VerifiedAll tag definitionsBuild 2026.06.26.1097863.1-Rel-i343-Meteorite-2606-CU2

ai_globals

aigl

Fields
197
Structs
26
Shipped tags
1
Root size
12 B
Version
1

ai_globals_struct_definition

Root1 fields · 12 B
OffsetSizeFieldType
012datablock ai_globals_data_block · max 1block

ai_globals_data_block_struct

90 fields · 472 B
OffsetSizeFieldType
04AI infantry-on-AI weapon damage scalereal
44AI vehicle-on-AI weapon damage scalereal
84AI player vehicle-on-AI weapon damage scalereal
124playfighting melee damage scalereal
164playfight grenade miss distancereal
204danger broadly facingreal
244danger shooting nearreal
284danger shooting atreal
324danger extremely closereal
364danger shield damagereal
404danger exetended shield damagereal
444danger body damagereal
484danger extended body damagereal
5216global dialogue tagtag reference
684default mission dialogue sound effectstring id
724jump downreal
764jump stepreal
804jump crouchreal
844jump standreal
884jump storeyreal
924jump towerreal
1004max jump down height downreal
1044max jump down height stepreal
1084max jump down height crouchreal
1124max jump down height standreal
1164max jump down height storeyreal
1204max jump down height towerreal
1288hoist stepreal bounds
1368hoist crouchreal bounds
1448hoist standreal bounds
1528vault stepreal bounds
1608vault crouchreal bounds
1684search range infantryreal
1724search range flyingreal
1764search range vehiclereal
1804search range giantreal
18412gravemind propertiesblock ai_globals_gravemind_block · max 1block
1964scary target threholdreal
2004scary weapon threholdreal
2044player scarinessreal
2084berserking actor scarinessreal
2124kamikazeing actor scarinessreal
2164invincible scarinessreal
2204morph delay (ranged)real
2244morph delay (tank)real
2284morph delay (stalker)real
2324min death timereal
2364projectile distancereal
2404idle clump distancereal
2444dangerous clump distancereal
2484maximum active AI countlong integer
2524resurrection count limit per bodylong integer
2564cover search durationreal
2604task direction search durationreal
26412spawn formationsblock ai_globals_formation_block · max 128block
27612squad template foldersblock ai_globals_squad_template_folder_block · max 32block
28812performance template foldersblock ai_globals_performance_template_folder_block · max 32block
30012custom stimuliblock ai_globals_custom_stimuli_block · max 128block
31212cue templatesblock ai_cue_template_block · max 16block
3244stop distreal
3284resume distreal
3324min distreal
3364max distreal
3404min scalereal
3444passthrough chancereal
3484search phase skip chancereal
3524patrol transition timeoutreal
3564patrol maneuver timeoutreal
3608patrol search firing point timereal bounds
3684patrol isolation distancereal
3724patrol isolation timereal
3764kungfu deactivation delayreal
3802suppressing fire countshort integer
3822uncover countshort integer
3842leap on cover countshort integer
3862destroy cover countshort integer
3882guard countshort integer
3902investigate countshort integer
39212vision traitsblock ai_trait_vision_block · max 3block
40412sound traitsblock ai_trait_sound_block · max 2block
41612luck traitsblock ai_trait_luck_block · max 3block
42812grenade traitsblock ai_trait_grenade_block · max 2block
4404max decay timereal
4444decay time pingreal
4484search pattern radiusreal
4522search pattern shell countshort integer
4544search pattern cells per shell rangeshort integer bounds
4604catchup_sprint_start_distancereal
4644catchup_sprint_stop_distancereal
4684dynamic firing position radius scalar around unitreal

ai_globals_gravemind_block

7 fields · 28 B
OffsetSizeFieldType
04velocity scalereal
44throw grenade delay scalereal
84don't drop grenades chance scalereal
124grenade uncover chance scalereal
164retreat throw grenade chance scalereal
204anti vehicle grenade chance scalereal
244throw grenade chance scalereal

ai_globals_formation_block

11 fields · 44 B
OffsetSizeFieldType
04evasion chance scalereal
44grenade dive chance scalereal
84broken kamikaze chance scalereal
124leader dead retreat chance scalereal
164dive retreat chance scalereal
204shield depleted berserk chance scalereal
244leader abandoned berserk chance scalereal
284melee attack delay timer scalereal
324melee chance scalereal
364melee leap delay timer scalereal
404throw grenade delay scalereal

ai_globals_squad_template_folder_block_struct

1 fields · 4 B
OffsetSizeFieldType
04hearing distance scalereal

ai_globals_squad_template_sub_folder_block_struct

2 fields · 8 B
OffsetSizeFieldType
04vision distance scalereal
44vision angle scalereal

ai_globals_squad_template_block

4 fields · 40 B
OffsetSizeFieldType
04namestring id
412firing pointsblock firing_point_payload_block · max 1block
1612stimulusblock stimulus_payload_block · max 1block
2812combat cueblock combat_cue_payload_block · max 1block

