Added
- A script view on every mission, beside Form and Tree: the original source with syntax highlighting, and an outline of every script and global that jumps you to its definition.
- Editing and compiling. Change a mission's script and compile it back into the tag. Compilation takes about half a second.
- Mod project support, so a script change ships in a mod alongside your tag edits.
Both directions are checked against the shipped campaign. Writing all thirteen missions back unmodified reproduces them byte for byte, and recompiling each mission from its own source produces a mission that reads back correctly — in fact about 100 KB smaller each, because the rebuilt data comes out without the gaps the original carried.
Fixed
- The script editing commands were never registered with the application, so the feature was unreachable in the build where it first landed.
- The browse tabs were cramped, and the development build would not start.