VerifiedAll tag definitionsBuild 2026.06.26.1097863.1-Rel-i343-Meteorite-2606-CU2

weapon

weap

Fields
400
Structs
46
Shipped tags
75
Root size
832 B
Version
2

weapon_block_struct

Root83 fields · 832 B
OffsetSizeFieldType
04itemstruct
44flags
  • must be readied
  • doesn't count toward maximum
  • aim assists only when zoomed
  • prevents grenade throwing
  • prevents melee attack
  • detonates when dropped
  • cannot fire at maximum age
  • secondary trigger overrides grenades
  • support weapon
  • AIs use weapon melee damage
  • allows binoculars
  • loop fp firing animation
  • prevents crouching
  • cannot fire while boosting
  • use empty melee on empty
  • uses 3rd person camera
  • can be dual wielded
  • can only be dual wielded
  • melee only
  • cant fire if parent dead
  • weapon ages with each kill
  • allows unaimed lunge
  • cannot be used by player
  • hold fp firing animation
  • strict deviation angle
  • notifies target units
long flags
84secondary flags
  • magnitizes only when zoomed
  • force enable equipment tossing
  • non-lunge melee dash disabled
  • don't drop on dual wield melee
  • is equipment special weapon
  • uses ghost reticle
  • never overheats
  • force contrails to come from weapon barrel
  • cannot fire during emp
  • weapon can headshot
  • AI cannot fire tracking projectiles
  • cannot be manually dropped
  • deleted when ready
  • zoom switches power mode
long flags
122secondary trigger mode
  • normal
  • slaved to primary
  • inhibits primary
  • loads alterate ammunition
  • loads multiple primary ammunition
short enum
142maximum alternate shots loadedshort integer
164turn on timereal
204ready timereal
2416ready effecttag reference
4016ready damage effecttag reference
564heat recovery thresholdreal fraction
604overheated thresholdreal fraction
644heat detonation thresholdreal fraction
684heat detonation fractionreal fraction
724heat loss per secondreal fraction
764heat lossstring id
804heat loss ventingstring id
844heat venting timereal
884heat venting exit heatreal fraction
924heat illuminationreal fraction
964heat warning thresholdreal fraction
1004overheated heat loss per secondreal fraction
1044overheated heat lossstring id
10816overheatedtag reference
12416overheated damage effecttag reference
14016detonationtag reference
15616detonation damage effecttag reference
17212melee damage parametersblock melee_damage_parameters_block · max 2block
18416clang effecttag reference
2001melee damage reporting type
  • unknown
  • teh guardians
  • scripting
  • ai suicide
  • magnum pistol
  • assault rifle
  • marksman rifle
  • shotgun
  • sniper rifle
  • rocket launcher
  • spartan laser
  • frag grenade
  • grenade launcher
  • plasma pistol
  • needler
  • plasma rifle
  • plasma repeater
  • needle rifle
  • spike rifle
  • plasma launcher
  • gravity hammer
  • energy sword
  • plasma grenade
  • plasma shot
  • ghost
  • revenant driver
  • revenant gunner
  • wraith
  • wraith anti-infantry
  • banshee
  • banshee bomb
  • seraph
  • mongoose
  • warthog driver
  • warthog gunner
  • warthog gunner gauss
  • warthog gunner rocket
  • scorpion
  • scorpion gunner
  • falcon driver
  • falcon gunner
  • falling damage
  • generic collision damage
  • generic melee damage
  • generic explosion
  • birthday party explosion
  • flag melee damage
  • bomb melee damage
  • bomb explosion damage
  • ball melee damage
  • teleporter
  • transfer damage
  • armor lock crush
  • airstrike
  • human turret
  • plasma cannon
  • plasma mortar
  • plasma turret
  • shade turret
  • excavator
  • smg
  • battle rifle
  • carbine
  • beam rifle
  • flak cannon
  • missile launcher
  • brute shot
  • flame thrower
  • sentinal gun
  • claymore grenade
  • firebomb grenade
  • elephant turret
  • spectre driver
  • spectre gunner
  • tank
  • chopper
  • hornet
  • mantis
  • mauler
  • sentinel beam
  • sentinel rpg
  • prox-mine
  • forklift
  • sabre
char enum
2022magnification levelsshort integer
2048magnification rangereal bounds
21212zoom levelsblock weapon_zoom_levels_block · max 3block
2244weapon aim assiststruct
22812target trackingblock global_target_tracking_parameters_block · max 1block
2408ballistic arcing firing boundsreal bounds
2488ballistic arcing fraction boundsreal bounds
2562movement penalized
  • always
  • when zoomed
  • when zoomed or reloading
short enum
2604forward movement penaltyreal fraction
2644sideways movement penaltyreal fraction
2684AI scarinessreal
2724weapon power-on timereal
2764weapon power-off timereal
28016weapon power-on effecttag reference
29616weapon power-off effecttag reference
3124age heat recovery penaltyreal
3164age rate of fire penaltyreal
3204age misfire startreal fraction
3244age misfire chancereal fraction
32816pickup soundtag reference
34416zoom-in soundtag reference
36016zoom-out soundtag reference
3764active camo dingreal
3804handle nodestring id
3844weapon classstring id
38812weapon class unit overridesblock weapon_class_unit_overrides_block · max 8block
4004weapon namestring id
4042weapon type
  • undefined
  • shotgun
  • needler
  • plasma pistol
  • plasma rifle
  • rocket launcher
  • energy blade
  • splaser
  • shield
  • scarab gun
  • wolverine quad
  • flak cannon
  • plasma launcher
short enum
408220player interfacestruct
62812magazinesblock magazines · max 2block
64012new triggersblock weapon_triggers · max 2block
65212barrelsblock weapon_barrels · max 2block
6644runtime weapon power on velocityreal
6684runtime weapon power off velocityreal
6724max movement accelerationreal
6764max movement velocityreal
6804max turning accelerationreal
6844max turning velocityreal
68816deployed vehicletag reference
70416tossed weapontag reference
72016age effecttag reference
73616aged material effectstag reference
7524external aging amountreal
7564campaign external aging amountreal
7604external heat amountreal
76412first person weapon offsetreal vector 3d
77612first person weapon offset overridereal vector 3d
7888first person scope sizereal vector 2d
7968support third person camera rangereal bounds
8044weapon zoom timereal
8084weapon zoom time in third personreal
8124weapon ready-for-use timereal
8164unit stow anchor namestring id
82012screen effectsblock weapon_screen_effect_block · max 4block

