camera_shake
csdt
- Fields
- 21
- Structs
- 4
- Shipped tags
- 83
- Root size
- —
- Version
- 1
4 structs
camera_shake_block_struct
Root4 fields| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | — | camera impulse | struct |
| — | 20 | camera shake | struct |
| — | 4 | third person scale | real |
| — | 4 | third person zoomed scale | real |
camera_impulse_struct
11 fields| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | shake duration | real |
| 4 | — | mapping | struct |
| — | 4 | random translation | real |
| — | 4 | random rotation | angle |
| — | 4 | wobble function period | real |
| — | 4 | wobble weight | real fraction |
| — | 2 | wobble function
| short enum |
| — | 1 | animated shake playback
| char enum |
| — | 1 | animated shake weight
| char enum |
| — | 16 | animation graph | tag reference |
| — | 4 | animation name | string id |
mapping_function
5 fields| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | impulse duration | real |
| 4 | — | mapping | struct |
| — | 4 | rotation | angle |
| — | 4 | pushback | real |
| — | 8 | jitter | real bounds |
camera_shake_struct
1 fields · 20 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 20 | data | data |
Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.