| 0 | 1 | shader type- really simple
- anti-alias
- meter
- text simple
- meter shield
- meter gradient
- crosshair
- d-dmg (don't use)
- solid (don't use)
- sensor (don't use)
- meter single-color
- navpoints
- medal
- texture cam
- meter chapter
- meter double gradient
- meter radial gradient
- distortion and blur
- emblem
- ddamage apply
- damage tracker (don't use)
| char enum |
| 4 | 16 | custom color A | real argb color |
| 20 | 16 | custom color B | real argb color |
| 36 | 16 | custom color C | real argb color |
| 52 | 16 | custom color D | real argb color |
| 68 | 4 | custom scalar A | real |
| 72 | 4 | custom scalar B | real |
| 76 | 4 | custom scalar C | real |
| 80 | 4 | custom scalar D | real |
| 84 | 2 | color output A- custom color A
- custom color B
- custom color C
- custom color D
- color animation A
- color animation B
- scoreboard friendly
- scoreboard enemy
- arming meter
- metagame p1 color
- metagame p2 color
- metagame p3 color
- metagame p4 color
- <metagame player> color
- commendation game type color
- commendation callout level color
- <scripted object> primary color
- <scripted object> secondary color
- primary background
- secondary background
- highlight
- flash
- crosshair normal
- crosshair enemy
- crosshair friendly
- navpt normal
- navpt ally
- navpt neutral
- navpt enemy
- navpt dead
- navpt laser point open
- navpt laser point locked
- navpt text
- msg flash self
- msg flash friend
- msg flash enemy
- msg flash neutral
- invincible shield
- player navpoint (firing)
- player navpoint (taking damage)
- player navpoint (speaking)
- player navpoint (coop spawning)
- custom 0
- custom 1
- custom 2
- neutral territory
- fire team triangle (close)
- fire team triangle (far)
- fire team triangle border (close)
- fire team triangle border (far)
| short enum |
| 86 | 2 | color output B- custom color A
- custom color B
- custom color C
- custom color D
- color animation A
- color animation B
- scoreboard friendly
- scoreboard enemy
- arming meter
- metagame p1 color
- metagame p2 color
- metagame p3 color
- metagame p4 color
- <metagame player> color
- commendation game type color
- commendation callout level color
- <scripted object> primary color
- <scripted object> secondary color
- primary background
- secondary background
- highlight
- flash
- crosshair normal
- crosshair enemy
- crosshair friendly
- navpt normal
- navpt ally
- navpt neutral
- navpt enemy
- navpt dead
- navpt laser point open
- navpt laser point locked
- navpt text
- msg flash self
- msg flash friend
- msg flash enemy
- msg flash neutral
- invincible shield
- player navpoint (firing)
- player navpoint (taking damage)
- player navpoint (speaking)
- player navpoint (coop spawning)
- custom 0
- custom 1
- custom 2
- neutral territory
- fire team triangle (close)
- fire team triangle (far)
- fire team triangle border (close)
- fire team triangle border (far)
| short enum |
| 88 | 2 | color output C- custom color A
- custom color B
- custom color C
- custom color D
- color animation A
- color animation B
- scoreboard friendly
- scoreboard enemy
- arming meter
- metagame p1 color
- metagame p2 color
- metagame p3 color
- metagame p4 color
- <metagame player> color
- commendation game type color
- commendation callout level color
- <scripted object> primary color
- <scripted object> secondary color
- primary background
- secondary background
- highlight
- flash
- crosshair normal
- crosshair enemy
- crosshair friendly
- navpt normal
- navpt ally
- navpt neutral
- navpt enemy
- navpt dead
- navpt laser point open
- navpt laser point locked
- navpt text
- msg flash self
- msg flash friend
- msg flash enemy
- msg flash neutral
- invincible shield
- player navpoint (firing)
- player navpoint (taking damage)
- player navpoint (speaking)
- player navpoint (coop spawning)
- custom 0
- custom 1
- custom 2
- neutral territory
- fire team triangle (close)
- fire team triangle (far)
- fire team triangle border (close)
- fire team triangle border (far)
| short enum |
| 90 | 2 | color output D- custom color A
- custom color B
- custom color C
- custom color D
- color animation A
- color animation B
- scoreboard friendly
- scoreboard enemy
- arming meter
- metagame p1 color
- metagame p2 color
- metagame p3 color
- metagame p4 color
- <metagame player> color
- commendation game type color
- commendation callout level color
- <scripted object> primary color
- <scripted object> secondary color
- primary background
