MJOLNIR Code Mods changelog
MJOLNIR Code Modsv0.37.0

Reload and grenade sounds for players who join a match under way

A player who joined a match in progress heard gunfire but no reload, grenade or other sound attached to an object; the lobby now gives their game the audio binding the join skipped.

Fixed

  • Silent reloads and grenades for joiners (MJOLNIRLobby 0.17.1). The game binds its audio layer to a match's audio world from a world listener that runs when a match starts normally. A player who joins a match already under way builds their game another way and that listener never runs, so the engine dropped every object-attached sound before it reached Wwise: reloads, grenade pins and throws, melee, equipment. Gunfire still played because it takes another path. The lobby now performs that bind itself once the joiner's game is running; the host and players who were in the fireteam at the start were never affected and are left alone.

Added

  • A sound tracer for the next audio bug: with MJOLNIRLobby/native/sound_trace.txt present when the game starts, every sound the simulation asks for, every Wwise event posted and the audio binds are written to sound_trace.log (docs/re/client_sound_roles.md).