VerifiedAll tag definitionsBuild 2026.06.26.1097863.1-Rel-i343-Meteorite-2606-CU2

equipment

eqip

Fields
394
Structs
62
Shipped tags
20
Root size
588 B
Version
2

equipment_struct_definition

Root64 fields · 588 B
OffsetSizeFieldType
036itemstruct
364warmup timereal
404durationreal
444cooldown timereal
484phantom volume activation timereal
524energy recovery timereal
564queued activation post weapon fire timereal
604minimum activation energyreal
644activation energy costreal
684deactivation energy costreal
724active energy ratereal
764inactive energy ratereal
804movement speed to energy ratestruct
844movement speed domainreal
884flags
  • pathfinding obstacle
  • equipment is dangerous to ai
  • never dropped by ai
  • protects parent from AOE
  • 3rd person camera while active
  • 3rd person camera always
  • hide reticule while active
  • cannot be active while airborne
  • cannot activate while airborne
  • cannot activate while standing on biped
  • cannot be active in vehicle
  • suppresses weapons while active
  • suppresses reload while active
  • suppresses melee while active
  • suppresses grenades while active
  • suppresses device interaction while active
  • use forced primary change color
  • use forced secondary change color
  • duck sound while active
  • blocks tracking while active
  • readies weapon on deactivation
  • drops support/must_be_readied weapons on activation
  • hides weapon on activation
  • can not be picked up by player
  • does_not_activate_from_prediction
  • queue for activation if owner is busy
  • queue for activation if owner is reloading
  • cancel queued activation when toggled
long flags
922chargesshort integer
941activation mode
  • toggle
  • hold
  • latch
char enum
951object noise adjustmentchar integer
964unit stow marker namestring id
10016forced primary change colorreal argb color
11616forced secondary change colorreal argb color
1324maximum allowed movement stun while activereal fraction
1364danger radiusreal
1404min deployment distancereal
1444awareness timereal
1484ai dialogue equipment typestring id
15212override camerablock optional_unit_camera_block · max 1block
16412multiplayer powerupblock equipment_type_multiplayer_powerup_block · max 1block
17612spawnerblock equipment_type_spawner_block · max 1block
18812proximity mineblock equipment_type_proximity_mine_block · max 1block
20012motion tracker noiseblock equipment_type_motion_tracker_noise_block · max 1block
21212showmeblock equipment_type_showme_block · max 1block
22412invincibility modeblock equipment_type_invincibility_block · max 1block
23612tree of lifeblock equipment_type_treeoflife_block · max 1block
24812shapeshifterblock equipment_type_shapeshifter_block · max 1block
26012player trait fieldblock equipment_type_player_trait_field_block · max 1block
27212ai trait fieldblock equipment_type_ai_trait_field_block · max 1block
28412repulsor fieldblock equipment_type_repulsor_field_block · max 1block
29612IWHBYDaddyblock equipment_type_daddy_block · max 1block
30812laser designationblock equipment_type_laser_designation_block · max 1block
32012super jumpblock equipment_type_super_jump_block · max 1block
33212ammo packblock equipment_type_ammo_pack_block · max 1block
34412power fistblock equipment_type_power_fist_block · max 1block
35612health packblock equipment_type_health_pack_block · max 1block
36812jet packblock equipment_type_jet_pack_block · max 1block
38012hologramblock equipment_type_hologram_block · max 1block
39212special weaponblock equipment_type_special_weapon_block · max 1block
40412equipment_type_special_move_blockblock equipment_type_special_move_block · max 1block
41612equipment_type_engineer_shields_blockblock equipment_type_engineer_shields_block · max 1block
42812sprintblock equipment_type_sprint_block · max 1block
44012flashlightblock equipment_type_flashlight_block · max 1block
4524runtime equipment type flags
  • multiplayer_powerup
  • spawner
  • proximity_mine
  • motion_tracker_noise
  • showme
  • invincibility_mode
  • treeoflife
  • shapeshifter
  • player_trait_field
  • ai_trait_field
  • repulsor_field
  • daddy
  • laser_designation
  • super_jump
  • ammo_pack
  • power_fist
  • health_pack
  • jet_pack
  • hologram
  • special_weapon
  • special_move
  • engineer_shields
  • sprint
  • flashlight
long flags
4561damage reporting type
  • unknown
  • teh guardians
  • scripting
  • ai suicide
  • magnum pistol
  • assault rifle
  • marksman rifle
  • shotgun
  • sniper rifle
  • rocket launcher
  • spartan laser
  • frag grenade
  • grenade launcher
  • plasma pistol
  • needler
  • plasma rifle
  • plasma repeater
  • needle rifle
  • spike rifle
  • plasma launcher
  • gravity hammer
  • energy sword
  • plasma grenade
  • plasma shot
  • ghost
  • revenant driver
  • revenant gunner
  • wraith
  • wraith anti-infantry
  • banshee
  • banshee bomb
  • seraph
  • mongoose
  • warthog driver
  • warthog gunner
  • warthog gunner gauss
  • warthog gunner rocket
  • scorpion
  • scorpion gunner
  • falcon driver
  • falcon gunner
  • falling damage
  • generic collision damage
  • generic melee damage
  • generic explosion
  • birthday party explosion
  • flag melee damage
  • bomb melee damage
  • bomb explosion damage
  • ball melee damage
  • teleporter
  • transfer damage
  • armor lock crush
  • airstrike
  • human turret
  • plasma cannon
  • plasma mortar
  • plasma turret
  • shade turret
  • excavator
  • smg
  • battle rifle
  • carbine
  • beam rifle
  • flak cannon
  • missile launcher
  • brute shot
  • flame thrower
  • sentinal gun
  • claymore grenade
  • firebomb grenade
  • elephant turret
  • spectre driver
  • spectre gunner
  • tank
  • chopper
  • hornet
  • mantis
  • mauler
  • sentinel beam
  • sentinel rpg
  • prox-mine
  • forklift
  • sabre
char enum
46016chud interfacetag reference
47616pickup soundtag reference
49216activation while disabled by player traits soundtag reference
50816activate effecttag reference
52416looping effecttag reference
54016deactivate effecttag reference
55616energy charged effecttag reference
5724activation animationstring id
5764active animationstring id
5804deactivate animationstring id
5844first person custom animationstring id

