A tag is mostly references to other tags, and until now each one was a line of text and an Open button that silently did nothing when the path did not resolve. This release is about making those edges visible and fast to walk — in both directions.
Added
- Reference previews. The group code at the end of every reference row is now a preview chip: rest the pointer on it (or click to pin) and a card shows what is on the other end — an inline sound player, a model tag's collision shell slowly turning, or the tag's identity — with an open link. Nothing is decoded until you dwell on a chip, so sweeping through a form costs nothing. (A thumbnail card exists for texture-binding tags too, but no CU4 tag binds one; it is there for the build that does.)
- Broken references show themselves. Every reference field is checked
when a tag opens. One that points at nothing in this installation turns
red, says
missing, and its Open is disabled — where before the button just did nothing. - Referenced by. Under the tag header, next to linked assets: every tag whose fields point at the open one. The first expand scans every shipped tag (up to a minute, once per session); after that it is instant. This replaces the CLI grep the guide used to suggest.
- Back and forward. Alt+Left / Alt+Right walk the documents you visited, reference-follows included. Going back to a tab you closed reopens it.
- Ctrl+P quick-open. Type a tag name, Enter opens it; name matches rank above path matches. With nothing typed it lists your 20 most recent tags, remembered by name across launches — so the list survives game updates.
- Ctrl+PageDown / Ctrl+PageUp switch tabs.
Changed
- Open on a reference row resolves exactly. Four-CC or group name,
authored backslash paths, the cooker's
_Generated_folder — all handled by an indexed exact lookup instead of the old fuzzy search, which capped at 500 rows and could open a lookalike or fail without a word. A miss now saysreference not foundin the edit bar.