VerifiedAll tag definitionsBuild 2026.06.26.1097863.1-Rel-i343-Meteorite-2606-CU2

ai_dialogue_globals

adlg

Fields
77
Structs
8
Shipped tags
1
Root size
124 B
Version
1

ai_dialogue_globals_struct_definition

Root15 fields · 124 B
OffsetSizeFieldType
08strike delay boundsreal bounds
84remind delayreal
124cover curse chancereal
164player look max distancereal
204player lookreal
244player look long timereal
284spartan nearby search distancereal
324face friendly player distancereal
364space dialogue effectstring id
4012default stimulus suppressorsblock default_stimulus_suppressor_block · max 4block
5212vocalizationsblock vocalization_definitions_block · max 500block
6412patternsblock vocalization_patterns_block · max 1000block
8812dialogue datablock dialogue_data_block · max 156block
10012involuntary datablock involuntary_data_block · max 100block
11212predicted vocalizationsblock predicted_data_block · max 32block

default_stimulus_suppressor_block_struct

1 fields · 4 B
OffsetSizeFieldType
04predicted vocalization indexlong integer

vocalization_definitions_block

1 fields · 4 B
OffsetSizeFieldType
02involuntary vocalization indexshort integer

response_block

2 fields · 4 B
OffsetSizeFieldType
02start index (postprocess)short integer
22length (postprocess)short integer

