_bonus_wave squad type10
  • survival_bonus_wave squad type11
  • red_skull_spartan_player_traits shld dmg resistance
  • red_skull_spartan_player_traits body multiplier
  • red_skull_spartan_player_traits body recharge rate
  • red_skull_spartan_player_traits shld multiplier
  • red_skull_spartan_player_traits shld recharge rate
  • red_skull_spartan_player_traits overshld recharge rate
  • red_skull_spartan_player_traits headshot immunity
  • red_skull_spartan_player_traits assassination immunity
  • red_skull_spartan_player_traits deathless
  • red_skull_spartan_player_traits vampirism
  • red_skull_spartan_player_traits dmg modifier percentage
  • red_skull_spartan_player_traits melee dmg modifier percentage
  • red_skull_spartan_player_traits initial primary weapon
  • red_skull_spartan_player_traits initial secondary weapon
  • red_skull_spartan_player_traits initial equipment
  • red_skull_spartan_player_traits initial grenade count
  • red_skull_spartan_player_traits recharging grenades
  • red_skull_spartan_player_traits infinite ammo
  • red_skull_spartan_player_traits infinite equipment
  • red_skull_spartan_player_traits weapon pickup
  • red_skull_spartan_player_traits equipment usage
  • red_skull_spartan_player_traits equipment drops
  • red_skull_spartan_player_traits walking speed
  • red_skull_spartan_player_traits personal gravity
  • red_skull_spartan_player_traits vehicle use
  • red_skull_spartan_player_traits jump modifier
  • red_skull_spartan_player_traits double jump
  • red_skull_spartan_player_traits motion tracker
  • red_skull_spartan_player_traits motion tracker range
  • red_skull_spartan_player_traits directional damage
  • red_skull_spartan_player_traits waypoint
  • red_skull_spartan_player_traits active camo
  • red_skull_spartan_player_traits visual
  • red_skull_spartan_player_traits forced change colors
  • red_skull_spartan_player_traits gamertag visibility
  • red_skull_elite_player_traits shld dmg resistance
  • red_skull_elite_player_traits body multiplier
  • red_skull_elite_player_traits body recharge rate
  • red_skull_elite_player_traits shld multiplier
  • red_skull_elite_player_traits shld recharge rate
  • red_skull_elite_player_traits overshld recharge rate
  • red_skull_elite_player_traits headshot immunity
  • red_skull_elite_player_traits assassination immunity
  • red_skull_elite_player_traits deathless
  • red_skull_elite_player_traits vampirism
  • red_skull_elite_player_traits dmg modifier percentage
  • red_skull_elite_player_traits melee dmg modifier percentage
  • red_skull_elite_player_traits initial primary weapon
  • red_skull_elite_player_traits initial secondary weapon
  • red_skull_elite_player_traits initial equipment
  • red_skull_elite_player_traits initial grenade count
  • red_skull_elite_player_traits recharging grenades
  • red_skull_elite_player_traits infinite ammo
  • red_skull_elite_player_traits infinite equipment
  • red_skull_elite_player_traits weapon pickup
  • red_skull_elite_player_traits equipment usage
  • red_skull_elite_player_traits equipment drops
  • red_skull_elite_player_traits walking speed
  • red_skull_elite_player_traits personal gravity
  • red_skull_elite_player_traits vehicle use
  • red_skull_elite_player_traits jump modifier
  • red_skull_elite_player_traits double jump
  • red_skull_elite_player_traits motion tracker
  • red_skull_elite_player_traits motion tracker range
  • red_skull_elite_player_traits directional damage
  • red_skull_elite_player_traits waypoint
  • red_skull_elite_player_traits active camo
  • red_skull_elite_player_traits visual
  • red_skull_elite_player_traits forced change colors
  • red_skull_elite_player_traits gamertag visibility
  • red_skull_ai_traits vision
  • red_skull_ai_traits hearing
  • red_skull_ai_traits luck
  • red_skull_ai_traits weapon
  • red_skull_ai_traits grenades
  • red_skull_ai_traits equipment drop
  • red_skull_ai_traits ai assassination immunity
