VerifiedAll tag definitionsBuild 2026.08.11.1121610.2-Rel-i343-Meteorite-2607-CU4

shield_impact

shit

Fields
40
Structs
4
Shipped tags
29
Root size
416 B
Version
1

shield_impact_struct_definition

Root33 fields · 416 B
OffsetSizeFieldType
02flags
  • use procedural uv generation
  • render always
  • render first person
  • dont render third person
word flags
22versionshort integer
44Recent Damage Intensityreal
84Current Damage Intensityreal
124Depth Fade Rangereal
164Outer Fade Radiusreal
204Center Radiusreal
244Inner Fade Radiusreal
2828Edge Glow Colorstruct
5628Edge Glow Intensitystruct
844Plasma Depth Fade Rangereal
884Tiling Scalereal
924Scroll Speedreal
964Edge Sharpnessreal
1004Center Sharpnessreal
1044Plasma Outer Fade Radiusreal
1084Plasma Center Radiusreal
1124Plasma Inner Fade Radiusreal
11628Plasma Center Colorstruct
14428Plasma Center Intensitystruct
17228Plasma Edge Colorstruct
20028Plasma Edge Intensitystruct
2284Oscillation Tiling Scalereal
2324Oscillation Scroll Speedreal
23628Extrusion Amountstruct
26428Oscillation Amplitudestruct
2924Hit Timereal
29628Hit Colorstruct
32428Hit Radiusstruct
35216edge_scalesreal quaternion
36816edge_offsetsreal quaternion
38416plasma_scalesreal quaternion
40016depth_fade_paramsreal quaternion

shield_color_function_struct

3 fields · 28 B
OffsetSizeFieldType
04Input Variablestring id
44Range Variablestring id
820Mappingstruct

mapping_function

1 fields · 20 B
OffsetSizeFieldType
020datadata

shield_scalar_function_struct

3 fields · 28 B
OffsetSizeFieldType
04Input Variablestring id
44Range Variablestring id
820Mappingstruct

Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.