VerifiedAll tag definitionsBuild 2026.06.26.1097863.1-Rel-i343-Meteorite-2606-CU2

biped

bipd

Fields
553
Structs
63
Shipped tags
32
Root size
588 B
Version
3

biped_block_struct

Root52 fields · 588 B
OffsetSizeFieldType
0120unitstruct
1204flags
  • turns without animating
  • has physical rigid bodies when alive
  • immune to falling damage
  • random speed increase
  • spawn death children on destroy
  • dead physics when stunned
  • always ragdoll when dead
  • snaps turns
  • sync action always projects on ground
  • doesn't drop weapons when starting relaxation
  • replicate ragdoll
long flags
1244moving turning speedangle
1284stationary turning thresholdangle
13216death program selectortag reference
1484ragdoll region namestring id
1524assassination chud textstring id
1564jump velocityreal
16012tricksblock unit_trick_definition_block · max 8block
1844maximum soft landing timereal
1884maximum hard landing timereal
1924minimum soft landing velocityreal
1964minimum hard landing velocityreal
2004maximum hard landing velocityreal
2044stun durationreal
2084standing camera heightreal
2124running camera heightreal
2164crouching camera heightreal
2204crouch walking camera heightreal
2244crouch transition timereal
22848camera height velocity functionstruct
27612camera heightsblock biped_camera_height_block · max 16block
2884camera interpolation startangle
2924camera interpolation endangle
29612camera offsetreal vector 3d
3084root offset camera scalereal
3124root offset camera dampeningreal
3164autoaim widthreal
3202runtime physics control node indexshort integer
3244runtime cosine stationary turning thresholdreal
3284runtime crouch transition velocityreal
3324runtime_camera_height_velocityreal
3362runtime pelvis node indexshort integer
3382runtime head node indexshort integer
34012wall proximity feelersblock biped_wall_proximity_block · max 4block
35216area damage effecttag reference
36816health station recharge effecttag reference
38412movement gatesblock biped_movement_gate_block · max 16block
39612movement gates crouchingblock biped_movement_gate_block · max 16block
4084jump aim offset distancereal
4124jump aim offset durationreal
4164land aim offset distancereal
4204land aim offset durationreal
4244aim compensate minimum distancereal
4284aim compensate maximum distancereal
43248physicsstruct
48012contact pointsblock contact_point_block · max 3block
49216reanimation charactertag reference
50816death spawn charactertag reference
5242death spawn countshort integer
52816leaping datastruct
54444ground fitting datastruct

unit_struct_definition

30 fields · 120 B
OffsetSizeFieldType
04ground fitting flags
  • foot fixup enabled
  • root offset enabled
  • free foot enabled
  • z leg enabled
  • foot pull pinned
long flags
44ground normal dampeningreal fraction
84root offset max scale idlereal
124root offset max scale movingreal
164root offset dampeningreal fraction
204following cam scalereal fraction
244root leaning scalereal fraction
284stance width scalereal
324foot roll maxangle
364foot pitch maxangle
404foot normal dampeningreal fraction
444foot fitting test distancereal
484foot displacement upward dampeningreal fraction
524foot displacement downward dampeningreal fraction
564foot pull threshold distance idlereal
604foot pull threshold distance movingreal
644foot turn minimum radiusreal
684foot turn maximum radiusreal
724foot turn threshold radiusreal
764foot turn rate dampeningreal
804foot turn weight dampeningreal
844foot turn blend on timereal
884foot turn blend off timereal
924free leg stretch distancereal
964free foot relax angleangle
1004pivot-on-foot scalereal fraction
1044pivot min foot deltareal
1084pivot stride length scalereal
1124pivot throttle scalereal fraction
1164pivot offset dampeningreal fraction

object_block_struct

9 fields · 48 B
OffsetSizeFieldType
04leap flagslong flags
44dampening scalereal fraction
84roll delayreal fraction
124cannonball off-axis scalereal fraction
164cannonball off-track scalereal fraction
208cannonball roll boundsangle bounds
288anticipation ratio boundsreal bounds
368reaction force boundsreal bounds
444lobbing desirereal fraction

