VerifiedAll tag definitionsBuild 2026.08.11.1121610.2-Rel-i343-Meteorite-2607-CU4

chud_widget_state_data_template

wsdt

Fields
17
Structs
5
Shipped tags
15
Root size
12 B
Version
1

chud_widget_state_data_template_struct_definition

Root1 fields · 12 B
OffsetSizeFieldType
012state datablock chud_widget_state_data_base_block · max 1block

chud_widget_state_data_base_block_struct

7 fields · 56 B
OffsetSizeFieldType
012Active Stateblock chud_widget_state_and_block · max 10block
1212Flash Stateblock chud_widget_state_and_block · max 10block
2412Hidden Stateblock chud_widget_state_and_block · max 10block
362Active State Editor Rootshort block index
382Flash State Editor Rootshort block index
402Hidden State Editor Rootshort block index
4412State Editor Datablock chud_widget_state_editor_block · max 4068block

chud_widget_state_and_block

1 fields · 12 B
OffsetSizeFieldType
012ORblock chud_widget_state_or_block · max 10block

chud_widget_state_or_block

2 fields · 8 B
OffsetSizeFieldType
01flags
  • Invert condition
byte flags
44condition
  • FLAG DELETED FROM CODE
  • fullscreen wide
  • fullscreen standard
  • halfscreen
  • quarterscreen wide
  • quarterscreen standard
  • texture camera available
  • chud_state_debug_flag
  • hs variable 1 active
  • hs variable 2 active
  • hs variable 3 active
  • hs variable 4 active
  • hs variable 5 active
  • hs variable 6 active
  • hs variable 7 active
  • hs variable 8 active
  • hs variable 9 active
  • hs variable 10 active
  • hs screen training active
  • hs screen objective active
  • hs screen chapter title active
  • spartan
  • elite
  • monitor
  • first person
  • third person
  • unshielded minor
  • unshielded major
  • unshielded critical
  • shielded minor
  • shielded major
  • shielded critical
  • shield available
  • overshield 2
  • overshield 3
  • overshield 4
  • player training available
  • minimap enabled
  • sensor range 10m
  • sensor range 25m
  • sensor range 75m
  • sensor range 150m
  • unarmed
  • single wielding
  • dual wielding
  • support weapon
  • in sabre
  • motion sensor enabled
  • motion sensor disabled
  • binoculars enabled
  • binoculars disabled
  • equipment active
  • equipment inactive
  • equipment disabled by player traits
  • equipment reached minimum activation energy
  • lasing enabled
  • lasing disabled
  • player is firing
  • player is talking
  • player is broadcasting
  • VOICE no
  • VOICE banned
  • VOICE radio
  • VOICE radio brdcst
  • VOICE open
  • VOICE open brdcst
  • in space
  • airstrike enabled
  • airstrike is offscreen
  • ghost target available
  • hologram target available
  • airstrike target available
  • target tracking available
  • tracked target is offscreen
  • heat is on fire
  • heat is on betrayal penalty
  • 3d motion sensor enabled
  • out of bounds
  • vtol altitude locked
  • missile locked
  • missile tracking
  • missile locked really close
  • backpack weapon unavailable
  • zoomed
  • unzoomed
  • zoom lvl 1
  • zoom lvl 2
  • zoom changing 0 to 1
  • zoom changing 1 to 2
  • zoom changing 1 to 0
  • zoom changing 2 to 0
  • sniper flava available
  • grenades unusable
  • <grenade> selected
  • <grenade> unselected
  • <grenade> pickup
  • <grenade> empty
  • weapon is right hand
  • weapon is left hand
  • weapon is backpacked
  • crosshair normal
  • crosshair friendly
  • crosshair enemy
  • crosshair enemy headshot
  • crosshair enemy weakpoint
  • crosshair invincible
  • plasma track
  • ammo loaded low
  • ammo loaded empty
  • ammo reserve low
  • ammo reserve empty
  • battery low
  • battery empty
  • overheating
  • locking on available
  • lock available
  • lock unavailable
  • locked on available
  • locked on unavailable
  • ammo pickup
  • <skull> active
  • <skull> is primary
  • <skull> is secondary
  • <skull> is custom
  • fireteam command mode available
  • fireteam possible action object valid
  • fireteam pending action object valid
  • fireteam current target object valid
  • fireteam possible action object offscreen
  • fireteam pending action object offscreen
  • fireteam current target object offscreen
  • fireteam pending directive unit valid
  • fireteam current directive unit valid
  • fireteam pending directive unit offscreen
  • fireteam current directive unit offscreen
  • campaign fireteam regroup enabled
  • campaign fireteam slot 1 open
  • campaign fireteam slot 2 open
  • campaign fireteam slot 3 open
  • campaign fireteam slot 4 open
  • campaign fireteam slot 5 open
  • <campaign ft member> active
  • <campaign ft member> slot open
  • <campaign ft member> directive given
  • <campaign ft member> directive complete
  • <campaign ft member> health critical
  • <campaign ft member> dead
  • <campaign ft member> speaking
  • <medal> valid
  • <progression toast> active
