cinematic
cine
- Fields
- 12
- Structs
- 3
- Shipped tags
- 45
- Root size
- 96 B
- Version
- 1
3 structs
cinematic_block_struct
Root10 fields · 96 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | name | string id |
| 4 | 2 | channel type
| short enum |
| 8 | 4 | flags
| long flags |
| 12 | 4 | easing in time | real |
| 16 | 4 | easing out time | real |
| 20 | 16 | transition settings | tag reference |
| 36 | 16 | header | struct |
| 52 | 12 | scenesblock cinematic_scene_reference_block · max 32 | block |
| 64 | 16 | footer | struct |
| 80 | 16 | early exit | struct |
cinematic_custom_script_block
1 fields · 16 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 16 | scene | tag reference |
cinematic_scene_reference_block
1 fields · 20 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 20 | script | data |
Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.