object_early_mover_obb_block

1 fields · 4 B
OffsetSizeFieldType
04marker namestring id

object_ai_properties_block

15 fields · 188 B
OffsetSizeFieldType
04flags
  • centered_at_origin
  • shape spherical
  • use player physics
  • climb any surface
  • flying
  • enable clambering prototype
  • not physical
  • dead character collision group
  • suppress ground planes on bipeds
  • physical ragdoll
long flags
44height standingreal
84height crouchingreal
124radiusreal
164massreal
204living material namestring id
244dead material namestring id
282runtime global material typeshort integer
302runtime dead global material typeshort integer
3212dead sphere shapesblock spheres_block · max 1024block
4412pill shapesblock pills_block · max 1024block
5612sphere shapesblock spheres_block · max 1024block
6892ground physicsstruct
1604flying physicsstruct
16424clambering physicsstruct

object_function_block

9 fields · 44 B
OffsetSizeFieldType
04clambering velocity functionstruct
412forward raycast offset to detect surfacesreal vector 3d
164forward raycast distancereal
204minimum clambering surface height, from current biped positionreal
244maximum clambering surface height, from current biped positionreal
284maximum clambering surface height, from last ground positionreal
324maximum clambering surface normalreal fraction
364desired destination distancereal
404minimum velocity direction angle to allow clamberingangle

mapping_function

12 fields · 48 B
OffsetSizeFieldType
04bank angleangle
44bank apply timereal
84bank decay timereal
124pitch ratioreal
164max velocityreal
204max sidestep velocityreal
244accelerationreal
284decelerationreal
324angular velocity maximumangle
364angular acceleration maximumangle
404crouch velocity modifierreal
444flags
  • use world up
long flags

object_function_interpolation_block

17 fields · 68 B
OffsetSizeFieldType
04maximum slope angleangle
44downhill falloff angleangle
84downhill cutoff angleangle
124uphill falloff angleangle
164uphill cutoff angleangle
204downhill velocity scalereal
244uphill velocity scalereal
284runtime_minimum_normal_kreal
324runtime_downhill_k0real
364runtime_downhill_k1real
404runtime_uphill_k0real
444runtime_uphill_k1real
484climb inflection angleangle
524scale airborne reaction timereal
564scale ground adhesion velocityreal
604gravity scalereal
644airborne acceleration scalereal

object_runtime_interpolator_functions_block

6 fields · 272 B
OffsetSizeFieldType
024basestruct
24208capsule shapestruct
24012bottomreal vector 3d
2524havok w bottomreal
25612topreal vector 3d
2684havok w topreal

global_object_attachment_block

3 fields · 308 B
OffsetSizeFieldType
024basestruct
24208sphere shapestruct
25652translate shapestruct

water_physics_hull_surface_definition_block

6 fields · 276 B
OffsetSizeFieldType
0208convexstruct
2088field pointer skipint64 integer
21636havok shape reference structstruct
2524child shape sizelong integer
26012translationreal vector 3d
2724havok w translationreal

water_physics_material_override

2 fields · 32 B
OffsetSizeFieldType
024basestruct
244radiusreal

water_physics_drag_properties_struct

12 fields · 32 B
OffsetSizeFieldType
04namestring id
41materialchar block index
51material flags
  • supresses effects
byte flags
62runtime material typeshort integer
84relative mass scalereal
124frictionreal fraction
164restitutionreal fraction
204volume real
244massreal
282mass distribution indexshort integer
301phantomchar block index
311runtime collision groupchar integer

physics_force_function_struct

5 fields · 100 B
OffsetSizeFieldType
024bv shapestruct
2436havok shape reference struct1struct
608field pointer skipint64 integer
688child shape pointerint64 integer
7624phantom shapestruct

jetwash_definition_block

2 fields · 8 B
OffsetSizeFieldType
02shape type
  • sphere
  • pill
  • box
  • triangle
  • polyhedron
  • multi sphere
  • unused 0
  • unused 1
  • unused 2
  • unused 3
  • unused 4
  • unused 5
  • unused 6
  • unused 7
  • list
  • mopp
short enum
22shapecustom short block index

object_change_colors

5 fields · 32 B
OffsetSizeFieldType
08field pointer skipint64 integer
82sizeshort integer
102countshort integer
168user dataint64 integer
244typelong integer

object_change_color_initial_permutation

6 fields · 16 B
OffsetSizeFieldType
04namestring id
41flags
  • supresses effects
byte flags
84global material namestring id
122phantom typeshort block index
141proxy collision group
  • NONE
  • small crate
  • crate
  • huge crate
  • item
  • projectile
  • biped
  • machine
  • early mover machine
  • only collide with environment
  • expensive plant
  • small expensive plant
  • behemoth
  • huge vehicle
  • ragdoll
  • super collidable ragdoll
  • item blocker
  • user00
  • user01
char enum
151runtime collision groupchar integer

