MJOLNIR Tag Editor changelog
MJOLNIR Tag Editorv0.22.0

Spawn points you can move in the World view

Spawn points in a scenario's World view can be selected, dragged, turned and duplicated, with the squad's actor count beside them.

The World view has drawn each squad's spawn points for a while, but they could not be touched. Now they can, which makes adding enemies to a mission a visual job rather than a column of coordinates.

Added

  • Click a spawn point to select it. The move and rotate gizmo works on it just as it does on a vehicle or a piece of scenery; turning only changes which way it faces. The new position and facing are recorded like any other edit, so they go into your mod and can be undone.
  • A panel shows the point's squad, its name, and the designer cell it belongs to, with − and + to change how many actors that cell spawns (normal diff count) and how many spawn points the cell has.
  • dup copies the selected spawn point a step to its side, in the same squad and cell, and selects the copy so it can be dragged into place. The copy has no name, so a script that names the original still finds just the one.

Fixed

  • Every squad's spawn points were drawn in the same colour, because squad names came back empty. Each squad now has its own colour.