vocalization_patterns_block

23 fields · 56 B
OffsetSizeFieldType
02dialogue type
  • NONE
  • death
  • death_headshot
  • death_assassination
  • damage
  • anounce
  • sighted_interest
  • sighted_new
  • sighted_new major
  • sighted_first
  • sighted_special
  • heard_new
  • heard_old
  • found_unit
  • found_unit_pursuit
  • throwing_grenade
  • throwing_grenade_all
  • stuck_grenade
  • fighting
  • suppressing_fire
  • grenade_uncover
  • jump
  • reload
  • reload_low_ammo
  • ready_spartan_laser
  • ready_rocket_launcher
  • ready_flak_cannon
  • ready_plasma_launcher
  • surprised
  • lost_contact
  • investigate_failed
  • pursuit_failed
  • investigate_start
  • investigate_interest
  • searching
  • abandoned_search_space
  • abandoned_search_time
  • presearch_failed
  • abandoned_search_restricted
  • pursuit_start
  • postcombat_inspect_body
  • vehicle_slow_down
  • vehicle_get_in
  • idle
  • combat_idle
  • taunt
  • taunt_reply
  • retreat
  • retreat_from_scary_target
  • retreat_from_dead_leader
  • retreat_from_proximity
  • retreat_from_low_shield
  • flee
  • cowering
  • melee_charge
  • melee_attack
  • vehicle_falling
  • vehicle_woohoo
  • vehicle_scared
  • vehicle_crazy
  • leap
  • postcombat_win
  • postcombat_lose
  • postcombat_neutral
  • shoot_corpse
  • postcombat start
  • inspect_body_start
  • postcombat_status
  • postcombat_last_standing
  • vehicle_entry_start_driver
  • vehicle_enter
  • vehicle_entry_start_gun
  • vehicle_entry_start_passenger
  • vehicle_exit
  • evict_driver
  • evict_gunner
  • evict_passenger
  • new_order_enemy_advancing
  • new_order_enemy_charging
  • new_order_enemy_fallingback
  • new_order_advance
  • new_order_charge
  • new_order_fallback
  • new_order_moveon
  • new_order_fllplr
  • new_order_arrive_combat
  • new_order_end_combat
  • new_order_investigate
  • new_order_spread
  • new_order_hold
  • new_order_find_cover
  • new_order_covering_fire
  • order_ack_positive
  • order_ack_negative
  • order_ack_canceled
  • order_ack_completed
  • order_ack_regroup
  • order_ack_disband
  • order_ack_weapon_change
  • order_ack_attack_vehicle
  • order_ack_attack_infantry
  • order_ack_interact
  • order_ack_pinned_down
  • fireteam_member_join
  • fireteam_member_danger
  • fireteam_member_died
  • emerge
  • curse
  • threaten
  • cover_friend
  • move_cover
  • in_cover
  • pinned_down
  • strike
  • open_fire
  • shoot
  • shoot_multiple
  • shoot_gunner
  • gloat
  • greet
  • player_look
  • player_look_longtime
  • panic_grenade_attached
  • panic_vehicle_destroyed
  • help response
  • remind
  • overheated
  • weapon_trade_better
  • weapon_trade_worse
  • weapon_trade_equal
  • betray
  • forgive
  • warn_target
  • warn_pursuit
  • use_equipment
  • ambush
  • undr_fire
  • undr_fire_trrt
  • flood_boom
  • vehicle_boom
  • berserk
  • stealth
  • infection
  • reanimate
  • scold
  • praise
  • scorn
  • plead
  • thank
  • ok
  • cheer
  • invite_vehicle
  • invite_vehicle_driver
  • invite_vehicle_gunner
  • player_blocking
  • player_multi_kill
short enum
22vocalization indexshort integer
44vocalization namestring id
82speaker type
  • subject
  • cause
  • friend
  • target
  • enemy
  • vehicle
  • joint
  • task
  • leader
  • joint_leader
  • clump
  • peer
  • none
short enum
102listener/target
  • subject
  • cause
  • friend
  • target
  • enemy
  • vehicle
  • joint
  • task
  • leader
  • joint_leader
  • clump
  • peer
  • none
short enum
122hostility
  • NONE
  • self
  • neutral
  • friend
  • enemy
  • traitor
short enum
142flags
  • subject visible
  • cause visible
  • friends present
  • subject is speaker's target
  • cause is speaker's target
  • cause is player or speaker is player ally
  • cause is primary player ally
  • cause is infantry
  • subject is infantry
  • speaker is infantry
  • speaker in space
  • speaker has low health
  • cause is targeting player
word flags
162cause actor type
  • none
  • player
  • marine
  • crew
  • spartan
  • elite
  • jackal
  • grunt
  • brute
  • hunter
  • prophet
  • bugger
  • scarab
  • engineer
  • skirmisher
  • combat_form
  • infection_form
  • carrier_form
  • pure_form_stealth
  • pure_form_tank
  • pure_form_ranged
  • sentinel
  • mule
  • mounted_weapon
short enum
182cause type
  • NONE
  • player
  • actor
  • biped
  • body
  • vehicle
  • projectile
  • actor or player
  • turret
  • unit in vehicle
  • unit in turret
  • unit carrying turret
  • driver
  • gunner
  • passenger
  • postcombat
  • postcombat_won
  • postcombat_lost
  • player masterchief
  • player spartans
  • player dervish
  • heretic
  • majorly scary
  • last man in vehicle
  • male
  • female
  • grenade
  • stealth
  • flood
  • pureform
  • player empty vehicle
  • equipment
short enum
204cause ai type namestring id
244cause equipment type namestring id
282speaker object type
  • NONE
  • player
  • actor
  • biped
  • body
  • vehicle
  • projectile
  • actor or player
  • turret
  • unit in vehicle
  • unit in turret
  • unit carrying turret
  • driver
  • gunner
  • passenger
  • postcombat
  • postcombat_won
  • postcombat_lost
  • player masterchief
  • player spartans
  • player dervish
  • heretic
  • majorly scary
  • last man in vehicle
  • male
  • female
  • grenade
  • stealth
  • flood
  • pureform
  • player empty vehicle
  • equipment
short enum
302speaker behavior
  • any
  • combat
  • engage
  • search
  • cover
  • retreat
  • follow
  • shoot
  • clump_idle
  • clump_combat
  • fought_brutes
  • fought_flood
short enum
322danger level
  • NONE
  • broadly facing
  • shooting near
  • shooting at
  • extremely close
  • shield damage
  • shield extended damage
  • body damage
  • body extended damage
short enum
341speaker/subject position
  • none
  • very near
  • near
  • medium range
  • far
  • very far
  • in front of
  • behind
  • above
  • below
  • few
  • in range
char enum
351speaker/cause position
  • none
  • very near
  • near
  • medium range
  • far
  • very far
  • in front of
  • behind
  • above
  • below
  • few
  • in range
char enum
364Conditions
  • asleep
  • idle
  • alert
  • active
  • uninspected orphan
  • definite orphan
  • certain orphan
  • visible enemy
  • clear los enemy
  • dangerous enemy
  • no vehicle
  • vehicle driver
  • vehicle passenger
long flags
402spatial relation
  • none
  • very near
  • near
  • medium range
  • far
  • very far
  • in front of
  • behind
  • above
  • below
  • few
  • in range
short enum
422damage type
  • NONE
  • falling
  • bullet
  • grenade
  • explosive
  • sniper
  • melee
  • flame
  • mounted weapon
  • vehicle
  • plasma
  • needle
  • shotgun
  • assassination
short enum
442game type
  • none
  • sandbox
  • megalo
  • campaign
  • survival
short enum
462subject actor type
  • none
  • player
  • marine
  • crew
  • spartan
  • elite
  • jackal
  • grunt
  • brute
  • hunter
  • prophet
  • bugger
  • scarab
  • engineer
  • skirmisher
  • combat_form
  • infection_form
  • carrier_form
  • pure_form_stealth
  • pure_form_tank
  • pure_form_ranged
  • sentinel
  • mule
  • mounted_weapon
short enum
482subject type
  • NONE
  • player
  • actor
  • biped
  • body
  • vehicle
  • projectile
  • actor or player
  • turret
  • unit in vehicle
  • unit in turret
  • unit carrying turret
  • driver
  • gunner
  • passenger
  • postcombat
  • postcombat_won
  • postcombat_lost
  • player masterchief
  • player spartans
  • player dervish
  • heretic
  • majorly scary
  • last man in vehicle
  • male
  • female
  • grenade
  • stealth
  • flood
  • pureform
  • player empty vehicle
  • equipment
short enum
524subject ai type namestring id