object_change_color_function

17 fields · 108 B
OffsetSizeFieldType
04flags
  • generates effects
  • use acc as force
  • negates gravity
  • ignores players
  • ignores nonplayers
  • ignores bipeds
  • ignores vehicles
  • ignores weapons
  • ignores equipment
  • ignores garbage
  • ignores projectiles
  • ignores scenery
  • ignores machines
  • ignores controls
  • ignores sound scenery
  • ignores crates
  • ignores creatures
  • ignores giants
  • ignores effect scenery
  • unused0
  • unused1
  • unused2
  • unused3
  • ignores grounded bipeds
  • localizes physics
  • disable linear damping
  • disable angular damping
  • ignores dead bipeds
  • reciprocal acc
  • reciprocal acc ONLY
  • latching disabled
  • mirrored axis
long flags
44brittle timerreal
81minimum size
  • default
  • tiny
  • small
  • medium
  • large
  • huge
  • extra huge
char enum
91maximum size
  • default
  • tiny
  • small
  • medium
  • large
  • huge
  • extra huge
char enum
124marker namestring id
164alignment marker namestring id
284hookes law ereal
324linear dead radiusreal
364center accreal
404center max velreal
444axis accreal
484axis max velreal
524direction accreal
564direction max velreal
884alignment hookes law ereal
924alignment accreal
964alignment max velreal

multiplayer_object_block

6 fields · 68 B
OffsetSizeFieldType
04periodreal
44z offsetreal
84constant z offsetreal
124y offsetreal
164speed thresholdreal
2048default functionstruct

object_spawn_effects_block

6 fields · 24 B
OffsetSizeFieldType
04marker namestring id
44search distancereal
84compression timereal
124extension timereal
164composition mode
  • most compressed
  • least compressed
  • average
long enum
204output function namestring id

campaign_metagame_bucket_block

3 fields · 12 B
OffsetSizeFieldType
04weapon classstring id
44standing heightreal
84crouching heightreal

unit_screen_effect_block

10 fields · 36 B
OffsetSizeFieldType
04animation namestring id
41activation type
  • brake + left
  • brake + right
  • brake + up
  • brake + down
  • throw movement left
  • throw movement right
  • throw movement up
  • throw movement down
  • throw look left
  • throw look right
  • throw look up
  • throw look down
  • peg-flick-jump left
  • peg-flick-jump right
  • peg-flick-jump up
  • peg-flick-jump down
  • double-jump left
  • double-jump right
  • double-jump up
  • double-jump down
char enum
51velocity preservation
  • none
  • trick relative
  • world relative
char enum
61flags
  • use following camera
  • do not slam player control
byte flags
84camera interpolation timereal
124trick exit timereal
168trick exit camera interpolation timereal bounds
244trick exit displacement referencereal
284cooldown timereal
324throttle activation thresholdreal fraction

