VerifiedAll tag definitionsBuild 2026.06.26.1097863.1-Rel-i343-Meteorite-2606-CU2

sound_looping

lsnd

Fields
44
Structs
3
Shipped tags
163
Root size
56 B
Version
3

sound_looping_struct_definition

Root8 fields · 56 B
OffsetSizeFieldType
04flags
  • deafening to AIs
  • not a loop
  • stops music
  • always spatialize
  • synchronize with owner
  • synchronize tracks
  • fake spatialization with distance
  • combine all 3d playback
  • persistent flyby
  • don't apply random spatialization to details
  • allow marker stitching
long flags
48marty's music timereal bounds
128runtime distance boundsreal bounds
204maximum flyby range distancereal
242runtime sound class
  • projectile_impact
  • projectile_detonation
  • projectile_flyby
  • projectile_detonation_lod
  • weapon_fire
  • weapon_ready
  • weapon_reload
  • weapon_empty
  • weapon_charge
  • weapon_overheat
  • weapon_idle
  • weapon_melee
  • weapon_animation
  • object_impacts
  • particle_impacts
  • weapon_fire_lod
  • water_transitions
  • lowpass_effects
  • unit_footsteps
  • unit_dialog
  • unit_animation
  • unit_unused
  • vehicle_collision
  • vehicle_engine
  • vehicle_animation
  • vehicle_engine_lod
  • device_door
  • device_unused0
  • device_machinery
  • device_stationary
  • device_unused1
  • device_unused2
  • music
  • ambient_nature
  • ambient_machinery
  • ambient_stationary
  • huge_ass
  • object_looping
  • cinematic_music
  • unknown_unused0
  • unknown_unused1
  • ambient_flock
  • no_pad
  • no_pad_stationary
  • equipment_effect
  • mission_dialog
  • cinematic_dialog
  • scripted_cinematic_foley
  • game_event
  • ui
  • test
  • multiplayer_dialog
  • ambient_nature_details
  • ambient_machinery_details
  • inside_surround_tail
  • outside_surround_tail
  • vehicle_detonation
  • ambient_detonation
  • first_person_inside
  • first_person_outside
  • first_person_anywhere
  • space_projectile_detonation
  • space_projectile_flyby
  • space_vehicle_engine
  • space_weapon_fire
  • player_voice_team
  • player_voice_proxy
  • projectile_impact_postpone
  • unit_footsteps_postpone
  • weapon_ready_third_person
  • ui_music
short enum
284master marker trackstring id
3212tracksblock looping_sound_track_block · max 4block
4412detail soundsblock looping_sound_detail_block · max 12block

looping_sound_track_block

11 fields · 72 B
OffsetSizeFieldType
04namestring id
416soundtag reference
204period type
  • ignores playback time
  • relative to end of playback
long enum
248random period boundsreal bounds
324detail gainreal
364fade out durationreal
404fade out mode
  • default
  • linear
  • equal power
  • inverse power
  • s curve
long enum
444flags
  • don't play with alternate
  • don't play without alternate
  • start immediately with loop
  • inherit scale from loop
  • don't fade with loop
long flags
488yaw boundsangle bounds
568pitch boundsangle bounds
648distance boundsreal bounds

looping_sound_detail_block

25 fields · 176 B
OffsetSizeFieldType
04namestring id
42flags
  • fade in at start
  • fade out at stop
  • fade out at alt stop
  • crossfade alt loop
  • make fades wait for markers
  • master surround sound track
word flags
62output effect
  • none
  • output front speakers
  • output rear speakers
  • output center speakers
short enum
84gainreal
1216intag reference
2816looptag reference
4416outtag reference
6016alt looptag reference
7616alt outtag reference
9216alt trans intag reference
10816alt trans outtag reference
1244fade in durationreal
1284fade in mode
  • default
  • linear
  • equal power
  • inverse power
  • s curve
long enum
1324fade out durationreal
1364fade out mode
  • default
  • linear
  • equal power
  • inverse power
  • s curve
long enum
1404alt crossfade durationreal
1444alt crossfade mode
  • default
  • linear
  • equal power
  • inverse power
  • s curve
long enum
1484alt fade out durationreal
1524alt fade out mode
  • default
  • linear
  • equal power
  • inverse power
  • s curve
long enum
1562layer
  • none
  • 1
  • 2
  • 3
  • 4
short enum
1582layer flags
  • make layer wait for markers
word flags
1604layer fade in durationreal
1644layer fade in mode
  • default
  • linear
  • equal power
  • inverse power
  • s curve
long enum
1684layer fade out durationreal
1724layer fade out mode
  • default
  • linear
  • equal power
  • inverse power
  • s curve
long enum

Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.