item_struct_definition

1 fields · 4 B
OffsetSizeFieldType
01flags
  • overrides unit and camera screen effects
  • unzoomed
  • zoom level 1
  • zoom level 2
  • zoom level 3
byte flags

object_block_struct

8 fields · 60 B
OffsetSizeFieldType
04flags
  • autofire single action only
long flags
42input
  • right trigger
  • left trigger
  • melee attack
short enum
62behavior
  • spew
  • latch
  • latch-autofire
  • latch-tether
  • charge
  • latch-zoom
  • spew-charge
  • sword-charge
short enum
82primary barrelshort block index
102secondary barrelshort block index
122prediction
  • none
  • spew
  • charge
short enum
1624autofirestruct
4020chargingstruct

object_early_mover_obb_block

13 fields · 112 B
OffsetSizeFieldType
04charging timereal
44charged timereal
81overcharged action
  • none
  • explode
  • discharge
char enum
91flags
  • can fire from partial charge
byte flags
102cancelled trigger throwshort integer
124charged illuminationreal
1616charging effecttag reference
3216charging damage effecttag reference
4816charging continuous damage responsetag reference
644charged drain ratereal
6816discharge effecttag reference
8416discharge damage effecttag reference
10012fire fractionsblock weapon_trigger_charging_fire_fraction · max 16block

object_ai_properties_block

1 fields · 4 B
OffsetSizeFieldType
04charge fractionreal fraction

object_function_block

4 fields · 12 B
OffsetSizeFieldType
04autofire timereal
44autofire throwreal
82secondary action
  • fire
  • charge
  • fire other
short enum
102primary action
  • fire
  • charge
  • fire other
short enum

