| 0 | 2 | dialogue type- NONE
- death
- death_headshot
- death_assassination
- damage
- anounce
- sighted_interest
- sighted_new
- sighted_new major
- sighted_first
- sighted_special
- heard_new
- heard_old
- found_unit
- found_unit_pursuit
- throwing_grenade
- throwing_grenade_all
- stuck_grenade
- fighting
- suppressing_fire
- grenade_uncover
- jump
- reload
- reload_low_ammo
- ready_spartan_laser
- ready_rocket_launcher
- ready_flak_cannon
- ready_plasma_launcher
- surprised
- lost_contact
- investigate_failed
- pursuit_failed
- investigate_start
- investigate_interest
- searching
- abandoned_search_space
- abandoned_search_time
- presearch_failed
- abandoned_search_restricted
- pursuit_start
- postcombat_inspect_body
- vehicle_slow_down
- vehicle_get_in
- idle
- combat_idle
- taunt
- taunt_reply
- retreat
- retreat_from_scary_target
- retreat_from_dead_leader
- retreat_from_proximity
- retreat_from_low_shield
- flee
- cowering
- melee_charge
- melee_attack
- vehicle_falling
- vehicle_woohoo
- vehicle_scared
- vehicle_crazy
- leap
- postcombat_win
- postcombat_lose
- postcombat_neutral
- shoot_corpse
- postcombat start
- inspect_body_start
- postcombat_status
- postcombat_last_standing
- vehicle_entry_start_driver
- vehicle_enter
- vehicle_entry_start_gun
- vehicle_entry_start_passenger
- vehicle_exit
- evict_driver
- evict_gunner
- evict_passenger
- new_order_enemy_advancing
- new_order_enemy_charging
- new_order_enemy_fallingback
- new_order_advance
- new_order_charge
- new_order_fallback
- new_order_moveon
- new_order_fllplr
- new_order_arrive_combat
- new_order_end_combat
- new_order_investigate
- new_order_spread
- new_order_hold
- new_order_find_cover
- new_order_covering_fire
- order_ack_positive
- order_ack_negative
- order_ack_canceled
- order_ack_completed
- order_ack_regroup
- order_ack_disband
- order_ack_weapon_change
- order_ack_attack_vehicle
- order_ack_attack_infantry
- order_ack_interact
- order_ack_pinned_down
- fireteam_member_join
- fireteam_member_danger
- fireteam_member_died
- emerge
- curse
- threaten
- cover_friend
- move_cover
- in_cover
- pinned_down
- strike
- open_fire
- shoot
- shoot_multiple
- shoot_gunner
- gloat
- greet
- player_look
- player_look_longtime
- panic_grenade_attached
- panic_vehicle_destroyed
- help response
- remind
- overheated
- weapon_trade_better
- weapon_trade_worse
- weapon_trade_equal
- betray
- forgive
- warn_target
- warn_pursuit
- use_equipment
- ambush
- undr_fire
- undr_fire_trrt
- flood_boom
- vehicle_boom
- berserk
- stealth
- infection
- reanimate
- scold
- praise
- scorn
- plead
- thank
- ok
- cheer
- invite_vehicle
- invite_vehicle_driver
- invite_vehicle_gunner
- player_blocking
- player_multi_kill
| short enum |
| 2 | 2 | vocalization index | short integer |
| 4 | 4 | vocalization name | string id |
| 8 | 2 | speaker type- subject
- cause
- friend
- target
- enemy
- vehicle
- joint
- task
- leader
- joint_leader
- clump
- peer
- none
| short enum |
| 10 | 2 | listener/target- subject
- cause
- friend
- target
- enemy
- vehicle
- joint
- task
- leader
- joint_leader
- clump
- peer
- none
| short enum |
| 12 | 2 | hostility- NONE
- self
- neutral
- friend
- enemy
- traitor
| short enum |
| 14 | 2 | flags- subject visible
- cause visible
- friends present
- subject is speaker's target
- cause is speaker's target
- cause is player or speaker is player ally
- cause is primary player ally
- cause is infantry
- subject is infantry
- speaker is infantry
- speaker in space
- speaker has low health