unit_camera_struct

74 fields
OffsetSizeFieldType
048objectstruct
484unit flags
  • circular aiming
  • destroyed after dying
  • half-speed interpolation
  • fires from camera
  • entrance inside bounding sphere
  • doesn't show readied weapon
  • causes passenger dialogue
  • resists pings
  • melee attack is fatal
  • don't reface during pings
  • has no aiming
  • impact melee attaches to unit
  • impact melee dies on shields
  • cannot open doors automatically
  • melee attackers cannot attach
  • not instantly killed by melee
  • flashlight power doesnt transfer to weapon
  • runs around flaming
  • top level for AOE damage
  • special cinematic unit
  • ignored by autoaiming
  • shields fry infection forms
  • use velocity as acceleration
  • can dual wield
  • acts as gunner for parent
  • controlled by parent gunner
  • parent's primary weapon
  • unit has boost
  • allow aim while opening or closing
  • compute acceleration from aiming
  • disable transition animations
long flags
522default team
  • default
  • player
  • human
  • covenant
  • brute
  • mule
  • spare
  • covenant_player
  • flood
  • sentinel
  • heretic
  • prophet
  • guilty
  • berserk_hostile_to_all
  • unused14
  • unused15
short enum
542constant sound volume
  • silent
  • quiet
  • medium
  • shout
  • loud
short enum
5616hologram unit referencetag reference
7212campaign metagame bucketblock campaign_metagame_bucket_block · max 1block
8412screen effectsblock unit_screen_effect_block · max 4block
96unit camerastruct
sync action camerastruct
4unit labelstring id
16assassination start damage responsetag reference
16assassination weapontag reference
4assassination weapon stow markerstring id
4assassination weapon out markerstring id
4assassination weapon anchor markerstring id
16seat accelerationtag reference
4soft ping thresholdreal
4soft ping interrupt timereal
4hard ping thresholdreal
4hard ping interrupt timereal
4soft death direction speed thresholdreal
4hard death thresholdreal
4pain screen durationreal
4pain screen region fade out durationreal
4pain screen region fade out weight thresholdreal fraction
4pain screen angle toleranceangle
4pain screen angle randomnessangle
4defensive screen durationreal
4defensive screen scrub fallback fractionreal fraction
4distance of dive animreal
4terminal velocity fall ratioreal fraction
4stun movement penaltyreal
4stun sprinting penaltyreal
4stun turning penaltyreal
4stun jumping penaltyreal
4minimum stun timereal
4maximum stun timereal
16spawned turret charactertag reference
4target aiming pivot marker namestring id
4aiming velocity maximumangle
4aiming acceleration maximumangle
4casual aiming modifierreal fraction
4looking velocity maximumangle
4looking acceleration maximumangle
4object velocity maximumreal
4right_hand_nodestring id
4left_hand_nodestring id
20additional nodesstruct
2melee damage class
  • default class
  • elite class
short enum
16melee damagetag reference
8boarding meleestruct
2motion sensor blip size
  • medium
  • small
  • large
short enum
2item owner size
  • small
  • medium
  • large
  • huge
short enum
4equipment variant namestring id
4grounded equipment variant namestring id
12NEW HUD INTERFACESblock unit_hud_reference_block · max 2block
4grenade anglereal
4grenade angle max elevationreal
4grenade angle min elevationreal
4grenade velocityreal
4grenade type namestring id
2grenade type
  • human fragmentation
  • covenant plasma
short enum
2grenade countshort integer
12powered seatsblock powered_seat_block · max 2block
12weaponsblock unit_weapon_block · max 4block
12target trackingblock global_target_tracking_parameters_block · max 1block
12seatsblock unit_seat_block · max 64block
4opening timereal
4closing timereal
4emp disabled timereal
16emp disabled effecttag reference
24booststruct
16exit and detach damagetag reference
16exit and detach weapontag reference

unit_camera_track_block

9 fields · 92 B
OffsetSizeFieldType
016boost collision damagetag reference
164flags
  • pegs throttle
long flags
204boost peak powerreal
244boost rise timereal
284boost fall timereal
324boost power per secondreal
364recharge ratereal
404recharge delayreal
4448trigger to booststruct

camera_obstruction_struct

41 fields
OffsetSizeFieldType
04flags
  • invisible
  • locked
  • driver
  • gunner
  • third person camera
  • allows weapons
  • third person on enter
  • first person camera slaved to gun.
  • allow AI noncombatants
  • boarding seat
  • ai firing disabled by max acceleration
  • boarding enters seat
  • boarding need any passenger
  • invalid for player
  • invalid for non-player
  • invalid for hero
  • gunner (player only)
  • invisible under major damage
  • melee instant killable
  • leader preference
  • allows exit and detach
  • blocks headshots
  • exits to ground
  • forward from attachment
  • disallow AI shooting
  • prevents weapon stowing
  • takes top level aoe damage
  • disallow exit
  • local aiming
  • pelvis relative attachment
  • apply velocity on death exit
long flags
44labelstring id
84marker namestring id
124entry marker(s) namestring id
164boarding grenade markerstring id
204boarding grenade stringstring id
244boarding melee stringstring id
284in-seat stringstring id
324ping scalereal fraction
364turnover timereal
4016seat accelerationtag reference
564AI scarinessreal
602ai seat type
  • NONE
  • passenger
  • gunner
  • small cargo
  • large cargo
  • driver
short enum
622boarding seatshort block index
6412additional boarding seatsblock boarding_seat_block · max 64block
7612seat switch optionsblock seat_switch_option_block · max 64block
8812seat dependenciesblock seat_dependency_block · max 4block
1001seat dependency operator
  • and
  • or
char enum
1044listener interpolation factorreal fraction
1088yaw rate boundsreal bounds
1168pitch rate boundsreal bounds
1244pitch interpolation timereal
1284min speed referencereal
1324max speed referencereal
1364speed exponentreal
140unit camerastruct
12unit hud interfaceblock unit_hud_reference_block · max 2block
4enter seat stringstring id
4yaw minimumangle
4yaw maximumangle
4entry radiusreal
4entry marker cone angleangle
4entry marker facing angleangle
4maximum relative velocityreal
4open timereal
4close timereal
4open function namestring id
4opening function namestring id
4closing function namestring id
4invisible seat regionstring id
4runtime invisible seat region indexlong integer

