VerifiedAll tag definitionsBuild 2026.06.26.1097863.1-Rel-i343-Meteorite-2606-CU2

chud_widget_state_data_template

wsdt

Fields
17
Structs
5
Shipped tags
15
Root size
12 B
Version
1

chud_widget_state_data_template_struct_definition

Root1 fields · 12 B
OffsetSizeFieldType
012state datablock chud_widget_state_data_base_block · max 1block

chud_widget_state_data_base_block_struct

7 fields · 56 B
OffsetSizeFieldType
012Active Stateblock chud_widget_state_and_block · max 10block
1212Flash Stateblock chud_widget_state_and_block · max 10block
2412Hidden Stateblock chud_widget_state_and_block · max 10block
362Active State Editor Rootshort block index
382Flash State Editor Rootshort block index
402Hidden State Editor Rootshort block index
4412State Editor Datablock chud_widget_state_editor_block · max 4068block

chud_widget_state_and_block

6 fields · 20 B
OffsetSizeFieldType
04flags
  • Invert condition
long flags
44type
  • state
  • AND
  • OR
long enum
84condition
  • FLAG DELETED FROM CODE
  • fullscreen wide
  • fullscreen standard
  • halfscreen
  • quarterscreen wide
  • quarterscreen standard
  • texture camera available
  • chud_state_debug_flag
  • hs variable 1 active
  • hs variable 2 active
  • hs variable 3 active
  • hs variable 4 active
  • hs variable 5 active
  • hs variable 6 active
  • hs variable 7 active
  • hs variable 8 active
  • hs variable 9 active
  • hs variable 10 active
  • hs screen training active
  • hs screen objective active
  • hs screen chapter title active
  • spartan
  • elite
  • monitor
  • first person
  • third person
  • unshielded minor
  • unshielded major
  • unshielded critical
  • shielded minor
  • shielded major
  • shielded critical
  • shield available
  • overshield 2
  • overshield 3
  • overshield 4
  • player training available
  • minimap enabled
  • sensor range 10m
  • sensor range 25m
  • sensor range 75m
  • sensor range 150m
  • unarmed
  • single wielding
  • dual wielding
  • support weapon
  • in sabre
  • motion sensor enabled
  • motion sensor disabled
  • binoculars enabled
  • binoculars disabled
  • equipment active
  • equipment inactive
  • equipment disabled by player traits
  • equipment reached minimum activation energy
  • lasing enabled
  • lasing disabled
  • player is firing
  • player is talking
  • player is broadcasting
  • VOICE no
  • VOICE banned
  • VOICE radio
  • VOICE radio brdcst
  • VOICE open
  • VOICE open brdcst
  • in space
  • airstrike enabled
  • airstrike is offscreen
  • ghost target available
  • hologram target available
  • airstrike target available
  • target tracking available
  • tracked target is offscreen
  • heat is on fire
  • heat is on betrayal penalty
  • 3d motion sensor enabled
  • out of bounds
  • vtol altitude locked
  • missile locked
  • missile tracking
  • missile locked really close
  • backpack weapon unavailable
  • zoomed
  • unzoomed
  • zoom lvl 1
  • zoom lvl 2
  • zoom changing 0 to 1
  • zoom changing 1 to 2
  • zoom changing 1 to 0
  • zoom changing 2 to 0
  • sniper flava available
  • grenades unusable
  • <grenade> selected
  • <grenade> unselected
  • <grenade> pickup
  • <grenade> empty
  • weapon is right hand
  • weapon is left hand
  • weapon is backpacked
  • crosshair normal
  • crosshair friendly
  • crosshair enemy
  • crosshair enemy headshot
  • crosshair enemy weakpoint
  • crosshair invincible
  • plasma track
  • ammo loaded low
  • ammo loaded empty
  • ammo reserve low
  • ammo reserve empty
  • battery low
  • battery empty
  • overheating
  • locking on available
  • lock available
  • lock unavailable
  • locked on available
  • locked on unavailable
  • ammo pickup
  • <skull> active
  • <skull> is primary
  • <skull> is secondary
  • <skull> is custom
  • fireteam command mode available
  • fireteam possible action object valid
  • fireteam pending action object valid
  • fireteam current target object valid
  • fireteam possible action object offscreen
  • fireteam pending action object offscreen
  • fireteam current target object offscreen
  • fireteam pending directive unit valid
  • fireteam current directive unit valid
  • fireteam pending directive unit offscreen
  • fireteam current directive unit offscreen
  • campaign fireteam regroup enabled
  • campaign fireteam slot 1 open
  • campaign fireteam slot 2 open
  • campaign fireteam slot 3 open
  • campaign fireteam slot 4 open
  • campaign fireteam slot 5 open
  • <campaign ft member> active
  • <campaign ft member> slot open
  • <campaign ft member> directive given
  • <campaign ft member> directive complete
  • <campaign ft member> health critical
  • <campaign ft member> dead
  • <campaign ft member> speaking
  • <medal> valid
  • <progression toast> active
  • <progression toast> level clear
  • <progression toast> level steel
  • <progression toast> level bronze