- cause is targeting player
| word flags |
| 16 | 2 | cause actor type- none
- player
- marine
- crew
- spartan
- elite
- jackal
- grunt
- brute
- hunter
- prophet
- bugger
- scarab
- engineer
- skirmisher
- combat_form
- infection_form
- carrier_form
- pure_form_stealth
- pure_form_tank
- pure_form_ranged
- sentinel
- mule
- mounted_weapon
| short enum |
| 18 | 2 | cause type- NONE
- player
- actor
- biped
- body
- vehicle
- projectile
- actor or player
- turret
- unit in vehicle
- unit in turret
- unit carrying turret
- driver
- gunner
- passenger
- postcombat
- postcombat_won
- postcombat_lost
- player masterchief
- player spartans
- player dervish
- heretic
- majorly scary
- last man in vehicle
- male
- female
- grenade
- stealth
- flood
- pureform
- player empty vehicle
- equipment
| short enum |
| 20 | 4 | cause ai type name | string id |
| 24 | 4 | cause equipment type name | string id |
| 28 | 2 | speaker object type- NONE
- player
- actor
- biped
- body
- vehicle
- projectile
- actor or player
- turret
- unit in vehicle
- unit in turret
- unit carrying turret
- driver
- gunner
- passenger
- postcombat
- postcombat_won
- postcombat_lost
- player masterchief
- player spartans
- player dervish
- heretic
- majorly scary
- last man in vehicle
- male
- female
- grenade
- stealth
- flood
- pureform
- player empty vehicle
- equipment
| short enum |
| 30 | 2 | speaker behavior- any
- combat
- engage
- search
- cover
- retreat
- follow
- shoot
- clump_idle
- clump_combat
- fought_brutes
- fought_flood
| short enum |
| 32 | 2 | danger level- NONE
- broadly facing
- shooting near
- shooting at
- extremely close
- shield damage
- shield extended damage
- body damage
- body extended damage
| short enum |
| 34 | 1 | speaker/subject position- none
- very near
- near
- medium range
- far
- very far
- in front of
- behind
- above
- below
- few
- in range
| char enum |
| 35 | 1 | speaker/cause position- none
- very near
- near
- medium range
- far
- very far
- in front of
- behind
- above
- below
- few
- in range
| char enum |
| 36 | 4 | Conditions- asleep
- idle
- alert
- active
- uninspected orphan
- definite orphan
- certain orphan
- visible enemy
- clear los enemy
- dangerous enemy
- no vehicle
- vehicle driver
- vehicle passenger
| long flags |
| 40 | 2 | spatial relation- none
- very near
- near
- medium range
- far
- very far
- in front of
- behind
- above
- below
- few
- in range
| short enum |
| 42 | 2 | damage type- NONE
- falling
- bullet
- grenade
- explosive
- sniper
- melee
- flame
- mounted weapon
- vehicle
- plasma
- needle
- shotgun
- assassination
| short enum |
| 44 | 2 | game type- none
- sandbox
- megalo
- campaign
- survival
| short enum |
| 46 | 2 | subject actor type- none
- player
- marine
- crew
- spartan
- elite
- jackal
- grunt
- brute
- hunter
- prophet
- bugger
- scarab
- engineer
- skirmisher
- combat_form
- infection_form
- carrier_form
- pure_form_stealth
- pure_form_tank
- pure_form_ranged
- sentinel
- mule
- mounted_weapon
| short enum |
| 48 | 2 | subject type- NONE
- player
- actor
- biped
- body
- vehicle
- projectile
- actor or player
- turret
- unit in vehicle
- unit in turret
- unit carrying turret
- driver
- gunner
- passenger
- postcombat
- postcombat_won
- postcombat_lost
- player masterchief
- player spartans
- player dervish
- heretic
- majorly scary
- last man in vehicle
- male
- female
- grenade
- stealth
- flood
- pureform
- player empty vehicle
- equipment
| short enum |
| 52 | 4 | subject ai type name | string id |