unit_camera_acceleration_displacement_block

2 fields · 8 B
OffsetSizeFieldType
01flags
  • must be friendly
  • must be player
byte flags
44seat labelstring id

unit_camera_acceleration_displacement_function_struct

2 fields · 8 B
OffsetSizeFieldType
04destination seat labelstring id
44animation namestring id

gamepad_stick_info_block

1 fields · 4 B
OffsetSizeFieldType
02seatshort block index

input_mapping_function_block

6 fields · 56 B
OffsetSizeFieldType
012tracking typesblock tracking_type_block · max 16block
124acquire timereal
164grace timereal
204decay timereal
2416tracking soundtag reference
4016locked soundtag reference

scalar_function_named_struct

1 fields · 4 B
OffsetSizeFieldType
04tracking typestring id

unit_additional_node_names_struct

2 fields · 20 B
OffsetSizeFieldType
016weapontag reference
164position
  • primary or backpack
  • secondary
long enum

unit_boarding_melee_struct

2 fields · 8 B
OffsetSizeFieldType
04driver powerup timereal
44driver powerdown timereal

unit_hud_reference_block

1 fields · 16 B
OffsetSizeFieldType
016chud interfacetag reference

powered_seat_block

9 fields · 144 B
OffsetSizeFieldType
016boarding melee damagetag reference
1616boarding melee responsetag reference
3216eviction melee damagetag reference
4816eviction melee responsetag reference
6416landing melee damagetag reference
8016flurry melee damagetag reference
9616obstacle smash damagetag reference
11216assassination primary damagetag reference
12816assassination ragdoll damagetag reference

unit_weapon_block

2 fields · 8 B
OffsetSizeFieldType
04preferred_gun_nodestring id
44preferred_grenade_markerstring id

global_target_tracking_parameters_block

16 fields
OffsetSizeFieldType
02flags
  • pitch bounds absolute space
  • only collides with environment
  • hides player-unit from camera
  • use aiming vector instead of marker forward
word flags
44camera marker namestring id
84pitch auto-levelangle
128pitch rangeangle bounds
2012camera tracksblock unit_camera_track_block · max 2block
324pitch minimum springangle
364pitch mmaximum springangle
404spring velocityangle
444look accelerationangle
484look decelerationangle
524look acc smoothing fractionreal fraction
564override fovangle
60camera obstructionstruct
12camera accelerationblock unit_camera_acceleration_displacement_block · max 1block
12move stick overridesblock gamepad_stick_info_block · max 1block
12look stick overridesblock gamepad_stick_info_block · max 1block

tracking_type_block

6 fields · 40 B
OffsetSizeFieldType
01input shape
  • none
  • unit_circle
  • unit_square
char enum
44peg threshold [0,1]real fraction
88pegged timereal point 2d
168pegged scalereal point 2d
244peg max angular velocityangle
2812input mapping functionblock input_mapping_function_block · max 1block

unit_seat_block

1 fields · 4 B
OffsetSizeFieldType
04functionstruct

boarding_seat_block

1 fields · 48 B
OffsetSizeFieldType
048functionstruct

seat_switch_option_block_struct

4 fields · 28 B
OffsetSizeFieldType
04maximum camera velocityreal
48forward/backstruct
128left/rightstruct
208up/downstruct

seat_dependency_block_struct

5 fields · 64 B
OffsetSizeFieldType
01Input Variable
  • linear velocity
  • linear acceleration
  • yaw
  • pitch
  • roll
char enum
448mappingstruct
524maximum valuereal
564camera scale (axial)real
604camera scale (perpendicular)real

unit_boost_struct

6 fields · 24 B
OffsetSizeFieldType
04cylinder fractionreal fraction
44obstruction test angleangle
84obstruction max inward accelreal
124obstruction max outward accelreal
164obstruction max velocityreal
204obstruction return delayreal

