VerifiedAll tag definitionsBuild 2026.06.26.1097863.1-Rel-i343-Meteorite-2606-CU2

incident_globals_definition

ingd

Fields
40
Structs
11
Shipped tags
6
Root size
Version
1

incident_globals_definition_block_struct

Root2 fields
OffsetSizeFieldType
0disallowed game modesstruct
12incidentsblock incident_definition_block · max 1000block

game_mode_flags_struct

7 fields
OffsetSizeFieldType
04namestring id
41flags
  • never network (default is network only to interested parties)
  • always network to everyone (default is network only to interested parties)
  • use long delay (used in halo 3 on player_joined and player_rejoined incidents
  • force game engine event display in campaign
byte flags
8disallowed game modesstruct
12suppressed incidentsblock suppressed_incident_block · max 1000block
12specialized incidentsblock specialized_incident_block · max 1block
12accumulator incidentsblock incident_accumulator_block · max 1block
12responseblock game_incident_response_block · max 32block

incident_definition_block_struct

7 fields
OffsetSizeFieldType
0allowed game modesstruct
4heat awardlong integer
4game engine eventstring id
4medalstring id
4achievementstring id
4hs scriptstring id
2internal hs script indexshort integer

suppressed_incident_block

3 fields · 16 B
OffsetSizeFieldType
01aggregation type
  • all
  • any
char enum
11resets on
  • four seconds since last event
  • player death
  • round over
  • game over
char enum
412child incidentsblock incident_accumulator_child_incident_block · max 60block

specialized_incident_block

3 fields · 12 B
OffsetSizeFieldType
01flags
  • equal to
  • greater than
  • less than
byte flags
44countlong integer
84incident namestring id

specialized_incident_kill_implement_block

6 fields · 56 B
OffsetSizeFieldType
04base incidentstring id
44time remainingreal
812kill implementsblock specialized_incident_kill_implement_block · max 50block
2012cause objectblock specialized_incident_object_properties_block · max 10block
3212effect objectblock specialized_incident_object_properties_block · max 10block
4412special kill typeblock specialized_incident_special_kill_type_block · max 10block

specialized_incident_object_properties_block

1 fields · 4 B
OffsetSizeFieldType
01special kill type
  • headshot
  • grenade stick
  • stealth kill
  • fancy assassination
  • superdetonation
  • emp kill
  • melee
  • collision
  • leader killed
  • team elimination kill
  • ffa elimination kill
char enum

specialized_incident_special_kill_type_block

4 fields · 36 B
OffsetSizeFieldType
02flags
  • player
  • ai
  • bungie employee
  • airborne
  • sprinting
  • armor locked
  • reloading
  • jetpacking
  • not fancy assassinating
  • fancy assassinating
  • being fancy assassinated
  • low health
  • unshielded
word flags
21bucket type
  • any
  • brute
  • grunt
  • jackel
  • skirmisher
  • marine
  • spartan
  • bugger
  • hunter
  • flood_infection
  • flood_carrier
  • flood_combat
  • flood_pure
  • sentinel
  • elite
  • engineer
  • mule
  • turret
  • mongoose
  • warthog
  • scorpion
  • hornet
  • pelican
  • revenant
  • seraph
  • shade
  • watchtower
  • ghost
  • chopper
  • mauler
  • wraith
  • banshee
  • phantom
  • scarab
  • guntower
  • tuning_fork
  • pelican_chin_gun
  • sabre
  • space_banshee
char enum
31bucket class
  • any
  • infantry
  • leader
  • hero
  • specialist
  • light vehicle
  • heavy vehicle
  • giant vehicle
  • standard vehicle
char enum
432gamertagstring

incident_accumulator_block

1 fields · 4 B
OffsetSizeFieldType
01damage reporting type
  • unknown
  • teh guardians
  • scripting
  • ai suicide
  • magnum pistol
  • assault rifle
  • marksman rifle
  • shotgun
  • sniper rifle
  • rocket launcher
  • spartan laser
  • frag grenade
  • grenade launcher
  • plasma pistol
  • needler
  • plasma rifle
  • plasma repeater
  • needle rifle
  • spike rifle
  • plasma launcher
  • gravity hammer
  • energy sword
  • plasma grenade
  • plasma shot
  • ghost
  • revenant driver
  • revenant gunner
  • wraith
  • wraith anti-infantry
  • banshee
  • banshee bomb
  • seraph
  • mongoose
  • warthog driver
  • warthog gunner
  • warthog gunner gauss
  • warthog gunner rocket
  • scorpion
  • scorpion gunner
  • falcon driver
  • falcon gunner
  • falling damage
  • generic collision damage
  • generic melee damage
  • generic explosion
  • birthday party explosion
  • flag melee damage
  • bomb melee damage
  • bomb explosion damage
  • ball melee damage
  • teleporter
  • transfer damage
  • armor lock crush
  • airstrike
  • human turret
  • plasma cannon
  • plasma mortar
  • plasma turret
  • shade turret
  • excavator
  • smg
  • battle rifle
  • carbine
  • beam rifle
  • flak cannon
  • missile launcher
  • brute shot
  • flame thrower
  • sentinal gun
  • claymore grenade
  • firebomb grenade
  • elephant turret
  • spectre driver
  • spectre gunner
  • tank
  • chopper
  • hornet
  • mantis
  • mauler
  • sentinel beam
  • sentinel rpg
  • prox-mine
  • forklift
  • sabre
char enum

incident_accumulator_child_incident_block

2 fields · 8 B
OffsetSizeFieldType
04incident namestring id
41suppression type
  • suppress cause player game engine event
  • suppress effect player game engine event
  • suppress cause team game engine event
  • suppress effect team game engine event
  • suppress medal display
  • suppress medal stats
byte flags

game_incident_response_block_struct

4 fields · 4 B
OffsetSizeFieldType
01game mode
  • campaign
  • firefight
  • multiplayer
byte flags
11matchmaking type
  • custom game
  • matchmaking
byte flags
21difficulty
  • easy
  • normal
  • heroic
  • legendary
byte flags
31player count
  • any
  • 1 player only
  • 4 players only
  • more than one player
char enum

Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.