mapping_function

39 fields
OffsetSizeFieldType
04flags
  • random firing effects
  • can fire with partial ammo
  • projectiles use weapon origin
  • ejects during chamber
  • projectile vector cannot be adjusted
  • projectiles have identical error
  • projectiles fire parallel
  • cant fire when others firing
  • cant fire when others recovering
  • don't clear fire bit after recovering
  • stagger fire across multiple markers
  • can fire at maximum age
  • use 1 firing effect per burst
  • prevent marker deviation
  • error ignores zoom
  • projectile fires in marker direction
long flags
432firingstruct
362magazineshort block index
382rounds per shotshort integer
402minimum rounds loadedshort integer
422rounds between tracersshort integer
444optional barrel marker namestring id
482firing noise
  • silent
  • quiet
  • medium
  • shout
  • loud
short enum
502prediction type
  • none
  • continuous
  • instant
short enum
524event synchronized projectiles per second (server->clients)real
564event synchronized projectiles per second (client->server)real
604event synchronized projectiles maximum barrel errorreal
6436firing errorstruct
1002distribution function
  • point
  • horizontal fan
short enum
1022projectiles per shotshort integer
1044distribution anglereal
1084minimum errorangle
1128error angleangle bounds
12024accuracy penaltiesstruct
14412first person offsetblock weapon_barrel_first_person_offset_block · max 3block
1561damage effect reporting type
  • unknown
  • teh guardians
  • scripting
  • ai suicide
  • magnum pistol
  • assault rifle
  • marksman rifle
  • shotgun
  • sniper rifle
  • rocket launcher
  • spartan laser
  • frag grenade
  • grenade launcher
  • plasma pistol
  • needler
  • plasma rifle
  • plasma repeater
  • needle rifle
  • spike rifle
  • plasma launcher
  • gravity hammer
  • energy sword
  • plasma grenade
  • plasma shot
  • ghost
  • revenant driver
  • revenant gunner
  • wraith
  • wraith anti-infantry
  • banshee
  • banshee bomb
  • seraph
  • mongoose
  • warthog driver
  • warthog gunner
  • warthog gunner gauss
  • warthog gunner rocket
  • scorpion
  • scorpion gunner
  • falcon driver
  • falcon gunner
  • falling damage
  • generic collision damage
  • generic melee damage
  • generic explosion
  • birthday party explosion
  • flag melee damage
  • bomb melee damage
  • bomb explosion damage
  • ball melee damage
  • teleporter
  • transfer damage
  • armor lock crush
  • airstrike
  • human turret
  • plasma cannon
  • plasma mortar
  • plasma turret
  • shade turret
  • excavator
  • smg
  • battle rifle
  • carbine
  • beam rifle
  • flak cannon
  • missile launcher
  • brute shot
  • flame thrower
  • sentinal gun
  • claymore grenade
  • firebomb grenade
  • elephant turret
  • spectre driver
  • spectre gunner
  • tank
  • chopper
  • hornet
  • mantis
  • mauler
  • sentinel beam
  • sentinel rpg
  • prox-mine
  • forklift
  • sabre
char enum
16016projectiletag reference
17616optional secondary projectiletag reference
192ehstruct
16crate projectiletag reference
4crate projectile speedreal
4ejection port recovery timereal
4illumination recovery timereal
4heat generated per roundreal fraction
4heat generated per round functionstring id
4age generated per roundreal fraction
4CAMPAIGN age generated per roundreal fraction
4overload timereal
4runtime illumination recovery ratereal
4runtime ejection port recovery ratereal
4runtime rate of fire acceleration ratereal
4runtime rate of fire deceleration ratereal
4runtime error deceleration ratereal
12firing effectsblock barrel_firing_effect_block · max 4block

object_function_interpolation_block

14 fields · 196 B
OffsetSizeFieldType
02shot count lower boundshort integer
22shot count upper boundshort integer
416firing effecttag reference
2016misfire effecttag reference
3616empty effecttag reference
5216optional secondary firing effecttag reference
6816firing damagetag reference
8416misfire damagetag reference
10016empty damagetag reference
11616optional secondary firing damagetag reference
13216firing rider damagetag reference
14816misfire rider damagetag reference
16416empty rider damagetag reference
18016optional secondary firing rider damagetag reference

object_runtime_interpolator_functions_block

1 fields · 16 B
OffsetSizeFieldType
016damage effecttag reference

global_object_attachment_block

1 fields · 12 B
OffsetSizeFieldType
012first person offsetreal point 3d

water_physics_hull_surface_definition_block

6 fields
OffsetSizeFieldType
04reload penaltyreal
44switch penaltyreal
84zoom penaltyreal
124jump penaltyreal
16single wield penaltiesstruct
dual wield penaltiesstruct

