equipment
eqip
- Fields
- 394
- Structs
- 62
- Shipped tags
- 20
- Root size
- 588 B
- Version
- 2
62 structs
- equipment_struct_definition
- item_struct_definition
- object_block_struct
- object_early_mover_obb_block
- object_ai_properties_block
- object_function_block
- mapping_function
- object_function_interpolation_block
- object_runtime_interpolator_functions_block
- global_object_attachment_block
- water_physics_hull_surface_definition_block
- water_physics_material_override
- water_physics_drag_properties_struct
- physics_force_function_struct
- jetwash_definition_block
- object_change_colors
- object_change_color_initial_permutation
- object_change_color_function
- multiplayer_object_block
- object_spawn_effects_block
- scalar_function_named_struct
- optional_unit_camera_block
- unit_camera_struct
- unit_camera_track_block
- camera_obstruction_struct
- unit_camera_acceleration_displacement_block
- unit_camera_acceleration_displacement_function_struct
- gamepad_stick_info_block
- input_mapping_function_block
- equipment_type_multiplayer_powerup_block
- equipment_type_spawner_block
- equipment_type_proximity_mine_block
- equipment_type_motion_tracker_noise_block
- equipment_type_showme_block
- equipment_type_invincibility_block_struct
- equipment_effect_with_threshold_block
- equipment_type_treeoflife_block
- equipment_type_shapeshifter_block
- equipment_type_player_trait_field_block
- game_engine_player_traits_block
- player_trait_shield_vitality_block
- player_trait_weapons_block
- player_trait_movement_block
- player_trait_appearance_block
- player_trait_sensors_block
- equipment_type_ai_trait_field_block
- ai_equipment_traits_block
- ai_equipment_trait_appearance_block
- equipment_type_repulsor_field_block
- equipment_type_daddy_block
- equipment_type_laser_designation_block
- equipment_type_super_jump_block
- equipment_type_ammo_pack_block
- equipment_type_power_fist_block
- equipment_type_health_pack_block
- equipment_type_jet_pack_block
- equipment_type_hologram_block
- equipment_type_special_weapon_block
- equipment_type_special_move_block
- equipment_type_engineer_shields_block
- equipment_type_sprint_block
- equipment_type_flashlight_block
equipment_struct_definition
Root64 fields · 588 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 36 | item | struct |
| 36 | 4 | warmup time | real |
| 40 | 4 | duration | real |
| 44 | 4 | cooldown time | real |
| 48 | 4 | phantom volume activation time | real |
| 52 | 4 | energy recovery time | real |
| 56 | 4 | queued activation post weapon fire time | real |
| 60 | 4 | minimum activation energy | real |
| 64 | 4 | activation energy cost | real |
| 68 | 4 | deactivation energy cost | real |
| 72 | 4 | active energy rate | real |
| 76 | 4 | inactive energy rate | real |
| 80 | 4 | movement speed to energy rate | struct |
| 84 | 4 | movement speed domain | real |
| 88 | 4 | flags
| long flags |
| 92 | 2 | charges | short integer |
| 94 | 1 | activation mode
| char enum |
| 95 | 1 | object noise adjustment | char integer |
| 96 | 4 | unit stow marker name | string id |
| 100 | 16 | forced primary change color | real argb color |
| 116 | 16 | forced secondary change color | real argb color |
| 132 | 4 | maximum allowed movement stun while active | real fraction |
| 136 | 4 | danger radius | real |
| 140 | 4 | min deployment distance | real |
| 144 | 4 | awareness time | real |
| 148 | 4 | ai dialogue equipment type | string id |
| 152 | 12 | override camerablock optional_unit_camera_block · max 1 | block |
| 164 | 12 | multiplayer powerupblock equipment_type_multiplayer_powerup_block · max 1 | block |
| 176 | 12 | spawnerblock equipment_type_spawner_block · max 1 | block |
| 188 | 12 | proximity mineblock equipment_type_proximity_mine_block · max 1 | block |
| 200 | 12 | motion tracker noiseblock equipment_type_motion_tracker_noise_block · max 1 | block |
| 212 | 12 | showmeblock equipment_type_showme_block · max 1 | block |
| 224 | 12 | invincibility modeblock equipment_type_invincibility_block · max 1 | block |
| 236 | 12 | tree of lifeblock equipment_type_treeoflife_block · max 1 | block |
| 248 | 12 | shapeshifterblock equipment_type_shapeshifter_block · max 1 | block |
| 260 | 12 | player trait fieldblock equipment_type_player_trait_field_block · max 1 | block |
| 272 | 12 | ai trait fieldblock equipment_type_ai_trait_field_block · max 1 | block |
| 284 | 12 | repulsor fieldblock equipment_type_repulsor_field_block · max 1 | block |