  • red_skull_ai_traits ai headshot immunity
  • red_skull_ai_traits ai damage resistance
  • red_skull_ai_traits ai damage modifier
  • yellow_skull_spartan_player_traits shld dmg resistance
  • yellow_skull_spartan_player_traits body multiplier
  • yellow_skull_spartan_player_traits body recharge rate
  • yellow_skull_spartan_player_traits shld multiplier
  • yellow_skull_spartan_player_traits shld recharge rate
  • yellow_skull_spartan_player_traits overshld recharge rate
  • yellow_skull_spartan_player_traits headshot immunity
  • yellow_skull_spartan_player_traits assassination immunity
  • yellow_skull_spartan_player_traits deathless
  • yellow_skull_spartan_player_traits vampirism
  • yellow_skull_spartan_player_traits dmg modifier percentage
  • yellow_skull_spartan_player_traits melee dmg modifier percentage
  • yellow_skull_spartan_player_traits initial primary weapon
  • yellow_skull_spartan_player_traits initial secondary weapon
  • yellow_skull_spartan_player_traits initial equipment
  • yellow_skull_spartan_player_traits initial grenade count
  • yellow_skull_spartan_player_traits recharging grenades
  • yellow_skull_spartan_player_traits infinite ammo
  • yellow_skull_spartan_player_traits infinite equipment
  • yellow_skull_spartan_player_traits weapon pickup
  • yellow_skull_spartan_player_traits equipment usage
  • yellow_skull_spartan_player_traits equipment drops
  • yellow_skull_spartan_player_traits walking speed
  • yellow_skull_spartan_player_traits personal gravity
  • yellow_skull_spartan_player_traits vehicle use
  • yellow_skull_spartan_player_traits jump modifier
  • yellow_skull_spartan_player_traits double jump
  • yellow_skull_spartan_player_traits motion tracker
  • yellow_skull_spartan_player_traits motion tracker range
  • yellow_skull_spartan_player_traits directional damage
  • yellow_skull_spartan_player_traits waypoint
  • yellow_skull_spartan_player_traits active camo
  • yellow_skull_spartan_player_traits visual
  • yellow_skull_spartan_player_traits forced change colors
  • yellow_skull_spartan_player_traits gamertag visibility
  • yellow_skull_elite_player_traits shld dmg resistance
  • yellow_skull_elite_player_traits body multiplier
  • yellow_skull_elite_player_traits body recharge rate
  • yellow_skull_elite_player_traits shld multiplier
  • yellow_skull_elite_player_traits shld recharge rate
  • yellow_skull_elite_player_traits overshld recharge rate
  • yellow_skull_elite_player_traits headshot immunity
  • yellow_skull_elite_player_traits assassination immunity
  • yellow_skull_elite_player_traits deathless
  • yellow_skull_elite_player_traits vampirism
  • yellow_skull_elite_player_traits dmg modifier percentage
  • yellow_skull_elite_player_traits melee dmg modifier percentage
  • yellow_skull_elite_player_traits initial primary weapon
  • yellow_skull_elite_player_traits initial secondary weapon
  • yellow_skull_elite_player_traits initial equipment
  • yellow_skull_elite_player_traits initial grenade count
  • yellow_skull_elite_player_traits recharging grenades
  • yellow_skull_elite_player_traits infinite ammo
  • yellow_skull_elite_player_traits infinite equipment
  • yellow_skull_elite_player_traits weapon pickup
  • yellow_skull_elite_player_traits equipment usage
  • yellow_skull_elite_player_traits equipment drops
  • yellow_skull_elite_player_traits walking speed
  • yellow_skull_elite_player_traits personal gravity
  • yellow_skull_elite_player_traits vehicle use
  • yellow_skull_elite_player_traits jump modifier
  • yellow_skull_elite_player_traits double jump
  • yellow_skull_elite_player_traits motion tracker
  • yellow_skull_elite_player_traits motion tracker range
  • yellow_skull_elite_player_traits directional damage
  • yellow_skull_elite_player_traits waypoint
  • yellow_skull_elite_player_traits active camo
  • yellow_skull_elite_player_traits visual
  • yellow_skull_elite_player_traits forced change colors