water_physics_material_override

5 fields · 52 B
OffsetSizeFieldType
012firing penalty functionblock weapon_barrel_function_block · max 1block
1212firing crouched penalty functionblock weapon_barrel_function_block · max 1block
2412moving penalty functionblock weapon_barrel_function_block · max 1block
3612turning penalty functionblock weapon_barrel_function_block · max 1block
484error angle max rotationreal

water_physics_drag_properties_struct

1 fields
OffsetSizeFieldType
0functionstruct

physics_force_function_struct

1 fields
OffsetSizeFieldType
0functionstruct

jetwash_definition_block

5 fields · 24 B
OffsetSizeFieldType
04deceleration timereal
48damage errorreal bounds
124min error look pitch rateangle
164full error look pitch rateangle
204look pitch error powerreal

object_change_colors

12 fields · 52 B
OffsetSizeFieldType
08rounds per secondreal bounds
84rate of fire accelerationstring id
124acceleration timereal
164rate of fire decelerationstring id
204deceleration timereal
244barrel spin scalereal
284blurred rate of firereal fraction
324shots per fireshort integer bounds
364fire recovery timereal
404soft recovery fractionreal fraction
444melee fire recovery timereal
484melee soft recovery fractionreal fraction

object_change_color_initial_permutation

13 fields · 96 B
OffsetSizeFieldType
04flags
  • wastes rounds when reloaded
  • every round must be chambered
long flags
42rounds rechargedshort integer
62rounds total initialshort integer
82rounds total maximumshort integer
102rounds loaded maximumshort integer
122runtime rounds inventory maximumshort integer
142rounds reloadedshort integer
164reload dialogue timereal
2016reloading effecttag reference
3616reloading damage effecttag reference
5216chambering effecttag reference
6816chambering damage effecttag reference
8412magazinesblock magazine_objects · max 8block

object_change_color_function

2 fields · 20 B
OffsetSizeFieldType
02roundsshort integer
416equipmenttag reference

multiplayer_object_block

3 fields · 44 B
OffsetSizeFieldType
012first personblock weapon_first_person_interface_block · max 2block
1216chud interfacetag reference
2816alt state chud interfacetag reference

object_spawn_effects_block

2 fields · 32 B
OffsetSizeFieldType
016first person skeleton modeltag reference
1616first person animationstag reference

melee_damage_parameters_block

2 fields · 8 B
OffsetSizeFieldType
04unit labelstring id
44weapon classstring id

weapon_zoom_levels_block

6 fields · 56 B
OffsetSizeFieldType
012tracking typesblock tracking_type_block · max 16block
124acquire timereal
164grace timereal
204decay timereal
2416tracking soundtag reference
4016locked soundtag reference

weapon_aim_assist_parameters_struct

1 fields · 4 B
OffsetSizeFieldType
04tracking typestring id

aim_assist_generic_parameters_struct

3 fields
OffsetSizeFieldType
0autoaimstruct
magnetismstruct
4deviation angleangle

global_target_tracking_parameters_block

4 fields · 16 B
OffsetSizeFieldType
04angleangle
44rangereal
84falloff rangereal
124near falloff rangereal

tracking_type_block

2 fields · 8 B
OffsetSizeFieldType
01flags
  • does not unzoom from incoming damage
byte flags
44magnificationreal

weapon_class_unit_overrides_block_struct

16 fields · 200 B
OffsetSizeFieldType
08damage pyramid anglesreal euler angles 2d
84damage pyramid depthreal
124maximum lunge rangereal
164damage lunge explosive depthreal
204runtime damage lunge explosive fractionreal
2416melee damagetag reference
4016melee responsetag reference
5616lunge melee damagetag reference
7216lunge melee responsetag reference
8816empty melee damagetag reference
10416empty melee responsetag reference
12016clang melee damagetag reference
13616clang melee responsetag reference
15216clang melee against melee weapon damagetag reference
16816clang melee against melee weapon damage responsetag reference
18416lunge melee explosive damagetag reference