  • <progression toast> level clear
  • <progression toast> level steel
  • <progression toast> level bronze
  • <progression toast> level silver
  • <progression toast> level gold
  • <progression toast> level onyx
  • <progression toast> level max
  • <player> active
  • <player> alive
  • <player> is me
  • <player> on same team/fireteam
  • <player> is enemy
  • <player> is talking
  • <player> in line of sight
  • <player> taking damage
  • <player> is shooting
  • <player> has been spotted
  • <player> is being spawned on
  • <player> offscreen
  • watermark compass on
  • commendation callout active
  • commendation callout level steel
  • commendation callout level bronze
  • commendation callout level silver
  • commendation callout level gold
  • commendation callout level onyx
  • commendation callout level max
  • transient cookies available
  • campaign solo
  • campaign coop
  • campaign survival
  • difficulty easy
  • difficulty normal
  • difficulty heroic
  • difficulty legendary
  • campaign objective available
  • <metagame player> active
  • <metagame player> talking
  • metagame p1 talking
  • metagame p2 enabled
  • metagame p2 talking
  • metagame p3 enabled
  • metagame p3 talking
  • metagame p4 enabled
  • metagame p4 talking
  • transient score avail.
  • metagame multikill avail
  • metagame neg. score avail.
  • metagame FFA scoring
  • metagame team scoring
  • <scripted object> valid
  • <scripted object> alive
  • <scripted object> offscreen
  • <scripted object> taken recent body damage
  • <scripted object> taken recent shield damage
  • <scripted object> priority 0
  • <scripted object> priority 1
  • <scripted object> priority 2
  • <scripted object> priority 3
  • <scripted object> priority 4
  • <scripted object> priority 5
  • <scripted object> priority 6
  • <scripted object> priority 7
  • <scripted object> priority 8
  • <scripted object> priority 9
  • <scripted object> priority 10
  • <scripted object> priority 11
  • <scripted object> priority 12
  • <scripted object> priority 13
  • <scripted object> priority 14
  • <scripted object> priority 15
  • <scripted object> priority 16
  • <scripted object> priority 17
  • <scripted object> priority 18
  • <scripted object> priority 19
  • <scripted object> priority 20
  • <scripted object> priority 21
  • <scripted object> priority 22
  • <scripted object> priority 23
  • <scripted object> priority 24
  • <scripted object> priority 25
  • <scripted object> priority 26
  • <scripted object> priority 27
  • <scripted object> priority 28
  • <scripted object> priority 29
  • survival wave 0
  • survival wave 1
  • survival wave 2
  • survival wave 3
  • survival wave 4
  • survival wave 5
  • survival wave 6
  • survival wave 7
  • survival wave 8
  • survival wave 9
  • survival round 0
  • survival round 1
  • survival round 2
  • survival round 3
  • survival round 4
  • survival round 5
  • survival round 6
  • survival round 7
  • survival round 8
  • survival round 9
  • survival lives infinite
  • survival lives 0
  • survival lives 1
  • survival lives 2
  • survival lives 3
  • survival lives 4
  • survival lives 5
  • survival bonus round
  • multi ffa
  • multi team
  • mp sandbox
  • mp megalo
  • offense
  • defense
  • game has no teams
  • player is special
  • player special and defense
  • friendly score available
  • enemy score available
  • variant name available
  • variant objective available
  • variant objective designator available
  • talking player available
  • arming meter available
  • time left available
  • friendly posession
  • enemy posession
  • variant custom a
  • variant custom b
  • variant custom c
  • variant custom d
  • variant custom e
  • variant custom f
  • round start period
  • test enabled
  • <megalo omni widget> available
  • <megalo omni widget> label string available
  • <megalo omni widget> value string available
  • <megalo omni widget> meter available
  • <megalo omni widget> icon available
  • megalo progress bar available
  • last man standing
  • teammate attempting to spawn
  • status ready to spawn
  • status waiting to spawn
  • status enemy territory
  • status teammate damage
  • status enemy nearby
  • status projectiles
  • ft member 1
  • ft member 2
  • ft member 3
  • <ft member> is member 1
  • <ft member> is member 2
  • <ft member> is member 3
  • <ft member> exists
  • <ft member> alive
  • <ft member> idle
  • <ft member> arming
  • <ft member> disarming
  • <ft member> dead
  • <ft member> buying
  • <ft member> taking damage
  • <ft member> shield empty
  • budget available
  • default crosshair
  • active crosshair
  • manipulation crosshair
  • not-allowed crosshair
  • forge screen open
  • axes global
  • axes local
  • film playback
  • saved film recording mode
  • saved film normal mode
long enum

