VerifiedAll tag definitionsBuild 2026.06.26.1097863.1-Rel-i343-Meteorite-2606-CU2

shield_impact

shit

Fields
40
Structs
4
Shipped tags
29
Root size
Version
1

shield_impact_struct_definition

Root33 fields
OffsetSizeFieldType
02flags
  • use procedural uv generation
  • render always
  • render first person
  • dont render third person
word flags
22versionshort integer
44Recent Damage Intensityreal
84Current Damage Intensityreal
124Depth Fade Rangereal
164Outer Fade Radiusreal
204Center Radiusreal
244Inner Fade Radiusreal
28Edge Glow Colorstruct
20Edge Glow Intensitystruct
4Plasma Depth Fade Rangereal
4Tiling Scalereal
4Scroll Speedreal
4Edge Sharpnessreal
4Center Sharpnessreal
4Plasma Outer Fade Radiusreal
4Plasma Center Radiusreal
4Plasma Inner Fade Radiusreal
Plasma Center Colorstruct
20Plasma Center Intensitystruct
Plasma Edge Colorstruct
20Plasma Edge Intensitystruct
4Oscillation Tiling Scalereal
4Oscillation Scroll Speedreal
20Extrusion Amountstruct
20Oscillation Amplitudestruct
4Hit Timereal
Hit Colorstruct
20Hit Radiusstruct
16edge_scalesreal quaternion
16edge_offsetsreal quaternion
16plasma_scalesreal quaternion
16depth_fade_paramsreal quaternion

shield_color_function_struct

3 fields
OffsetSizeFieldType
04Input Variablestring id
44Range Variablestring id
8Mappingstruct

mapping_function

3 fields
OffsetSizeFieldType
04Input Variablestring id
44Range Variablestring id
8Mappingstruct

shield_scalar_function_struct

1 fields · 20 B
OffsetSizeFieldType
020datadata

Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.