weapon_interface_struct

28 fields · 220 B
OffsetSizeFieldType
060objectstruct
604item flags
  • always maintains z up
long flags
644pickup messagestring id
684swap messagestring id
724pickup message (dual)string id
764swap message (dual)string id
804picked up msgstring id
844switch-to msgstring id
884switch-to from ai msgstring id
924notify empty msgstring id
964notify overheated messagestring id
1004factionstring id
1044private use font iconlong integer
1084private use font icon (dual)long integer
11216item detonation damage effecttag reference
1288detonation delayreal bounds
13616detonating effecttag reference
15216detonation effecttag reference
1684ground scalereal
1724small unit (armed)real
1764small unit (stowed)real
1804medium unit (armed)real
1844medium unit (stowed)real
1884large unit (armed)real
1924large unit (stowed)real
1964huge unit (armed)real
2004huge unit (stowed)real
20416grounded friction settingstag reference

weapon_first_person_interface_block

35 fields · 332 B
OffsetSizeFieldType
04object flags
  • does not cast shadow
  • search cardinal direction lightmaps on failure
  • preserves initial damage owner
  • not a pathfinding obstacle
  • extension of parent
  • does not cause collision damage
  • early mover
  • early mover localized physics
  • object scales attachments
  • object is always on the ceiling
  • sample enviroment lighting only ignore object lighting
  • effects created by this object do not spawn objects in multiplayer
  • does not collide with camera
  • force collide with camera
  • damage not blocked by obstructions
  • does not damage breakable surfaces
long flags
42object secondary flags
  • does not affect projectile aiming
word flags
62runtime object typeshort integer
84runtime flagslong integer
124bounding radiusreal
1612bounding offsetreal point 3d
284horizontal acceleration scalereal
324vertical acceleration scalereal
364angular acceleration scalereal
402lightmap shadow mode
  • default
  • never
  • always
  • blur
short enum
421sweetener size
  • default
  • small
  • medium
  • large
char enum
431water density
  • default
  • super_floater
  • floater
  • neutral
  • sinker
  • super_sinker
  • none
char enum
444dynamic light sphere radiusreal
4812dynamic light sphere offsetreal point 3d
604generic hud textstring id
6416generic service tag listtag reference
804default model variantstring id
8416modeltag reference
10016crate objecttag reference
11616collision damagetag reference
13216brittle collision damagetag reference
14812early mover OBBblock object_early_mover_obb_block · max 1block
16016creation effecttag reference
17616material effectstag reference
19216melee soundtag reference
20812ai propertiesblock object_ai_properties_block · max 1block
22012functionsblock object_function_block · max 256block
23212runtime interpolator functionsblock object_runtime_interpolator_functions_block · max 256block
24412attachmentsblock global_object_attachment_block · max 24block
25612hull surfacesblock water_physics_hull_surface_definition_block · max 64block
26812jetwashblock jetwash_definition_block · max 4block
28012change colorsblock object_change_colors · max 4block
29212multiplayer objectblock multiplayer_object_block · max 1block
30416simulation_interpolationtag reference
32012spawn effectsblock object_spawn_effects_block · max 1block

magazines

3 fields · 48 B
OffsetSizeFieldType
016multiplayer spawn effecttag reference
1616survival spawn effecttag reference
3216campaign spawn effecttag reference

magazine_objects

17 fields · 60 B
OffsetSizeFieldType
01game engine flags
  • none
  • sandbox
  • megalogamengine
  • campaign
  • survival
byte flags
11type
  • ordinary
  • weapon
  • grenade
  • projectile
  • powerup
  • equipment
  • ammo pack
  • light land vehicle
  • heavy land vehicle
  • flying vehicle
  • turret
  • device
  • teleporter 2way
  • teleporter sender
  • teleporter receiver
  • player spawn location
  • player respawn zone
  • secondary objective
  • primary objective
  • named location area
  • danger zone
  • fireteam 1 respawn zone
  • fireteam 2 respawn zone
  • fireteam 3 respawn zone
  • fireteam 4 respawn zone
  • safe volume
  • kill volume
  • cinematic camera position
char enum
21teleporter passability
  • disallow players
  • allow light land vehicles
  • allow heavy land vehicles
  • allow flying vehicles
  • allow projectiles
byte flags
44boundary width/radiusreal
84boundary box lengthreal
124boundary +heightreal
164boundary -heightreal
201boundary shape
  • unused
  • sphere
  • cylinder
  • box
char enum
211spawn timer type
  • starts on death
  • starts on disturbance
char enum
222default spawn timeshort integer
242default abandonment timeshort integer
262flags
  • only visible in editor
  • phased physics in forge
  • valid initial player spawn
  • fixed boundary orientation
  • candy monitor should ignore
  • inherit owning team color
  • boundary volume doesn't kill immediately
word flags
284normal weightreal
324boundary center markerstring id
364spawned object marker namestring id
4016spawned objecttag reference
564NYI boundary materialstring id