- secondary background
- highlight
- flash
- crosshair normal
- crosshair enemy
- crosshair friendly
- navpt normal
- navpt ally
- navpt neutral
- navpt enemy
- navpt dead
- navpt laser point open
- navpt laser point locked
- navpt text
- msg flash self
- msg flash friend
- msg flash enemy
- msg flash neutral
- invincible shield
- player navpoint (firing)
- player navpoint (taking damage)
- player navpoint (speaking)
- player navpoint (coop spawning)
- custom 0
- custom 1
- custom 2
- neutral territory
- fire team triangle (close)
- fire team triangle (far)
- fire team triangle border (close)
- fire team triangle border (far)
| short enum |
| 92 | 2 | color output E- custom color A
- custom color B
- custom color C
- custom color D
- color animation A
- color animation B
- scoreboard friendly
- scoreboard enemy
- arming meter
- metagame p1 color
- metagame p2 color
- metagame p3 color
- metagame p4 color
- <metagame player> color
- commendation game type color
- commendation callout level color
- <scripted object> primary color
- <scripted object> secondary color
- primary background
- secondary background
- highlight
- flash
- crosshair normal
- crosshair enemy
- crosshair friendly
- navpt normal
- navpt ally
- navpt neutral
- navpt enemy
- navpt dead
- navpt laser point open
- navpt laser point locked
- navpt text
- msg flash self
- msg flash friend
- msg flash enemy
- msg flash neutral
- invincible shield
- player navpoint (firing)
- player navpoint (taking damage)
- player navpoint (speaking)
- player navpoint (coop spawning)
- custom 0
- custom 1
- custom 2
- neutral territory
- fire team triangle (close)
- fire team triangle (far)
- fire team triangle border (close)
- fire team triangle border (far)
| short enum |
| 94 | 2 | color output F- custom color A
- custom color B
- custom color C
- custom color D
- color animation A
- color animation B
- scoreboard friendly
- scoreboard enemy
- arming meter
- metagame p1 color
- metagame p2 color
- metagame p3 color
- metagame p4 color
- <metagame player> color
- commendation game type color
- commendation callout level color
- <scripted object> primary color
- <scripted object> secondary color
- primary background
- secondary background
- highlight
- flash
- crosshair normal
- crosshair enemy
- crosshair friendly
- navpt normal
- navpt ally
- navpt neutral
- navpt enemy
- navpt dead
- navpt laser point open
- navpt laser point locked
- navpt text
- msg flash self
- msg flash friend
- msg flash enemy
- msg flash neutral
- invincible shield
- player navpoint (firing)
- player navpoint (taking damage)
- player navpoint (speaking)
- player navpoint (coop spawning)
- custom 0
- custom 1
- custom 2
- neutral territory
- fire team triangle (close)
- fire team triangle (far)
- fire team triangle border (close)
- fire team triangle border (far)
| short enum |
| 96 | 2 | scalar output A- zero
- one
- external input A
- external input B
- custom scalar A
- custom scalar B
- custom scalar C
- custom scalar D
- flash animation
- scalar animation B
| short enum |
| 98 | 2 | scalar output B- zero
- one
- external input A
- external input B
- custom scalar A
- custom scalar B
- custom scalar C
- custom scalar D
- flash animation
- scalar animation B
| short enum |
| 100 | 2 | scalar output C- zero
- one
- external input A
- external input B
- custom scalar A
- custom scalar B
- custom scalar C
- custom scalar D
- flash animation
- scalar animation B
| short enum |
| 102 | 2 | scalar output D- zero
- one
- external input A
- external input B
- custom scalar A
- custom scalar B
- custom scalar C
- custom scalar D
- flash animation
- scalar animation B
| short enum |
| 104 | 2 | scalar output E- zero
- one
- external input A
- external input B
- custom scalar A
- custom scalar B
- custom scalar C
- custom scalar D
- flash animation
- scalar animation B
| short enum |
| 106 | 2 | scalar output F- zero
- one
- external input A
- external input B
- custom scalar A
- custom scalar B
- custom scalar C
- custom scalar D
- flash animation
- scalar animation B
| short enum |
| 108 | 8 | scissor rect | rectangle 2d |
| 116 | 2 | alpha blend mode- opaque
- additive
- multiply
- alpha blend
- double multiply
- pre multiplied alpha
- maximum
- multiply add
- add src times dstalpha
- add src times srcalpha
- inverse alpha blend
- motion blur static
- motion blur inhibit
- apply shadow to shadow mask
- alpha blend constant
- overdraw apply
- wet effect
- minimum
| short enum |