multiplayer_variant_settings_interface_definition
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- Fields
- 11
- Structs
- 3
- Shipped tags
- 89
- Root size
- 16 B
- Version
- 1
3 structs
multiplayer_variant_settings_interface_definition_struct_definition
Root2 fields · 16 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | name (unused) | string id |
| 4 | 12 | game engine settingsblock variant_setting_edit_reference_block · max 394 | block |
variant_setting_edit_reference_block
3 fields · 20 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | name | string id |
| 4 | 4 | setting category
| long enum |
| 8 | 12 | optionsblock variant_option_block · max 16 | block |
variant_option_block
6 fields · 60 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 16 | sub-category | tag reference |
| 16 | 16 | player trait ui | tag reference |
| 32 | 4 | player trait category
| long enum |
| 36 | 4 | category name | string id |
| 40 | 4 | category description | string id |
| 44 | 16 | value pairs | tag reference |
Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.