VerifiedAll tag definitionsBuild 2026.06.26.1097863.1-Rel-i343-Meteorite-2606-CU2

game_engine_settings_definition

wezr

Fields
172
Structs
27
Shipped tags
1
Root size
64 B
Version
1

game_engine_settings_definition_struct_definition

Root6 fields · 64 B
OffsetSizeFieldType
04flags
  • unused
long flags
412player traitsblock game_engine_player_traits_list_block · max 64block
1612ai traitsblock game_engine_ai_traits_list_block · max 64block
2812sandbox variantsblock game_engine_sandbox_variant_block · max 32block
4012survival variantsblock game_engine_survival_variant_block · max 32block
5212campaign variantsblock game_engine_campaign_variant_block · max 32block

game_engine_player_traits_list_block

17 fields · 128 B
OffsetSizeFieldType
04localizable namestring id
44localizable descriptionstring id
812miscellaneous optionsblock game_engine_miscellaneous_options_block · max 1block
2012respawn optionsblock game_engine_respawn_options_block · max 1block
3212social optionsblock game_engine_social_options_block · max 1block
4412map override optionsblock game_engine_map_override_options_block · max 1block
5612team optionsblock game_engine_team_options_block · max 1block
6812loadout optionsblock game_engine_loadout_options_block · max 1block
804flags
  • has player trait xuid mapping
long flags
844encounter remix initial random seeddword integer
8812encounter remix team overridesblock game_engine_campaign_encounter_remix_team_override_block · max 16block
1001encounter remix team matching rule
  • allow all
  • allow allies
  • exact match
char enum
1044player 1 traitsstring id
1084player 2 traitsstring id
1124player 3 traitsstring id
1164player 4 traitsstring id
1204ai traitsstring id

player_trait_shield_vitality_block

2 fields · 2 B
OffsetSizeFieldType
01team source
  • default
  • player
  • human
  • covenant
  • brute
  • mule
  • spare
  • covenant_player
  • flood
  • sentinel
  • heretic
  • prophet
  • guilty
  • berserk_hostile_to_all
  • unused14
  • unused15
char enum
11team override
  • default
  • player
  • human
  • covenant
  • brute
  • mule
  • spare
  • covenant_player
  • flood
  • sentinel
  • heretic
  • prophet
  • guilty
  • berserk_hostile_to_all
  • unused14
  • unused15
char enum

player_trait_weapons_block

27 fields · 168 B
OffsetSizeFieldType
04localizable namestring id
44localizable descriptionstring id
812miscellaneous optionsblock game_engine_miscellaneous_options_block · max 1block
2012respawn optionsblock game_engine_respawn_options_block · max 1block
3212social optionsblock game_engine_social_options_block · max 1block
4412map override optionsblock game_engine_map_override_options_block · max 1block
5612team optionsblock game_engine_team_options_block · max 1block
6812loadout optionsblock game_engine_loadout_options_block · max 1block
801flags
  • enable scenario hazards
  • generator defend all
  • generator random spawn
  • enable weapon drops
  • enable ammo crates
byte flags
811additional flags
  • disable waves (enable alpha sync slayer)
byte flags
841set countchar integer
851bonus lives awardedchar integer
862bonus targetshort integer
882spartan lives on elite deathshort integer
902extra life score targetshort integer
922shared team life countshort integer
942elite life countshort integer
962maximum livesshort integer
982generator countshort integer
1004spartan player traitsstring id
1044elite player traitsstring id
1084ai traitsstring id
11212elite respawn optionsblock game_engine_respawn_options_block · max 1block
12412set propertiesblock game_engine_survival_set_properties_block · max 10block
13612round propertiesblock game_engine_survival_round_properties_block · max 3block
1488bonus round propertiesstruct
15612custom skullsblock game_engine_survival_custom_skull_block · max 3block

player_trait_movement_block

3 fields · 12 B
OffsetSizeFieldType
04spartan player traitsstring id
44elite player traitsstring id
84ai traitsstring id

player_trait_appearance_block

3 fields · 72 B
OffsetSizeFieldType
04skulls
  • skull_iron
  • skull_black_eye
  • skull_tough_luck
  • skull_catch
  • skull_fog
  • skull_famine
  • skull_thunderstorm
  • skull_tilt
  • skull_mythic
  • skull_assassin
  • skull_blind
  • skull_superman
  • skull_birthday_party
  • skull_daddy
  • skull_red
  • skull_yellow
  • skull_blue
long flags
42durationshort integer
864base propertiesstruct

