Fixed
- Stutters while standing still (MJOLNIRLevelLoader 0.7.3). Every minute or two the level script's memory cleanup ran in one go and held a frame for 30 to 200 ms. The cleanup now runs a little at a time, and the script makes far less to clean up. The flashing beacon lights on Death Island alone made about 200 KB of it a second, and every rock placed on the cliffs left a little behind that was never freed. On Death Island no script now holds a frame for more than 3 ms, and the worst frame in a five-minute test was 17 ms.
- A short HUD hitch every 15 seconds (MJOLNIRHud 0.11.1). The kill feed and scoreboard script's own cleanup held a frame for 4 to 9 ms. It now holds one for at most 2 ms.