MJOLNIR Tag Editor changelog
MJOLNIR Tag Editorv0.23.0

See what a squad spawns, and pick palette entries by name

Selecting a spawn point shows the units, weapons and vehicle its squad cell spawns, and every block index in the form is a dropdown of named entries.

A squad cell says what it spawns as palette numbers: character type #2, weapon type #1. This release turns those numbers into names, both where you place spawn points and in the form.

Added

  • What a cell spawns, in the World view. Selecting a spawn point lists what its squad cell spawns: the actor types with their odds (crewman 50% · crewman_female 50%), the weapon, secondary weapon, equipment and vehicle, and the upgrade when it is not normal. When the spawn point overrides the cell's actor, weapon or vehicle, that is shown too.
  • Block indexes by name, in every tag. A field that points at an entry of another block — a cell's character type, a weapon's magazine or barrel, an animation node's parent, a unit's seat — is now a dropdown of that block's entries, named the way the block's own list names them (2 · crewman). Choose one to change it. An index that points past the end of its block is shown in red.

Notes

  • A block with more than 512 entries, or one only partly read, keeps the text box, with the current entry's name beside it.
  • "Custom" block indexes, such as a spawn point's cell, stay as numbers.