player_trait_sensors_block

4 fields · 196 B
OffsetSizeFieldType
04skulls
  • skull_iron
  • skull_black_eye
  • skull_tough_luck
  • skull_catch
  • skull_fog
  • skull_famine
  • skull_thunderstorm
  • skull_tilt
  • skull_mythic
  • skull_assassin
  • skull_blind
  • skull_superman
  • skull_birthday_party
  • skull_daddy
  • skull_red
  • skull_yellow
  • skull_blue
long flags
464initial wavesstruct
6864primary wavesstruct
13264boss wavesstruct

game_engine_ai_traits_list_block

3 fields · 16 B
OffsetSizeFieldType
01flags
  • delivered via dropship
byte flags
11wave selection type
  • random
  • sequence
char enum
412wave squadsblock survival_wave_squad_block · max 12block

game_engine_ai_traits_struct

1 fields · 4 B
OffsetSizeFieldType
04squad typestring id

game_engine_sandbox_variant_block

1 fields · 4 B
OffsetSizeFieldType
04skulls
  • skull_iron
  • skull_black_eye
  • skull_tough_luck
  • skull_catch
  • skull_fog
  • skull_famine
  • skull_thunderstorm
  • skull_tilt
  • skull_mythic
  • skull_assassin
  • skull_blind
  • skull_superman
  • skull_birthday_party
  • skull_daddy
  • skull_red
  • skull_yellow
  • skull_blue
long flags

game_engine_miscellaneous_options_block

12 fields · 92 B
OffsetSizeFieldType
04localizable namestring id
44localizable descriptionstring id
812miscellaneous optionsblock game_engine_miscellaneous_options_block · max 1block
2012respawn optionsblock game_engine_respawn_options_block · max 1block
3212social optionsblock game_engine_social_options_block · max 1block
4412map override optionsblock game_engine_map_override_options_block · max 1block
5612team optionsblock game_engine_team_options_block · max 1block
6812loadout optionsblock game_engine_loadout_options_block · max 1block
804flags
  • open channel voice
  • requires all objects
long flags
842edit mode
  • All players
  • Only Leader
short enum
862respawn time
  • instant
  • 3 seconds
  • 4 seconds
  • 5 seconds
  • 6 seconds
  • 7 seconds
  • 8 seconds
  • 9 seconds
  • 10 seconds
  • 15 seconds
  • 30 seconds
  • 60 seconds
short enum
884all players traitsstring id

game_engine_respawn_options_block

2 fields · 16 B
OffsetSizeFieldType
01flags
  • spartan loadouts enabled
  • elite loadouts enabled
byte flags
412loadout palettesblock game_engine_loadout_palette_entry_block · max 6block

game_engine_social_options_block

1 fields · 4 B
OffsetSizeFieldType
04palette namestring id

game_engine_map_override_options_block

3 fields · 228 B
OffsetSizeFieldType
01model override type
  • none (player choice)
  • force spartan
  • force elite
  • set by team
  • set by designator
char enum
11designator switch type
  • none
  • random
  • rotate
char enum
4224teamsarray [8]

game_engine_team_options_block

8 fields · 20 B
OffsetSizeFieldType
01flags
  • enabled
  • override color
  • override ui text tint color
  • override ui bitmap tint color
byte flags
11initial team designator
  • defender
  • attacker
  • third party
  • fourth party
  • fifth party
  • sixth party
  • seventh party
  • eighth party
  • neutral
char enum
21model override
  • spartan
  • elite
char enum
31number of fireteamsbyte integer
44descriptionstring id
84color overridergb color
124ui text tint color overrideargb color
164ui bitmap tint color overrideargb color

game_engine_team_options_team_block

10 fields · 28 B
OffsetSizeFieldType
04player traits namestring id
44weapon set namestring id
84vehicle set namestring id
124red powerup traits namestring id
164blue powerup traits namestring id
204yellow powerup traits namestring id
241red powerup durationchar integer
251blue powerup durationchar integer
261yellow powerup durationchar integer
271flags
  • grenades on map
  • shortcuts on map
  • equipment on map
  • powerups on map
  • turrets on map
  • indestructible vehicles
byte flags

