| 0 | 8 | radius | real bounds |
| 8 | 4 | cutoff scale | real fraction |
| 12 | 4 | effect flags- don't scale damage by distance
- area damage players only
- affects model targets
| long flags |
| 16 | 2 | side effect- none
- harmless
- lethal to the unsuspecting
- emp
| short enum |
| 18 | 2 | category- none
- falling
- bullet
- grenade
- high explosive
- sniper
- melee
- flame
- mounted weapon
- vehicle
- plasma
- needle
- shotgun
- assassinated
| short enum |
| 20 | 4 | death vocalization- default
- dth
- dth_fall
- dth_mjr
- dth_slw
- dth_hdsht
- dth_slnt
- dth_drama
- dth_reanimated
- thrwn
- die_space
- die_ass
| long enum |
| 24 | 4 | flags- does not hurt owner
- can cause insta-kill headshots
- ignores headshot obstructions
- pings resistant units
- does not hurt friends
- does not ping units
- detonates explosives
- only hurts shields
- causes flaming death
- damage indicators always point down
- skips shields
- only hurts one infection form
- infection form pop
- ignore seat scale for dir. dmg
- forces hard ping if body dmg
- forces hard ping always
- does not hurt players
- enables special death
- cannot cause betrayals
- uses old EMP behavior
- ignores damage resistance
- force s_kill on death
- cause magic deceleration
- aoe skip obstruction test
- does not spill over
- does not hurt boarders
- does not cause biped aoe effect
- does not unzoom units
| long flags |
| 28 | 4 | AOE core radius | real |
| 32 | 4 | damage lower bound | real |
| 36 | 8 | damage upper bound | real bounds |
| 44 | 4 | damage headshot multiplier (shielded) | real |
| 48 | 4 | damage headshot multiplier (unshielded) | real |
| 52 | 20 | damage falloff function | struct |
| 72 | 4 | dmg inner cone angle | angle |
| 76 | 4 | blah | struct |
| 80 | 4 | active camouflage damage | real |
| 84 | 4 | stun | real |
| 88 | 4 | maximum stun | real |
| 92 | 4 | stun time | real |
| 96 | 4 | damage stun | long integer |
| 100 | 4 | instantaneous acceleration | real |
| 104 | 4 | soft ping pain screen scale | real fraction |
| 108 | 4 | general_damage | string id |
| 112 | 4 | specific_damage | string id |
| 116 | 12 | custom response labelsblock custom_damage_response_label_block · max 8 | block |
| 128 | 4 | AI stun radius | real |
| 132 | 8 | AI stun bounds | real bounds |
| 140 | 4 | shake radius | real |
| 144 | 4 | EMP radius | real |
| 148 | 4 | aoe spike radius | real |
| 152 | 4 | aoe spike damage bump | real |
| 156 | 4 | shield render effects scale | real |
| 160 | 16 | damage response | tag reference |
| 176 | 16 | old melee sound | tag reference |
| 192 | 12 | damage soundsblock damage_effect_sound_block · max 4 | block |
| 204 | 4 | forward velocity | real |
| 208 | 4 | forward radius | real |
| 212 | 4 | forward exponent | real |
| 216 | 4 | outward velocity | real |
| 220 | 4 | outward radius | real |
| 224 | 4 | outward exponent | real |