  • <progression toast> level silver
  • <progression toast> level gold
  • <progression toast> level onyx
  • <progression toast> level max
  • <player> active
  • <player> alive
  • <player> is me
  • <player> on same team/fireteam
  • <player> is enemy
  • <player> is talking
  • <player> in line of sight
  • <player> taking damage
  • <player> is shooting
  • <player> has been spotted
  • <player> is being spawned on
  • <player> offscreen
  • watermark compass on
  • commendation callout active
  • commendation callout level steel
  • commendation callout level bronze
  • commendation callout level silver
  • commendation callout level gold
  • commendation callout level onyx
  • commendation callout level max
  • transient cookies available
  • campaign solo
  • campaign coop
  • campaign survival
  • difficulty easy
  • difficulty normal
  • difficulty heroic
  • difficulty legendary
  • campaign objective available
  • <metagame player> active
  • <metagame player> talking
  • metagame p1 talking
  • metagame p2 enabled
  • metagame p2 talking
  • metagame p3 enabled
  • metagame p3 talking
  • metagame p4 enabled
  • metagame p4 talking
  • transient score avail.
  • metagame multikill avail
  • metagame neg. score avail.
  • metagame FFA scoring
  • metagame team scoring
  • <scripted object> valid
  • <scripted object> alive
  • <scripted object> offscreen
  • <scripted object> taken recent body damage
  • <scripted object> taken recent shield damage
  • <scripted object> priority 0
  • <scripted object> priority 1
  • <scripted object> priority 2
  • <scripted object> priority 3
  • <scripted object> priority 4
  • <scripted object> priority 5
  • <scripted object> priority 6
  • <scripted object> priority 7
  • <scripted object> priority 8
  • <scripted object> priority 9
  • <scripted object> priority 10
  • <scripted object> priority 11
  • <scripted object> priority 12
  • <scripted object> priority 13
  • <scripted object> priority 14
  • <scripted object> priority 15
  • <scripted object> priority 16
  • <scripted object> priority 17
  • <scripted object> priority 18
  • <scripted object> priority 19
  • <scripted object> priority 20
  • <scripted object> priority 21
  • <scripted object> priority 22
  • <scripted object> priority 23
  • <scripted object> priority 24
  • <scripted object> priority 25
  • <scripted object> priority 26
  • <scripted object> priority 27
  • <scripted object> priority 28
  • <scripted object> priority 29
  • survival wave 0
  • survival wave 1
  • survival wave 2
  • survival wave 3
  • survival wave 4
  • survival wave 5
  • survival wave 6
  • survival wave 7
  • survival wave 8
  • survival wave 9
  • survival round 0
  • survival round 1
  • survival round 2
  • survival round 3
  • survival round 4
  • survival round 5
  • survival round 6
  • survival round 7
  • survival round 8
  • survival round 9
  • survival lives infinite
  • survival lives 0
  • survival lives 1
  • survival lives 2
  • survival lives 3
  • survival lives 4
  • survival lives 5
  • survival bonus round
  • multi ffa
  • multi team
  • mp sandbox
  • mp megalo
  • offense
  • defense
  • game has no teams
  • player is special
  • player special and defense
  • friendly score available
  • enemy score available
  • variant name available
  • variant objective available
  • variant objective designator available
  • talking player available
  • arming meter available
  • time left available
  • friendly posession
  • enemy posession
  • variant custom a
  • variant custom b
  • variant custom c
  • variant custom d
  • variant custom e
  • variant custom f
  • round start period
  • test enabled
  • <megalo omni widget> available
  • <megalo omni widget> label string available
  • <megalo omni widget> value string available
  • <megalo omni widget> meter available
  • <megalo omni widget> icon available
  • megalo progress bar available
  • last man standing
  • teammate attempting to spawn
  • status ready to spawn
  • status waiting to spawn
  • status enemy territory
  • status teammate damage
  • status enemy nearby
  • status projectiles
  • ft member 1
  • ft member 2
  • ft member 3
  • <ft member> is member 1
  • <ft member> is member 2
  • <ft member> is member 3
  • <ft member> exists
  • <ft member> alive
  • <ft member> idle
  • <ft member> arming
  • <ft member> disarming
  • <ft member> dead
  • <ft member> buying
  • <ft member> taking damage
  • <ft member> shield empty
  • budget available
  • default crosshair
  • active crosshair
  • manipulation crosshair
  • not-allowed crosshair
  • forge screen open
  • axes global
  • axes local
  • film playback
  • saved film recording mode
  • saved film normal mode
long enum
122parentshort block index
142first childshort block index
162next siblingshort block index