  • yellow_skull_elite_player_traits gamertag visibility
  • yellow_skull_ai_traits vision
  • yellow_skull_ai_traits hearing
  • yellow_skull_ai_traits luck
  • yellow_skull_ai_traits weapon
  • yellow_skull_ai_traits grenades
  • yellow_skull_ai_traits equipment drop
  • yellow_skull_ai_traits ai assassination immunity
  • yellow_skull_ai_traits ai headshot immunity
  • yellow_skull_ai_traits ai damage resistance
  • yellow_skull_ai_traits ai damage modifier
  • blue_skull_spartan_player_traits shld dmg resistance
  • blue_skull_spartan_player_traits body multiplier
  • blue_skull_spartan_player_traits body recharge rate
  • blue_skull_spartan_player_traits shld multiplier
  • blue_skull_spartan_player_traits shld recharge rate
  • blue_skull_spartan_player_traits overshld recharge rate
  • blue_skull_spartan_player_traits headshot immunity
  • blue_skull_spartan_player_traits assassination immunity
  • blue_skull_spartan_player_traits deathless
  • blue_skull_spartan_player_traits vampirism
  • blue_skull_spartan_player_traits dmg modifier percentage
  • blue_skull_spartan_player_traits melee dmg modifier percentage
  • blue_skull_spartan_player_traits initial primary weapon
  • blue_skull_spartan_player_traits initial secondary weapon
  • blue_skull_spartan_player_traits initial equipment
  • blue_skull_spartan_player_traits initial grenade count
  • blue_skull_spartan_player_traits recharging grenades
  • blue_skull_spartan_player_traits infinite ammo
  • blue_skull_spartan_player_traits infinite equipment
  • blue_skull_spartan_player_traits weapon pickup
  • blue_skull_spartan_player_traits equipment usage
  • blue_skull_spartan_player_traits equipment drops
  • blue_skull_spartan_player_traits walking speed
  • blue_skull_spartan_player_traits personal gravity
  • blue_skull_spartan_player_traits vehicle use
  • blue_skull_spartan_player_traits jump modifier
  • blue_skull_spartan_player_traits double jump
  • blue_skull_spartan_player_traits motion tracker
  • blue_skull_spartan_player_traits motion tracker range
  • blue_skull_spartan_player_traits directional damage
  • blue_skull_spartan_player_traits waypoint
  • blue_skull_spartan_player_traits active camo
  • blue_skull_spartan_player_traits visual
  • blue_skull_spartan_player_traits forced change colors
  • blue_skull_spartan_player_traits gamertag visibility
  • blue_skull_elite_player_traits shld dmg resistance
  • blue_skull_elite_player_traits body multiplier
  • blue_skull_elite_player_traits body recharge rate
  • blue_skull_elite_player_traits shld multiplier
  • blue_skull_elite_player_traits shld recharge rate
  • blue_skull_elite_player_traits overshld recharge rate
  • blue_skull_elite_player_traits headshot immunity
  • blue_skull_elite_player_traits assassination immunity
  • blue_skull_elite_player_traits deathless
  • blue_skull_elite_player_traits vampirism
  • blue_skull_elite_player_traits dmg modifier percentage
  • blue_skull_elite_player_traits melee dmg modifier percentage
  • blue_skull_elite_player_traits initial primary weapon
  • blue_skull_elite_player_traits initial secondary weapon
  • blue_skull_elite_player_traits initial equipment
  • blue_skull_elite_player_traits initial grenade count
  • blue_skull_elite_player_traits recharging grenades
  • blue_skull_elite_player_traits infinite ammo
  • blue_skull_elite_player_traits infinite equipment
  • blue_skull_elite_player_traits weapon pickup
  • blue_skull_elite_player_traits equipment usage
  • blue_skull_elite_player_traits equipment drops
  • blue_skull_elite_player_traits walking speed
  • blue_skull_elite_player_traits personal gravity
  • blue_skull_elite_player_traits vehicle use
  • blue_skull_elite_player_traits jump modifier
  • blue_skull_elite_player_traits double jump
  • blue_skull_elite_player_traits motion tracker
  • blue_skull_elite_player_traits motion tracker range
  • blue_skull_elite_player_traits directional damage
  • blue_skull_elite_player_traits waypoint