item_struct_definition

3 fields · 36 B
OffsetSizeFieldType
016power on soundtag reference
1616power off soundtag reference
324power off timereal

object_block_struct

5 fields · 16 B
OffsetSizeFieldType
01deactivated by
  • deactivated by weapons
  • deactivated by reload
  • deactivated by melee
  • deactivated by grenades
  • deactivated by crouch
byte flags
11deactivated by and queued for reactivation
  • deactivated by weapons
  • deactivated by reload
  • deactivated by melee
  • deactivated by grenades
  • deactivated by crouch
byte flags
44queued expiry time (airborne)real
84queued expiry time (crouching)real
124queued expiry time (movement stunned)real

object_early_mover_obb_block

3 fields · 12 B
OffsetSizeFieldType
04radiusreal
44shield namestring id
84flags
  • gives shields to owner
long flags

object_ai_properties_block

4 fields · 16 B
OffsetSizeFieldType
04forwardstring id
44leftstring id
84backwardstring id
124rightstring id

object_function_block

1 fields · 16 B
OffsetSizeFieldType
016weapontag reference

mapping_function

11 fields · 80 B
OffsetSizeFieldType
04hologram durationreal
44havok filter group
  • everything
  • environment
  • environment only
  • small crate
  • crate
  • huge crate
  • item
  • projectile
  • machine
  • early mover machine
  • creature
  • biped
  • dead biped
  • super collidable ragdoll
  • ragdoll
  • vehicle
  • vehicle friction points
  • forge dynamic scenary
  • small expensive plant
  • expensive plant
  • proxy
  • huge vehicle
  • behemoth
  • character posture
  • item blocker
  • user00
  • user01
long enum
816creation effecttag reference
2416attached effecttag reference
404attached effect markerstring id
444attached effect primary scalestring id
484attached effect secondary scalestring id
5216destruction effecttag reference
684shimmer decrease ratereal
724shimmer bullet pingreal
764shimmer to camo functionstruct

object_function_interpolation_block

7 fields · 28 B
OffsetSizeFieldType
04thrust to acceleration functionstruct
44thrust attack timereal
84thrust decay timereal
124negative velocity acceleration scalereal
164airborne acceleration scalereal
204grounded acceleration magnitudereal
244landing anticipation timereal