chud_widget_state_or_block

1 fields · 12 B
OffsetSizeFieldType
012ORblock chud_widget_state_or_block · max 10block

chud_widget_state_editor_block

2 fields · 8 B
OffsetSizeFieldType
01flags
  • Invert condition
byte flags
44condition
  • FLAG DELETED FROM CODE
  • fullscreen wide
  • fullscreen standard
  • halfscreen
  • quarterscreen wide
  • quarterscreen standard
  • texture camera available
  • chud_state_debug_flag
  • hs variable 1 active
  • hs variable 2 active
  • hs variable 3 active
  • hs variable 4 active
  • hs variable 5 active
  • hs variable 6 active
  • hs variable 7 active
  • hs variable 8 active
  • hs variable 9 active
  • hs variable 10 active
  • hs screen training active
  • hs screen objective active
  • hs screen chapter title active
  • spartan
  • elite
  • monitor
  • first person
  • third person
  • unshielded minor
  • unshielded major
  • unshielded critical
  • shielded minor
  • shielded major
  • shielded critical
  • shield available
  • overshield 2
  • overshield 3
  • overshield 4
  • player training available
  • minimap enabled
  • sensor range 10m
  • sensor range 25m
  • sensor range 75m
  • sensor range 150m
  • unarmed
  • single wielding
  • dual wielding
  • support weapon
  • in sabre
  • motion sensor enabled
  • motion sensor disabled
  • binoculars enabled
  • binoculars disabled
  • equipment active
  • equipment inactive
  • equipment disabled by player traits
  • equipment reached minimum activation energy
  • lasing enabled
  • lasing disabled
  • player is firing
  • player is talking
  • player is broadcasting
  • VOICE no
  • VOICE banned
  • VOICE radio
  • VOICE radio brdcst
  • VOICE open
  • VOICE open brdcst
  • in space
  • airstrike enabled
  • airstrike is offscreen
  • ghost target available
  • hologram target available
  • airstrike target available
  • target tracking available
  • tracked target is offscreen
  • heat is on fire
  • heat is on betrayal penalty
  • 3d motion sensor enabled
  • out of bounds
  • vtol altitude locked
  • missile locked
  • missile tracking
  • missile locked really close
  • backpack weapon unavailable
  • zoomed
  • unzoomed
  • zoom lvl 1
  • zoom lvl 2
  • zoom changing 0 to 1
  • zoom changing 1 to 2
  • zoom changing 1 to 0
  • zoom changing 2 to 0
  • sniper flava available
  • grenades unusable
  • <grenade> selected
  • <grenade> unselected
  • <grenade> pickup
  • <grenade> empty
  • weapon is right hand
  • weapon is left hand
  • weapon is backpacked
  • crosshair normal
  • crosshair friendly
  • crosshair enemy
  • crosshair enemy headshot
  • crosshair enemy weakpoint
  • crosshair invincible
  • plasma track
  • ammo loaded low
  • ammo loaded empty
  • ammo reserve low
  • ammo reserve empty
  • battery low
  • battery empty
  • overheating
  • locking on available
  • lock available
  • lock unavailable
  • locked on available
  • locked on unavailable
  • ammo pickup
  • <skull> active
  • <skull> is primary
  • <skull> is secondary
  • <skull> is custom
  • fireteam command mode available
  • fireteam possible action object valid
  • fireteam pending action object valid
  • fireteam current target object valid
  • fireteam possible action object offscreen
  • fireteam pending action object offscreen
  • fireteam current target object offscreen
  • fireteam pending directive unit valid
  • fireteam current directive unit valid
  • fireteam pending directive unit offscreen
  • fireteam current directive unit offscreen
  • campaign fireteam regroup enabled
  • campaign fireteam slot 1 open
  • campaign fireteam slot 2 open
  • campaign fireteam slot 3 open
  • campaign fireteam slot 4 open
  • campaign fireteam slot 5 open
  • <campaign ft member> active
  • <campaign ft member> slot open
  • <campaign ft member> directive given
  • <campaign ft member> directive complete
  • <campaign ft member> health critical
  • <campaign ft member> dead
  • <campaign ft member> speaking
  • <medal> valid
  • <progression toast> active
  • <progression toast> level clear
  • <progression toast> level steel
  • <progression toast> level bronze
  • <progression toast> level silver
  • <progression toast> level gold
  • <progression toast> level onyx
  • <progression toast> level max
  • <player> active
  • <player> alive
  • <player> is me
  • <player> on same team/fireteam
  • <player> is enemy
  • <player> is talking
  • <player> in line of sight
  • <player> taking damage