| 296 | 12 | IWHBYDaddyblock equipment_type_daddy_block · max 1 | block |
| 308 | 12 | laser designationblock equipment_type_laser_designation_block · max 1 | block |
| 320 | 12 | super jumpblock equipment_type_super_jump_block · max 1 | block |
| 332 | 12 | ammo packblock equipment_type_ammo_pack_block · max 1 | block |
| 344 | 12 | power fistblock equipment_type_power_fist_block · max 1 | block |
| 356 | 12 | health packblock equipment_type_health_pack_block · max 1 | block |
| 368 | 12 | jet packblock equipment_type_jet_pack_block · max 1 | block |
| 380 | 12 | hologramblock equipment_type_hologram_block · max 1 | block |
| 392 | 12 | special weaponblock equipment_type_special_weapon_block · max 1 | block |
| 404 | 12 | equipment_type_special_move_blockblock equipment_type_special_move_block · max 1 | block |
| 416 | 12 | equipment_type_engineer_shields_blockblock equipment_type_engineer_shields_block · max 1 | block |
| 428 | 12 | sprintblock equipment_type_sprint_block · max 1 | block |
| 440 | 12 | flashlightblock equipment_type_flashlight_block · max 1 | block |
| 452 | 4 | runtime equipment type flags
| long flags |
| 456 | 1 | damage reporting type
| char enum |
| 460 | 16 | chud interface | tag reference |
| 476 | 16 | pickup sound | tag reference |
| 492 | 16 | activation while disabled by player traits sound | tag reference |
| 508 | 16 | activate effect | tag reference |
| 524 | 16 | looping effect | tag reference |
| 540 | 16 | deactivate effect | tag reference |
| 556 | 16 | energy charged effect | tag reference |
| 572 | 4 | activation animation | string id |
| 576 | 4 | active animation | string id |
| 580 | 4 | deactivate animation | string id |
| 584 | 4 | first person custom animation | string id |
item_struct_definition
3 fields · 36 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 16 | power on sound | tag reference |
| 16 | 16 | power off sound | tag reference |
| 32 | 4 | power off time | real |
object_block_struct
5 fields · 16 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 1 | deactivated by
| byte flags |
| 1 | 1 | deactivated by and queued for reactivation
| byte flags |
| 4 | 4 | queued expiry time (airborne) | real |
| 8 | 4 | queued expiry time (crouching) | real |
| 12 | 4 | queued expiry time (movement stunned) | real |
object_early_mover_obb_block
3 fields · 12 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | radius | real |
| 4 | 4 | shield name | string id |
| 8 | 4 | flags
| long flags |
object_ai_properties_block
4 fields · 16 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | forward | string id |
| 4 | 4 | left | string id |
| 8 | 4 | backward | string id |
| 12 | 4 | right | string id |
object_function_block
1 fields · 16 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 16 | weapon | tag reference |
mapping_function
11 fields · 80 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | hologram duration | real |
| 4 | 4 | havok filter group
| long enum |
| 8 | 16 | creation effect | tag reference |
| 24 | 16 | attached effect | tag reference |
| 40 | 4 | attached effect marker | string id |
| 44 | 4 | attached effect primary scale | string id |
| 48 | 4 | attached effect secondary scale | string id |
| 52 | 16 | destruction effect | tag reference |
| 68 | 4 | shimmer decrease rate | real |
| 72 | 4 | shimmer bullet ping | real |
| 76 | 4 | shimmer to camo function | struct |
object_function_interpolation_block
7 fields · 28 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | thrust to acceleration function | struct |
| 4 | 4 | thrust attack time | real |
| 8 | 4 | thrust decay time | real |
| 12 | 4 | negative velocity acceleration scale | real |
| 16 | 4 | airborne acceleration scale | real |
| 20 | 4 | grounded acceleration magnitude | real |
| 24 | 4 | landing anticipation time | real |
object_runtime_interpolator_functions_block
1 fields · 4 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | health given over energy used | struct |
global_object_attachment_block
4 fields · 64 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 16 | melee damage | tag reference |
| 16 | 16 | melee response | tag reference |
| 32 | 16 | clang damage | tag reference |
| 48 | 16 | clang response | tag reference |
water_physics_hull_surface_definition_block
3 fields · 12 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | energy change per clip added | real |
| 4 | 4 | extra grenades (first slot) | long integer |