object_runtime_interpolator_functions_block

1 fields · 4 B
OffsetSizeFieldType
04health given over energy usedstruct

global_object_attachment_block

4 fields · 64 B
OffsetSizeFieldType
016melee damagetag reference
1616melee responsetag reference
3216clang damagetag reference
4816clang responsetag reference

water_physics_hull_surface_definition_block

3 fields · 12 B
OffsetSizeFieldType
04energy change per clip addedreal
44extra grenades (first slot)long integer
84extra grenades (second slot)long integer

water_physics_material_override

1 fields · 4 B
OffsetSizeFieldType
04energy to jumpstruct

water_physics_drag_properties_struct

1 fields · 4 B
OffsetSizeFieldType
04unusedreal

physics_force_function_struct

3 fields · 24 B
OffsetSizeFieldType
016child objecttag reference
164visibility flags
  • inactive unstowed
  • inactive stowed
  • active unstowed
  • active stowed
long flags
204shield damage to energy scalereal

jetwash_definition_block

3 fields · 12 B
OffsetSizeFieldType
04flags
  • affects projectiles
  • affects vehicles
  • affects bipeds
long flags
44radiusreal
84powerreal

object_change_colors

2 fields · 24 B
OffsetSizeFieldType
012active ai equipment traitsblock ai_equipment_traits_block · max 1block
1212inactive ai equipment traitsblock ai_equipment_traits_block · max 1block

object_change_color_initial_permutation

1 fields · 12 B
OffsetSizeFieldType
012appearance traitsblock ai_equipment_trait_appearance_block · max 1block

object_change_color_function

1 fields · 4 B
OffsetSizeFieldType
01active camo setting
  • unchanged
  • off
  • poor
  • good
  • excellent
  • invisible
char enum

multiplayer_object_block

4 fields · 32 B
OffsetSizeFieldType
04flags
  • un-stuns shields
long flags
44radiusreal
812active player traitsblock game_engine_player_traits_block · max 1block
2012inactive player traitsblock game_engine_player_traits_block · max 1block

object_spawn_effects_block

5 fields · 60 B
OffsetSizeFieldType
012shield traitsblock player_trait_shield_vitality_block · max 1block
1212weapon traitsblock player_trait_weapons_block · max 1block
2412movement traitsblock player_trait_movement_block · max 1block
3612appearance traitsblock player_trait_appearance_block · max 1block
4812sensor traitsblock player_trait_sensors_block · max 1block

scalar_function_named_struct

3 fields · 4 B
OffsetSizeFieldType
01motion tracker settings
  • unchanged
  • off
  • moving friendly bipeds moving neutral vehicles
  • moving bipeds moving vehicles
  • all bipeds moving vehicles
char enum
11motion tracker range
  • unchanged
  • 10 meters
  • 15 meters
  • 25 meters
  • 50 meters
  • 75 meters
  • 100 meters
  • 150 meters
char enum
21directional damage settings
  • unchanged
  • off
  • on
char enum

optional_unit_camera_block

5 fields · 8 B
OffsetSizeFieldType
01active camo setting
  • unchanged
  • off
  • poor
  • good
  • excellent
  • invisible
char enum
11waypoint setting
  • unchanged
  • off
  • allies
  • all
char enum
21gamertag setting
  • unchanged
  • off
  • allies
  • all
char enum
31aura setting
  • unchanged
  • off
  • team color
  • black
  • white
char enum
41forced change color setting
  • unchanged
  • off
  • mp team red
  • mp team blue
  • mp team green
  • mp team yellow
  • mp team purple
  • mp team orange
  • mp team brown
  • mp team grey
  • extra1
  • extra2
  • extra3
  • extra4
char enum

unit_camera_struct

5 fields · 8 B
OffsetSizeFieldType
01speed multiplier
  • unchanged
  • 0 percent
  • 25 percent
  • 50 percent
  • 75 percent
  • 90 percent
  • 100 percent
  • 110 percent
  • 120 percent
  • 130 percent
  • 140 percent
  • 150 percent
  • 160 percent
  • 170 percent
  • 180 percent
  • 190 percent
  • 200 percent
  • 300 percent
char enum
11gravity multiplier
  • unchanged
  • 50 percent
  • 75 percent
  • 100 percent
  • 110 percent
  • 120 percent
  • 130 percent
  • 140 percent
  • 150 percent
  • 160 percent
  • 170 percent
  • 180 percent
  • 190 percent
  • 200 percent
char enum
21vehicle usage
  • unchanged
  • none
  • passenger only
  • driver only
  • gunner only
  • not passenger
  • not driver
  • not gunner
  • full
char enum
31double jump
  • unchanged
  • off
  • on
  • on plus lunge
char enum
44jump multiplierlong integer