dialogue_data_block

29 fields · 100 B
OffsetSizeFieldType
04vocalizationstring id
42parent indexshort block index
62priority
  • none
  • recall
  • idle
  • comment
  • idle_response
  • postcombat
  • combat
  • status
  • respond
  • warn
  • act
  • react
  • involuntary
  • scream
  • scripted
  • death
short enum
84flags
  • immediate
  • interrupt
  • cancel low priority
  • disable dialogue effect
  • predict facial animations
long flags
122glance behavior
  • NONE
  • glance subject short
  • glance subject long
  • glance cause short
  • glance cause long
  • glance friend short
  • glance friend long
short enum
142glance recipient behavior
  • NONE
  • glance subject short
  • glance subject long
  • glance cause short
  • glance cause long
  • glance friend short
  • glance friend long
short enum
162perception type
  • none
  • speaker
  • listener
short enum
182max combat status
  • asleep
  • idle
  • alert
  • active
  • uninspected
  • definite
  • certain
  • visible
  • clear_los
  • dangerous
short enum
202animation impulse
  • none
  • shakefist
  • cheer
  • surprise-front
  • surprise-back
  • taunt
  • brace
  • point
  • hold
  • wave
  • advance
  • fallback
short enum
222proxy dialogue indexshort integer
244sound repetition delayreal
284allowable queue delayreal
324pre voc. delayreal
364notification delayreal
404post voc. delayreal
444repeat delayreal
484weightreal
524speaker freeze timereal
564listener freeze timereal
602speaker emotion
  • none
  • happy
  • sad
  • angry
  • disgusted
  • scared
  • surprised
  • pain
  • shout
short enum
622listener emotion
  • none
  • happy
  • sad
  • angry
  • disgusted
  • scared
  • surprised
  • pain
  • shout
short enum
644player speaker skip fractionreal
684player skip fractionreal
724flood skip fractionreal
764skip fractionreal
802mission min valueshort integer
822mission max valueshort integer
844Sample linestring id
8812reponsesblock response_block · max 20block

involuntary_data_block

5 fields · 12 B
OffsetSizeFieldType
04vocalization namestring id
42flags
  • nonexclusive
  • trigger response
word flags
62vocalization indexshort integer
82response type
  • friend
  • enemy
  • listener
  • joint
  • peer
  • leader
  • friend_infantry
short enum
102dialogue index (import)short integer

predicted_data_block

1 fields · 4 B
OffsetSizeFieldType
04stimulusstring id

Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.