| 8 | 4 | extra grenades (second slot) | long integer |
water_physics_material_override
1 fields · 4 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | energy to jump | struct |
water_physics_drag_properties_struct
1 fields · 4 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | unused | real |
physics_force_function_struct
3 fields · 24 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 16 | child object | tag reference |
| 16 | 4 | visibility flags
| long flags |
| 20 | 4 | shield damage to energy scale | real |
jetwash_definition_block
3 fields · 12 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | flags
| long flags |
| 4 | 4 | radius | real |
| 8 | 4 | power | real |
object_change_colors
2 fields · 24 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 12 | active ai equipment traitsblock ai_equipment_traits_block · max 1 | block |
| 12 | 12 | inactive ai equipment traitsblock ai_equipment_traits_block · max 1 | block |
object_change_color_initial_permutation
1 fields · 12 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 12 | appearance traitsblock ai_equipment_trait_appearance_block · max 1 | block |
object_change_color_function
1 fields · 4 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 1 | active camo setting
| char enum |
multiplayer_object_block
4 fields · 32 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | flags
| long flags |
| 4 | 4 | radius | real |
| 8 | 12 | active player traitsblock game_engine_player_traits_block · max 1 | block |
| 20 | 12 | inactive player traitsblock game_engine_player_traits_block · max 1 | block |
object_spawn_effects_block
5 fields · 60 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 12 | shield traitsblock player_trait_shield_vitality_block · max 1 | block |
| 12 | 12 | weapon traitsblock player_trait_weapons_block · max 1 | block |
| 24 | 12 | movement traitsblock player_trait_movement_block · max 1 | block |
| 36 | 12 | appearance traitsblock player_trait_appearance_block · max 1 | block |
| 48 | 12 | sensor traitsblock player_trait_sensors_block · max 1 | block |
scalar_function_named_struct
3 fields · 4 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 1 | motion tracker settings
| char enum |
| 1 | 1 | motion tracker range
| char enum |
| 2 | 1 | directional damage settings
| char enum |
optional_unit_camera_block
5 fields · 8 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 1 | active camo setting
| char enum |
| 1 | 1 | waypoint setting
| char enum |
| 2 | 1 | gamertag setting
| char enum |
| 3 | 1 | aura setting
| char enum |
| 4 | 1 | forced change color setting
| char enum |
unit_camera_struct
5 fields · 8 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 1 | speed multiplier
| char enum |
| 1 | 1 | gravity multiplier
| char enum |
| 2 | 1 | vehicle usage
| char enum |
| 3 | 1 | double jump
| char enum |
| 4 | 4 | jump multiplier | long integer |
unit_camera_track_block
12 fields · 24 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 1 | damage modifier
| char enum |
| 1 | 1 | melee damage modifier
| char enum |
| 2 | 1 | recharging grenades
| char enum |
| 3 | 1 | weapon pickup
| char enum |
| 4 | 1 | initial grenade count
| char enum |
| 5 | 1 | infinite ammo
| char enum |
| 6 | 1 | equipment usage available
| char enum |
| 7 | 1 | drop equipment on death
| char enum |
| 8 | 1 | infinite equipment energy
| char enum |
| 12 | 4 | initial primary weapon | string id |
| 16 | 4 | initial secondary weapon | string id |
| 20 | 4 | initial equipment | string id |
camera_obstruction_struct
9 fields · 12 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 1 | damage resistance
| char enum |
| 1 | 1 | body multiplier
| char enum |
| 2 | 1 | body recharge rate
| char enum |
| 3 | 1 | shield multiplier
| char enum |
| 4 | 1 | shield recharge rate
| char enum |
| 5 | 1 | overshield recharge rate
| char enum |
| 6 | 1 | headshot immunity
| char enum |
| 7 | 1 | vampirism
| char enum |
| 8 | 1 | assassination immunity
| char enum |
unit_camera_acceleration_displacement_block
3 fields · 12 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | region name | string id |
| 4 | 4 | inactive permutation name | string id |
| 8 | 4 | active permutation name | string id |
unit_camera_acceleration_displacement_function_struct
3 fields · 12 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | flags
| long flags |
| 4 | 4 | origin marker | string id |
| 8 | 4 | radius | real |
gamepad_stick_info_block
