Added
- MJOLNIRLevelLoader 0.2.0: a level's lightmap shadow and sun levels
(
lightmap_sun) keep player and vehicle shadows to ground that was in the sun in Halo CE, so a Banshee on a base roof no longer shadows the room below it. Pairs with the 1.1.0 map packs, which also bake soft corner shading into every map. - Moving machines. Infinity's beam emitters fire again: a machine's moving part is drawn by its material, and the loader widens the mesh's bounds so the beam is not culled as it climbs into the sky.
Fixed
- A texture missing from a map pack costs that texture, not the whole material. Infinity's rocks and leaves drew flat grey because two multipurpose maps were missing from its pack; they now draw without them, and without the chrome-like reflection a missing multipurpose map caused.
Notes
mjolnir_terrain_shadowsis a console command for comparing the terrain shadow modes (on,off,lightmap,proxy,ao) while a converted map is loaded.