  • blue_skull_elite_player_traits active camo
  • blue_skull_elite_player_traits visual
  • blue_skull_elite_player_traits forced change colors
  • blue_skull_elite_player_traits gamertag visibility
  • blue_skull_ai_traits vision
  • blue_skull_ai_traits hearing
  • blue_skull_ai_traits luck
  • blue_skull_ai_traits weapon
  • blue_skull_ai_traits grenades
  • blue_skull_ai_traits equipment drop
  • blue_skull_ai_traits ai assassination immunity
  • blue_skull_ai_traits ai headshot immunity
  • blue_skull_ai_traits ai damage resistance
  • blue_skull_ai_traits ai damage modifier
  • survival_round_template skull0
  • survival_round_template skull1
  • survival_round_template skull2
  • survival_round_template skull3
  • survival_round_template skull4
  • survival_round_template skull5
  • survival_round_template skull6
  • survival_round_template skull7
  • survival_round_template skull8
  • survival_round_template skull9
  • survival_round_template skull10
  • survival_round_template skull11
  • survival_round_template skull12
  • survival_round_template skull13
  • survival_round_template skull14
  • survival_round_template skull15
  • survival_round_template skull16
  • survival_round_template skull17
  • survival round_template_initial_wave delivered via dropship
  • survival round_template_initial_wave wave squad advance type
  • survival_round_template_initial_wave squad type0
  • survival_round_template_initial_wave squad type1
  • survival_round_template_initial_wave squad type2
  • survival_round_template_initial_wave squad type3
  • survival_round_template_initial_wave squad type4
  • survival_round_template_initial_wave squad type5
  • survival_round_template_initial_wave squad type6
  • survival_round_template_initial_wave squad type7
  • survival_round_template_initial_wave squad type8
  • survival_round_template_initial_wave squad type9
  • survival_round_template_initial_wave squad type10
  • survival_round_template_initial_wave squad type11
  • survival round_template_primary_wave delivered via dropship
  • survival round_template_primary_wave wave squad advance type
  • survival_round_template_primary_wave squad type0
  • survival_round_template_primary_wave squad type1
  • survival_round_template_primary_wave squad type2
  • survival_round_template_primary_wave squad type3
  • survival_round_template_primary_wave squad type4
  • survival_round_template_primary_wave squad type5
  • survival_round_template_primary_wave squad type6
  • survival_round_template_primary_wave squad type7
  • survival_round_template_primary_wave squad type8
  • survival_round_template_primary_wave squad type9
  • survival_round_template_primary_wave squad type10
  • survival_round_template_primary_wave squad type11
  • survival round_template_boss_wave delivered via dropship
  • survival round_template_boss_wave wave squad advance type
  • survival_round_template_boss_wave squad type0
  • survival_round_template_boss_wave squad type1
  • survival_round_template_boss_wave squad type2
  • survival_round_template_boss_wave squad type3
  • survival_round_template_boss_wave squad type4
  • survival_round_template_boss_wave squad type5
  • survival_round_template_boss_wave squad type6
  • survival_round_template_boss_wave squad type7
  • survival_round_template_boss_wave squad type8
  • survival_round_template_boss_wave squad type9
  • survival_round_template_boss_wave squad type10
  • survival_round_template_boss_wave squad type11
  • spartan loadouts enabled
  • spartan_loadouts_tier1_loadout0 enabled
  • spartan_loadouts_tier1_loadout0 name
  • spartan_loadouts_tier1_loadout0 primary
  • spartan_loadouts_tier1_loadout0 secondary
  • spartan_loadouts_tier1_loadout0 equipment
  • spartan_loadouts_tier1_loadout0 grenades
  • spartan_loadouts_tier1_loadout1 enabled
  • spartan_loadouts_tier1_loadout1 name
  • spartan_loadouts_tier1_loadout1 primary
  • spartan_loadouts_tier1_loadout1 secondary