13 fields · 96 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | invincibility material | string id |
| 4 | 2 | invincibility material type | short integer |
| 8 | 4 | shield recharge rate | real |
| 12 | 4 | shield max recharge level | real |
| 16 | 16 | override collision damage | tag reference |
| 32 | 16 | ai melee reflect damage | tag reference |
| 48 | 16 | player melee reflect damage | tag reference |
| 64 | 4 | loop-invincibility shield name | string id |
| 68 | 4 | post-invincibility shield name | string id |
| 72 | 4 | post-invincibility time to shield level function | struct |
| 76 | 4 | maximum vertical velocity | real |
| 80 | 4 | active vertical velocity damping | struct |
| 84 | 12 | threshold effectsblock equipment_effect_with_threshold_block · max 10 | block |
input_mapping_function_block
3 fields · 24 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | threshold energy burned | real |
| 4 | 4 | energy adjustment | real |
| 8 | 16 | effect | tag reference |
equipment_type_multiplayer_powerup_block
1 fields · 4 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | showme radius | real |
equipment_type_spawner_block
4 fields · 16 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | arm time | real |
| 4 | 4 | noise radius | real |
| 8 | 4 | noise count | long integer |
| 12 | 4 | flash radius | real |
equipment_type_proximity_mine_block
6 fields · 48 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 16 | explosion effect | tag reference |
| 16 | 16 | explosion damage effect | tag reference |
| 32 | 4 | arm time | real |
| 36 | 4 | self destruct time | real |
| 40 | 4 | trigger time | real |
| 44 | 4 | trigger velocity | real |
equipment_type_motion_tracker_noise_block
7 fields · 52 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 16 | spawned object | tag reference |
| 16 | 16 | spawned effect | tag reference |
| 32 | 4 | spawn radius | real |
| 36 | 4 | spawn z offset | real |
| 40 | 4 | spawn area radius | real |
| 44 | 4 | spawn velocity | real |
| 48 | 2 | type
| short enum |
equipment_type_showme_block
1 fields · 4 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | flavor
| long enum |
equipment_type_invincibility_block_struct
1 fields · 8 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 8 | unit camera | struct |
equipment_effect_with_threshold_block
16 fields · 108 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 2 | flags
| word flags |
| 4 | 4 | camera marker name | string id |
| 8 | 4 | pitch auto-level | angle |
| 12 | 8 | pitch range | angle bounds |
| 20 | 12 | camera tracksblock unit_camera_track_block · max 2 | block |
| 32 | 4 | pitch minimum spring | angle |
| 36 | 4 | pitch mmaximum spring | angle |
| 40 | 4 | spring velocity | angle |
| 44 | 4 | look acceleration | angle |
| 48 | 4 | look deceleration | angle |
| 52 | 4 | look acc smoothing fraction | real fraction |
| 56 | 4 | override fov | angle |
| 60 | 12 | camera obstruction | struct |
| 72 | 12 | camera accelerationblock unit_camera_acceleration_displacement_block · max 1 | block |
| 84 | 12 | move stick overridesblock gamepad_stick_info_block · max 1 | block |
| 96 | 12 | look stick overridesblock gamepad_stick_info_block · max 1 | block |
equipment_type_treeoflife_block
6 fields · 40 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 1 | input shape
| char enum |
| 4 | 4 | peg threshold [0,1] | real fraction |
| 8 | 8 | pegged time | real point 2d |
| 16 | 8 | pegged scale | real point 2d |
| 24 | 4 | peg max angular velocity | angle |
| 28 | 12 | input mapping functionblock input_mapping_function_block · max 1 | block |
equipment_type_shapeshifter_block
1 fields · 4 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | function | struct |
equipment_type_player_trait_field_block
4 fields · 40 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | maximum camera velocity | real |
| 4 | 12 | forward/back | struct |
| 16 | 12 | left/right | struct |
| 28 | 12 | up/down | struct |
game_engine_player_traits_block
5 fields · 96 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 1 | Input Variable
| char enum |
| 4 | 80 | mapping | struct |
| 84 | 4 | maximum value | real |
| 88 | 4 | camera scale (axial) | real |
| 92 | 4 | camera scale (perpendicular) | real |
player_trait_shield_vitality_block
6 fields · 24 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | cylinder fraction | real fraction |
| 4 | 4 | obstruction test angle | angle |
| 8 | 4 | obstruction max inward accel | real |