unit_camera_track_block

12 fields · 24 B
OffsetSizeFieldType
01damage modifier
  • unchanged
  • 0 percent
  • 25 percent
  • 50 percent
  • 75 percent
  • 90 percent
  • 100 percent
  • 110 percent
  • 125 percent
  • 150 percent
  • 200 percent
  • 300 percent
  • fatality
char enum
11melee damage modifier
  • unchanged
  • 0 percent
  • 25 percent
  • 50 percent
  • 75 percent
  • 90 percent
  • 100 percent
  • 110 percent
  • 125 percent
  • 150 percent
  • 200 percent
  • 300 percent
  • fatality
char enum
21recharging grenades
  • unchanged
  • off
  • on
char enum
31weapon pickup
  • unchanged
  • off
  • on
char enum
41initial grenade count
  • unchanged
  • map default
  • 0
  • 1 frag
  • 2 frag
  • 3 frag
  • 4 frag
  • 1 plasma
  • 2 plasma
  • 3 plasma
  • 4 plasma
  • 1 each
  • 2 each
  • 3 each
  • 4 each
char enum
51infinite ammo
  • unchanged
  • disabled
  • enabled
  • bottomless clip
char enum
61equipment usage available
  • unchanged
  • off
  • not with objectives
  • on
char enum
71drop equipment on death
  • unchanged
  • off
  • on
char enum
81infinite equipment energy
  • unchanged
  • off
  • on
char enum
124initial primary weaponstring id
164initial secondary weaponstring id
204initial equipmentstring id

camera_obstruction_struct

9 fields · 12 B
OffsetSizeFieldType
01damage resistance
  • unchanged
  • 10 percent
  • 50 percent
  • 90 percent
  • 100 percent
  • 110 percent
  • 150 percent
  • 200 percent
  • 300 percent
  • 500 percent
  • 1000 percent
  • 2000 percent
  • invulnerable
char enum
11body multiplier
  • unchanged
  • 0x
  • 1x (normal)
  • 1.5x
  • 2x
  • 3x
  • 4x
char enum
21body recharge rate
  • unchanged
  • -25 percent
  • -10 percent
  • -5 percent
  • 0 percent
  • 10 percent
  • 25 percent
  • 50 percent
  • 75 percent
  • 90 percent
  • 100 percent
  • 110 percent
  • 125 percent
  • 150 percent
  • 200 percent
char enum
31shield multiplier
  • unchanged
  • 0x
  • 1x (normal)
  • 1.5x
  • 2x
  • 3x
  • 4x
char enum
41shield recharge rate
  • unchanged
  • -25 percent
  • -10 percent
  • -5 percent
  • 0 percent
  • 10 percent
  • 25 percent
  • 50 percent
  • 75 percent
  • 90 percent
  • 100 percent
  • 110 percent
  • 125 percent
  • 150 percent
  • 200 percent
char enum
51overshield recharge rate
  • unchanged
  • -25 percent
  • -10 percent
  • -5 percent
  • 0 percent
  • 10 percent
  • 25 percent
  • 50 percent
  • 75 percent
  • 90 percent
  • 100 percent
  • 110 percent
  • 125 percent
  • 150 percent
  • 200 percent
char enum
61headshot immunity
  • unchanged
  • off
  • on
char enum
71vampirism
  • unchanged
  • 0 percent
  • 10 percent
  • 25 percent
  • 50 percent
  • 100 percent
char enum
81assassination immunity
  • unchanged
  • off
  • on
char enum

unit_camera_acceleration_displacement_block

3 fields · 12 B
OffsetSizeFieldType
04region namestring id
44inactive permutation namestring id
84active permutation namestring id

unit_camera_acceleration_displacement_function_struct

3 fields · 12 B
OffsetSizeFieldType
04flags
  • un-stuns shileds
  • un-stuns body
long flags
44origin markerstring id
84radiusreal

