| 0 | 32 | name | string |
| 32 | 4 | Style control- New behaviors default to ON
| long flags |
| 36 | 4 | Behaviors1- ------GENERAL------
- root
- null
- null_discrete
- interruptable_control
- obey
- guard
- ready
- smash_obstacle
- destroy_obstacle
- perch
- blind_panic
- combat
- interact object behavior
- interact object impulse
- squad_patrol_behavior
- movement_plan_cover_impulse
- ------BROKEN------
- broken behavior
- huddle impulse
- huddle behavior
- kamikaze behavior
- broken kamikaze impulse
- broken berserk impulse
- broken flee impulse
- broken scatter impulse
- ------ENGAGE------
- equipment
- equipment active camo
- engage
- fight
- fight_positioning
| long flags |
| 40 | 4 | Behaviors2- melee_charge
- unreachable leap charge
- melee_leaping_charge
- melee sync attack
- grenade_impulse
- object throw impulse
- anti_vehicle_grenade
- stalk
- berserk_wander_impulse
- leader_abandoned_berserk
- unassailable grenade impulse
- perimeter
- perimeter@timeout_morph
- perimeter@infection_spew
- suppressing_fire_vehicle
- ------BERSERK------
- shield_depleted_berserk
- shield_down_berserk
- last_man_berserk
- stuck_with_grenade_berserk
- surprise_berserk
- proximity_berserk
- ------PRESEARCH------
- presearch
- uncover
- destroy_cover
- suppressing fire
- grenade_uncover
- leap_on_cover
- ------LEADER------
- engage_sync
- ------SEARCH------
| long flags |
| 44 | 4 | Behaviors3- search
- find_pursuit
- investigate
- ------SELF-DEFENSE------
- self_preservation
- cover
- avoid
- evasion_impulse
- dive_impulse
- juke_impulse
- danger cover impulse
- danger crouch impulse
- proximity_melee
- proximity_self_preservation
- unreachable_enemy_cover
- unassailable_enemy_cover
- scary_target_cover
- group_emerge
- kungfu_cover
- ------RETREAT------
- retreat
- retreat_grenade
- flee
- flee impulse
- cower
- low_shield_retreat
- scary_target_retreat
- leader_dead_retreat
- peer_dead_retreat
- danger_retreat
- proximity_retreat
- charge when cornered
| long flags |
| 48 | 4 | Behaviors4- surprise_retreat
- overheated_weapon_retreat
- ------AMBUSH------
- ambush
- coordinated_ambush
- proximity_ambush
- vulnerable_enemy_ambush
- nowhere_to_run_ambush
- ------VEHICLE------
- enter_vehicle
- enter_friendly_vehicle
- switch_to_friendly_vehicle
- vehicle_enter_impulse
- vehicle_entry_engage_impulse
- vehicle_board
- vehicle_fight
- vehicle_fight@boost
- vehicle_charge
- vehicle_ram_behavior
- vehicle_cover
- damage_vehicle_cover
- exposed_rear_cover_impulse
- player_endagered_cover_impulse
- vehicle_avoid
- vehicle_pickup
- vehicle_player_pickup
- vehicle_exit_impulse
- danger_vehicle_exit_impulse
- vehicle_flip_impulse
- vehicle_flip
- vehicle_turtle
- vehicle_engage_patrol_impulse
| long flags |
| 52 | 4 | Behaviors5- vehicle_engage_wander_impulse
- ------POSTCOMBAT------
- postcombat
- post_postcombat
- check_friend
- shoot_corpse
- postcombat_approach
- ------ALERT------
- alert
- ------IDLE------
- idle
- wander behavior
- flight_wander
- patrol
- fall_sleep
- ------BUGGERS------
- bugger_ground_uncover
- ------SWARMS------
- swarm_root
- swarm_attack
- support_attack
- infect
- scatter
- ------COMBATFORMS------
- combat form berserk control
- eject parasite
- ------SENTINELS------
- enforcer weapon control
- grapple
- ------ENGINEER------
- engineer_control
- engineer_control@slave
| long flags |
| 56 | 4 | Behaviors6- engineer_control@free
- engineer_control@equipment
- engineer_explode
- engineer_broken_detonation
- boost_allies
- ------PUREFORMS------
- group_morph_impulse
- arrival_morph_impulse
- pureform_default_impulse
- search_morph
- stealth_active_camo_control
- stealth_damage_morph
- stealth_stalk
- stealth_stalk@thwarted
- stealth_stalk_group
- stealth_charge_recover
- ranged_proximity_morph
- tank_distance_damage_morph
- tank_throttle_control
- stealth_morph
- tank_morph
- ranged_morph
- ranged_turtle
- ranged_uncover
- ------SCARAB------
- scarab_root
- scarab_cure_isolation
- scarab_combat
- scarab_fight
- scarab_target_lock
- scarab_search
- scarab_search_pause
| long flags |
| 60 | 4 | Behaviors7- ------FLYING------
- flying_root
- flying_idle
- flying_combat
- flying_approach
- flying_cover
- flying_evade
- flying_retreat
- flying_tail
- flying_strafe
- flying_dodge_impulse
- ------LOD------
- lod_root
- lod_idle
- lod_combat
- ------ATOMS------
- go_to
- ------ACTIVITIES------
- activity
- posture
- activity_default
- ------SPECIAL------
- formation
- grunt scared by elite
- stunned
- cure_isolation
- deploy_turret
- control
- arrange sync action
| long flags |
| 64 | 4 | Behaviors8 | long flags |
| 68 | 12 | Special movementblock special_movement_block · max 1 | block |
| 80 | 12 | Behavior listblock behavior_names_block · max 256 | block |