unit_trick_definition_block_struct

1 fields · 16 B
OffsetSizeFieldType
016tracktag reference

biped_wall_proximity_block

4 fields · 8 B
OffsetSizeFieldType
01flags
  • only counts with riders
byte flags
11type
  • brute
  • grunt
  • jackel
  • skirmisher
  • marine
  • spartan
  • bugger
  • hunter
  • flood_infection
  • flood_carrier
  • flood_combat
  • flood_pure
  • sentinel
  • elite
  • engineer
  • mule
  • turret
  • mongoose
  • warthog
  • scorpion
  • hornet
  • pelican
  • revenant
  • seraph
  • shade
  • watchtower
  • ghost
  • chopper
  • mauler
  • wraith
  • banshee
  • phantom
  • scarab
  • guntower
  • tuning_fork
  • pelican_chin_gun
  • sabre
  • space_banshee
char enum
21class
  • infantry
  • leader
  • hero
  • specialist
  • light vehicle
  • heavy vehicle
  • giant vehicle
  • standard vehicle
char enum
42point countshort integer

biped_movement_gate_block

35 fields · 332 B
OffsetSizeFieldType
04object flags
  • does not cast shadow
  • search cardinal direction lightmaps on failure
  • preserves initial damage owner
  • not a pathfinding obstacle
  • extension of parent
  • does not cause collision damage
  • early mover
  • early mover localized physics
  • object scales attachments
  • object is always on the ceiling
  • sample enviroment lighting only ignore object lighting
  • effects created by this object do not spawn objects in multiplayer
  • does not collide with camera
  • force collide with camera
  • damage not blocked by obstructions
  • does not damage breakable surfaces
long flags
42object secondary flags
  • does not affect projectile aiming
word flags
62runtime object typeshort integer
84runtime flagslong integer
124bounding radiusreal
1612bounding offsetreal point 3d
284horizontal acceleration scalereal
324vertical acceleration scalereal
364angular acceleration scalereal
402lightmap shadow mode
  • default
  • never
  • always
  • blur
short enum
421sweetener size
  • default
  • small
  • medium
  • large
char enum
431water density
  • default
  • super_floater
  • floater
  • neutral
  • sinker
  • super_sinker
  • none
char enum
444dynamic light sphere radiusreal
4812dynamic light sphere offsetreal point 3d
604generic hud textstring id
6416generic service tag listtag reference
804default model variantstring id
8416modeltag reference
10016crate objecttag reference
11616collision damagetag reference
13216brittle collision damagetag reference
14812early mover OBBblock object_early_mover_obb_block · max 1block
16016creation effecttag reference
17616material effectstag reference
19216melee soundtag reference
20812ai propertiesblock object_ai_properties_block · max 1block
22012functionsblock object_function_block · max 256block
23212runtime interpolator functionsblock object_runtime_interpolator_functions_block · max 256block
24412attachmentsblock global_object_attachment_block · max 24block
25612hull surfacesblock water_physics_hull_surface_definition_block · max 64block
26812jetwashblock jetwash_definition_block · max 4block
28012change colorsblock object_change_colors · max 4block
29212multiplayer objectblock multiplayer_object_block · max 1block
30416simulation_interpolationtag reference
32012spawn effectsblock object_spawn_effects_block · max 1block

character_physics_struct

3 fields · 48 B
OffsetSizeFieldType
016multiplayer spawn effecttag reference
1616survival spawn effecttag reference
3216campaign spawn effecttag reference

spheres_block_struct

17 fields · 60 B
OffsetSizeFieldType
01game engine flags
  • none
  • sandbox
  • megalogamengine
  • campaign
  • survival
byte flags
11type
  • ordinary
  • weapon
  • grenade
  • projectile
  • powerup
  • equipment
  • ammo pack
  • light land vehicle
  • heavy land vehicle
  • flying vehicle
  • turret
  • device
  • teleporter 2way
  • teleporter sender
  • teleporter receiver
  • player spawn location
  • player respawn zone
  • secondary objective
  • primary objective
  • named location area
  • danger zone
  • fireteam 1 respawn zone
  • fireteam 2 respawn zone
  • fireteam 3 respawn zone
  • fireteam 4 respawn zone
  • safe volume
  • kill volume
  • cinematic camera position
char enum
21teleporter passability
  • disallow players
  • allow light land vehicles
  • allow heavy land vehicles
  • allow flying vehicles
  • allow projectiles
byte flags
44boundary width/radiusreal
84boundary box lengthreal
124boundary +heightreal
164boundary -heightreal
201boundary shape
  • unused
  • sphere
  • cylinder
  • box
char enum
211spawn timer type
  • starts on death
  • starts on disturbance
char enum
222default spawn timeshort integer
242default abandonment timeshort integer
262flags
  • only visible in editor
  • phased physics in forge
  • valid initial player spawn
  • fixed boundary orientation
  • candy monitor should ignore
  • inherit owning team color
  • boundary volume doesn't kill immediately
word flags
284normal weightreal
324boundary center markerstring id
364spawned object marker namestring id
4016spawned objecttag reference
564NYI boundary materialstring id