gamepad_stick_info_block

13 fields · 96 B
OffsetSizeFieldType
04invincibility materialstring id
42invincibility material typeshort integer
84shield recharge ratereal
124shield max recharge levelreal
1616override collision damagetag reference
3216ai melee reflect damagetag reference
4816player melee reflect damagetag reference
644loop-invincibility shield namestring id
684post-invincibility shield namestring id
724post-invincibility time to shield level functionstruct
764maximum vertical velocityreal
804active vertical velocity dampingstruct
8412threshold effectsblock equipment_effect_with_threshold_block · max 10block

input_mapping_function_block

3 fields · 24 B
OffsetSizeFieldType
04threshold energy burnedreal
44energy adjustmentreal
816effecttag reference

equipment_type_multiplayer_powerup_block

1 fields · 4 B
OffsetSizeFieldType
04showme radiusreal

equipment_type_spawner_block

4 fields · 16 B
OffsetSizeFieldType
04arm timereal
44noise radiusreal
84noise countlong integer
124flash radiusreal

equipment_type_proximity_mine_block

6 fields · 48 B
OffsetSizeFieldType
016explosion effecttag reference
1616explosion damage effecttag reference
324arm timereal
364self destruct timereal
404trigger timereal
444trigger velocityreal

equipment_type_motion_tracker_noise_block

7 fields · 52 B
OffsetSizeFieldType
016spawned objecttag reference
1616spawned effecttag reference
324spawn radiusreal
364spawn z offsetreal
404spawn area radiusreal
444spawn velocityreal
482type
  • along aiming vector
  • camera pos z plane
  • foot pos z plane
short enum

equipment_type_showme_block

1 fields · 4 B
OffsetSizeFieldType
04flavor
  • red powerup
  • blue powerup
  • yellow powerup
long enum

equipment_type_invincibility_block_struct

1 fields · 8 B
OffsetSizeFieldType
08unit camerastruct

equipment_effect_with_threshold_block

16 fields · 108 B
OffsetSizeFieldType
02flags
  • pitch bounds absolute space
  • only collides with environment
  • hides player-unit from camera
  • use aiming vector instead of marker forward
word flags
44camera marker namestring id
84pitch auto-levelangle
128pitch rangeangle bounds
2012camera tracksblock unit_camera_track_block · max 2block
324pitch minimum springangle
364pitch mmaximum springangle
404spring velocityangle
444look accelerationangle
484look decelerationangle
524look acc smoothing fractionreal fraction
564override fovangle
6012camera obstructionstruct
7212camera accelerationblock unit_camera_acceleration_displacement_block · max 1block
8412move stick overridesblock gamepad_stick_info_block · max 1block
9612look stick overridesblock gamepad_stick_info_block · max 1block

equipment_type_treeoflife_block

6 fields · 40 B
OffsetSizeFieldType
01input shape
  • none
  • unit_circle
  • unit_square
char enum
44peg threshold [0,1]real fraction
88pegged timereal point 2d
168pegged scalereal point 2d
244peg max angular velocityangle
2812input mapping functionblock input_mapping_function_block · max 1block

equipment_type_shapeshifter_block

1 fields · 4 B
OffsetSizeFieldType
04functionstruct

equipment_type_player_trait_field_block

4 fields · 40 B
OffsetSizeFieldType
04maximum camera velocityreal
412forward/backstruct
1612left/rightstruct
2812up/downstruct

game_engine_player_traits_block

5 fields · 96 B
OffsetSizeFieldType
01Input Variable
  • linear velocity
  • linear acceleration
  • yaw
  • pitch
  • roll
char enum
480mappingstruct
844maximum valuereal
884camera scale (axial)real
924camera scale (perpendicular)real

player_trait_shield_vitality_block

6 fields · 24 B
OffsetSizeFieldType
04cylinder fractionreal fraction
44obstruction test angleangle
84obstruction max inward accelreal
124obstruction max outward accelreal
164obstruction max velocityreal
204obstruction return delayreal

