Added
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Texture swaps in mod projects. Point a texture at a PNG and the image is stored in the project, then re-encoded against your installed game each time the mod is built — so testing, exporting and publishing all carry it alongside your other edits.
Verified running in the game on the a30 mission.
Fixed
- Reopening a project silently dropped its script edits from every build. Script overrides were not reloaded with the project, so a mod built after reopening it shipped without them and said nothing.