Changed
/benchmeasures where each frame's time goes (MJOLNIRHud 0.11.0). Each part of the bench (with foliage, without it, without its shadows, without its wind) now records the game thread, render thread and GPU times thatstat unitshows. A saving on the GPU does nothing while your CPU is the slow part, so this tells us which part a fix has to target. Your chat shows the split for your normal frame./benchsends the camera's position. Two benches on one map can read very differently depending on where you stand. The report now says where that was.mjolnir_benchprints the same split on every row ofbench.log.
Notes
- The split comes from a small native file in the MJOLNIRHud folder,
native\mjolnir_frame_times.dll. If a game update moves what it reads, the bench still runs and just leaves the split out.