game_engine_loadout_options_block

1 fields · 4 B
OffsetSizeFieldType
04flags
  • observers enabled
  • team changing enabled
  • team changing balancing only
  • friendly fire enabled
  • betrayal booting enabled
  • enemy voice enabled
  • open channel voice enabled
  • dead player voice enabled
long flags

game_engine_loadout_palette_entry_block

10 fields · 16 B
OffsetSizeFieldType
02flags
  • inherit respawn time
  • respawn with teammate
  • respawn at location
  • respawn on kills
word flags
21lives per roundchar integer
31team lives per roundchar integer
41respawn timechar integer
51suicide penaltychar integer
61betrayal penaltychar integer
71respawn growthchar integer
84respawn player traits namestring id
121initial loadout selection timechar integer
131respawn player traits durationchar integer

game_engine_survival_variant_block

6 fields · 8 B
OffsetSizeFieldType
01flags
  • teams enabled
  • round reset players
  • round reset map
  • perfection enabled
byte flags
11early victory win countchar integer
21round time limitchar integer
31number of roundschar integer
42sudden death limitshort integer
62grace periodshort integer

game_engine_survival_set_properties_block

2 fields · 8 B
OffsetSizeFieldType
04namestring id
44ai traitsstruct

game_engine_survival_round_properties_block

10 fields · 12 B
OffsetSizeFieldType
01vision traits
  • unchanged
  • normal
  • blind
  • near sighted
  • eagle eye
char enum
11sound traits
  • unchanged
  • normal
  • deaf
  • sharp
char enum
21luck traits
  • unchanged
  • normal
  • unlucky
  • lucky
  • leprechaun
char enum
31weapon traits
  • unchanged
  • normal
  • marksman
  • trigger happy
char enum
41grenade traits
  • unchanged
  • normal
  • none
  • catch
char enum
51drop equipment on death
  • unchanged
  • off
  • on
char enum
61assassination immunity
  • unchanged
  • off
  • on
char enum
71headshot immunity
  • unchanged
  • off
  • on
char enum
81damage resistance percentage
  • unchanged
  • 10 percent
  • 50 percent
  • 90 percent
  • 100 percent
  • 110 percent
  • 150 percent
  • 200 percent
  • 300 percent
  • 500 percent
  • 1000 percent
  • 2000 percent
  • invulnerable
char enum
91damage modifier percentage
  • unchanged
  • 0 percent
  • 25 percent
  • 50 percent
  • 75 percent
  • 90 percent
  • 100 percent
  • 110 percent
  • 125 percent
  • 150 percent
  • 200 percent
  • 300 percent
  • fatality
char enum

game_engine_survival_wave_properties_struct

6 fields · 64 B
OffsetSizeFieldType
04namestring id
412shield traitsblock player_trait_shield_vitality_block · max 1block
1612weapon traitsblock player_trait_weapons_block · max 1block
2812movement traitsblock player_trait_movement_block · max 1block
4012appearance traitsblock player_trait_appearance_block · max 1block
5212sensor traitsblock player_trait_sensors_block · max 1block

survival_wave_squad_block

3 fields · 4 B
OffsetSizeFieldType
01motion tracker settings
  • unchanged
  • off
  • moving friendly bipeds moving neutral vehicles
  • moving bipeds moving vehicles
  • all bipeds moving vehicles
char enum
11motion tracker range
  • unchanged
  • 10 meters
  • 15 meters
  • 25 meters
  • 50 meters
  • 75 meters
  • 100 meters
  • 150 meters
char enum
21directional damage settings
  • unchanged
  • off
  • on
char enum

game_engine_survival_bonus_wave_properties_struct

5 fields · 8 B
OffsetSizeFieldType
01active camo setting
  • unchanged
  • off
  • poor
  • good
  • excellent
  • invisible
char enum
11waypoint setting
  • unchanged
  • off
  • allies
  • all
char enum
21gamertag setting
  • unchanged
  • off
  • allies
  • all
char enum
31aura setting
  • unchanged
  • off
  • team color
  • black
  • white
char enum
41forced change color setting
  • unchanged
  • off
  • mp team red
  • mp team blue
  • mp team green
  • mp team yellow
  • mp team purple
  • mp team orange
  • mp team brown
  • mp team grey
  • extra1
  • extra2
  • extra3
  • extra4
char enum

