VerifiedAll tag definitionsBuild 2026.06.26.1097863.1-Rel-i343-Meteorite-2606-CU2

chud_widget_render_data_template

wrdt

Fields
24
Structs
2
Shipped tags
9
Root size
12 B
Version
1

chud_widget_render_data_template_struct_definition

Root1 fields · 12 B
OffsetSizeFieldType
012render datablock chud_widget_render_data_base_block · max 1block

chud_widget_render_data_base_block_struct

23 fields · 120 B
OffsetSizeFieldType
01shader type
  • really simple
  • anti-alias
  • meter
  • text simple
  • meter shield
  • meter gradient
  • crosshair
  • d-dmg (don't use)
  • solid (don't use)
  • sensor (don't use)
  • meter single-color
  • navpoints
  • medal
  • texture cam
  • meter chapter
  • meter double gradient
  • meter radial gradient
  • distortion and blur
  • emblem
  • ddamage apply
  • damage tracker (don't use)
char enum
416custom color Areal argb color
2016custom color Breal argb color
3616custom color Creal argb color
5216custom color Dreal argb color
684custom scalar Areal
724custom scalar Breal
764custom scalar Creal
804custom scalar Dreal
842color output A
  • custom color A
  • custom color B
  • custom color C
  • custom color D
  • color animation A
  • color animation B
  • scoreboard friendly
  • scoreboard enemy
  • arming meter
  • metagame p1 color
  • metagame p2 color
  • metagame p3 color
  • metagame p4 color
  • <metagame player> color
  • commendation game type color
  • commendation callout level color
  • <scripted object> primary color
  • <scripted object> secondary color
  • primary background
  • secondary background
  • highlight
  • flash
  • crosshair normal
  • crosshair enemy
  • crosshair friendly
  • navpt normal
  • navpt ally
  • navpt neutral
  • navpt enemy
  • navpt dead
  • navpt laser point open
  • navpt laser point locked
  • navpt text
  • msg flash self
  • msg flash friend
  • msg flash enemy
  • msg flash neutral
  • invincible shield
  • player navpoint (firing)
  • player navpoint (taking damage)
  • player navpoint (speaking)
  • player navpoint (coop spawning)
  • custom 0
  • custom 1
  • custom 2
  • neutral territory
  • fire team triangle (close)
  • fire team triangle (far)
  • fire team triangle border (close)
  • fire team triangle border (far)
short enum
862color output B
  • custom color A
  • custom color B
  • custom color C
  • custom color D
  • color animation A
  • color animation B
  • scoreboard friendly
  • scoreboard enemy
  • arming meter
  • metagame p1 color
  • metagame p2 color
  • metagame p3 color
  • metagame p4 color
  • <metagame player> color
  • commendation game type color
  • commendation callout level color
  • <scripted object> primary color
  • <scripted object> secondary color
  • primary background
  • secondary background
  • highlight
  • flash
  • crosshair normal
  • crosshair enemy
  • crosshair friendly
  • navpt normal
  • navpt ally
  • navpt neutral
  • navpt enemy
  • navpt dead
  • navpt laser point open
  • navpt laser point locked
  • navpt text
  • msg flash self
  • msg flash friend
  • msg flash enemy
  • msg flash neutral
  • invincible shield
  • player navpoint (firing)
  • player navpoint (taking damage)
  • player navpoint (speaking)
  • player navpoint (coop spawning)
  • custom 0
  • custom 1
  • custom 2
  • neutral territory
  • fire team triangle (close)
  • fire team triangle (far)
  • fire team triangle border (close)
  • fire team triangle border (far)
short enum
882color output C
  • custom color A
  • custom color B
  • custom color C
  • custom color D
  • color animation A
  • color animation B
  • scoreboard friendly
  • scoreboard enemy
  • arming meter
  • metagame p1 color
  • metagame p2 color
  • metagame p3 color
  • metagame p4 color
  • <metagame player> color
  • commendation game type color
  • commendation callout level color
  • <scripted object> primary color
  • <scripted object> secondary color
  • primary background
  • secondary background
  • highlight
  • flash
  • crosshair normal
  • crosshair enemy
  • crosshair friendly
  • navpt normal
  • navpt ally
  • navpt neutral
  • navpt enemy
  • navpt dead
  • navpt laser point open
  • navpt laser point locked
  • navpt text
  • msg flash self
  • msg flash friend
  • msg flash enemy
  • msg flash neutral
  • invincible shield
  • player navpoint (firing)
  • player navpoint (taking damage)
  • player navpoint (speaking)
  • player navpoint (coop spawning)
  • custom 0
  • custom 1
  • custom 2
  • neutral territory
  • fire team triangle (close)
  • fire team triangle (far)
  • fire team triangle border (close)
  • fire team triangle border (far)
short enum
902color output D
  • custom color A
  • custom color B
  • custom color C
  • custom color D
  • color animation A
  • color animation B
  • scoreboard friendly
  • scoreboard enemy
  • arming meter
  • metagame p1 color
  • metagame p2 color
  • metagame p3 color
  • metagame p4 color
  • <metagame player> color
  • commendation game type color