weapon_triggers

2 fields · 24 B
OffsetSizeFieldType
012initial permutationsblock object_change_color_initial_permutation · max 32block
1212functionsblock object_change_color_function · max 4block

weapon_barrels

5 fields · 36 B
OffsetSizeFieldType
04scale flags
  • blend in hsv
  • ...more colors
long flags
412color lower boundreal rgb color
1612color upper boundreal rgb color
284darken bystring id
324scale bystring id

weapon_barrel_firing_parameters_struct

4 fields · 32 B
OffsetSizeFieldType
04weightreal
412color lower boundreal rgb color
1612color upper boundreal rgb color
284variant namestring id

weapon_barrel_firing_error_struct

7 fields · 36 B
OffsetSizeFieldType
04marker namestring id
44radiusreal
84maximum traceslong integer
124maximum emission lengthreal
168trace yaw angleangle bounds
248trace pitch angleangle bounds
324particle offsetreal

weapon_barrel_projectile_accuracy_penalty_struct

4 fields · 24 B
OffsetSizeFieldType
02flags
  • works on land
  • effects only
word flags
44marker namestring id
84radiusreal
1212dragblock water_physics_material_override · max 512block

weapon_barrel_projectile_accuracy_penalty_function_struct

2 fields
OffsetSizeFieldType
04materialstring id
4dragstruct

weapon_barrel_function_block

4 fields
OffsetSizeFieldType
0pressurestruct
suctionstruct
4linear dampingreal
4angular dampingreal

scalar_function_named_struct

2 fields
OffsetSizeFieldType
0velocity to pressurestruct
4max velocityreal

weapon_barrel_first_person_offset_block

6 fields · 32 B
OffsetSizeFieldType
016typetag reference
164markerstring id
201change color
  • none
  • primary
  • secondary
  • tertiary
  • quaternary
char enum
211flags
  • force always on
byte flags
244primary scalestring id
284secondary scalestring id

weapon_barrel_damage_effect_struct

10 fields
OffsetSizeFieldType
04flags
  • invert
  • mapping does not controls active
  • always active
  • random time offset
  • always exports value
  • turn off with uses magnitude
long flags
44import namestring id
84export namestring id
124turn off withstring id
164ranged interpolation namestring id
204min valuereal
24default functionstruct
4scale bystring id
12interpolationblock object_function_interpolation_block · max 2block
4runtime interpolator indexlong block index

barrel_firing_effect_block

1 fields · 4 B
OffsetSizeFieldType
04runtime interpolator to object function mappinglong integer

weapon_trigger_autofire_struct

6 fields · 24 B
OffsetSizeFieldType
04interpolation mode
  • constant velocity
  • linear acceleration
  • damped spring
  • fractional
long enum
44linear travel timereal
84accelerationreal
124spring kreal
164spring creal
204fractionreal

weapon_trigger_charging_struct

1 fields · 20 B
OffsetSizeFieldType
020datadata

weapon_trigger_charging_fire_fraction

5 fields · 16 B
OffsetSizeFieldType
04ai flags
  • detroyable cover
  • pathfinding ignore when dead
  • dynamic cover
  • non flight-blocking
  • dynamic cover from centre
  • has corner markers
  • idle when flying
  • consider for interaction
long flags
44ai type namestring id
84interaction namestring id
122ai size
  • default
  • tiny
  • small
  • medium
  • large
  • huge
  • immobile
short enum
142leap jump speed
  • NONE
  • down
  • step
  • crouch
  • stand
  • storey
  • tower
  • infinite
short enum

weapon_screen_effect_block

9 fields · 44 B
OffsetSizeFieldType
04node namestring id
44runtime node indexlong integer
84x0real
124x1real
164y0real
204y1real
244z0real
284z1real
3212anglesreal euler angles 3d

Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.