  • spartan_loadouts_tier1_loadout1 equipment
  • spartan_loadouts_tier1_loadout1 grenades
  • spartan_loadouts_tier1_loadout2 enabled
  • spartan_loadouts_tier1_loadout2 name
  • spartan_loadouts_tier1_loadout2 primary
  • spartan_loadouts_tier1_loadout2 secondary
  • spartan_loadouts_tier1_loadout2 equipment
  • spartan_loadouts_tier1_loadout2 grenades
  • spartan_loadouts_tier1_loadout3 enabled
  • spartan_loadouts_tier1_loadout3 name
  • spartan_loadouts_tier1_loadout3 primary
  • spartan_loadouts_tier1_loadout3 secondary
  • spartan_loadouts_tier1_loadout3 equipment
  • spartan_loadouts_tier1_loadout3 grenades
  • spartan_loadouts_tier1_loadout4 enabled
  • spartan_loadouts_tier1_loadout4 name
  • spartan_loadouts_tier1_loadout4 primary
  • spartan_loadouts_tier1_loadout4 secondary
  • spartan_loadouts_tier1_loadout4 equipment
  • spartan_loadouts_tier1_loadout4 grenades
  • spartan_loadouts_tier2_loadout0 enabled
  • spartan_loadouts_tier2_loadout0 name
  • spartan_loadouts_tier2_loadout0 primary
  • spartan_loadouts_tier2_loadout0 secondary
  • spartan_loadouts_tier2_loadout0 equipment
  • spartan_loadouts_tier2_loadout0 grenades
  • spartan_loadouts_tier2_loadout1 enabled
  • spartan_loadouts_tier2_loadout1 name
  • spartan_loadouts_tier2_loadout1 primary
  • spartan_loadouts_tier2_loadout1 secondary
  • spartan_loadouts_tier2_loadout1 equipment
  • spartan_loadouts_tier2_loadout1 grenades
  • spartan_loadouts_tier2_loadout2 enabled
  • spartan_loadouts_tier2_loadout2 name
  • spartan_loadouts_tier2_loadout2 primary
  • spartan_loadouts_tier2_loadout2 secondary
  • spartan_loadouts_tier2_loadout2 equipment
  • spartan_loadouts_tier2_loadout2 grenades
  • spartan_loadouts_tier2_loadout3 enabled
  • spartan_loadouts_tier2_loadout3 name
  • spartan_loadouts_tier2_loadout3 primary
  • spartan_loadouts_tier2_loadout3 secondary
  • spartan_loadouts_tier2_loadout3 equipment
  • spartan_loadouts_tier2_loadout3 grenades
  • spartan_loadouts_tier2_loadout4 enabled
  • spartan_loadouts_tier2_loadout4 name
  • spartan_loadouts_tier2_loadout4 primary
  • spartan_loadouts_tier2_loadout4 secondary
  • spartan_loadouts_tier2_loadout4 equipment
  • spartan_loadouts_tier2_loadout4 grenades
  • spartan_loadouts_tier3_loadout0 enabled
  • spartan_loadouts_tier3_loadout0 name
  • spartan_loadouts_tier3_loadout0 primary
  • spartan_loadouts_tier3_loadout0 secondary
  • spartan_loadouts_tier3_loadout0 equipment
  • spartan_loadouts_tier3_loadout0 grenades
  • spartan_loadouts_tier3_loadout1 enabled
  • spartan_loadouts_tier3_loadout1 name
  • spartan_loadouts_tier3_loadout1 primary
  • spartan_loadouts_tier3_loadout1 secondary
  • spartan_loadouts_tier3_loadout1 equipment
  • spartan_loadouts_tier3_loadout1 grenades
  • spartan_loadouts_tier3_loadout2 enabled
  • spartan_loadouts_tier3_loadout2 name
  • spartan_loadouts_tier3_loadout2 primary
  • spartan_loadouts_tier3_loadout2 secondary
  • spartan_loadouts_tier3_loadout2 equipment
  • spartan_loadouts_tier3_loadout2 grenades
  • spartan_loadouts_tier3_loadout3 enabled
  • spartan_loadouts_tier3_loadout3 name
  • spartan_loadouts_tier3_loadout3 primary
  • spartan_loadouts_tier3_loadout3 secondary
  • spartan_loadouts_tier3_loadout3 equipment
  • spartan_loadouts_tier3_loadout3 grenades
  • spartan_loadouts_tier3_loadout4 enabled
  • spartan_loadouts_tier3_loadout4 name
  • spartan_loadouts_tier3_loadout4 primary
  • spartan_loadouts_tier3_loadout4 secondary
  • spartan_loadouts_tier3_loadout4 equipment
  • spartan_loadouts_tier3_loadout4 grenades
  • elite loadouts enabled
  • elite_loadouts_tier1_loadout0 enabled
  • elite_loadouts_tier1_loadout0 name
  • elite_loadouts_tier1_loadout0 primary
  • elite_loadouts_tier1_loadout0 secondary
  • elite_loadouts_tier1_loadout0 equipment
  • elite_loadouts_tier1_loadout0 grenades
  • elite_loadouts_tier1_loadout1 enabled
  • elite_loadouts_tier1_loadout1 name
  • elite_loadouts_tier1_loadout1 primary
  • elite_loadouts_tier1_loadout1 secondary