| 12 | 4 | obstruction max outward accel | real |
| 16 | 4 | obstruction max velocity | real |
| 20 | 4 | obstruction return delay | real |
player_trait_weapons_block
1 fields · 16 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 16 | track | tag reference |
player_trait_movement_block
1 fields · 80 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 80 | function | struct |
player_trait_appearance_block
28 fields · 176 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 16 | object | struct |
| 16 | 4 | item flags
| long flags |
| 20 | 4 | pickup message | string id |
| 24 | 4 | swap message | string id |
| 28 | 4 | pickup message (dual) | string id |
| 32 | 4 | swap message (dual) | string id |
| 36 | 4 | picked up msg | string id |
| 40 | 4 | switch-to msg | string id |
| 44 | 4 | switch-to from ai msg | string id |
| 48 | 4 | notify empty msg | string id |
| 52 | 4 | notify overheated message | string id |
| 56 | 4 | faction | string id |
| 60 | 4 | private use font icon | long integer |
| 64 | 4 | private use font icon (dual) | long integer |
| 68 | 16 | item detonation damage effect | tag reference |
| 84 | 8 | detonation delay | real bounds |
| 92 | 16 | detonating effect | tag reference |
| 108 | 16 | detonation effect | tag reference |
| 124 | 4 | ground scale | real |
| 128 | 4 | small unit (armed) | real |
| 132 | 4 | small unit (stowed) | real |
| 136 | 4 | medium unit (armed) | real |
| 140 | 4 | medium unit (stowed) | real |
| 144 | 4 | large unit (armed) | real |
| 148 | 4 | large unit (stowed) | real |
| 152 | 4 | huge unit (armed) | real |
| 156 | 4 | huge unit (stowed) | real |
| 160 | 16 | grounded friction settings | tag reference |
player_trait_sensors_block
35 fields · 332 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | object flags
| long flags |
| 4 | 2 | object secondary flags
| word flags |
| 6 | 2 | runtime object type | short integer |
| 8 | 4 | runtime flags | long integer |
| 12 | 4 | bounding radius | real |
| 16 | 12 | bounding offset | real point 3d |
| 28 | 4 | horizontal acceleration scale | real |
| 32 | 4 | vertical acceleration scale | real |
| 36 | 4 | angular acceleration scale | real |
| 40 | 2 | lightmap shadow mode
| short enum |
| 42 | 1 | sweetener size
| char enum |
| 43 | 1 | water density
| char enum |
| 44 | 4 | dynamic light sphere radius | real |
| 48 | 12 | dynamic light sphere offset | real point 3d |
| 60 | 4 | generic hud text | string id |
| 64 | 16 | generic service tag list | tag reference |
| 80 | 4 | default model variant | string id |
| 84 | 16 | model | tag reference |
| 100 | 16 | crate object | tag reference |
| 116 | 16 | collision damage | tag reference |
| 132 | 16 | brittle collision damage | tag reference |
| 148 | 12 | early mover OBBblock object_early_mover_obb_block · max 1 | block |
| 160 | 16 | creation effect | tag reference |
| 176 | 16 | material effects | tag reference |
| 192 | 16 | melee sound | tag reference |
| 208 | 12 | ai propertiesblock object_ai_properties_block · max 1 | block |
| 220 | 12 | functionsblock object_function_block · max 256 | block |
| 232 | 12 | runtime interpolator functionsblock object_runtime_interpolator_functions_block · max 256 | block |
| 244 | 12 | attachmentsblock global_object_attachment_block · max 24 | block |
| 256 | 12 | hull surfacesblock water_physics_hull_surface_definition_block · max 64 | block |
| 268 | 12 | jetwashblock jetwash_definition_block · max 4 | block |
| 280 | 12 | change colorsblock object_change_colors · max 4 | block |
| 292 | 12 | multiplayer objectblock multiplayer_object_block · max 1 | block |
| 304 | 16 | simulation_interpolation | tag reference |
| 320 | 12 | spawn effectsblock object_spawn_effects_block · max 1 | block |
equipment_type_ai_trait_field_block
3 fields · 48 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 16 | multiplayer spawn effect | tag reference |
| 16 | 16 | survival spawn effect | tag reference |
| 32 | 16 | campaign spawn effect | tag reference |
ai_equipment_traits_block
17 fields · 60 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 1 | game engine flags
| byte flags |
| 1 | 1 | type
| char enum |
| 2 | 1 | teleporter passability
| byte flags |
| 4 | 4 | boundary width/radius | real |
| 8 | 4 | boundary box length | real |
| 12 | 4 | boundary +height | real |
| 16 | 4 | boundary -height | real |
| 20 | 1 | boundary shape
| char enum |
| 21 | 1 | spawn timer type
| char enum |
