Needs the CE runtime pack 1.2.0, which carries the new lobby screens.
Added
- GAME SETTINGS (MJOLNIRLobby 0.8.0). The host's lobby has a new screen
with Halo CE's game type options as rows of
< value >: kills or captures to win, time limit, respawn time, suicide penalty, shields, invisible players, and grenades and powerups on the map. Only options seen working in game are offered. Changes are saved, shown on the lobby card for everyone, and sent to the fireteam with the lobby. A player who joins a match under way from FIND GAMES gets them from the hub listing, so they play by the host's rules too. - MAX PLAYERS (MJOLNIRLobby 0.8.0). A
- number +row under PRIVATE/PUBLIC GAME sets the lobby size, from 2 to 16. The FIRETEAM panel and the hub listing follow it, and the choice is kept for the next lobby. - Round clock (MJOLNIRHud 0.5.0). With a time limit set, the time left counts down under TO WIN, and the score to win follows the host's setting.
- The host's rules on every machine (MJOLNIRLevelLoader 0.3.0). Each player's level loader writes the host's settings into its copy of the game type before the match starts.
- Rounds end on time. The Slayer and CTF game types now end the round when its time limit runs out. The engine counted the clock down but never stopped the round.
Changed
- The lobby menu is tighter, so its nine rows clear the footer.
Fixed
- Lobby updates are no longer lost when the host clicks quickly. PlayFab throttles lobby updates and dropped all but the first of a burst of size changes while reporting success. The lobby now gets the last value 1.5 s after the host stops, and resends it until it holds.