chud_widget_state_editor_block

6 fields · 20 B
OffsetSizeFieldType
04flags
  • Invert condition
long flags
44type
  • state
  • AND
  • OR
long enum
84condition
  • FLAG DELETED FROM CODE
  • fullscreen wide
  • fullscreen standard
  • halfscreen
  • quarterscreen wide
  • quarterscreen standard
  • texture camera available
  • chud_state_debug_flag
  • hs variable 1 active
  • hs variable 2 active
  • hs variable 3 active
  • hs variable 4 active
  • hs variable 5 active
  • hs variable 6 active
  • hs variable 7 active
  • hs variable 8 active
  • hs variable 9 active
  • hs variable 10 active
  • hs screen training active
  • hs screen objective active
  • hs screen chapter title active
  • spartan
  • elite
  • monitor
  • first person
  • third person
  • unshielded minor
  • unshielded major
  • unshielded critical
  • shielded minor
  • shielded major
  • shielded critical
  • shield available
  • overshield 2
  • overshield 3
  • overshield 4
  • player training available
  • minimap enabled
  • sensor range 10m
  • sensor range 25m
  • sensor range 75m
  • sensor range 150m
  • unarmed
  • single wielding
  • dual wielding
  • support weapon
  • in sabre
  • motion sensor enabled
  • motion sensor disabled
  • binoculars enabled
  • binoculars disabled
  • equipment active
  • equipment inactive
  • equipment disabled by player traits
  • equipment reached minimum activation energy
  • lasing enabled
  • lasing disabled
  • player is firing
  • player is talking
  • player is broadcasting
  • VOICE no
  • VOICE banned
  • VOICE radio
  • VOICE radio brdcst
  • VOICE open
  • VOICE open brdcst
  • in space
  • airstrike enabled
  • airstrike is offscreen
  • ghost target available
  • hologram target available
  • airstrike target available
  • target tracking available
  • tracked target is offscreen
  • heat is on fire
  • heat is on betrayal penalty
  • 3d motion sensor enabled
  • out of bounds
  • vtol altitude locked
  • missile locked
  • missile tracking
  • missile locked really close
  • backpack weapon unavailable
  • zoomed
  • unzoomed
  • zoom lvl 1
  • zoom lvl 2
  • zoom changing 0 to 1
  • zoom changing 1 to 2
  • zoom changing 1 to 0
  • zoom changing 2 to 0
  • sniper flava available
  • grenades unusable
  • <grenade> selected
  • <grenade> unselected
  • <grenade> pickup
  • <grenade> empty
  • weapon is right hand
  • weapon is left hand
  • weapon is backpacked
  • crosshair normal
  • crosshair friendly
  • crosshair enemy
  • crosshair enemy headshot
  • crosshair enemy weakpoint
  • crosshair invincible
  • plasma track
  • ammo loaded low
  • ammo loaded empty
  • ammo reserve low
  • ammo reserve empty
  • battery low
  • battery empty
  • overheating
  • locking on available
  • lock available
  • lock unavailable
  • locked on available
  • locked on unavailable
  • ammo pickup
  • <skull> active
  • <skull> is primary
  • <skull> is secondary
  • <skull> is custom
  • fireteam command mode available
  • fireteam possible action object valid
  • fireteam pending action object valid
  • fireteam current target object valid
  • fireteam possible action object offscreen
  • fireteam pending action object offscreen
  • fireteam current target object offscreen
  • fireteam pending directive unit valid
  • fireteam current directive unit valid
  • fireteam pending directive unit offscreen
  • fireteam current directive unit offscreen
  • campaign fireteam regroup enabled
  • campaign fireteam slot 1 open
  • campaign fireteam slot 2 open
  • campaign fireteam slot 3 open
  • campaign fireteam slot 4 open
  • campaign fireteam slot 5 open
  • <campaign ft member> active
  • <campaign ft member> slot open
  • <campaign ft member> directive given
  • <campaign ft member> directive complete
  • <campaign ft member> health critical
  • <campaign ft member> dead
  • <campaign ft member> speaking
  • <medal> valid
  • <progression toast> active
  • <progression toast> level clear
  • <progression toast> level steel
  • <progression toast> level bronze
  • <progression toast> level silver
  • <progression toast> level gold
  • <progression toast> level onyx
  • <progression toast> level max
  • <player> active
  • <player> alive
  • <player> is me
  • <player> on same team/fireteam
  • <player> is enemy
  • <player> is talking
  • <player> in line of sight
  • <player> taking damage
  • <player> is shooting
  • <player> has been spotted
  • <player> is being spawned on