  • elite_loadouts_tier1_loadout1 equipment
  • elite_loadouts_tier1_loadout1 grenades
  • elite_loadouts_tier1_loadout2 enabled
  • elite_loadouts_tier1_loadout2 name
  • elite_loadouts_tier1_loadout2 primary
  • elite_loadouts_tier1_loadout2 secondary
  • elite_loadouts_tier1_loadout2 equipment
  • elite_loadouts_tier1_loadout2 grenades
  • elite_loadouts_tier1_loadout3 enabled
  • elite_loadouts_tier1_loadout3 name
  • elite_loadouts_tier1_loadout3 primary
  • elite_loadouts_tier1_loadout3 secondary
  • elite_loadouts_tier1_loadout3 equipment
  • elite_loadouts_tier1_loadout3 grenades
  • elite_loadouts_tier1_loadout4 enabled
  • elite_loadouts_tier1_loadout4 name
  • elite_loadouts_tier1_loadout4 primary
  • elite_loadouts_tier1_loadout4 secondary
  • elite_loadouts_tier1_loadout4 equipment
  • elite_loadouts_tier1_loadout4 grenades
  • elite_loadouts_tier2_loadout0 enabled
  • elite_loadouts_tier2_loadout0 name
  • elite_loadouts_tier2_loadout0 primary
  • elite_loadouts_tier2_loadout0 secondary
  • elite_loadouts_tier2_loadout0 equipment
  • elite_loadouts_tier2_loadout0 grenades
  • elite_loadouts_tier2_loadout1 enabled
  • elite_loadouts_tier2_loadout1 name
  • elite_loadouts_tier2_loadout1 primary
  • elite_loadouts_tier2_loadout1 secondary
  • elite_loadouts_tier2_loadout1 equipment
  • elite_loadouts_tier2_loadout1 grenades
  • elite_loadouts_tier2_loadout2 enabled
  • elite_loadouts_tier2_loadout2 name
  • elite_loadouts_tier2_loadout2 primary
  • elite_loadouts_tier2_loadout2 secondary
  • elite_loadouts_tier2_loadout2 equipment
  • elite_loadouts_tier2_loadout2 grenades
  • elite_loadouts_tier2_loadout3 enabled
  • elite_loadouts_tier2_loadout3 name
  • elite_loadouts_tier2_loadout3 primary
  • elite_loadouts_tier2_loadout3 secondary
  • elite_loadouts_tier2_loadout3 equipment
  • elite_loadouts_tier2_loadout3 grenades
  • elite_loadouts_tier2_loadout4 enabled
  • elite_loadouts_tier2_loadout4 name
  • elite_loadouts_tier2_loadout4 primary
  • elite_loadouts_tier2_loadout4 secondary
  • elite_loadouts_tier2_loadout4 equipment
  • elite_loadouts_tier2_loadout4 grenades
  • elite_loadouts_tier3_loadout0 enabled
  • elite_loadouts_tier3_loadout0 name
  • elite_loadouts_tier3_loadout0 primary
  • elite_loadouts_tier3_loadout0 secondary
  • elite_loadouts_tier3_loadout0 equipment
  • elite_loadouts_tier3_loadout0 grenades
  • elite_loadouts_tier3_loadout1 enabled
  • elite_loadouts_tier3_loadout1 name
  • elite_loadouts_tier3_loadout1 primary
  • elite_loadouts_tier3_loadout1 secondary
  • elite_loadouts_tier3_loadout1 equipment
  • elite_loadouts_tier3_loadout1 grenades
  • elite_loadouts_tier3_loadout2 enabled
  • elite_loadouts_tier3_loadout2 name
  • elite_loadouts_tier3_loadout2 primary
  • elite_loadouts_tier3_loadout2 secondary
  • elite_loadouts_tier3_loadout2 equipment
  • elite_loadouts_tier3_loadout2 grenades
  • elite_loadouts_tier3_loadout3 enabled
  • elite_loadouts_tier3_loadout3 name
  • elite_loadouts_tier3_loadout3 primary
  • elite_loadouts_tier3_loadout3 secondary
  • elite_loadouts_tier3_loadout3 equipment
  • elite_loadouts_tier3_loadout3 grenades
  • elite_loadouts_tier3_loadout4 enabled
  • elite_loadouts_tier3_loadout4 name
  • elite_loadouts_tier3_loadout4 primary
  • elite_loadouts_tier3_loadout4 secondary
  • elite_loadouts_tier3_loadout4 equipment
  • elite_loadouts_tier3_loadout4 grenades
  • k_number_of_rtx_editable_game_variant_parameters
  • survival turn count
  • survival disable waves
long enum
44namestring id
84description textstring id
1212text value pairsblock text_value_pair_reference_block · max 100block

text_value_pair_reference_block

6 fields · 20 B
OffsetSizeFieldType
01flags
  • default setting
byte flags
11parameter_type
  • integer
  • string id
  • real range
char enum
44enumerated valuelong integer
84string_id valuestring id
124label string idstring id
164description string idstring id

Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.