squad_template
sqtm
- Fields
- 30
- Structs
- 6
- Shipped tags
- 343
- Root size
- 16 B
- Version
- 1
6 structs
squad_template_block_struct
Root2 fields · 16 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | name | string id |
| 4 | 12 | cell templatesblock cell_template_block · max 10 | block |
cell_template_block_struct
14 fields| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | name | string id |
| 4 | — | place on | struct |
| — | 2 | normal diff count | short integer |
| — | 2 | swarm count | short integer |
| — | 2 | major upgrade
| short enum |
| — | 12 | character typeblock character_ref_choice_block · max 8 | block |
| — | 12 | initial weaponblock weapon_ref_choice_block · max 8 | block |
| — | 12 | initial secondary weaponblock weapon_ref_choice_block · max 8 | block |
| — | 12 | initial equipmentblock equipment_ref_choice_block · max 8 | block |
| — | 2 | grenade type
| short enum |
| — | 4 | grenade type name | string id |
| — | 16 | vehicle type | tag reference |
| — | 4 | vehicle variant | string id |
| — | 4 | activity name | string id |
ai_spawn_conditions_struct
3 fields| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | — | place on | struct |
| — | 16 | equipment type | tag reference |
| — | 2 | chance | short integer |
character_ref_choice_block_struct
3 fields| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | — | place on | struct |
| — | 16 | weapon type | tag reference |
| — | 2 | chance | short integer |
weapon_ref_choice_block_struct
3 fields| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | — | place on | struct |
| — | 16 | character type | tag reference |
| — | 2 | chance | short integer |
equipment_ref_choice_block_struct
5 fields · 16 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 1 | flags
| byte flags |
| 1 | 1 | difficulty flags
| byte flags |
| 4 | 4 | player count range | short integer bounds |
| 8 | 4 | survival round range | short integer bounds |
| 12 | 4 | survival set range | short integer bounds |
Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.