VerifiedAll tag definitionsBuild 2026.06.26.1097863.1-Rel-i343-Meteorite-2606-CU2

damage_effect

jpt!

Fields
48
Structs
6
Shipped tags
178
Root size
228 B
Version
6

damage_effect_block_struct

Root41 fields · 228 B
OffsetSizeFieldType
08radiusreal bounds
84cutoff scalereal fraction
124effect flags
  • don't scale damage by distance
  • area damage players only
  • affects model targets
long flags
162side effect
  • none
  • harmless
  • lethal to the unsuspecting
  • emp
short enum
182category
  • none
  • falling
  • bullet
  • grenade
  • high explosive
  • sniper
  • melee
  • flame
  • mounted weapon
  • vehicle
  • plasma
  • needle
  • shotgun
  • assassinated
short enum
204death vocalization
  • default
  • dth
  • dth_fall
  • dth_mjr
  • dth_slw
  • dth_hdsht
  • dth_slnt
  • dth_drama
  • dth_reanimated
  • thrwn
  • die_space
  • die_ass
long enum
244flags
  • does not hurt owner
  • can cause insta-kill headshots
  • ignores headshot obstructions
  • pings resistant units
  • does not hurt friends
  • does not ping units
  • detonates explosives
  • only hurts shields
  • causes flaming death
  • damage indicators always point down
  • skips shields
  • only hurts one infection form
  • infection form pop
  • ignore seat scale for dir. dmg
  • forces hard ping if body dmg
  • forces hard ping always
  • does not hurt players
  • enables special death
  • cannot cause betrayals
  • uses old EMP behavior
  • ignores damage resistance
  • force s_kill on death
  • cause magic deceleration
  • aoe skip obstruction test
  • does not spill over
  • does not hurt boarders
  • does not cause biped aoe effect
  • does not unzoom units
long flags
284AOE core radiusreal
324damage lower boundreal
368damage upper boundreal bounds
444damage headshot multiplier (shielded)real
484damage headshot multiplier (unshielded)real
5220damage falloff functionstruct
724dmg inner cone angleangle
764blahstruct
804active camouflage damagereal
844stunreal
884maximum stunreal
924stun timereal
964damage stunlong integer
1004instantaneous accelerationreal
1044soft ping pain screen scalereal fraction
1084general_damagestring id
1124specific_damagestring id
11612custom response labelsblock custom_damage_response_label_block · max 8block
1284AI stun radiusreal
1328AI stun boundsreal bounds
1404shake radiusreal
1444EMP radiusreal
1484aoe spike radiusreal
1524aoe spike damage bumpreal
1564shield render effects scalereal
16016damage responsetag reference
17616old melee soundtag reference
19212damage soundsblock damage_effect_sound_block · max 4block
2044forward velocityreal
2084forward radiusreal
2124forward exponentreal
2164outward velocityreal
2204outward radiusreal
2244outward exponentreal

scalar_function_named_struct

3 fields · 20 B
OffsetSizeFieldType
016soundtag reference
162damage types
  • none
  • lethal instantaneous
  • lethal
  • non lethal
word flags
182object types
  • biped
  • vehicle
  • weapon
  • equipment
  • terminal
  • projectile
  • scenery
  • machine
  • control
  • sound_scenery
  • crate
  • creature
  • giant
  • effect_scenery
word flags

mapping_function

1 fields · 4 B
OffsetSizeFieldType
04custom labelstring id

damage_outer_cone_angle_struct

1 fields · 4 B
OffsetSizeFieldType
04dmg outer cone angleangle

custom_damage_response_label_block

1 fields · 4 B
OffsetSizeFieldType
04functionstruct

damage_effect_sound_block_struct

1 fields · 20 B
OffsetSizeFieldType
020datadata

Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.