  • <player> offscreen
  • watermark compass on
  • commendation callout active
  • commendation callout level steel
  • commendation callout level bronze
  • commendation callout level silver
  • commendation callout level gold
  • commendation callout level onyx
  • commendation callout level max
  • transient cookies available
  • campaign solo
  • campaign coop
  • campaign survival
  • difficulty easy
  • difficulty normal
  • difficulty heroic
  • difficulty legendary
  • campaign objective available
  • <metagame player> active
  • <metagame player> talking
  • metagame p1 talking
  • metagame p2 enabled
  • metagame p2 talking
  • metagame p3 enabled
  • metagame p3 talking
  • metagame p4 enabled
  • metagame p4 talking
  • transient score avail.
  • metagame multikill avail
  • metagame neg. score avail.
  • metagame FFA scoring
  • metagame team scoring
  • <scripted object> valid
  • <scripted object> alive
  • <scripted object> offscreen
  • <scripted object> taken recent body damage
  • <scripted object> taken recent shield damage
  • <scripted object> priority 0
  • <scripted object> priority 1
  • <scripted object> priority 2
  • <scripted object> priority 3
  • <scripted object> priority 4
  • <scripted object> priority 5
  • <scripted object> priority 6
  • <scripted object> priority 7
  • <scripted object> priority 8
  • <scripted object> priority 9
  • <scripted object> priority 10
  • <scripted object> priority 11
  • <scripted object> priority 12
  • <scripted object> priority 13
  • <scripted object> priority 14
  • <scripted object> priority 15
  • <scripted object> priority 16
  • <scripted object> priority 17
  • <scripted object> priority 18
  • <scripted object> priority 19
  • <scripted object> priority 20
  • <scripted object> priority 21
  • <scripted object> priority 22
  • <scripted object> priority 23
  • <scripted object> priority 24
  • <scripted object> priority 25
  • <scripted object> priority 26
  • <scripted object> priority 27
  • <scripted object> priority 28
  • <scripted object> priority 29
  • survival wave 0
  • survival wave 1
  • survival wave 2
  • survival wave 3
  • survival wave 4
  • survival wave 5
  • survival wave 6
  • survival wave 7
  • survival wave 8
  • survival wave 9
  • survival round 0
  • survival round 1
  • survival round 2
  • survival round 3
  • survival round 4
  • survival round 5
  • survival round 6
  • survival round 7
  • survival round 8
  • survival round 9
  • survival lives infinite
  • survival lives 0
  • survival lives 1
  • survival lives 2
  • survival lives 3
  • survival lives 4
  • survival lives 5
  • survival bonus round
  • multi ffa
  • multi team
  • mp sandbox
  • mp megalo
  • offense
  • defense
  • game has no teams
  • player is special
  • player special and defense
  • friendly score available
  • enemy score available
  • variant name available
  • variant objective available
  • variant objective designator available
  • talking player available
  • arming meter available
  • time left available
  • friendly posession
  • enemy posession
  • variant custom a
  • variant custom b
  • variant custom c
  • variant custom d
  • variant custom e
  • variant custom f
  • round start period
  • test enabled
  • <megalo omni widget> available
  • <megalo omni widget> label string available
  • <megalo omni widget> value string available
  • <megalo omni widget> meter available
  • <megalo omni widget> icon available
  • megalo progress bar available
  • last man standing
  • teammate attempting to spawn
  • status ready to spawn
  • status waiting to spawn
  • status enemy territory
  • status teammate damage
  • status enemy nearby
  • status projectiles
  • ft member 1
  • ft member 2
  • ft member 3
  • <ft member> is member 1
  • <ft member> is member 2
  • <ft member> is member 3
  • <ft member> exists
  • <ft member> alive
  • <ft member> idle
  • <ft member> arming
  • <ft member> disarming
  • <ft member> dead
  • <ft member> buying
  • <ft member> taking damage
  • <ft member> shield empty
  • budget available
  • default crosshair
  • active crosshair
  • manipulation crosshair
  • not-allowed crosshair
  • forge screen open
  • axes global
  • axes local
  • film playback
  • saved film recording mode
  • saved film normal mode
long enum
122parentshort block index
142first childshort block index
162next siblingshort block index

Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.