player_trait_weapons_block

1 fields · 16 B
OffsetSizeFieldType
016tracktag reference

player_trait_movement_block

1 fields · 80 B
OffsetSizeFieldType
080functionstruct

player_trait_appearance_block

28 fields · 176 B
OffsetSizeFieldType
016objectstruct
164item flags
  • always maintains z up
long flags
204pickup messagestring id
244swap messagestring id
284pickup message (dual)string id
324swap message (dual)string id
364picked up msgstring id
404switch-to msgstring id
444switch-to from ai msgstring id
484notify empty msgstring id
524notify overheated messagestring id
564factionstring id
604private use font iconlong integer
644private use font icon (dual)long integer
6816item detonation damage effecttag reference
848detonation delayreal bounds
9216detonating effecttag reference
10816detonation effecttag reference
1244ground scalereal
1284small unit (armed)real
1324small unit (stowed)real
1364medium unit (armed)real
1404medium unit (stowed)real
1444large unit (armed)real
1484large unit (stowed)real
1524huge unit (armed)real
1564huge unit (stowed)real
16016grounded friction settingstag reference

player_trait_sensors_block

35 fields · 332 B
OffsetSizeFieldType
04object flags
  • does not cast shadow
  • search cardinal direction lightmaps on failure
  • preserves initial damage owner
  • not a pathfinding obstacle
  • extension of parent
  • does not cause collision damage
  • early mover
  • early mover localized physics
  • object scales attachments
  • object is always on the ceiling
  • sample enviroment lighting only ignore object lighting
  • effects created by this object do not spawn objects in multiplayer
  • does not collide with camera
  • force collide with camera
  • damage not blocked by obstructions
  • does not damage breakable surfaces
long flags
42object secondary flags
  • does not affect projectile aiming
word flags
62runtime object typeshort integer
84runtime flagslong integer
124bounding radiusreal
1612bounding offsetreal point 3d
284horizontal acceleration scalereal
324vertical acceleration scalereal
364angular acceleration scalereal
402lightmap shadow mode
  • default
  • never
  • always
  • blur
short enum
421sweetener size
  • default
  • small
  • medium
  • large
char enum
431water density
  • default
  • super_floater
  • floater
  • neutral
  • sinker
  • super_sinker
  • none
char enum
444dynamic light sphere radiusreal
4812dynamic light sphere offsetreal point 3d
604generic hud textstring id
6416generic service tag listtag reference
804default model variantstring id
8416modeltag reference
10016crate objecttag reference
11616collision damagetag reference
13216brittle collision damagetag reference
14812early mover OBBblock object_early_mover_obb_block · max 1block
16016creation effecttag reference
17616material effectstag reference
19216melee soundtag reference
20812ai propertiesblock object_ai_properties_block · max 1block
22012functionsblock object_function_block · max 256block
23212runtime interpolator functionsblock object_runtime_interpolator_functions_block · max 256block
24412attachmentsblock global_object_attachment_block · max 24block
25612hull surfacesblock water_physics_hull_surface_definition_block · max 64block
26812jetwashblock jetwash_definition_block · max 4block
28012change colorsblock object_change_colors · max 4block
29212multiplayer objectblock multiplayer_object_block · max 1block
30416simulation_interpolationtag reference
32012spawn effectsblock object_spawn_effects_block · max 1block

equipment_type_ai_trait_field_block

3 fields · 48 B
OffsetSizeFieldType
016multiplayer spawn effecttag reference
1616survival spawn effecttag reference
3216campaign spawn effecttag reference

ai_equipment_traits_block

17 fields · 60 B
OffsetSizeFieldType
01game engine flags
  • none
  • sandbox
  • megalogamengine
  • campaign
  • survival
byte flags
11type
  • ordinary
  • weapon
  • grenade
  • projectile
  • powerup
  • equipment
  • ammo pack
  • light land vehicle
  • heavy land vehicle
  • flying vehicle
  • turret
  • device
  • teleporter 2way
  • teleporter sender
  • teleporter receiver
  • player spawn location
  • player respawn zone
  • secondary objective
  • primary objective
  • named location area
  • danger zone
  • fireteam 1 respawn zone
  • fireteam 2 respawn zone
  • fireteam 3 respawn zone
  • fireteam 4 respawn zone
  • safe volume
  • kill volume
  • cinematic camera position
char enum
21teleporter passability
  • disallow players
  • allow light land vehicles
  • allow heavy land vehicles
  • allow flying vehicles
  • allow projectiles
byte flags
44boundary width/radiusreal
84boundary box lengthreal
124boundary +heightreal
164boundary -heightreal
201boundary shape
  • unused
  • sphere
  • cylinder
  • box
char enum
211spawn timer type
  • starts on death
  • starts on disturbance
char enum
222default spawn timeshort integer
242default abandonment timeshort integer
262flags
  • only visible in editor
  • phased physics in forge
  • valid initial player spawn
  • fixed boundary orientation
  • candy monitor should ignore
  • inherit owning team color
  • boundary volume doesn't kill immediately
word flags
284normal weightreal
324boundary center markerstring id
364spawned object marker namestring id
4016spawned objecttag reference
564NYI boundary materialstring id