havok_primitive_struct

2 fields · 24 B
OffsetSizeFieldType
012initial permutationsblock object_change_color_initial_permutation · max 32block
1212functionsblock object_change_color_function · max 4block

physics_model_materials_block

5 fields · 36 B
OffsetSizeFieldType
04scale flags
  • blend in hsv
  • ...more colors
long flags
412color lower boundreal rgb color
1612color upper boundreal rgb color
284darken bystring id
324scale bystring id

phantom_types_block

4 fields · 32 B
OffsetSizeFieldType
04weightreal
412color lower boundreal rgb color
1612color upper boundreal rgb color
284variant namestring id

phantoms_block

7 fields · 36 B
OffsetSizeFieldType
04marker namestring id
44radiusreal
84maximum traceslong integer
124maximum emission lengthreal
168trace yaw angleangle bounds
248trace pitch angleangle bounds
324particle offsetreal

havok_shape_struct

4 fields · 24 B
OffsetSizeFieldType
02flags
  • works on land
  • effects only
word flags
44marker namestring id
84radiusreal
1212dragblock water_physics_material_override · max 512block

havok_shape_reference_struct

2 fields · 36 B
OffsetSizeFieldType
04materialstring id
432dragstruct

havok_convex_shape_struct

4 fields · 208 B
OffsetSizeFieldType
0100pressurestruct
100100suctionstruct
2004linear dampingreal
2044angular dampingreal

havok_convex_translate_shape_struct

2 fields · 52 B
OffsetSizeFieldType
048velocity to pressurestruct
484max velocityreal

pills_block

6 fields · 32 B
OffsetSizeFieldType
016typetag reference
164markerstring id
201change color
  • none
  • primary
  • secondary
  • tertiary
  • quaternary
char enum
211flags
  • force always on
byte flags
244primary scalestring id
284secondary scalestring id

character_physics_ground_struct

10 fields · 92 B
OffsetSizeFieldType
04flags
  • invert
  • mapping does not controls active
  • always active
  • random time offset
  • always exports value
  • turn off with uses magnitude
long flags
44import namestring id
84export namestring id
124turn off withstring id
164ranged interpolation namestring id
204min valuereal
2448default functionstruct
724scale bystring id
7612interpolationblock object_function_interpolation_block · max 2block
884runtime interpolator indexlong block index

character_physics_flying_struct

1 fields · 4 B
OffsetSizeFieldType
04runtime interpolator to object function mappinglong integer

character_physics_clambering_struct

6 fields · 24 B
OffsetSizeFieldType
04interpolation mode
  • constant velocity
  • linear acceleration
  • damped spring
  • fractional
long enum
44linear travel timereal
84accelerationreal
124spring kreal
164spring creal
204fractionreal

contact_point_block

1 fields · 20 B
OffsetSizeFieldType
020datadata

biped_leaping_data_struct

5 fields · 16 B
OffsetSizeFieldType
04ai flags
  • detroyable cover
  • pathfinding ignore when dead
  • dynamic cover
  • non flight-blocking
  • dynamic cover from centre
  • has corner markers
  • idle when flying
  • consider for interaction
long flags
44ai type namestring id
84interaction namestring id
122ai size
  • default
  • tiny
  • small
  • medium
  • large
  • huge
  • immobile
short enum
142leap jump speed
  • NONE
  • down
  • step
  • crouch
  • stand
  • storey
  • tower
  • infinite
short enum

biped_ground_fitting_data_struct

9 fields · 44 B
OffsetSizeFieldType
04node namestring id
44runtime node indexlong integer
84x0real
124x1real
164y0real
204y1real
244z0real
284z1real
3212anglesreal euler angles 3d

Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.