  • commendation callout level color
  • <scripted object> primary color
  • <scripted object> secondary color
  • primary background
  • secondary background
  • highlight
  • flash
  • crosshair normal
  • crosshair enemy
  • crosshair friendly
  • navpt normal
  • navpt ally
  • navpt neutral
  • navpt enemy
  • navpt dead
  • navpt laser point open
  • navpt laser point locked
  • navpt text
  • msg flash self
  • msg flash friend
  • msg flash enemy
  • msg flash neutral
  • invincible shield
  • player navpoint (firing)
  • player navpoint (taking damage)
  • player navpoint (speaking)
  • player navpoint (coop spawning)
  • custom 0
  • custom 1
  • custom 2
  • neutral territory
  • fire team triangle (close)
  • fire team triangle (far)
  • fire team triangle border (close)
  • fire team triangle border (far)
short enum
922color output E
  • custom color A
  • custom color B
  • custom color C
  • custom color D
  • color animation A
  • color animation B
  • scoreboard friendly
  • scoreboard enemy
  • arming meter
  • metagame p1 color
  • metagame p2 color
  • metagame p3 color
  • metagame p4 color
  • <metagame player> color
  • commendation game type color
  • commendation callout level color
  • <scripted object> primary color
  • <scripted object> secondary color
  • primary background
  • secondary background
  • highlight
  • flash
  • crosshair normal
  • crosshair enemy
  • crosshair friendly
  • navpt normal
  • navpt ally
  • navpt neutral
  • navpt enemy
  • navpt dead
  • navpt laser point open
  • navpt laser point locked
  • navpt text
  • msg flash self
  • msg flash friend
  • msg flash enemy
  • msg flash neutral
  • invincible shield
  • player navpoint (firing)
  • player navpoint (taking damage)
  • player navpoint (speaking)
  • player navpoint (coop spawning)
  • custom 0
  • custom 1
  • custom 2
  • neutral territory
  • fire team triangle (close)
  • fire team triangle (far)
  • fire team triangle border (close)
  • fire team triangle border (far)
short enum
942color output F
  • custom color A
  • custom color B
  • custom color C
  • custom color D
  • color animation A
  • color animation B
  • scoreboard friendly
  • scoreboard enemy
  • arming meter
  • metagame p1 color
  • metagame p2 color
  • metagame p3 color
  • metagame p4 color
  • <metagame player> color
  • commendation game type color
  • commendation callout level color
  • <scripted object> primary color
  • <scripted object> secondary color
  • primary background
  • secondary background
  • highlight
  • flash
  • crosshair normal
  • crosshair enemy
  • crosshair friendly
  • navpt normal
  • navpt ally
  • navpt neutral
  • navpt enemy
  • navpt dead
  • navpt laser point open
  • navpt laser point locked
  • navpt text
  • msg flash self
  • msg flash friend
  • msg flash enemy
  • msg flash neutral
  • invincible shield
  • player navpoint (firing)
  • player navpoint (taking damage)
  • player navpoint (speaking)
  • player navpoint (coop spawning)
  • custom 0
  • custom 1
  • custom 2
  • neutral territory
  • fire team triangle (close)
  • fire team triangle (far)
  • fire team triangle border (close)
  • fire team triangle border (far)
short enum
962scalar output A
  • zero
  • one
  • external input A
  • external input B
  • custom scalar A
  • custom scalar B
  • custom scalar C
  • custom scalar D
  • flash animation
  • scalar animation B
short enum
982scalar output B
  • zero
  • one
  • external input A
  • external input B
  • custom scalar A
  • custom scalar B
  • custom scalar C
  • custom scalar D
  • flash animation
  • scalar animation B
short enum
1002scalar output C
  • zero
  • one
  • external input A
  • external input B
  • custom scalar A
  • custom scalar B
  • custom scalar C
  • custom scalar D
  • flash animation
  • scalar animation B
short enum
1022scalar output D
  • zero
  • one
  • external input A
  • external input B
  • custom scalar A
  • custom scalar B
  • custom scalar C
  • custom scalar D
  • flash animation
  • scalar animation B
short enum
1042scalar output E
  • zero
  • one
  • external input A
  • external input B
  • custom scalar A
  • custom scalar B
  • custom scalar C
  • custom scalar D
  • flash animation
  • scalar animation B
short enum
1062scalar output F
  • zero
  • one
  • external input A
  • external input B
  • custom scalar A
  • custom scalar B
  • custom scalar C
  • custom scalar D
  • flash animation
  • scalar animation B
short enum
1088scissor rectrectangle 2d
1162alpha blend mode
  • opaque
  • additive
  • multiply
  • alpha blend
  • double multiply
  • pre multiplied alpha
  • maximum
  • multiply add
  • add src times dstalpha
  • add src times srcalpha
  • inverse alpha blend
  • motion blur static
  • motion blur inhibit
  • apply shadow to shadow mask
  • alpha blend constant
  • overdraw apply
  • wet effect
  • minimum
short enum

Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.