VerifiedAll tag definitionsBuild 2026.06.26.1097863.1-Rel-i343-Meteorite-2606-CU2

chud_widget_placement_data_template

wpdt

Fields
7
Structs
2
Shipped tags
5
Root size
12 B
Version
1

chud_widget_placement_data_template_struct_definition

Root1 fields · 12 B
OffsetSizeFieldType
012placement datablock chud_widget_placement_data_base_block · max 5block

chud_widget_placement_data_base_block

6 fields · 28 B
OffsetSizeFieldType
01window state
  • fullscreen wide
  • fullscreen standard
  • halfscreen
  • quarterscreen wide
  • quarterscreen standard
byte flags
11anchor type
  • parent
  • top left
  • top center
  • top right
  • center
  • bottom left
  • bottom center
  • bottom right
  • motion sensor
  • d-damge
  • messaging
  • state msg left
  • state msg right
  • msg bottom state
  • msg bottom prim
  • tracked target
  • <tracking object>
  • crosshair
  • backpack weapon
  • grenade
  • equipment
  • weapon target
  • ghost reticule
  • hologram target
  • airstrike target
  • <player>
  • <scripted object>
  • metagame bar
  • metagame p1
  • metagame p2
  • metagame p3
  • metagame p4
  • s.b. friendly
  • s.b. enemy
  • territory 1
  • territory 2
  • territory 3
  • territory 4
  • territory 5
  • state msg fireteam
  • fireteam possible action object
  • fireteam pending target object
  • fireteam current target object
  • fireteam pending directive unit
  • fireteam current directive unit
  • enemy objective object
  • friendly objective object
  • neutral objective object
  • lasing target object
  • <campaign fireteam member>
  • top center savedfilm
char enum
21anchor flags
  • clamp placement to screen circle
  • clamp placement unless splitscreen
  • do not rotate
byte flags
48widget originreal point 2d
128origin offsetreal point 2d
208widget scalereal point 2d

Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.