game_engine_survival_custom_skull_block

5 fields · 8 B
OffsetSizeFieldType
01speed multiplier
  • unchanged
  • 0 percent
  • 25 percent
  • 50 percent
  • 75 percent
  • 90 percent
  • 100 percent
  • 110 percent
  • 120 percent
  • 130 percent
  • 140 percent
  • 150 percent
  • 160 percent
  • 170 percent
  • 180 percent
  • 190 percent
  • 200 percent
  • 300 percent
char enum
11gravity multiplier
  • unchanged
  • 50 percent
  • 75 percent
  • 100 percent
  • 110 percent
  • 120 percent
  • 130 percent
  • 140 percent
  • 150 percent
  • 160 percent
  • 170 percent
  • 180 percent
  • 190 percent
  • 200 percent
char enum
21vehicle usage
  • unchanged
  • none
  • passenger only
  • driver only
  • gunner only
  • not passenger
  • not driver
  • not gunner
  • full
char enum
31double jump
  • unchanged
  • off
  • on
  • on plus lunge
char enum
44jump multiplierlong integer

game_engine_campaign_variant_block

12 fields · 24 B
OffsetSizeFieldType
01damage modifier
  • unchanged
  • 0 percent
  • 25 percent
  • 50 percent
  • 75 percent
  • 90 percent
  • 100 percent
  • 110 percent
  • 125 percent
  • 150 percent
  • 200 percent
  • 300 percent
  • fatality
char enum
11melee damage modifier
  • unchanged
  • 0 percent
  • 25 percent
  • 50 percent
  • 75 percent
  • 90 percent
  • 100 percent
  • 110 percent
  • 125 percent
  • 150 percent
  • 200 percent
  • 300 percent
  • fatality
char enum
21recharging grenades
  • unchanged
  • off
  • on
char enum
31weapon pickup
  • unchanged
  • off
  • on
char enum
41initial grenade count
  • unchanged
  • map default
  • 0
  • 1 frag
  • 2 frag
  • 3 frag
  • 4 frag
  • 1 plasma
  • 2 plasma
  • 3 plasma
  • 4 plasma
  • 1 each
  • 2 each
  • 3 each
  • 4 each
char enum
51infinite ammo
  • unchanged
  • disabled
  • enabled
  • bottomless clip
char enum
61equipment usage available
  • unchanged
  • off
  • not with objectives
  • on
char enum
71drop equipment on death
  • unchanged
  • off
  • on
char enum
81infinite equipment energy
  • unchanged
  • off
  • on
char enum
124initial primary weaponstring id
164initial secondary weaponstring id
204initial equipmentstring id

game_engine_campaign_encounter_remix_team_override_block

9 fields · 12 B
OffsetSizeFieldType
01damage resistance
  • unchanged
  • 10 percent
  • 50 percent
  • 90 percent
  • 100 percent
  • 110 percent
  • 150 percent
  • 200 percent
  • 300 percent
  • 500 percent
  • 1000 percent
  • 2000 percent
  • invulnerable
char enum
11body multiplier
  • unchanged
  • 0x
  • 1x (normal)
  • 1.5x
  • 2x
  • 3x
  • 4x
char enum
21body recharge rate
  • unchanged
  • -25 percent
  • -10 percent
  • -5 percent
  • 0 percent
  • 10 percent
  • 25 percent
  • 50 percent
  • 75 percent
  • 90 percent
  • 100 percent
  • 110 percent
  • 125 percent
  • 150 percent
  • 200 percent
char enum
31shield multiplier
  • unchanged
  • 0x
  • 1x (normal)
  • 1.5x
  • 2x
  • 3x
  • 4x
char enum
41shield recharge rate
  • unchanged
  • -25 percent
  • -10 percent
  • -5 percent
  • 0 percent
  • 10 percent
  • 25 percent
  • 50 percent
  • 75 percent
  • 90 percent
  • 100 percent
  • 110 percent
  • 125 percent
  • 150 percent
  • 200 percent
char enum
51overshield recharge rate
  • unchanged
  • -25 percent
  • -10 percent
  • -5 percent
  • 0 percent
  • 10 percent
  • 25 percent
  • 50 percent
  • 75 percent
  • 90 percent
  • 100 percent
  • 110 percent
  • 125 percent
  • 150 percent
  • 200 percent
char enum
61headshot immunity
  • unchanged
  • off
  • on
char enum
71vampirism
  • unchanged
  • 0 percent
  • 10 percent
  • 25 percent
  • 50 percent
  • 100 percent
char enum
81assassination immunity
  • unchanged
  • off
  • on
char enum

Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.