| 22 | 2 | default spawn time | short integer |
| 24 | 2 | default abandonment time | short integer |
| 26 | 2 | flags
| word flags |
| 28 | 4 | normal weight | real |
| 32 | 4 | boundary center marker | string id |
| 36 | 4 | spawned object marker name | string id |
| 40 | 16 | spawned object | tag reference |
| 56 | 4 | NYI boundary material | string id |
ai_equipment_trait_appearance_block
2 fields · 24 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 12 | initial permutationsblock object_change_color_initial_permutation · max 32 | block |
| 12 | 12 | functionsblock object_change_color_function · max 4 | block |
equipment_type_repulsor_field_block
5 fields · 36 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | scale flags
| long flags |
| 4 | 12 | color lower bound | real rgb color |
| 16 | 12 | color upper bound | real rgb color |
| 28 | 4 | darken by | string id |
| 32 | 4 | scale by | string id |
equipment_type_daddy_block
4 fields · 32 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | weight | real |
| 4 | 12 | color lower bound | real rgb color |
| 16 | 12 | color upper bound | real rgb color |
| 28 | 4 | variant name | string id |
equipment_type_laser_designation_block
7 fields · 36 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | marker name | string id |
| 4 | 4 | radius | real |
| 8 | 4 | maximum traces | long integer |
| 12 | 4 | maximum emission length | real |
| 16 | 8 | trace yaw angle | angle bounds |
| 24 | 8 | trace pitch angle | angle bounds |
| 32 | 4 | particle offset | real |
equipment_type_super_jump_block
4 fields · 24 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 2 | flags
| word flags |
| 4 | 4 | marker name | string id |
| 8 | 4 | radius | real |
| 12 | 12 | dragblock water_physics_material_override · max 512 | block |
equipment_type_ammo_pack_block
2 fields · 8 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | material | string id |
| 4 | 4 | drag | struct |
equipment_type_power_fist_block
4 fields · 56 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 24 | pressure | struct |
| 24 | 24 | suction | struct |
| 48 | 4 | linear damping | real |
| 52 | 4 | angular damping | real |
equipment_type_health_pack_block
2 fields · 84 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 80 | velocity to pressure | struct |
| 80 | 4 | max velocity | real |
equipment_type_jet_pack_block
6 fields · 32 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 16 | type | tag reference |
| 16 | 4 | marker | string id |
| 20 | 1 | change color
| char enum |
| 21 | 1 | flags
| byte flags |
| 24 | 4 | primary scale | string id |
| 28 | 4 | secondary scale | string id |
equipment_type_hologram_block
10 fields · 124 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | flags
| long flags |
| 4 | 4 | import name | string id |
| 8 | 4 | export name | string id |
| 12 | 4 | turn off with | string id |
| 16 | 4 | ranged interpolation name | string id |
| 20 | 4 | min value | real |
| 24 | 80 | default function | struct |
| 104 | 4 | scale by | string id |
| 108 | 12 | interpolationblock object_function_interpolation_block · max 2 | block |
| 120 | 4 | runtime interpolator index | long block index |
equipment_type_special_weapon_block
1 fields · 4 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | runtime interpolator to object function mapping | long integer |
equipment_type_special_move_block
6 fields · 24 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | interpolation mode
| long enum |
| 4 | 4 | linear travel time | real |
| 8 | 4 | acceleration | real |
| 12 | 4 | spring k | real |
| 16 | 4 | spring c | real |
| 20 | 4 | fraction | real |
equipment_type_engineer_shields_block
1 fields · 20 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 20 | data | data |
equipment_type_sprint_block
5 fields · 16 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | ai flags
| long flags |
| 4 | 4 | ai type name | string id |
| 8 | 4 | interaction name | string id |
| 12 | 2 | ai size
| short enum |
| 14 | 2 | leap jump speed
| short enum |
equipment_type_flashlight_block
9 fields · 44 B| Offset | Size | Field | Type |
|---|---|---|---|
| 0 | 4 | node name | string id |
| 4 | 4 | runtime node index | long integer |
| 8 | 4 | x0 | real |
| 12 | 4 | x1 | real |
| 16 | 4 | y0 | real |
| 20 | 4 | y1 | real |
| 24 | 4 | z0 | real |
| 28 | 4 | z1 | real |
| 32 | 12 | angles | real euler angles 3d |
Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.