cinematic_transition
citr
- Fields
- 26
- Structs
- 8
- Shipped tags
- 5
- Root size
- 500 B
- Version
- 1
8 structs
- cinematic_transition_block_struct
- cinematic_transition_element_block
- cinematic_transition_global_fade_block
- cinematic_transition_global_gain_block_struct
- cinematic_transition_sound_class_gain_block_struct
- cinematic_transition_sound_reference_block_struct
- cinematic_transition_looping_sound_reference_block_struct
- cinematic_transition_looping_sound_state_block_struct
cinematic_transition_block_struct
Root5 fields · 500 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 100 | fade out from game struct | struct |
| 100 | 100 | fade in to cinematic struct | struct |
| 200 | 100 | fade out from cinematic struct | struct |
| 300 | 100 | fade post core load struct | struct |
| 400 | 100 | fade in to game struct | struct |
cinematic_transition_element_block
8 fields · 100 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 24 | global fade | struct |
| 24 | 12 | sound global gainblock cinematic_transition_global_gain_block · max 1 | block |
| 36 | 12 | sound class gainsblock cinematic_transition_sound_class_gain_block · max 8 | block |
| 48 | 12 | stop soundsblock cinematic_transition_sound_reference_block · max 4 | block |
| 60 | 12 | start soundsblock cinematic_transition_sound_reference_block · max 4 | block |
| 72 | 12 | resume looping soundsblock cinematic_transition_looping_sound_reference_block · max 4 | block |
| 84 | 12 | looping sound statesblock cinematic_transition_looping_sound_state_block · max 4 | block |
| 96 | 4 | sleep time | long integer |
cinematic_transition_global_fade_block
4 fields · 24 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 16 | looping sound | tag reference |
| 16 | 4 | scale | real |
| 20 | 2 | alternate
| word flags |
| 22 | 2 | layers
| word flags |
cinematic_transition_global_gain_block_struct
1 fields · 16 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 16 | looping sound | tag reference |
cinematic_transition_sound_class_gain_block_struct
1 fields · 16 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 16 | sound | tag reference |
cinematic_transition_sound_reference_block_struct
3 fields · 12 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 1 | class
| char enum |
| 4 | 4 | gain | real |
| 8 | 4 | time | long integer |
cinematic_transition_looping_sound_reference_block_struct
2 fields · 8 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | gain | real |
| 4 | 4 | time | long integer |
cinematic_transition_looping_sound_state_block_struct
2 fields · 16 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 12 | fade_color | real rgb color |
| 12 | 4 | fade time | long integer |
Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.