ai_equipment_trait_appearance_block

2 fields · 24 B
OffsetSizeFieldType
012initial permutationsblock object_change_color_initial_permutation · max 32block
1212functionsblock object_change_color_function · max 4block

equipment_type_repulsor_field_block

5 fields · 36 B
OffsetSizeFieldType
04scale flags
  • blend in hsv
  • ...more colors
long flags
412color lower boundreal rgb color
1612color upper boundreal rgb color
284darken bystring id
324scale bystring id

equipment_type_daddy_block

4 fields · 32 B
OffsetSizeFieldType
04weightreal
412color lower boundreal rgb color
1612color upper boundreal rgb color
284variant namestring id

equipment_type_laser_designation_block

7 fields · 36 B
OffsetSizeFieldType
04marker namestring id
44radiusreal
84maximum traceslong integer
124maximum emission lengthreal
168trace yaw angleangle bounds
248trace pitch angleangle bounds
324particle offsetreal

equipment_type_super_jump_block

4 fields · 24 B
OffsetSizeFieldType
02flags
  • works on land
  • effects only
word flags
44marker namestring id
84radiusreal
1212dragblock water_physics_material_override · max 512block

equipment_type_ammo_pack_block

2 fields · 8 B
OffsetSizeFieldType
04materialstring id
44dragstruct

equipment_type_power_fist_block

4 fields · 56 B
OffsetSizeFieldType
024pressurestruct
2424suctionstruct
484linear dampingreal
524angular dampingreal

equipment_type_health_pack_block

2 fields · 84 B
OffsetSizeFieldType
080velocity to pressurestruct
804max velocityreal

equipment_type_jet_pack_block

6 fields · 32 B
OffsetSizeFieldType
016typetag reference
164markerstring id
201change color
  • none
  • primary
  • secondary
  • tertiary
  • quaternary
char enum
211flags
  • force always on
byte flags
244primary scalestring id
284secondary scalestring id

equipment_type_hologram_block

10 fields · 124 B
OffsetSizeFieldType
04flags
  • invert
  • mapping does not controls active
  • always active
  • random time offset
  • always exports value
  • turn off with uses magnitude
long flags
44import namestring id
84export namestring id
124turn off withstring id
164ranged interpolation namestring id
204min valuereal
2480default functionstruct
1044scale bystring id
10812interpolationblock object_function_interpolation_block · max 2block
1204runtime interpolator indexlong block index

equipment_type_special_weapon_block

1 fields · 4 B
OffsetSizeFieldType
04runtime interpolator to object function mappinglong integer

equipment_type_special_move_block

6 fields · 24 B
OffsetSizeFieldType
04interpolation mode
  • constant velocity
  • linear acceleration
  • damped spring
  • fractional
long enum
44linear travel timereal
84accelerationreal
124spring kreal
164spring creal
204fractionreal

equipment_type_engineer_shields_block

1 fields · 20 B
OffsetSizeFieldType
020datadata

equipment_type_sprint_block

5 fields · 16 B
OffsetSizeFieldType
04ai flags
  • detroyable cover
  • pathfinding ignore when dead
  • dynamic cover
  • non flight-blocking
  • dynamic cover from centre
  • has corner markers
  • idle when flying
  • consider for interaction
long flags
44ai type namestring id
84interaction namestring id
122ai size
  • default
  • tiny
  • small
  • medium
  • large
  • huge
  • immobile
short enum
142leap jump speed
  • NONE
  • down
  • step
  • crouch
  • stand
  • storey
  • tower
  • infinite
short enum

equipment_type_flashlight_block

9 fields · 44 B
OffsetSizeFieldType
04node namestring id
44runtime node indexlong integer
84x0real
124x1real
164y0real
204y1real
244z0real
284z1real
3212anglesreal euler angles 3d

Generated from the shipped game data, which carries its own tag definitions. Schema only: field names, types, offsets, and option names are published; tag values are not. See Self-describing tag layout for how this is extracted.