Fixed
- Map sounds ignored the volume settings (MJOLNIRLevelLoader 0.6.1). The ambience, sound scenery (water, teleporters, machinery) and announcer on converted maps played at full volume whatever the Audio settings said, even with All Sounds at 0. These sounds play through a different audio system from the game's own, which the sliders do not reach. The loader now reads the sliders and applies them itself. All Sounds scales everything, Ambient Effects scales the ambience and sound scenery, and Dialogue scales the announcer. A change made from the pause menu is heard within half a second.