Fixed
- Silent reloads and grenades for joiners (MJOLNIRLobby 0.17.1). The game binds its audio layer to a match's audio world from a world listener that runs when a match starts normally. A player who joins a match already under way builds their game another way and that listener never runs, so the engine dropped every object-attached sound before it reached Wwise: reloads, grenade pins and throws, melee, equipment. Gunfire still played because it takes another path. The lobby now performs that bind itself once the joiner's game is running; the host and players who were in the fireteam at the start were never affected and are left alone.
Added
- A sound tracer for the next audio bug: with
MJOLNIRLobby/native/sound_trace.txtpresent when the game starts, every sound the simulation asks for, every Wwise event posted and the audio binds are written tosound_trace.log(docs/re/client_sound_roles.md).