ai_globals_performance_template_folder_block_struct

12 fields · 44 B
OffsetSizeFieldType
012positionreal point 3d
122reference frameshort block index
142structure bspshort block index
162flags
  • open
  • partial
  • closed
  • mobile
  • wall lean
  • perch
  • ground point
  • dynamic cover point
  • automatically generated
word flags
182posture flags
  • corner_left
  • corner_right
  • bunker
  • bunker high
  • bunker low
word flags
202areashort block index
222cluster indexshort integer
242bsp indexshort integer
262sector indexshort integer
288normalreal euler angles 2d
364facingangle
402preference
  • low
  • high
  • total
short enum

ai_globals_performance_template_sub_folder_block_struct

25 fields · 264 B
OffsetSizeFieldType
032namestring
324area flags
  • vehicle area
  • manual reference frame
  • turret deployment area
  • invalid sector def
long flags
3612runtime relative mean pointreal point 3d
482runtime reference frameshort block index
502structure indexshort block index
524runtime standard deviationreal
562runtime starting indexshort integer
582runtime countshort integer
602manual reference frameshort block index
622bsp indexshort block index
64128cluster occupancyarray [8]
19212flight_hintsblock flight_reference_block · max 10block
20412pointsblock area_sector_point_block · max 32block
2162preset
  • high density
  • medium density
  • low density
  • high density vehicle
  • medium density vehicle
  • airborne
  • engineer
  • dogfight
  • dropship
  • orbital
short enum
2204flags
  • exclude cover
  • ignore existing
  • generate radial
  • don't stagger
  • airborne
  • airborne stagger
  • continue casting
long flags
2244extrusionreal
2284sinkreal
2324firing point orientationangle
2364grid orientationangle
2404spacingreal
2444airborne spacingreal
2484min cover lengthreal
2524cover spacingreal
2564cover offset distancereal
2604too close distancereal

ai_globals_performance_template_block

4 fields · 24 B
OffsetSizeFieldType
012pointreal point 3d
122reference frameshort block index
142structure bspshort block index
168normalreal euler angles 2d

ai_globals_custom_stimuli_block

3 fields · 8 B
OffsetSizeFieldType
02flight hint indexshort integer
22point indexshort integer
42structure indexshort integer

ai_cue_template_block_struct

1 fields · 4 B
OffsetSizeFieldType
04bitvector datalong integer

firing_point_payload_block_struct

4 fields · 12 B
OffsetSizeFieldType
04object idstruct
42node indexshort integer
62projection axisshort integer
82flags
  • projection sign
word flags

stimulus_payload_block_struct

4 fields · 8 B
OffsetSizeFieldType
04unique idlong integer
42origin bsp indexshort block index
61type
  • biped
  • vehicle
  • weapon
  • equipment
  • terminal
  • projectile
  • scenery
  • machine
  • control
  • sound_scenery
  • crate
  • creature
  • giant
  • effect_scenery
char enum
71source
  • structure
  • editor
  • dynamic
  • legacy
  • sky
  • parent
char enum

combat_cue_payload_block_struct

9 fields · 96 B
OffsetSizeFieldType
016structure bsptag reference
1616local structure bsptag reference
3216structure lighting_infotag reference
4816local structure lighting_infotag reference
642flags
  • no pathfinding
  • not a normally playable space in an MP map (check this on shared BSPs)
  • custom gravity scale
  • no default structure pathfinding
word flags
684custom gravity scalereal
728world bounds xreal bounds
808world bounds yreal bounds
888world bounds zreal bounds

ai_reference_frame_block

1 fields · 4 B
OffsetSizeFieldType
04stimulus typestring id

scenario_object_id_struct

1 fields · 4 B
OffsetSizeFieldType
04radiusreal

scenario_structure_bsp_reference_block

1 fields · 4 B
OffsetSizeFieldType
04namestring id

areas_block_struct

3 fields · 28 B
OffsetSizeFieldType
04folder namestring id
412sub foldersblock ai_globals_performance_template_sub_folder_block · max 32block
1612templatesblock ai_globals_performance_template_block · max 128block

area_cluster_occupancy_bitvector_array

2 fields · 16 B
OffsetSizeFieldType
04sub folder namestring id
412templatesblock ai_globals_performance_template_block · max 128block

flight_reference_block

1 fields · 16 B
OffsetSizeFieldType
016thespian_templatetag reference

area_sector_point_block

3 fields · 28 B
OffsetSizeFieldType
04folder namestring id
412sub foldersblock ai_globals_squad_template_sub_folder_block · max 32block
1612templatesblock ai_globals_squad_template_block · max 128block

ai_trait_vision_block_struct

2 fields · 16 B
OffsetSizeFieldType
04sub folder namestring id
412templatesblock ai_globals_squad_template_block · max 128block

ai_trait_sound_block_struct

1 fields · 16 B
OffsetSizeFieldType
016squad_templatetag reference

ai_trait_luck_block_struct

1 fields · 16 B
OffsetSizeFieldType
016formationtag reference

ai_trait_grenade_block_struct

3 fields · 12 B
OffsetSizeFieldType
04min retreat timereal
44ideal retreat timereal
84max retreat timereal

Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.