VerifiedAll tag definitionsBuild 2026.08.11.1121610.2-Rel-i343-Meteorite-2607-CU4

cinematic_transition

citr

Fields
26
Structs
8
Shipped tags
5
Root size
460 B
Version
1

cinematic_transition_block_struct

Root5 fields · 460 B
OffsetSizeFieldType
092fade out from game structstruct
9292fade in to cinematic structstruct
18492fade out from cinematic structstruct
27692fade post core load structstruct
36892fade in to game structstruct

cinematic_transition_element_block

8 fields · 92 B
OffsetSizeFieldType
016global fadestruct
1612sound global gainblock cinematic_transition_global_gain_block · max 1block
2812sound class gainsblock cinematic_transition_sound_class_gain_block · max 8block
4012stop soundsblock cinematic_transition_sound_reference_block · max 4block
5212start soundsblock cinematic_transition_sound_reference_block · max 4block
6412resume looping soundsblock cinematic_transition_looping_sound_reference_block · max 4block
7612looping sound statesblock cinematic_transition_looping_sound_state_block · max 4block
884sleep timelong integer

cinematic_transition_global_fade_block

2 fields · 16 B
OffsetSizeFieldType
012fade_colorreal rgb color
124fade timelong integer

cinematic_transition_global_gain_block_struct

2 fields · 8 B
OffsetSizeFieldType
04gainreal
44timelong integer

cinematic_transition_sound_class_gain_block_struct

3 fields · 12 B
OffsetSizeFieldType
01class
  • projectile_impact
  • projectile_detonation
  • projectile_flyby
  • projectile_detonation_lod
  • weapon_fire
  • weapon_ready
  • weapon_reload
  • weapon_empty
  • weapon_charge
  • weapon_overheat
  • weapon_idle
  • weapon_melee
  • weapon_animation
  • object_impacts
  • particle_impacts
  • weapon_fire_lod
  • water_transitions
  • lowpass_effects
  • unit_footsteps
  • unit_dialog
  • unit_animation
  • unit_unused
  • vehicle_collision
  • vehicle_engine
  • vehicle_animation
  • vehicle_engine_lod
  • device_door
  • device_unused0
  • device_machinery
  • device_stationary
  • device_unused1
  • device_unused2
  • music
  • ambient_nature
  • ambient_machinery
  • ambient_stationary
  • huge_ass
  • object_looping
  • cinematic_music
  • unknown_unused0
  • unknown_unused1
  • ambient_flock
  • no_pad
  • no_pad_stationary
  • equipment_effect
  • mission_dialog
  • cinematic_dialog
  • scripted_cinematic_foley
  • game_event
  • ui
  • test
  • multiplayer_dialog
  • ambient_nature_details
  • ambient_machinery_details
  • inside_surround_tail
  • outside_surround_tail
  • vehicle_detonation
  • ambient_detonation
  • first_person_inside
  • first_person_outside
  • first_person_anywhere
  • space_projectile_detonation
  • space_projectile_flyby
  • space_vehicle_engine
  • space_weapon_fire
  • player_voice_team
  • player_voice_proxy
  • projectile_impact_postpone
  • unit_footsteps_postpone
  • weapon_ready_third_person
  • ui_music
char enum
44gainreal
84timelong integer

cinematic_transition_sound_reference_block_struct

1 fields · 16 B
OffsetSizeFieldType
016soundtag reference

cinematic_transition_looping_sound_reference_block_struct

1 fields · 16 B
OffsetSizeFieldType
016looping soundtag reference

cinematic_transition_looping_sound_state_block_struct

4 fields · 24 B
OffsetSizeFieldType
016looping soundtag reference
164scalereal
202alternate
  • alternate
word flags
222layers
  • none
  • layer 1
  • layer 2
  • layer 3
  • layer 4
word flags

Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.