  • <player> is shooting
  • <player> has been spotted
  • <player> is being spawned on
  • <player> offscreen
  • watermark compass on
  • commendation callout active
  • commendation callout level steel
  • commendation callout level bronze
  • commendation callout level silver
  • commendation callout level gold
  • commendation callout level onyx
  • commendation callout level max
  • transient cookies available
  • campaign solo
  • campaign coop
  • campaign survival
  • difficulty easy
  • difficulty normal
  • difficulty heroic
  • difficulty legendary
  • campaign objective available
  • <metagame player> active
  • <metagame player> talking
  • metagame p1 talking
  • metagame p2 enabled
  • metagame p2 talking
  • metagame p3 enabled
  • metagame p3 talking
  • metagame p4 enabled
  • metagame p4 talking
  • transient score avail.
  • metagame multikill avail
  • metagame neg. score avail.
  • metagame FFA scoring
  • metagame team scoring
  • <scripted object> valid
  • <scripted object> alive
  • <scripted object> offscreen
  • <scripted object> taken recent body damage
  • <scripted object> taken recent shield damage
  • <scripted object> priority 0
  • <scripted object> priority 1
  • <scripted object> priority 2
  • <scripted object> priority 3
  • <scripted object> priority 4
  • <scripted object> priority 5
  • <scripted object> priority 6
  • <scripted object> priority 7
  • <scripted object> priority 8
  • <scripted object> priority 9
  • <scripted object> priority 10
  • <scripted object> priority 11
  • <scripted object> priority 12
  • <scripted object> priority 13
  • <scripted object> priority 14
  • <scripted object> priority 15
  • <scripted object> priority 16
  • <scripted object> priority 17
  • <scripted object> priority 18
  • <scripted object> priority 19
  • <scripted object> priority 20
  • <scripted object> priority 21
  • <scripted object> priority 22
  • <scripted object> priority 23
  • <scripted object> priority 24
  • <scripted object> priority 25
  • <scripted object> priority 26
  • <scripted object> priority 27
  • <scripted object> priority 28
  • <scripted object> priority 29
  • survival wave 0
  • survival wave 1
  • survival wave 2
  • survival wave 3
  • survival wave 4
  • survival wave 5
  • survival wave 6
  • survival wave 7
  • survival wave 8
  • survival wave 9
  • survival round 0
  • survival round 1
  • survival round 2
  • survival round 3
  • survival round 4
  • survival round 5
  • survival round 6
  • survival round 7
  • survival round 8
  • survival round 9
  • survival lives infinite
  • survival lives 0
  • survival lives 1
  • survival lives 2
  • survival lives 3
  • survival lives 4
  • survival lives 5
  • survival bonus round
  • multi ffa
  • multi team
  • mp sandbox
  • mp megalo
  • offense
  • defense
  • game has no teams
  • player is special
  • player special and defense
  • friendly score available
  • enemy score available
  • variant name available
  • variant objective available
  • variant objective designator available
  • talking player available
  • arming meter available
  • time left available
  • friendly posession
  • enemy posession
  • variant custom a
  • variant custom b
  • variant custom c
  • variant custom d
  • variant custom e
  • variant custom f
  • round start period
  • test enabled
  • <megalo omni widget> available
  • <megalo omni widget> label string available
  • <megalo omni widget> value string available
  • <megalo omni widget> meter available
  • <megalo omni widget> icon available
  • megalo progress bar available
  • last man standing
  • teammate attempting to spawn
  • status ready to spawn
  • status waiting to spawn
  • status enemy territory
  • status teammate damage
  • status enemy nearby
  • status projectiles
  • ft member 1
  • ft member 2
  • ft member 3
  • <ft member> is member 1
  • <ft member> is member 2
  • <ft member> is member 3
  • <ft member> exists
  • <ft member> alive
  • <ft member> idle
  • <ft member> arming
  • <ft member> disarming
  • <ft member> dead
  • <ft member> buying
  • <ft member> taking damage
  • <ft member> shield empty
  • budget available
  • default crosshair
  • active crosshair
  • manipulation crosshair
  • not-allowed crosshair
  • forge screen open
  • axes global
  • axes local
  • film playback
  • saved film recording mode
  • saved film normal mode
long enum

Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.