A squad cell says what it spawns as palette numbers: character type #2,
weapon type #1. This release turns those numbers into names, both where
you place spawn points and in the form.
Added
- What a cell spawns, in the World view. Selecting a spawn point lists
what its squad cell spawns: the actor types with their odds (
crewman 50% · crewman_female 50%), the weapon, secondary weapon, equipment and vehicle, and the upgrade when it is not normal. When the spawn point overrides the cell's actor, weapon or vehicle, that is shown too. - Block indexes by name, in every tag. A field that points at an entry
of another block — a cell's character type, a weapon's magazine or barrel,
an animation node's parent, a unit's seat — is now a dropdown of that
block's entries, named the way the block's own list names them
(
2 · crewman). Choose one to change it. An index that points past the end of its block is shown in red.
Notes
- A block with more than 512 entries, or one only partly read, keeps the text box, with the current entry's name beside it.
- "Custom" block indexes, such as a spawn point's
cell, stay as numbers.