Layouts (MJOLNIRForge 0.3.0): F5 saves the map's layout, F6 loads it
again and F2 goes back to the map's own. A saved layout starts every game
on that map, in Forge, Slayer or CTF. Layouts are kept in
MJOLNIRForge\layouts\<MAP>.mvar, Reach's own map variant format.
Object properties: K sets the team, L the label, J the respawn time
and O the spawn order of the object you aim at or hold. The target card
shows them.
Markers: flag stands, spawn points, health packs and teleporters can
be placed, picked up and put down. Placing or picking one up used to crash
the game behind UE4SS's dialog, which looked like a hang.
Turning: , and . turn a held object.
Budgets: the palette shows each object's price and how many may be
placed, and the panel shows what the layout has spent. Maps baked from now
on can set a budget; the current maps have none.
Palette slots: MJOLNIRForge\slots.txt points a palette entry at
another object the map loads, the start of block packs (docs/forge_blocks.md).
Changed
FORGE game type (MJOLNIRLobby 0.19.1, MJOLNIRLevelLoader 0.9.7): FORGE
has its own insertion slot, ready for Forge with your fireteam. It is still
host only: fireteam Forge waits on a two-PC test.
Fixed
Quitting after a match (MJOLNIRLobby 0.19.1): the game could crash
while closing if you had left a match a few seconds after it started. The
sound fix for players who join a match under way was running on the host
as the match ended, which left the closing game a stale sound object.